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Jacob Chakareski

Publications and source records attributed to Jacob Chakareski.

30 records · Page 2Linked to original sources

Viewport-Driven Rate-Distortion Optimized 360° Video Streaming

The growing popularity of virtual and augmented reality communications and 360° video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360° videos requires an efficient use of network bandwidth to maintain the desired quality of experience for the end user. To this end, we propose a framework for viewport-driven rate-distortion optimized 360° video streaming that integrates the user view navigation pattern and the spatiotemporal rate-distortion characteristics of the 360° video content to maximize the delivered user quality of experience for the given network/system resources. The framework comprises a methodology for constructing dynamic heat maps that capture the likelihood of navigating different spatial segments of a 360° video over time by the user, an analysis and characterization of its spatiotemporal rate-distortion characteristics that leverage preprocessed spatial tilling of the 360° view sphere, and an optimization problem formulation that characterizes the delivered user quality of experience given the user navigation patterns, 360° video encoding decisions, and the available system/network resources. Our experimental results demonstrate the advantages of our framework over the conventional approach of streaming a monolithic uniformly encoded 360° video and a state-of-the-art reference method. Considerable video quality gains of 4 - 5 dB are demonstrated in the case of two popular 4K 360° videos.

cs.MM↗

A Coalition Formation Approach to Coordinated Task Allocation in Heterogeneous UAV Networks

The problem of adversary target detection and the subsequent task completion using a heterogeneous network of resource-constrained UAVs is considered. No prior knowledge about locations and required resources to identify these targets is available to the UAVs. In the proposed leader-follower coalition formation model, the UAV that first locates a target serves as the coalition leader and selects a group of follower UAVs to complete the task associated with the identified target. The goal of the coalition formation is to complete the designated tasks with minimal resource utilization. Another role of coalition members is to make the ground station aware of the detected adversary target by forwarding its signal to the station via a distributed cooperative relaying scheme. We also propose a reputation-based mechanism for coalition formation to monitor the cooperative behavior of the UAVs over the course of time and exclude potentially untrustworthy UAVs. Simulation results show the efficiency of the proposed method in forming optimal coalitions compared to alternative methods.

cs.MA↗

Optimal Measurement Policy for Predicting UAV Network Topology

In recent years, there has been a growing interest in using networks of Unmanned Aerial Vehicles (UAV) that collectively perform complex tasks for diverse applications. An important challenge in realizing UAV networks is the need for a communication platform that accommodates rapid network topology changes. For instance, a timely prediction of network topology changes can reduce communication link loss rate by setting up links with prolonged connectivity. In this work, we develop an optimal tracking policy for each UAV to perceive its surrounding network configuration in order to facilitate more efficient communication protocols. More specifically, we develop an algorithm based on particle swarm optimization and Kalman filtering with intermittent observations to find a set of optimal tracking policies for each UAV under time-varying channel qualities and constrained tracking resources such that the overall network estimation error is minimized.

eess.SY↗

Aerial UAV-IoT Sensing for Ubiquitous Immersive Communication and Virtual Human Teleportation

We consider UAV IoT aerial sensing that delivers multiple VR/AR immersive communication sessions to remote users. The UAV swarm is spatially distributed over a wide area of interest, and each UAV captures a viewpoint of the scene below it. The remote users are interested in visual immersive navigation of specific subareas/scenes of interest, reconstructed on their respective VR/AR devices from the captured data. The reconstruction quality of the immersive scene representations at the users will depend on the sampling/sensing rates associated with each UAV. There is a limit on the aggregate amount of data that the UAV swarm can sample and send towards the users, stemming from physical/transmission capacity constraints. Similarly, each VR/AR application has minimum reconstruction quality requirements for its own session. We propose an optimization framework that makes three contributions in this context. First, we select the optimal sampling rates to be used by each UAV, such that the system and application constraints are not exceed, while the priority weighted reconstruction quality across all VR/AR sessions is maximized. Then, we design an optimal scalable source-channel signal representation that instills into the captured data inherent rate adaptivity, unequal error protection, and minimum required redundancy. Finally, the UAV transmission efficiency is enhanced by the use of small-form-factor multi-beam directional antennas and optimal power/link scheduling across the scalable signal representation layers. Our experiments demonstrate competitive advantages over conventional methods for visual sensing. This is a first-of-its-kind study of an emerging application of prospectively broad societal impact.

