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Jaegul Choo

Publications and source records attributed to Jaegul Choo.

At least 19 recordsLinked to original sources

A Dual-Expert Strategy Integrating LLMs to Mitigate Negative Transfer in Cross-Domain Sequential Recommendation

Cross-Domain Sequential Recommendation (CDSR) predicts the next item a user will interact with based on their historical interaction sequences across multiple domains. Recent approaches leverage Large Language Models (LLMs) finetuned on textual representations of cross-domain user sequences to retrieve the recommended items, referred to as LLMRec. However, LLMRec primarily models the autoregressive patterns of token-level item texts, while overlooking item-level collaborative signals. This semantic misalignment often leads to distorted knowledge transfer across domains-termed negative transfer degrading performance in the CDSR task. To address this issue, we propose a novel LLM-based CDSR model, DuELRec: Domain-Gated Dual Experts with LLMs for Cross-Domain Sequential Recommendation. We propose a domain-gated dual-expert framework, equipped with an item-aware attention transformation module, which aggregates textual subtokens into item-level representations and enforces block-level attention masking. The single-domain expert restricts autoregressive attention to items within the same domain, while the cross-domain expert allows it across all domains. A gating mechanism adaptively fuses their outputs, using single-domain signals to reduce cross-domain noise that causes negative transfer. Second, we introduce a dual-sampling token-to-item contrastive learning objective that allows LLMs to capture the item-level collaborative signals from both single- and cross-domains. This is achieved by transforming token-level item texts into item-level representations and applying stochastic negative sampling from both single- and cross-domain item pools for contrastive learning. Extensive experiments on two real-world datasets across ten domains show that our model outperforms 26 state-of-the-art methods in recommendation performance.

cs.IR

Denoised Variance-Based Pruning with Optimal Brain Bias Compensation

Vision Transformers (ViTs) achieve state-of-the-art performance but carry massive computational overhead that restricts edge deployment. Although structural pruning has emerged as a key strategy to reduce these costs, existing methods often suffer from severe accuracy degradation or require expensive retraining. Recently, Variance-Based Pruning (VBP) introduced a promising paradigm by selecting neurons based on activation variance; however, it remains limited by statistical noise in finite-sample activation covariance and reliance on bias-only updates that cannot fully account for structural reconstruction error. To address these limitations, we introduce Denoised Variance-Based Pruning with Optimal Brain Bias Compensation (DVBP + OB$^2$C). We leverage random matrix theory to filter noise from the activation covariance spectrum for robust neuron selection and mathematically prove that integrating mean-shift compensation into the Optimal Brain Compression objective reduces the layer-wise Hessian exactly to the activation covariance matrix. This enables an optimal, closed-form update of the remaining weights using the same statistics gathered for selection. Extensive experiments on DeiT, Swin, and ConvNeXt architectures demonstrate that DVBP + OB$^2$C achieves state-of-the-art training-free performance; at 50% MLP pruning, it retains over 90% of the original Top-1 accuracy on Small and Base variants, outperforming VBP by up to 29.46% (ConvNeXt-T) and 7.33% (Swin-S). The code is available at: https://github.com/geontackee/DVBP_OB2C.

cs.CV

V-Simba: Unleashing the Architectural Potential of RL in Visual Continuous Control

Improving sample efficiency remains a core challenge in reinforcement learning (RL), especially in real-world settings like robotics, where data collection is costly. This challenge is pronounced in visual RL, where high-dimensional inputs often obscure learning signals. While prior work in visual RL has focused on algorithmic solutions, such as better dynamics models or exploration strategies, recent advances in state-based RL show that architectural design alone can lead to significant gains in sample efficiency. This raises an important question: Can these architectural principles transfer to visual RL? In response, we introduce V-Simba, a simple yet effective visual RL architecture inspired by the Simba architecture from state-based RL. Built on top of Soft Actor-Critic (SAC) with data augmentation, V-Simba modifies the architecture by adding normalization layers to stabilize training and using pointwise convolutions to reduce computation. Despite its simplicity, V-Simba matches or outperforms the state-of-the-art methods across the DMC, Adroit, and Meta-World benchmarks, while being more computationally efficient than DrQ-v2. We make our code publicly available at https://github.com/DAVIAN-Robotics/V-Simba.

