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Jacob Chakareski

Publications and source records attributed to Jacob Chakareski.

At least 19 recordsLinked to original sources

ElasticVR: Elastic Task Computing in Multi-User Multi-Connectivity Wireless Virtual Reality (VR) Systems

Diverse emerging VR applications integrate streaming of high fidelity 360 video content that requires ample amounts of computation and data rate. Scalable 360 video tiling enables having elastic VR computational tasks that can be scaled adaptively in computation and data rate based on the available user and system resources. We integrate scalable 360 video tiling in an edge-client wireless multi-connectivity architecture for joint elastic task computation offloading across multiple VR users called ElasticVR. To balance the trade-offs in communication, computation, energy consumption, and QoE that arise herein, we formulate a constrained QoE and energy optimization problem that integrates the multi-user/multi-connectivity action space with the elasticity of VR computational tasks. The ElasticVR framework introduces two multi-agent deep reinforcement learning solutions, namely CPPG and IPPG. CPPG adopts a centralized training and centralized execution approach to capture the coupling between users' communication and computational demands. This leads to globally coordinated decisions at the cost of increased computational overheads and limited scalability. To address the latter challenges, we also explore an alternative strategy denoted IPPG that adopts a centralized training with decentralized execution paradigm. IPPG leverages shared information and parameter sharing to learn robust policies; however, during execution, each user takes action independently based on its local state information only. The decentralized execution alleviates the communication and computation overhead of centralized decision-making and improves scalability. We show that the ElasticVR framework improves the PSNR by 43.21%, while reducing the response time and energy consumption by 42.35% and 56.83%, respectively, compared with a case where no elasticity is incorporated into VR computations.

cs.IT

Cross-Layer Design for Near-Field mmWave Beam Management and Scheduling under Delay-Sensitive Traffic

Next-generation wireless networks will rely on mmWave/sub-THz spectrum and extremely large antenna arrays (ELAAs). This will push their operation into the near field where far-field beam management degrades and beam training becomes more costly and must be done more frequently. Because ELAA training and data transmission consume energy and training trades off with service time, we pose a cross-layer control problem that couples PHY-layer beam management with MAC-layer service under delay-sensitive traffic. The controller decides when to retrain and how aggressively to train (pilot count and sparsity) while allocating transmit power, explicitly balancing pilot overhead, data-phase rate, and energy to reduce the queueing delay of MAC-layer frames/packets to be transmitted. We model the problem as a partially observable Markov decision process and solve it with deep reinforcement learning. In simulations with a realistic near-field channel and varying mobility and traffic load, the learned policy outperforms strong 5G-NR--style baselines at a comparable energy: it achieves 85.5% higher throughput than DFT sweeping and reduces the overflow rate by 78%. These results indicate a practical path to overhead-aware, traffic-adaptive near-field beam management with implications for emerging low-latency, high-rate next-generation applications such as digital twin, spatial computing, and immersive communication.

eess.SP

Bayes-Split-Edge: Bayesian Optimization for Constrained Collaborative Inference in Wireless Edge Systems

Mobile edge devices (e.g., AR/VR headsets) typically need to complete timely inference tasks while operating with limited on-board computing and energy resources. In this paper, we investigate the problem of collaborative inference in wireless edge networks, where energy-constrained edge devices aim to complete inference tasks within given deadlines. These tasks are carried out using neural networks, and the edge device seeks to optimize inference performance under energy and delay constraints. The inference process can be split between the edge device and an edge server, thereby achieving collaborative inference over wireless networks. We formulate an inference utility optimization problem subject to energy and delay constraints, and propose a novel solution called Bayes-Split-Edge, which leverages Bayesian optimization for collaborative split inference over wireless edge networks. Our solution jointly optimizes the transmission power and the neural network split point. The Bayes-Split-Edge framework incorporates a novel hybrid acquisition function that balances inference task utility, sample efficiency, and constraint violation penalties. We evaluate our approach using the VGG19 model on the ImageNet-Mini dataset, and Resnet101 on Tiny-ImageNet, and real-world mMobile wireless channel datasets. Numerical results demonstrate that Bayes-Split-Edge achieves up to 2.4x reduction in evaluation cost compared to standard Bayesian optimization and achieves near-linear convergence. It also outperforms several baselines, including CMA-ES, DIRECT, exhaustive search, and Proximal Policy Optimization (PPO), while matching exhaustive search performance under tight constraints. These results confirm that the proposed framework provides a sample-efficient solution requiring maximum 20 function evaluations and constraint-aware optimization for wireless split inference in edge computing systems.

