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Jacob Abernethy

Publications and source records attributed to Jacob Abernethy.

46 records · Page 3Linked to original sources

Low-Cost Learning via Active Data Procurement

We design mechanisms for online procurement of data held by strategic agents for machine learning tasks. The challenge is to use past data to actively price future data and give learning guarantees even when an agent's cost for revealing her data may depend arbitrarily on the data itself. We achieve this goal by showing how to convert a large class of no-regret algorithms into online posted-price and learning mechanisms. Our results in a sense parallel classic sample complexity guarantees, but with the key resource being money rather than quantity of data: With a budget constraint $B$, we give robust risk (predictive error) bounds on the order of $1/\sqrt{B}$. Because we use an active approach, we can often guarantee to do significantly better by leveraging correlations between costs and data. Our algorithms and analysis go through a model of no-regret learning with $T$ arriving pairs (cost, data) and a budget constraint of $B$. Our regret bounds for this model are on the order of $T/\sqrt{B}$ and we give lower bounds on the same order.

cs.GT↗

Online Linear Optimization via Smoothing

We present a new optimization-theoretic approach to analyzing Follow-the-Leader style algorithms, particularly in the setting where perturbations are used as a tool for regularization. We show that adding a strongly convex penalty function to the decision rule and adding stochastic perturbations to data correspond to deterministic and stochastic smoothing operations, respectively. We establish an equivalence between "Follow the Regularized Leader" and "Follow the Perturbed Leader" up to the smoothness properties. This intuition leads to a new generic analysis framework that recovers and improves the previous known regret bounds of the class of algorithms commonly known as Follow the Perturbed Leader.

cs.LG↗

Information Aggregation in Exponential Family Markets

We consider the design of prediction market mechanisms known as automated market makers. We show that we can design these mechanisms via the mold of \emph{exponential family distributions}, a popular and well-studied probability distribution template used in statistics. We give a full development of this relationship and explore a range of benefits. We draw connections between the information aggregation of market prices and the belief aggregation of learning agents that rely on exponential family distributions. We develop a very natural analysis of the market behavior as well as the price equilibrium under the assumption that the traders exhibit risk aversion according to exponential utility. We also consider similar aspects under alternative models, such as when traders are budget constrained.

cs.AI↗

Minimax Option Pricing Meets Black-Scholes in the Limit

Option contracts are a type of financial derivative that allow investors to hedge risk and speculate on the variation of an asset's future market price. In short, an option has a particular payout that is based on the market price for an asset on a given date in the future. In 1973, Black and Scholes proposed a valuation model for options that essentially estimates the tail risk of the asset price under the assumption that the price will fluctuate according to geometric Brownian motion. More recently, DeMarzo et al., among others, have proposed more robust valuation schemes, where we can even assume an adversary chooses the price fluctuations. This framework can be considered as a sequential two-player zero-sum game between the investor and Nature. We analyze the value of this game in the limit, where the investor can trade at smaller and smaller time intervals. Under weak assumptions on the actions of Nature (an adversary), we show that the minimax option price asymptotically approaches exactly the Black-Scholes valuation. The key piece of our analysis is showing that Nature's minimax optimal dual strategy converges to geometric Brownian motion in the limit.

q-fin.CP↗

A Collaborative Mechanism for Crowdsourcing Prediction Problems

Machine Learning competitions such as the Netflix Prize have proven reasonably successful as a method of "crowdsourcing" prediction tasks. But these competitions have a number of weaknesses, particularly in the incentive structure they create for the participants. We propose a new approach, called a Crowdsourced Learning Mechanism, in which participants collaboratively "learn" a hypothesis for a given prediction task. The approach draws heavily from the concept of a prediction market, where traders bet on the likelihood of a future event. In our framework, the mechanism continues to publish the current hypothesis, and participants can modify this hypothesis by wagering on an update. The critical incentive property is that a participant will profit an amount that scales according to how much her update improves performance on a released test set.