cs.NI↗

On The Continuous Coverage Problem for a Swarm of UAVs

Unmanned aerial vehicles (UAVs) can be used to provide wireless network and remote surveillance coverage for disaster-affected areas. During such a situation, the UAVs need to return periodically to a charging station for recharging, due to their limited battery capacity. We study the problem of minimizing the number of UAVs required for a continuous coverage of a given area, given the recharging requirement. We prove that this problem is NP-complete. Due to its intractability, we study partitioning the coverage graph into cycles that start at the charging station. We first characterize the minimum number of UAVs to cover such a cycle based on the charging time, the traveling time, and the number of subareas to be covered by the cycle. Based on this analysis, we then develop an efficient algorithm, the cycles with limited energy algorithm. The straightforward method to continuously cover a given area is to split it into N subareas and cover it by N cycles using N additional UAVs. Our simulation results examine the importance of critical system parameters: the energy capacity of the UAVs, the number of subareas in the covered area, and the UAV charging and traveling times.We demonstrate that the cycles with limited energy algorithm requires 69%-94% fewer additional UAVs relative to the straightforward method, as the energy capacity of the UAVs is increased, and 67%-71% fewer additional UAVs, as the number of subareas is increased.

cs.IT↗

Viewport-Adaptive Navigable 360-Degree Video Delivery

The delivery and display of 360-degree videos on Head-Mounted Displays (HMDs) presents many technical challenges. 360-degree videos are ultra high resolution spherical videos, which contain an omnidirectional view of the scene. However only a portion of this scene is displayed on the HMD. Moreover, HMD need to respond in 10 ms to head movements, which prevents the server to send only the displayed video part based on client feedback. To reduce the bandwidth waste, while still providing an immersive experience, a viewport-adaptive 360-degree video streaming system is proposed. The server prepares multiple video representations, which differ not only by their bit-rate, but also by the qualities of different scene regions. The client chooses a representation for the next segment such that its bit-rate fits the available throughput and a full quality region matches its viewing. We investigate the impact of various spherical-to-plane projections and quality arrangements on the video quality displayed to the user, showing that the cube map layout offers the best quality for the given bit-rate budget. An evaluation with a dataset of users navigating 360-degree videos demonstrates that segments need to be short enough to enable frequent view switches.

cs.MM↗

Joint Caching, Routing, and Channel Assignment for Collaborative Small-Cell Cellular Networks

We consider joint caching, routing, and channel assignment for video delivery over coordinated small-cell cellular systems of the future Internet. We formulate the problem of maximizing the throughput of the system as a linear program in which the number of variables is very large. To address channel interference, our formulation incorporates the conflict graph that arises when wireless links interfere with each other due to simultaneous transmission. We utilize the column generation method to solve the problem by breaking it into a restricted master subproblem that involves a select subset of variables and a collection of pricing subproblems that select the new variable to be introduced into the restricted master problem, if that leads to a better objective function value. To control the complexity of the column generation optimization further, due to the exponential number of independent sets that arise from the conflict graph, we introduce an approximation algorithm that computes a solution that is within $ε$ to optimality, at much lower complexity. Our framework demonstrates considerable gains in average transmission rate at which the video data can be delivered to the users, over the state-of-the-art Femtocaching system, of up to 46%. These operational gains in system performance map to analogous gains in video application quality, thereby enhancing the user experience considerably.

cs.NI↗

Matrix Factorization-Based Clustering Of Image Features For Bandwidth-Constrained Information Retrieval

We consider the problem of accurately and efficiently querying a remote server to retrieve information about images captured by a mobile device. In addition to reduced transmission overhead and computational complexity, the retrieval protocol should be robust to variations in the image acquisition process, such as translation, rotation, scaling, and sensor-related differences. We propose to extract scale-invariant image features and then perform clustering to reduce the number of features needed for image matching. Principal Component Analysis (PCA) and Non-negative Matrix Factorization (NMF) are investigated as candidate clustering approaches. The image matching complexity at the database server is quadratic in the (small) number of clusters, not in the (very large) number of image features. We employ an image-dependent information content metric to approximate the model order, i.e., the number of clusters, needed for accurate matching, which is preferable to setting the model order using trial and error. We show how to combine the hypotheses provided by PCA and NMF factor loadings, thereby obtaining more accurate retrieval than using either approach alone. In experiments on a database of urban images, we obtain a top-1 retrieval accuracy of 89% and a top-3 accuracy of 92.5%.

cs.CV↗

ComReg: A Complex Network Approach to Prioritize Test Cases for Regression Testing