cs.DC

Graph Theory Meets Federated Learning over Satellite Constellations: Spanning Aggregations, Network Formation, and Performance Optimization

In this work, we introduce Fed-Span: \textit{\underline{fed}erated learning with \underline{span}ning aggregation over low Earth orbit (LEO) satellite constellations}. Fed-Span aims to address critical challenges inherent to distributed learning in dynamic satellite networks, including intermittent satellite connectivity, heterogeneous computational capabilities of satellites, and time-varying satellites' datasets. At its core, Fed-Span leverages minimum spanning tree (MST) and minimum spanning forest (MSF) topologies to introduce spanning model aggregation and dispatching processes for distributed learning. To formalize Fed-Span, we offer a fresh perspective on MST/MSF topologies by formulating them through a set of continuous constraint representations (CCRs), thereby integrating these topologies into a distributed learning framework for satellite networks. Using these CCRs, we obtain the energy consumption and latency of operations in Fed-Span. Moreover, we derive novel convergence bounds for Fed-Span, accommodating its key system characteristics and degrees of freedom (i.e., tunable parameters). Finally, we propose a comprehensive optimization problem that jointly minimizes model prediction loss, energy consumption, and latency of {Fed-Span}. We unveil that this problem is NP-hard and develop a systematic approach to transform it into a geometric programming formulation, solved via successive convex optimization with performance guarantees. Through evaluations on real-world datasets, we demonstrate that Fed-Span outperforms existing methods, with faster model convergence, greater energy efficiency, and reduced latency.

cs.DC

ASL360: AI-Enabled Adaptive Streaming of Layered 360$^\circ$ Video over UAV-assisted Wireless Networks

We propose ASL360, an adaptive deep reinforcement learning-based scheduler for on-demand 360$^\circ$ video streaming to mobile VR users in next generation wireless networks. We aim to maximize the overall Quality of Experience (QoE) of the users served over a UAV-assisted 5G wireless network. Our system model comprises a macro base station (MBS) and a UAV-mounted base station which both deploy mm-Wave transmission to the users. The 360$^\circ$ video is encoded into dependent layers and segmented tiles, allowing a user to schedule downloads of each layer's segments. Furthermore, each user utilizes multiple buffers to store the corresponding video layer's segments. We model the scheduling decision as a Constrained Markov Decision Process (CMDP), where the agent selects Base or Enhancement layers to maximize the QoE and use a policy gradient-based method (PPO) to find the optimal policy. Additionally, we implement a dynamic adjustment mechanism for cost components, allowing the system to adaptively balance and prioritize the video quality, buffer occupancy, and quality change based on real-time network and streaming session conditions. We demonstrate that ASL360 significantly improves the QoE, achieving approximately 2 dB higher average video quality, 80% lower average rebuffering time, and 57% lower video quality variation, relative to competitive baseline methods. Our results show the effectiveness of our layered and adaptive approach in enhancing the QoE in immersive videostreaming applications, particularly in dynamic and challenging network environments.

cs.NI

Multi-Modal Multi-Task Federated Foundation Models for Next-Generation Extended Reality Systems: Towards Privacy-Preserving Distributed Intelligence in AR/VR/MR

