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Jade Copet

Publications and source records attributed to Jade Copet.

29 records · Page 2Linked to original sources

Pushing the performances of ASR models on English and Spanish accents

Speech to text models tend to be trained and evaluated against a single target accent. This is especially true for English for which native speakers from the United States became the main benchmark. In this work, we are going to show how two simple methods: pre-trained embeddings and auxiliary classification losses can improve the performance of ASR systems. We are looking for upgrades as universal as possible and therefore we will explore their impact on several models architectures and several languages.

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Textless Speech Emotion Conversion using Discrete and Decomposed Representations

Speech emotion conversion is the task of modifying the perceived emotion of a speech utterance while preserving the lexical content and speaker identity. In this study, we cast the problem of emotion conversion as a spoken language translation task. We use a decomposition of the speech signal into discrete learned representations, consisting of phonetic-content units, prosodic features, speaker, and emotion. First, we modify the speech content by translating the phonetic-content units to a target emotion, and then predict the prosodic features based on these units. Finally, the speech waveform is generated by feeding the predicted representations into a neural vocoder. Such a paradigm allows us to go beyond spectral and parametric changes of the signal, and model non-verbal vocalizations, such as laughter insertion, yawning removal, etc. We demonstrate objectively and subjectively that the proposed method is vastly superior to current approaches and even beats text-based systems in terms of perceived emotion and audio quality. We rigorously evaluate all components of such a complex system and conclude with an extensive model analysis and ablation study to better emphasize the architectural choices, strengths and weaknesses of the proposed method. Samples are available under the following link: https://speechbot.github.io/emotion.

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Generative Spoken Dialogue Language Modeling

We introduce dGSLM, the first "textless" model able to generate audio samples of naturalistic spoken dialogues. It uses recent work on unsupervised spoken unit discovery coupled with a dual-tower transformer architecture with cross-attention trained on 2000 hours of two-channel raw conversational audio (Fisher dataset) without any text or labels. We show that our model is able to generate speech, laughter and other paralinguistic signals in the two channels simultaneously and reproduces more naturalistic and fluid turn-taking compared to a text-based cascaded model.

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Audio Language Modeling using Perceptually-Guided Discrete Representations

In this work, we study the task of Audio Language Modeling, in which we aim at learning probabilistic models for audio that can be used for generation and completion. We use a state-of-the-art perceptually-guided audio compression model, to encode audio to discrete representations. Next, we train a transformer-based causal language model using these representations. At inference time, we perform audio auto-completion by encoding an audio prompt as a discrete sequence, feeding it to the audio language model, sampling from the model, and synthesizing the corresponding time-domain signal. We evaluate the quality of samples generated by our method on Audioset, the largest dataset for general audio to date, and show that it is superior to the evaluated baseline audio encoders. We additionally provide an extensive analysis to better understand the trade-off between audio-quality and language-modeling capabilities. Samples:link.

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High Fidelity Neural Audio Compression

We introduce a state-of-the-art real-time, high-fidelity, audio codec leveraging neural networks. It consists in a streaming encoder-decoder architecture with quantized latent space trained in an end-to-end fashion. We simplify and speed-up the training by using a single multiscale spectrogram adversary that efficiently reduces artifacts and produce high-quality samples. We introduce a novel loss balancer mechanism to stabilize training: the weight of a loss now defines the fraction of the overall gradient it should represent, thus decoupling the choice of this hyper-parameter from the typical scale of the loss. Finally, we study how lightweight Transformer models can be used to further compress the obtained representation by up to 40%, while staying faster than real time. We provide a detailed description of the key design choices of the proposed model including: training objective, architectural changes and a study of various perceptual loss functions. We present an extensive subjective evaluation (MUSHRA tests) together with an ablation study for a range of bandwidths and audio domains, including speech, noisy-reverberant speech, and music. Our approach is superior to the baselines methods across all evaluated settings, considering both 24 kHz monophonic and 48 kHz stereophonic audio. Code and models are available at github.com/facebookresearch/encodec.

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STOP: A dataset for Spoken Task Oriented Semantic Parsing

End-to-end spoken language understanding (SLU) predicts intent directly from audio using a single model. It promises to improve the performance of assistant systems by leveraging acoustic information lost in the intermediate textual representation and preventing cascading errors from Automatic Speech Recognition (ASR). Further, having one unified model has efficiency advantages when deploying assistant systems on-device. However, the limited number of public audio datasets with semantic parse labels hinders the research progress in this area. In this paper, we release the Spoken Task-Oriented semantic Parsing (STOP) dataset, the largest and most complex SLU dataset to be publicly available. Additionally, we define low-resource splits to establish a benchmark for improving SLU when limited labeled data is available. Furthermore, in addition to the human-recorded audio, we are releasing a TTS-generated version to benchmark the performance for low-resource domain adaptation of end-to-end SLU systems. Initial experimentation show end-to-end SLU models performing slightly worse than their cascaded counterparts, which we hope encourages future work in this direction.