cs.LG↗

Blackwell Approachability and Low-Regret Learning are Equivalent

We consider the celebrated Blackwell Approachability Theorem for two-player games with vector payoffs. We show that Blackwell's result is equivalent, via efficient reductions, to the existence of "no-regret" algorithms for Online Linear Optimization. Indeed, we show that any algorithm for one such problem can be efficiently converted into an algorithm for the other. We provide a useful application of this reduction: the first efficient algorithm for calibrated forecasting.

cs.LG↗

An Optimization-Based Framework for Automated Market-Making

Building on ideas from online convex optimization, we propose a general framework for the design of efficient securities markets over very large outcome spaces. The challenge here is computational. In a complete market, in which one security is offered for each outcome, the market institution can not efficiently keep track of the transaction history or calculate security prices when the outcome space is large. The natural solution is to restrict the space of securities to be much smaller than the outcome space in such a way that securities can be priced efficiently. Recent research has focused on searching for spaces of securities that can be priced efficiently by existing mechanisms designed for complete markets. While there have been some successes, much of this research has led to hardness results. In this paper, we take a drastically different approach. We start with an arbitrary space of securities with bounded payoff, and establish a framework to design markets tailored to this space. We prove that any market satisfying a set of intuitive conditions must price securities via a convex potential function and that the space of reachable prices must be precisely the convex hull of the security payoffs. We then show how the convex potential function can be defined in terms of an optimization over the convex hull of the security payoffs. The optimal solution to the optimization problem gives the security prices. Using this framework, we provide an efficient market for predicting the landing location of an object on a sphere. In addition, we show that we can relax our "no-arbitrage" condition to design a new efficient market maker for pair betting, which is known to be #P-hard to price using existing mechanisms. This relaxation also allows the market maker to charge transaction fees so that the depth of the market can be dynamically increased as the number of trades increases.

cs.GT↗

A Stochastic View of Optimal Regret through Minimax Duality

We study the regret of optimal strategies for online convex optimization games. Using von Neumann's minimax theorem, we show that the optimal regret in this adversarial setting is closely related to the behavior of the empirical minimization algorithm in a stochastic process setting: it is equal to the maximum, over joint distributions of the adversary's action sequence, of the difference between a sum of minimal expected losses and the minimal empirical loss. We show that the optimal regret has a natural geometric interpretation, since it can be viewed as the gap in Jensen's inequality for a concave functional--the minimizer over the player's actions of expected loss--defined on a set of probability distributions. We use this expression to obtain upper and lower bounds on the regret of an optimal strategy for a variety of online learning problems. Our method provides upper bounds without the need to construct a learning algorithm; the lower bounds provide explicit optimal strategies for the adversary.

cs.LG↗

A New Approach to Collaborative Filtering: Operator Estimation with Spectral Regularization

We present a general approach for collaborative filtering (CF) using spectral regularization to learn linear operators from "users" to the "objects" they rate. Recent low-rank type matrix completion approaches to CF are shown to be special cases. However, unlike existing regularization based CF methods, our approach can be used to also incorporate information such as attributes of the users or the objects -- a limitation of existing regularization based CF methods. We then provide novel representer theorems that we use to develop new estimation methods. We provide learning algorithms based on low-rank decompositions, and test them on a standard CF dataset. The experiments indicate the advantages of generalizing the existing regularization based CF methods to incorporate related information about users and objects. Finally, we show that certain multi-task learning methods can be also seen as special cases of our proposed approach.

cs.LG↗

Low-rank matrix factorization with attributes

We develop a new collaborative filtering (CF) method that combines both previously known users' preferences, i.e. standard CF, as well as product/user attributes, i.e. classical function approximation, to predict a given user's interest in a particular product. Our method is a generalized low rank matrix completion problem, where we learn a function whose inputs are pairs of vectors -- the standard low rank matrix completion problem being a special case where the inputs to the function are the row and column indices of the matrix. We solve this generalized matrix completion problem using tensor product kernels for which we also formally generalize standard kernel properties. Benchmark experiments on movie ratings show the advantages of our generalized matrix completion method over the standard matrix completion one with no information about movies or people, as well as over standard multi-task or single task learning methods.

cs.LG↗