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Jade Copet

Publications and source records attributed to Jade Copet.

At least 19 recordsLinked to original sources

CWM: An Open-Weights LLM for Research on Code Generation with World Models

We release Code World Model (CWM), a 32-billion-parameter open-weights LLM, to advance research on code generation with world models. To improve code understanding beyond what can be learned from training on static code alone, we mid-train CWM on a large amount of observation-action trajectories from Python interpreter and agentic Docker environments, and perform extensive multi-task reasoning RL in verifiable coding, math, and multi-turn software engineering environments. With CWM, we provide a strong testbed for researchers to explore the opportunities world modeling affords for improving code generation with reasoning and planning in computational environments. We present first steps of how world models can benefit agentic coding, enable step-by-step simulation of Python code execution, and show early results of how reasoning can benefit from the latter. CWM is a dense, decoder-only LLM trained with a context size of up to 131k tokens. Independent of its world modeling capabilities, CWM offers strong performance on general coding and math tasks: it reaches pass@1 scores of 65.8% on SWE-bench Verified (with test-time scaling), 68.6% on LiveCodeBench, 96.6% on Math-500, and 76.0% on AIME 2024. To support further research on code world modeling, we release model checkpoints after mid-training, SFT, and RL.

cs.SE

Short window attention enables long-term memorization

Recent works show that hybrid architectures combining local sliding window attention layers and global attention layers outperform either of these architectures taken separately. However, the impact of the window length and the interplay between local layers and global layers remain under-studied. In this work, we first analyze the interaction between short and long term memory by considering SWAX: a hybrid architecture consisting of sliding-window attention and xLSTM linear RNN layers. A counter-intuitive finding is that larger sliding windows hurts the long-context performance. In fact, short window attention encourages the model to better train the long-term memory of the xLSTM as it cannot rely on the local softmax attention mechanism for long context-retrieval. We also validate our findings on local-global architectures alternating short window and full attention layers: the short layers should be small in order not to hinder the usefulness of the long layers. However, employing too small sliding windows is detrimental even for short-context tasks, which could be solved with information from moderately larger sliding windows otherwise. Therefore, we train hybrid architectures by stochastically changing the sliding window size, forcing the model to leverage both the short term window and the long-term memory. Training with stochastic window sizes significantly outperforms regular window attention both on short and long-context problems.

cs.LG

Stochastic activations

We introduce stochastic activations. This novel strategy randomly selects between several non-linear functions in the feed-forward layer of a large language model. In particular, we choose between SILU or RELU depending on a Bernoulli draw. This strategy circumvents the optimization problem associated with RELU, namely, the constant shape for negative inputs that prevents the gradient flow. We leverage this strategy in two ways: (1) We use stochastic activations during pre-training and fine-tune the model with RELU, which is used at inference time to provide sparse latent vectors. This reduces the inference FLOPs and translates into a significant speedup on CPU and GPU. This leads to better results than training from scratch with the RELU activation function. (2) We evaluate stochastic activations for sequence generation. This strategy performs reasonably well: it has higher diversity and has only slightly inferior performance to the best deterministic non-linearity, SILU, combined with temperature sampling. This provides an alternative way to increase the diversity of generated text.

cs.LG

SWE-RL: Advancing LLM Reasoning via Reinforcement Learning on Open Software Evolution

The recent DeepSeek-R1 release has demonstrated the immense potential of reinforcement learning (RL) in enhancing the general reasoning capabilities of large language models (LLMs). While DeepSeek-R1 and other follow-up work primarily focus on applying RL to competitive coding and math problems, this paper introduces SWE-RL, the first approach to scale RL-based LLM reasoning for real-world software engineering. Leveraging a lightweight rule-based reward (e.g., the similarity score between ground-truth and LLM-generated solutions), SWE-RL enables LLMs to autonomously recover a developer's reasoning processes and solutions by learning from extensive open-source software evolution data -- the record of a software's entire lifecycle, including its code snapshots, code changes, and events such as issues and pull requests. Trained on top of Llama 3, our resulting reasoning model, Llama3-SWE-RL-70B, achieves a 41.0% solve rate on SWE-bench Verified -- a human-verified collection of real-world GitHub issues. To our knowledge, this is the best performance reported for medium-sized (<100B) LLMs to date, even comparable to leading proprietary LLMs like GPT-4o. Surprisingly, despite performing RL solely on software evolution data, Llama3-SWE-RL has even emerged with generalized reasoning skills. For example, it shows improved results on five out-of-domain tasks, namely, function coding, library use, code reasoning, mathematics, and general language understanding, whereas a supervised-finetuning baseline even leads to performance degradation on average. Overall, SWE-RL opens up a new direction to improve the reasoning capabilities of LLMs through reinforcement learning on massive software engineering data.