Extended reality (XR) systems, which consist of virtual reality (VR), augmented reality (AR), and mixed reality (XR), offer a transformative interface for immersive, multi-modal, and embodied human-computer interaction. In this paper, we envision that multi-modal multi-task (M3T) federated foundation models (FedFMs) can offer transformative capabilities for XR systems through integrating the representational strength of M3T foundation models (FMs) with the privacy-preserving model training principles of federated learning (FL). We present a modular architecture for FedFMs, which entails different coordination paradigms for model training and aggregations. Central to our vision is the codification of XR challenges that affect the implementation of FedFMs under the SHIFT dimensions: (1) Sensor and modality diversity, (2) Hardware heterogeneity and system-level constraints, (3) Interactivity and embodied personalization, (4) Functional/task variability, and (5) Temporality and environmental variability. We illustrate the manifestation of these dimensions across a set of emerging and anticipated applications of XR systems. Finally, we propose evaluation metrics, dataset requirements, and design tradeoffs necessary for the development of resource-aware FedFMs in XR. This perspective aims to chart the technical and conceptual foundations for context-aware privacy-preserving intelligence in the next generation of XR systems.

cs.LG

Learning Driven Elastic Task Multi-Connectivity Immersive Computing Systems

In virtual reality (VR) environments, computational tasks exhibit an elastic nature, meaning they can dynamically adjust based on various user and system constraints. This elasticity is essential for maintaining immersive experiences; however, it also introduces challenges for communication and computing in VR systems. In this paper, we investigate elastic task offloading for multi-user edge-computing-enabled VR systems with multi-connectivity, aiming to maximize the computational energy-efficiency (computational throughput per unit of energy consumed). To balance the induced communication, computation, energy consumption, and quality of experience trade-offs due to the elasticity of VR tasks, we formulate a constrained stochastic computational energy-efficiency optimization problem that integrates the multi-connectivity/multi-user action space and the elastic nature of VR computational tasks. We formulate a centralized phasic policy gradient (CPPG) framework to solve the problem of interest online, using only prior elastic task offloading statistics (energy consumption, response time, and transmission time), and task information (i.e., task size and computational intensity), while observing the induced system performance (energy consumption and latency). We further extend our approach to decentralized learning by formulating an independent phasic policy gradient (IPPG) method and a decentralized shared multi-armed bandit (DSMAB) method. We train our methods with real-world 4G, 5G, and WiGig network traces and 360 video datasets to evaluate their performance in terms of response time, energy efficiency, scalability, and delivered quality of experience. We also provide a comprehensive analysis of task size and its effect on offloading policy and system performance. In particular, we show that CPPG reduces latency by 28% and energy consumption by 78% compared to IPPG.

cs.NI

Neural-Enhanced Rate Adaptation and Computation Distribution for Emerging mmWave Multi-User 3D Video Streaming Systems

We investigate multitask edge-user communication-computation resource allocation for $360^\circ$ video streaming in an edge-computing enabled millimeter wave (mmWave) multi-user virtual reality system. To balance the communication-computation trade-offs that arise herein, we formulate a video quality maximization problem that integrates interdependent multitask/multi-user action spaces and rebuffering time/quality variation constraints. We formulate a deep reinforcement learning framework for \underline{m}ulti-\underline{t}ask \underline{r}ate adaptation and \underline{c}omputation distribution (MTRC) to solve the problem of interest. Our solution does not rely on a priori knowledge about the environment and uses only prior video streaming statistics (e.g., throughput, decoding time, and transmission delay), and content information, to adjust the assigned video bitrates and computation distribution, as it observes the induced streaming performance online. Moreover, to capture the task interdependence in the environment, we leverage neural network cascades to extend our MTRC method to two novel variants denoted as R1C2 and C1R2. We train all three methods with real-world mmWave network traces and $360^\circ$ video datasets to evaluate their performance in terms of expected quality of experience (QoE), viewport peak signal-to-noise ratio (PSNR), rebuffering time, and quality variation. We outperform state-of-the-art rate adaptation algorithms, with C1R2 showing best results and achieving $5.21-6.06$ dB PSNR gains, $2.18-2.70$x rebuffering time reduction, and $4.14-4.50$ dB quality variation reduction.