cs.LG

ReDesign: Recovering Editable Design Structures from Images via Agentic Decomposition

Recovering an editable design file from a raster image is a common and costly bottleneck in modern design workflows, yet remains challenging since editability depends on recovering multi-modal attributes, such as typography, vector geometry, colors, grouping, and layer ordering. We present ReDesign, an agentic framework that grows an editable layer hierarchy by selecting and composing specialized tools across modalities. To keep this long decision process reliable despite imperfect tool outputs, we introduce graceful verification at each expansion, which provides local accept, prune, or retry feedback that prevents error accumulation and avoids large scale reruns. To evaluate editability at scale, we introduce the Figma Edit Replay Benchmark, consisting of 909 raw Figma files and 14,796 controlled edit instructions that replay edits on reconstructed outputs. Across this benchmark and standard reconstruction metrics, ReDesign achieves strong visual fidelity while delivering the highest editability across layout, color, and text edits, outperforming layered decomposition baselines and serial tool use pipelines.

cs.CV

Accelerating Masked Diffusion Large Language Models: A Survey of Efficient Inference Techniques

Diffusion large language models (dLLMs) offer a theoretical advantage in parallel generation over standard autoregressive models. However, parallel generation alone does not guarantee practical speedups. Realizing this efficiency requires specialized inference mechanisms, such as diffusion-aware caching and reuse. Consequently, as inference efficiency becomes a prerequisite for practical deployment, recent research has actively explored acceleration techniques across algorithms, architectures, and systems. However, rigorous comparisons remain difficult, as end-to-end latency stems from intricate trade-offs between algorithmic, architectural, and system-level factors that are often conflated in existing benchmarks. In this survey, we introduce a unified latency decomposition framework for dLLMs to disentangle these factors and analyze their impact on inference speed in real deployments. Guided by this framework, we categorize acceleration techniques along three axes covering algorithmic innovations, architectural and system optimizations, and inference-time scaling. Finally, we provide guidelines for reproducible benchmarking and highlight open challenges for realizing the full potential of parallel generation.

cs.LG

See like a Robot: Robot-Centric Pointmaps for Vision-Language-Action Models

Vision-language-action (VLA) models predict robot actions from visual observations and language instructions. These actions are defined in the robot's own 3D coordinate frame, yet most VLAs observe the scene in the camera frame, creating a frame mismatch between where the scene is observed and where actions are defined. The mismatch is benign under a fixed viewpoint, where the policy can memorize a single observation-to-action mapping, but grows harder as large-scale datasets aggregate demonstrations across diverse camera setups and the policy must generalize this mapping across viewpoints. We address this mismatch with robot-centric pointmaps, images whose pixels store the 3D coordinates of scene points in the robot frame. Pointmaps provide robot-frame 3D geometry while preserving the dense H x W grid expected by pretrained 2D VLAs, so they integrate into existing VLAs with minimal architectural change. On RoboCasa, pointmaps improve both pi0.5 and SmolVLA and outperform representative camera-viewpoint and 3D-aware baselines. In real-robot experiments, their advantage over an RGB-only policy widens when the camera is moved to a placement unseen during training.

cs.RO

3D HAMSTER: Bridging Planning and Control in Hierarchical Vision Language Action Models through 3D Trajectory Guidance