Regression testing is performed to provide confidence that changes in a part of software do not affect other parts of the software. An execution of all existing test cases is the best way to re-establish this confidence. However, regression testing is an expensive process---there might be insufficient resources (e.g., time, workforce) to allow for the re-execution of all test cases. Regression test prioritization techniques attempt to re-order a regression test suite based on some criteria so that highest priority test cases are executed earlier. In this study, we want to prioritize test cases for regression testing based on the dependency network of faults. In software testing, it is common that some faults are consequences of other faults (leading faults). Moreover, dependent faults can be removed if and only if the leading faults have been removed. Our goal is to prioritize test cases so that test cases that exposed leading faults (the most central faults in the fault dependency network) in the system testing phase, are executed first in regression testing. We present ComReg, a test case prioritization technique based on the dependency network of faults. We model a fault dependency network as a directed graph and identify leading faults to prioritize test cases for regression testing. We use a centrality aggregation technique which considers six network representative centrality metrics to identify leading faults in the fault dependency network. We also discuss the use of fault communities to select an arbitrary percentage of the test cases from a prioritized regression test suite. We conduct a case study that evaluates the effectiveness and applicability of the proposed method.

cs.SE↗

Product Backlog Rating: A Case Study On Measuring Test Quality In Scrum

Agile software development methodologies focus on software projects which are behind schedule or highly likely to have a problematic development phase. In the last decade, Agile methods have transformed from cult techniques to mainstream methodologies. Scrum, an Agile software development method, has been widely adopted due to its adaptive nature. This paper presents a metric that measures the quality of the testing process in a Scrum process. As product quality and process quality correlate, improved test quality can ensure high quality products. Also, gaining experience from eight years of successful Scrum implementation at SoftwarePeople, we describe the Scrum process emphasizing the testing process. We propose a metric Product Backlog Rating (PBR) to assess the testing process in Scrum. PBR considers the complexity of the features to be developed in an iteration of Scrum, assesses test ratings and offers a numerical score of the testing process. This metric is able to provide a comprehensive overview of the testing process over the development cycle of a product. We present a case study which shows how the metric is used at SoftwarePeople. The case study explains some features that have been developed in a Sprint in terms of feature complexity and potential test assessment difficulties and shows how PBR is calculated during the Sprint. We propose a test process assessment metric that provides insights into the Scrum testing process. However, the metric needs further evaluation considering associated resources (e.g., quality assurance engineers, the length of the Scrum cycle).

cs.SE↗

A Poisson Hidden Markov Model for Multiview Video Traffic

Multiview video has recently emerged as a means to improve user experience in novel multimedia services. We propose a new stochastic model to characterize the traffic generated by a Multiview Video Coding (MVC) variable bit rate source. To this aim, we resort to a Poisson Hidden Markov Model (P-HMM), in which the first (hidden) layer represents the evolution of the video activity and the second layer represents the frame sizes of the multiple encoded views. We propose a method for estimating the model parameters in long MVC sequences. We then present extensive numerical simulations assessing the model's ability to produce traffic with realistic characteristics for a general class of MVC sequences. We then extend our framework to network applications where we show that our model is able to accurately describe the sender and receiver buffers behavior in MVC transmission. Finally, we derive a model of user behavior for interactive view selection, which, in conjunction with our traffic model, is able to accurately predict actual network load in interactive multiview services.

cs.MM↗

A note on the data-driven capacity of P2P networks

We consider two capacity problems in P2P networks. In the first one, the nodes have an infinite amount of data to send and the goal is to optimally allocate their uplink bandwidths such that the demands of every peer in terms of receiving data rate are met. We solve this problem through a mapping from a node-weighted graph featuring two labels per node to a max flow problem on an edge-weighted bipartite graph. In the second problem under consideration, the resource allocation is driven by the availability of the data resource that the peers are interested in sharing. That is a node cannot allocate its uplink resources unless it has data to transmit first. The problem of uplink bandwidth allocation is then equivalent to constructing a set of directed trees in the overlay such that the number of nodes receiving the data is maximized while the uplink capacities of the peers are not exceeded. We show that the problem is NP-complete, and provide a linear programming decomposition decoupling it into a master problem and multiple slave subproblems that can be resolved in polynomial time. We also design a heuristic algorithm in order to compute a suboptimal solution in a reasonable time. This algorithm requires only a local knowledge from nodes, so it should support distributed implementations. We analyze both problems through a series of simulation experiments featuring different network sizes and network densities. On large networks, we compare our heuristic and its variants with a genetic algorithm and show that our heuristic computes the better resource allocation. On smaller networks, we contrast these performances to that of the exact algorithm and show that resource allocation fulfilling a large part of the peer can be found, even for hard configuration where no resources are in excess.

cs.DS↗