cs.IT

Multi-Task Decision-Making for Multi-User 360 Video Processing over Wireless Networks

We study a multi-task decision-making problem for 360 video processing in a wireless multi-user virtual reality (VR) system that includes an edge computing unit (ECU) to deliver 360 videos to VR users and offer computing assistance for decoding/rendering of video frames. However, this comes at the expense of increased data volume and required bandwidth. To balance this trade-off, we formulate a constrained quality of experience (QoE) maximization problem in which the rebuffering time and quality variation between video frames are bounded by user and video requirements. To solve the formulated multi-user QoE maximization, we leverage deep reinforcement learning (DRL) for multi-task rate adaptation and computation distribution (MTRC). The proposed MTRC approach does not rely on any predefined assumption about the environment and relies on video playback statistics (i.e., past throughput, decoding time, transmission time, etc.), video information, and the resulting performance to adjust the video bitrate and computation distribution. We train MTRC with real-world wireless network traces and 360 video datasets to obtain evaluation results in terms of the average QoE, peak signal-to-noise ratio (PSNR), rebuffering time, and quality variation. Our results indicate that the MTRC improves the users' QoE compared to state-of-the-art rate adaptation algorithm. Specifically, we show a 5.97 dB to 6.44 dB improvement in PSNR, a 1.66X to 4.23X improvement in rebuffering time, and a 4.21 dB to 4.35 dB improvement in quality variation.

cs.NI

BONES: Near-Optimal Neural-Enhanced Video Streaming

Accessing high-quality video content can be challenging due to insufficient and unstable network bandwidth. Recent advances in neural enhancement have shown promising results in improving the quality of degraded videos through deep learning. Neural-Enhanced Streaming (NES) incorporates this new approach into video streaming, allowing users to download low-quality video segments and then enhance them to obtain high-quality content without violating the playback of the video stream. We introduce BONES, an NES control algorithm that jointly manages the network and computational resources to maximize the quality of experience (QoE) of the user. BONES formulates NES as a Lyapunov optimization problem and solves it in an online manner with near-optimal performance, making it the first NES algorithm to provide a theoretical performance guarantee. Comprehensive experimental results indicate that BONES increases QoE by 5\% to 20\% over state-of-the-art algorithms with minimal overhead. Our code is available at https://github.com/UMass-LIDS/bones.

eess.SY

CU-Net: Real-Time High-Fidelity Color Upsampling for Point Clouds

Point cloud upsampling is essential for high-quality augmented reality, virtual reality, and telepresence applications, due to the capture, processing, and communication limitations of existing technologies. Although geometry upsampling to densify a point cloud's coordinates has been well studied, the upsampling of the color attributes has been largely overlooked. In this paper, we propose CU-Net, the first deep-learning point cloud color upsampling model that enables low latency and high visual fidelity operation. CU-Net achieves linear time and space complexity by leveraging a feature extractor based on sparse convolution and a color prediction module based on neural implicit function. Therefore, CU-Net is theoretically guaranteed to be more efficient than most existing methods with quadratic complexity. Experimental results demonstrate that CU-Net can colorize a photo-realistic point cloud with nearly a million points in real time, while having notably better visual performance than baselines. Besides, CU-Net can adapt to arbitrary upsampling ratios and unseen objects without retraining. Our source code is available at https://github.com/UMass-LIDS/cunet.

cs.CV

Towards Enabling Next Generation Societal Virtual Reality Applications for Virtual Human Teleportation

Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of such future societal applications and the challenges ahead towards enabling them. It then provides a broad and contextual high-level perspective of several emerging technologies and unconventional techniques and argues that only by their synergistic integration can the fundamental performance bottlenecks of hyper-intensive computation, ultra-high data rate, and ultra-low latency be overcome to enable untethered and lifelike VR-based remote scene immersion. A novel future system concept is introduced that embodies this holistic integration, unified with a rigorous analysis, to capture the fundamental synergies and interplay between communications, computation, and signal scalability that arise in this context, and advance its performance at the same time. Several representative results highlighting these trade-offs and the benefits of the envisioned system are presented at the end.

cs.NI

A Review of AI-enabled Routing Protocols for UAV Networks: Trends, Challenges, and Future Outlook

Unmanned Aerial Vehicles (UAVs), as a recently emerging technology, enabled a new breed of unprecedented applications in different domains. This technology's ongoing trend is departing from large remotely-controlled drones to networks of small autonomous drones to collectively complete intricate tasks time and cost-effectively. An important challenge is developing efficient sensing, communication, and control algorithms that can accommodate the requirements of highly dynamic UAV networks with heterogeneous mobility levels. Recently, the use of Artificial Intelligence (AI) in learning-based networking has gained momentum to harness the learning power of cognizant nodes to make more intelligent networking decisions by integrating computational intelligence into UAV networks. An important example of this trend is developing learning-powered routing protocols, where machine learning methods are used to model and predict topology evolution, channel status, traffic mobility, and environmental factors for enhanced routing. This paper reviews AI-enabled routing protocols designed primarily for aerial networks, including topology-predictive and self-adaptive learning-based routing algorithms, with an emphasis on accommodating highly-dynamic network topology. To this end, we justify the importance and adaptation of AI into UAV network communications. We also address, with an AI emphasis, the closely related topics of mobility and networking models for UAV networks, simulation tools and public datasets, and relations to UAV swarming, which serve to choose the right algorithm for each scenario. We conclude by presenting future trends, and the remaining challenges in AI-based UAV networking, for different aspects of routing, connectivity, topology control, security and privacy, energy efficiency, and spectrum sharing.

cs.NI

Decentralized Collaborative Video Caching in 5G Small-Cell Base Station Cellular Networks

We consider the problem of video caching across a set of 5G small-cell base stations (SBS) connected to each other over a high-capacity short-delay back-haul link, and linked to a remote server over a long-delay connection. Even though the problem of minimizing the overall video delivery delay is NP-hard, the Collaborative Caching Algorithm (CCA) that we present can efficiently compute a solution close to the optimal, where the degree of sub-optimality depends on the worst case video-to-cache size ratio. The algorithm is naturally amenable to distributed implementation that requires zero explicit coordination between the SBSs, and runs in $O(N + K \log K)$ time, where $N$ is the number of SBSs (caches) and $K$ the maximum number of videos. We extend CCA to an online setting where the video popularities are not known a priori but are estimated over time through a limited amount of periodic information sharing between SBSs. We demonstrate that our algorithm closely approaches the optimal integral caching solution as the cache size increases. Moreover, via simulations carried out on real video access traces, we show that our algorithm effectively uses the SBS caches to reduce the video delivery delay and conserve the remote server's bandwidth, and that it outperforms two other reference caching methods adapted to our system setting.

cs.NI

Accelerated Structure-Aware Reinforcement Learning for Delay-Sensitive Energy Harvesting Wireless Sensors