Hierarchical Vision-Language-Action (VLA) models decouple high-level planning from low-level control to improve generalization in robot manipulation. Recent work in this paradigm uses 2D end-effector trajectories predicted by a Vision-Language Model (VLM) as explicit guidance for a downstream policy. However, state-of-the-art low-level policies operate in 3D metric space on point clouds, and feeding them 2D guidance that lacks depth forces each waypoint to be assigned the depth of whatever scene surface lies beneath it, producing geometrically distorted trajectories. We propose 3D HAMSTER, a hierarchical framework that closes this gap by having the planner directly output metrically reliable 3D trajectories. We augment a VLM with a dedicated depth encoder and a dense depth reconstruction objective to predict 3D waypoint sequences, which are directly integrated into a pointcloudbased low-level policy. Across 3D trajectory prediction, simulation, and real-world manipulation, 3D HAMSTER consistently outperforms proprietary VLMs and 2D-guided baselines, with the largest gains under appearance-altering shifts and unseen language, spatial, and visual conditions. The project page is available at https://davian-robotics.github.io/3D_HAMSTER/.

cs.RO

EditPPT: Faithful Long-Deck Slide Editing via Structured Tool-Using Multi-Agent with Dual-Modal Validators

Automating slide editing requires simultaneously satisfying modification accuracy, preservation fidelity, and robustness to deck length. Existing LLM-based systems often fail on real-world presentation files because they rely on idealized intermediate representations or open-ended code generation, which are prone to cascading errors in long decks. We introduce EditPPT, a multi-agent framework that reformulates slide editing as a constrained tool-selection problem. By executing localized shape-level operations through the native PowerPoint COM interface, EditPPT narrows the LLM action space while preserving the application-resolved structure of user-authored decks. By separating validation across modalities, our dual-modal validation provides more robust assessment of both instruction fidelity and visual quality. We also present DeckEdit-Bench, a benchmark with 28 human-authored decks, 582 slides, and 183 editing prompts across short, medium, and long deck tiers. Experiments show that EditPPT achieves a 99.5% execution rate, 88.7% slide-targeting F1, 82.5% instruction following, and 91.5% object preservation overall, while maintaining strong performance on long decks. Our code and benchmark are available at https://anonymous.4open.science/r/EditPPT-0E27/

cs.CL

Robust and Interpretable Adaptation of Equivariant Materials Foundation Models via Sparsity-promoting Fine-tuning

Pre-trained materials foundation models, or machine learning interatomic potentials, leverage general physicochemical knowledge to effectively approximate potential energy surfaces. However, they often require domain-specific calibration due to physicochemical diversity as well as mismatches between practical computational settings and those used in constructing the pre-training data. To address this, we propose a sparsity-promoting fine-tuning method that selectively updates model parameters by exploiting the structural properties of E(3)-equivariant materials foundation models. On energy and force prediction tasks across molecular and crystalline benchmarks, our method matches or surpasses full fine-tuning and equivariant low-rank adaptation while updating only $\sim$3~\% of parameters, and in some cases as little as $\sim$0.5~\%. Beyond energy and force calibration, we further demonstrate task generalizability by applying our method to magnetic moment prediction and magnetism-aware total energy modeling. Finally, analysis of sparsity patterns reveals physically interpretable signatures, such as enhanced $d$-orbital contributions in transition metal systems. Overall, our results establish sparsity-promoting fine-tuning as a flexible and interpretable method for domain specialization of equivariant materials foundation models.

cs.LG

Object-Centric Residual RL for Zero-Shot Sim-to-Real VLA Enhancement

Vision-Language-Action (VLA) models can generalize across diverse manipulation tasks, but their imitation-learning-based policies remain brittle in precise physical interactions due to compounding execution errors; Can a reinforcement learning policy trained purely in simulation improve the robustness of real-world VLAs zero-shot? Residual RL, which learns a corrective policy on top of a frozen VLA, offers a natural framework, but existing approaches face a fundamental sim-to-real dilemma: privileged-state methods require lossy distillation for deployment; image-based methods suffer from the visual domain gap; and real-world RL is costly and unsafe. We propose an object-centric residual RL framework that refines VLA actions using object poses, enabling a compact observation space that transfers consistently between simulation and reality. To align the two domains, we additionally replay the same teleoperation demonstrations in simulation to train a sim counterpart of the real-world VLA. The residual RL policy is trained only in simulation with pose noise injection and dropout, and transfers zero-shot to the real robot. Across five manipulation tasks on a real Franka Research 3 (FR3) robot, our method improves the success rate from 42% to 76% zero-shot, and the improved rollouts can be further reused to retrain the base VLA for self-improvement without additional teleoperation. Project page: https://www.microsoft.com/en-us/research/articles/object-centric-residual-rl/