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Text-Free Prosody-Aware Generative Spoken Language Modeling

Speech pre-training has primarily demonstrated efficacy on classification tasks, while its capability of generating novel speech, similar to how GPT-2 can generate coherent paragraphs, has barely been explored. Generative Spoken Language Modeling (GSLM) \cite{Lakhotia2021} is the only prior work addressing the generative aspects of speech pre-training, which replaces text with discovered phone-like units for language modeling and shows the ability to generate meaningful novel sentences. Unfortunately, despite eliminating the need of text, the units used in GSLM discard most of the prosodic information. Hence, GSLM fails to leverage prosody for better comprehension, and does not generate expressive speech. In this work, we present a prosody-aware generative spoken language model (pGSLM). It is composed of a multi-stream transformer language model (MS-TLM) of speech, represented as discovered unit and prosodic feature streams, and an adapted HiFi-GAN model converting MS-TLM outputs to waveforms. We devise a series of metrics for prosody modeling and generation, and re-use metrics from GSLM for content modeling. Experimental results show that the pGSLM can utilize prosody to improve both prosody and content modeling, and also generate natural, meaningful, and coherent speech given a spoken prompt. Audio samples can be found at https://speechbot.github.io/pgslm. Codes and models are available at https://github.com/pytorch/fairseq/tree/main/examples/textless_nlp/pgslm.

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textless-lib: a Library for Textless Spoken Language Processing

Textless spoken language processing research aims to extend the applicability of standard NLP toolset onto spoken language and languages with few or no textual resources. In this paper, we introduce textless-lib, a PyTorch-based library aimed to facilitate research in this research area. We describe the building blocks that the library provides and demonstrate its usability by discuss three different use-case examples: (i) speaker probing, (ii) speech resynthesis and compression, and (iii) speech continuation. We believe that textless-lib substantially simplifies research the textless setting and will be handful not only for speech researchers but also for the NLP community at large. The code, documentation, and pre-trained models are available at https://github.com/facebookresearch/textlesslib/ .

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ASR4REAL: An extended benchmark for speech models

Popular ASR benchmarks such as Librispeech and Switchboard are limited in the diversity of settings and speakers they represent. We introduce a set of benchmarks matching real-life conditions, aimed at spotting possible biases and weaknesses in models. We have found out that even though recent models do not seem to exhibit a gender bias, they usually show important performance discrepancies by accent, and even more important ones depending on the socio-economic status of the speakers. Finally, all tested models show a strong performance drop when tested on conversational speech, and in this precise context even a language model trained on a dataset as big as Common Crawl does not seem to have significant positive effect which reiterates the importance of developing conversational language models

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Generative Spoken Language Modeling from Raw Audio

We introduce Generative Spoken Language Modeling, the task of learning the acoustic and linguistic characteristics of a language from raw audio (no text, no labels), and a set of metrics to automatically evaluate the learned representations at acoustic and linguistic levels for both encoding and generation. We set up baseline systems consisting of a discrete speech encoder (returning pseudo-text units), a generative language model (trained on pseudo-text), and a speech decoder (generating a waveform from pseudo-text) all trained without supervision and validate the proposed metrics with human evaluation. Across 3 speech encoders (CPC, wav2vec 2.0, HuBERT), we find that the number of discrete units (50, 100, or 200) matters in a task-dependent and encoder-dependent way, and that some combinations approach text-based systems.

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Speech Resynthesis from Discrete Disentangled Self-Supervised Representations

We propose using self-supervised discrete representations for the task of speech resynthesis. To generate disentangled representation, we separately extract low-bitrate representations for speech content, prosodic information, and speaker identity. This allows to synthesize speech in a controllable manner. We analyze various state-of-the-art, self-supervised representation learning methods and shed light on the advantages of each method while considering reconstruction quality and disentanglement properties. Specifically, we evaluate the F0 reconstruction, speaker identification performance (for both resynthesis and voice conversion), recordings' intelligibility, and overall quality using subjective human evaluation. Lastly, we demonstrate how these representations can be used for an ultra-lightweight speech codec. Using the obtained representations, we can get to a rate of 365 bits per second while providing better speech quality than the baseline methods. Audio samples can be found under the following link: speechbot.github.io/resynthesis.

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