We investigate an energy-harvesting wireless sensor transmitting latency-sensitive data over a fading channel. The sensor injects captured data packets into its transmission queue and relies on ambient energy harvested from the environment to transmit them. We aim to find the optimal scheduling policy that decides whether or not to transmit the queue's head-of-line packet at each transmission opportunity such that the expected packet queuing delay is minimized given the available harvested energy. No prior knowledge of the stochastic processes that govern the channel, captured data, or harvested energy dynamics are assumed, thereby necessitating the use of online learning to optimize the scheduling policy. We formulate this scheduling problem as a Markov decision process (MDP) and analyze the structural properties of its optimal value function. In particular, we show that it is non-decreasing and has increasing differences in the queue backlog and that it is non-increasing and has increasing differences in the battery state. We exploit this structure to formulate a novel accelerated reinforcement learning (RL) algorithm to solve the scheduling problem online at a much faster learning rate, while limiting the induced computational complexity. Our experiments demonstrate that the proposed algorithm closely approximates the performance of an optimal offline solution that requires a priori knowledge of the channel, captured data, and harvested energy dynamics. Simultaneously, by leveraging the value function's structure, our approach achieves competitive performance relative to a state-of-the-art RL algorithm, at potentially orders of magnitude lower complexity. Finally, considerable performance gains are demonstrated over the well-known and widely used Q-learning algorithm.

cs.NI

Wildfire Monitoring in Remote Areas using Autonomous Unmanned Aerial Vehicles

In this paper, we propose a drone-based wildfire monitoring system for remote and hard-to-reach areas. This system utilizes autonomous unmanned aerial vehicles (UAVs) with the main advantage of providing on-demand monitoring service faster than the current approaches of using satellite images, manned aircraft and remotely controlled drones. Furthermore, using autonomous drones facilitates minimizing human intervention in risky wildfire zones. In particular, to develop a fully autonomous system, we propose a distributed leader-follower coalition formation model to cluster a set of drones into multiple coalitions that collectively cover the designated monitoring field. The coalition leader is a drone %with longer communication range that employs observer drones potentially with different sensing and imaging %actuation capabilities to hover in circular paths and collect imagery information from the impacted areas. The objectives of the proposed system include i) to cover the entire fire zone with a minimum number of drones, and ii) to minimize the energy consumption and latency of the available drones to fly to the fire zone. Simulation results confirm that the performance of the proposed system -- without the need for inter-coalition communications -- approaches that of a centrally-optimized system.

cs.CY

Visible Light Communication for Next Generation Untethered Virtual Reality Systems

Virtual and augmented reality (VR/AR) systems are emerging technologies requiring data rates of multiple Gbps. Existing high quality VR headsets require connections through HDMI cables to a computer rendering rich graphic contents to meet the extremely high data transfer rate requirement. Such a cable connection limits the VR user's mobility and interferes with the VR experience. Current wireless technologies such as WiFi cannot support the multi-Gbps graphics data transfer. Instead, we propose to use visible light communication (VLC) for establishing high speed wireless links between a rendering computer and a VR headset. But, VLC transceivers are highly directional with narrow beams and require constant maintenance of line-of-sight (LOS) alignment between the transmitter and the receiver. Thus, we present a novel multi-detector hemispherical VR headset design to tackle the beam misalignment problem caused by the VR user's random head orientation. We provide detailed analysis on how the number of detectors on the headset can be minimized while maintaining the required beam alignment and providing high quality VR experience.

cs.NI

Structural Properties of Optimal Transmission Policies for Delay-Sensitive Energy Harvesting Wireless Sensors

We consider an energy harvesting sensor transmitting latency-sensitive data over a fading channel. We aim to find the optimal transmission scheduling policy that minimizes the packet queuing delay given the available harvested energy. We formulate the problem as a Markov decision process (MDP) over a state-space spanned by the transmitter's buffer, battery, and channel states, and analyze the structural properties of the resulting optimal value function, which quantifies the long-run performance of the optimal scheduling policy. We show that the optimal value function (i) is non-decreasing and has increasing differences in the queue backlog; (ii) is non-increasing and has increasing differences in the battery state; and (iii) is submodular in the buffer and battery states. Our numerical results confirm these properties and demonstrate that the optimal scheduling policy outperforms a so-called greedy policy in terms of sensor outages, buffer overflows, energy efficiency, and queuing delay.

cs.NI