cs.RO

Membrane: A Self-Evolving Contrastive Safety Memory for LLM Agent Defense

Despite advances in safety alignment, large language models remain vulnerable to continuously evolving jailbreaks. Existing fine-tuned safety classifiers cannot adapt to these evolving attacks, while adaptive memory-based guardrails tend to over-refuse benign queries that resemble stored attacks. We propose Membrane, a self-evolving guardrail built on Contrastive Safety Memory (CSM): each cell pairs the conditions for blocking a harmful query with those for permitting a superficially similar benign request. Without retraining, Membrane evolves CSM by distilling each harmful interaction and its benign counterpart into a contrastive cell indexed by the underlying attack strategy, so that one cell generalizes across topical variants of the same mechanism. At inference, retrieved cells serve as grounding context for precise safety decisions. Across model-level safety on HarmBench and agent-level safety on AgentHarm, Membrane achieves the highest F1 on all six modern jailbreak attacks. Notably, benign refusal on AgentHarm stays at 7-14%, well below the 28-85% range of prior guards. Memory cells also retain 87-88% F1 under cross-attack transfer and remain stable under memory poisoning.

cs.CR

PersonaTrail: Benchmarking Personalized Web Agents through Browsing Trails

Recent advances in large language models have enabled web agents to autonomously execute complex tasks. In practice, users frequently provide underspecified instructions, requiring agents to infer the missing context from their raw browsing histories. Existing benchmarks fail to capture this form of personalization, as they either restrict tasks to fully explicit prompts or abstract web interaction history into simplified forms. To bridge this gap, we introduce PersonaTrail, a benchmark for personalized web agents operating in a managed open web environment. By leveraging realistic browsing trajectories as user history, PersonaTrail evaluates an agent's ability to infer user preferences and recall information from past browsing sessions. We further propose Preference-Aware Contextual Memory (PACMem), a framework that decomposes raw browsing histories into two types of structured memory: factual memories that summarize individual sessions and preference memories that distill recurring behavioral patterns. At inference time, the agent retrieves the most relevant entries from these memories to guide personalized navigation. Extensive experiments show that PACMem consistently outperforms existing memory-based baselines on both tasks.

cs.AI

Probability-Conserving Flow Guidance

Diffusion and flow-based generative models dominate visual synthesis, with guidance aligning samples to user input and improving perceptual quality. However, Classifier-Free Guidance (CFG) and extrapolation-based methods are heuristic linear combinations of velocities/scores that ignore the generative manifold geometry, breaking probability conservation and driving samples off the learned manifold under strong guidance. We analyse guidance through the continuity equation and show its effect decomposes into a divergence term and a score-parallel term defined invariantly across parameterisations. We prove the divergence term blows up structurally as sampling approaches the data manifold, motivating a time-dependent schedule alongside score-parallel attenuation. The resulting plug-and-play rule, Adaptive Manifold Guidance (AdaMaG), bounds both terms at no additional inference cost. Finally, we show that most empirical heuristics for reducing saturation or improving generation quality correspond directly to the two terms in our decomposition. Across image generation benchmarks, AdaMaG improves realism, reduces hallucinations, and induces controlled desaturation in high-guidance regimes.