cs.SE

RLEF: Grounding Code LLMs in Execution Feedback with Reinforcement Learning

Large language models (LLMs) deployed as agents solve user-specified tasks over multiple steps while keeping the required manual engagement to a minimum. Crucially, such LLMs need to ground their generations in any feedback obtained to reliably achieve the desired outcomes. We propose an end-to-end reinforcement learning method for teaching models to leverage execution feedback in the realm of code synthesis, where state-of-the-art LLMs struggle to improve code iteratively compared to independent sampling. We benchmark on competitive programming tasks, where we achieve new state-of-the art results with both small (8B parameters) and large (70B) models while reducing the amount of samples required by an order of magnitude. Our analysis of inference-time behavior demonstrates that our method produces LLMs that effectively leverage automatic feedback over multiple steps.

cs.CL

The Llama 3 Herd of Models

Modern artificial intelligence (AI) systems are powered by foundation models. This paper presents a new set of foundation models, called Llama 3. It is a herd of language models that natively support multilinguality, coding, reasoning, and tool usage. Our largest model is a dense Transformer with 405B parameters and a context window of up to 128K tokens. This paper presents an extensive empirical evaluation of Llama 3. We find that Llama 3 delivers comparable quality to leading language models such as GPT-4 on a plethora of tasks. We publicly release Llama 3, including pre-trained and post-trained versions of the 405B parameter language model and our Llama Guard 3 model for input and output safety. The paper also presents the results of experiments in which we integrate image, video, and speech capabilities into Llama 3 via a compositional approach. We observe this approach performs competitively with the state-of-the-art on image, video, and speech recognition tasks. The resulting models are not yet being broadly released as they are still under development.

cs.AI

Audio Conditioning for Music Generation via Discrete Bottleneck Features

While most music generation models use textual or parametric conditioning (e.g. tempo, harmony, musical genre), we propose to condition a language model based music generation system with audio input. Our exploration involves two distinct strategies. The first strategy, termed textual inversion, leverages a pre-trained text-to-music model to map audio input to corresponding "pseudowords" in the textual embedding space. For the second model we train a music language model from scratch jointly with a text conditioner and a quantized audio feature extractor. At inference time, we can mix textual and audio conditioning and balance them thanks to a novel double classifier free guidance method. We conduct automatic and human studies that validates our approach. We will release the code and we provide music samples on https://musicgenstyle.github.io in order to show the quality of our model.

cs.SD

An Independence-promoting Loss for Music Generation with Language Models

Music generation schemes using language modeling rely on a vocabulary of audio tokens, generally provided as codes in a discrete latent space learnt by an auto-encoder. Multi-stage quantizers are often employed to produce these tokens, therefore the decoding strategy used for token prediction must be adapted to account for multiple codebooks: either it should model the joint distribution over all codebooks, or fit the product of the codebook marginal distributions. Modelling the joint distribution requires a costly increase in the number of auto-regressive steps, while fitting the product of the marginals yields an inexact model unless the codebooks are mutually independent. In this work, we introduce an independence-promoting loss to regularize the auto-encoder used as the tokenizer in language models for music generation. The proposed loss is a proxy for mutual information based on the maximum mean discrepancy principle, applied in reproducible kernel Hilbert spaces. Our criterion is simple to implement and train, and it is generalizable to other multi-stream codecs. We show that it reduces the statistical dependence between codebooks during auto-encoding. This leads to an increase in the generated music quality when modelling the product of the marginal distributions, while generating audio much faster than the joint distribution model.

cs.SD

Masked Audio Generation using a Single Non-Autoregressive Transformer

We introduce MAGNeT, a masked generative sequence modeling method that operates directly over several streams of audio tokens. Unlike prior work, MAGNeT is comprised of a single-stage, non-autoregressive transformer. During training, we predict spans of masked tokens obtained from a masking scheduler, while during inference we gradually construct the output sequence using several decoding steps. To further enhance the quality of the generated audio, we introduce a novel rescoring method in which, we leverage an external pre-trained model to rescore and rank predictions from MAGNeT, which will be then used for later decoding steps. Lastly, we explore a hybrid version of MAGNeT, in which we fuse between autoregressive and non-autoregressive models to generate the first few seconds in an autoregressive manner while the rest of the sequence is being decoded in parallel. We demonstrate the efficiency of MAGNeT for the task of text-to-music and text-to-audio generation and conduct an extensive empirical evaluation, considering both objective metrics and human studies. The proposed approach is comparable to the evaluated baselines, while being significantly faster (x7 faster than the autoregressive baseline). Through ablation studies and analysis, we shed light on the importance of each of the components comprising MAGNeT, together with pointing to the trade-offs between autoregressive and non-autoregressive modeling, considering latency, throughput, and generation quality. Samples are available on our demo page https://pages.cs.huji.ac.il/adiyoss-lab/MAGNeT.

cs.SD

Generative Spoken Language Model based on continuous word-sized audio tokens

In NLP, text language models based on words or subwords are known to outperform their character-based counterparts. Yet, in the speech community, the standard input of spoken LMs are 20ms or 40ms-long discrete units (shorter than a phoneme). Taking inspiration from word-based LM, we introduce a Generative Spoken Language Model (GSLM) based on word-size continuous-valued audio embeddings that can generate diverse and expressive language output. This is obtained by replacing lookup table for lexical types with a Lexical Embedding function, the cross entropy loss by a contrastive loss, and multinomial sampling by k-NN sampling. The resulting model is the first generative language model based on word-size continuous embeddings. Its performance is on par with discrete unit GSLMs regarding generation quality as measured by automatic metrics and subjective human judgements. Moreover, it is five times more memory efficient thanks to its large 200ms units. In addition, the embeddings before and after the Lexical Embedder are phonetically and semantically interpretable.

cs.CL

Low-Resource Self-Supervised Learning with SSL-Enhanced TTS

Self-supervised learning (SSL) techniques have achieved remarkable results in various speech processing tasks. Nonetheless, a significant challenge remains in reducing the reliance on vast amounts of speech data for pre-training. This paper proposes to address this challenge by leveraging synthetic speech to augment a low-resource pre-training corpus. We construct a high-quality text-to-speech (TTS) system with limited resources using SSL features and generate a large synthetic corpus for pre-training. Experimental results demonstrate that our proposed approach effectively reduces the demand for speech data by 90% with only slight performance degradation. To the best of our knowledge, this is the first work aiming to enhance low-resource self-supervised learning in speech processing.

eess.AS

Code Llama: Open Foundation Models for Code

We release Code Llama, a family of large language models for code based on Llama 2 providing state-of-the-art performance among open models, infilling capabilities, support for large input contexts, and zero-shot instruction following ability for programming tasks. We provide multiple flavors to cover a wide range of applications: foundation models (Code Llama), Python specializations (Code Llama - Python), and instruction-following models (Code Llama - Instruct) with 7B, 13B, 34B and 70B parameters each. All models are trained on sequences of 16k tokens and show improvements on inputs with up to 100k tokens. 7B, 13B and 70B Code Llama and Code Llama - Instruct variants support infilling based on surrounding content. Code Llama reaches state-of-the-art performance among open models on several code benchmarks, with scores of up to 67% and 65% on HumanEval and MBPP, respectively. Notably, Code Llama - Python 7B outperforms Llama 2 70B on HumanEval and MBPP, and all our models outperform every other publicly available model on MultiPL-E. We release Code Llama under a permissive license that allows for both research and commercial use.

cs.CL

EXPRESSO: A Benchmark and Analysis of Discrete Expressive Speech Resynthesis

Recent work has shown that it is possible to resynthesize high-quality speech based, not on text, but on low bitrate discrete units that have been learned in a self-supervised fashion and can therefore capture expressive aspects of speech that are hard to transcribe (prosody, voice styles, non-verbal vocalization). The adoption of these methods is still limited by the fact that most speech synthesis datasets are read, severely limiting spontaneity and expressivity. Here, we introduce Expresso, a high-quality expressive speech dataset for textless speech synthesis that includes both read speech and improvised dialogues rendered in 26 spontaneous expressive styles. We illustrate the challenges and potentials of this dataset with an expressive resynthesis benchmark where the task is to encode the input in low-bitrate units and resynthesize it in a target voice while preserving content and style. We evaluate resynthesis quality with automatic metrics for different self-supervised discrete encoders, and explore tradeoffs between quality, bitrate and invariance to speaker and style. All the dataset, evaluation metrics and baseline models are open source

cs.CL

Simple and Controllable Music Generation

We tackle the task of conditional music generation. We introduce MusicGen, a single Language Model (LM) that operates over several streams of compressed discrete music representation, i.e., tokens. Unlike prior work, MusicGen is comprised of a single-stage transformer LM together with efficient token interleaving patterns, which eliminates the need for cascading several models, e.g., hierarchically or upsampling. Following this approach, we demonstrate how MusicGen can generate high-quality samples, both mono and stereo, while being conditioned on textual description or melodic features, allowing better controls over the generated output. We conduct extensive empirical evaluation, considering both automatic and human studies, showing the proposed approach is superior to the evaluated baselines on a standard text-to-music benchmark. Through ablation studies, we shed light over the importance of each of the components comprising MusicGen. Music samples, code, and models are available at https://github.com/facebookresearch/audiocraft

cs.SD

Textually Pretrained Speech Language Models

Speech language models (SpeechLMs) process and generate acoustic data only, without textual supervision. In this work, we propose TWIST, a method for training SpeechLMs using a warm-start from a pretrained textual language models. We show using both automatic and human evaluations that TWIST outperforms a cold-start SpeechLM across the board. We empirically analyze the effect of different model design choices such as the speech tokenizer, the pretrained textual model, and the dataset size. We find that model and dataset scale both play an important role in constructing better-performing SpeechLMs. Based on our observations, we present the largest (to the best of our knowledge) SpeechLM both in terms of number of parameters and training data. We additionally introduce two spoken versions of the StoryCloze textual benchmark to further improve model evaluation and advance future research in the field. We make speech samples, code and models publicly available: https://pages.cs.huji.ac.il/adiyoss-lab/twist/ .

cs.CL

Pushing the performances of ASR models on English and Spanish accents

Speech to text models tend to be trained and evaluated against a single target accent. This is especially true for English for which native speakers from the United States became the main benchmark. In this work, we are going to show how two simple methods: pre-trained embeddings and auxiliary classification losses can improve the performance of ASR systems. We are looking for upgrades as universal as possible and therefore we will explore their impact on several models architectures and several languages.

cs.CL

Audio Language Modeling using Perceptually-Guided Discrete Representations

In this work, we study the task of Audio Language Modeling, in which we aim at learning probabilistic models for audio that can be used for generation and completion. We use a state-of-the-art perceptually-guided audio compression model, to encode audio to discrete representations. Next, we train a transformer-based causal language model using these representations. At inference time, we perform audio auto-completion by encoding an audio prompt as a discrete sequence, feeding it to the audio language model, sampling from the model, and synthesizing the corresponding time-domain signal. We evaluate the quality of samples generated by our method on Audioset, the largest dataset for general audio to date, and show that it is superior to the evaluated baseline audio encoders. We additionally provide an extensive analysis to better understand the trade-off between audio-quality and language-modeling capabilities. Samples:link.

cs.SD

Brouhaha: multi-task training for voice activity detection, speech-to-noise ratio, and C50 room acoustics estimation

Most automatic speech processing systems register degraded performance when applied to noisy or reverberant speech. But how can one tell whether speech is noisy or reverberant? We propose Brouhaha, a neural network jointly trained to extract speech/non-speech segments, speech-to-noise ratios, and C50room acoustics from single-channel recordings. Brouhaha is trained using a data-driven approach in which noisy and reverberant audio segments are synthesized. We first evaluate its performance and demonstrate that the proposed multi-task regime is beneficial. We then present two scenarios illustrating how Brouhaha can be used on naturally noisy and reverberant data: 1) to investigate the errors made by a speaker diarization model (pyannote.audio); and 2) to assess the reliability of an automatic speech recognition model (Whisper from OpenAI). Both our pipeline and a pretrained model are open source and shared with the speech community.

eess.AS