cs.CV

Don't Let Bandit Feedback Pull Continual LLM-Recommender Updates Off Target

Generative LLM-based recommenders (LLM-Rec) require continual post-deployment updates, yet deployment logs provide only policy-shaped contextual bandit feedback: outcomes are observed solely for items exposed by a prior serving policy, inducing exposure bias and yielding partial, asymmetric signals consisting of relatively reliable positive responses and ambiguous no-responses. We propose an Anchored Bandit Policy Optimization (ABPO) framework for continual LLM-Rec updates that combines group-relative policy optimization (GRPO) with explicit treatment of exposure bias and feedback ambiguity. Specifically, we insert the exposed recommendation as a logged anchor into each GRPO rollout group, so that group-relative normalization is calibrated against the action actually exposed by the prior policy rather than against newly sampled rollouts alone. Because both positive- and no-responses are observed only through prior-policy exposure, we apply self-normalized inverse propensity scoring to the fixed anchor for both feedback types to correct for policy mismatch. At the same time, we treat the two feedback types asymmetrically in reliability: positive responses provide relatively direct endorsement signals, whereas no-responses remain ambiguous because they may reflect either true disinterest or unobserved external factors. To avoid overly aggressive updates from ambiguous no-responses, we temper their penalties with self-certainty, using the model's output-token confidence as a verifier-free reliability signal. Across five domains from Amazon Reviews and MovieLens, our method yields consistent post-update gains in recommendation accuracy while mitigating prior-policy-induced exposure bias more effectively than prior baselines.

cs.LG

Learning to See What You Need: Gaze Attention for Multimodal Large Language Models

When humans describe a visual scene, they do not process the entire image uniformly; instead, they selectively fixate on regions relevant to their intended description. In contrast, current multimodal large language models (MLLMs) attend to all visual tokens at each generation step, leading to diluted focus and unnecessary computational overhead. In this work, we introduce Gaze Attention, a novel mechanism that enables MLLMs to selectively attend to task-relevant visual regions during generation. Specifically, we spatially group visual embeddings-stored as key-value caches-into compact gaze regions, each represented by a lightweight descriptor. At each decoding step, the model dynamically selects the most relevant regions and restricts attention to them, reducing redundant computation while enhancing focus. To mitigate the loss of global context caused by localized attention, we further propose learnable context tokens appended to each image or frame, allowing the model to maintain holistic visual awareness. Extensive experiments on image and video understanding benchmarks demonstrate that Gaze Attention matches or surpasses dense-attention baselines, while using up to 90% fewer visual KV entries in the attention computation.

cs.CV

Retrieve Only Relevant Tables Whether Few or Many: Adaptive Table Retrieval Method

Retrieving relevant tables from extensive databases for a given natural language query is essential for accurately answering questions in tasks such as text-to-SQL. Existing table retrieval approaches select a pre-determined set of k tables with the highest similarity to the query. However, the number of required tables varies across queries and cannot be known in advance. Enforcing a fixed number of retrieved tables regardless of the query may either retrieve an undersized set, failing to obtain all necessary evidence, or retrieve an oversized pool, including irrelevant tables. To address this issue, we propose an adaptive table retrieval method that adjusts the number of tables retrieved according to the requirements of each query. Specifically, we utilize an adaptive thresholding mechanism to selectively retrieve tables and integrate a sliding-window reranking algorithm to efficiently process a large table corpus. Extensive experiments on Spider, BIRD, and Spider 2.0 demonstrate that our method effectively addresses the limitations of the top-k retrieval strategy, improving performance in retrieval and downstream tasks. Our code and data are available at https://github.com/sbY99/Adaptive-Table-Retrieval.

cs.IR

FlashSAC: Fast and Stable Off-Policy Reinforcement Learning for High-Dimensional Robot Control

Reinforcement learning (RL) is a core approach for robot control when expert demonstrations are unavailable. On-policy methods such as Proximal Policy Optimization (PPO) are widely used for their stability, but their reliance on narrowly distributed on-policy data limits accurate policy evaluation in high-dimensional state and action spaces. Off-policy methods can overcome this limitation by learning from a broader state-action distribution, yet suffer from slow convergence and instability, as fitting a value function over diverse data requires many gradient updates, causing critic errors to accumulate through bootstrapping. We present FlashSAC, a fast and stable off-policy RL algorithm built on Soft Actor-Critic. Motivated by scaling laws observed in supervised learning, FlashSAC sharply reduces gradient updates while compensating with larger models and higher data throughput. To maintain stability at increased scale, FlashSAC explicitly bounds weight, feature, and gradient norms, curbing critic error accumulation. Across over 60 tasks in 10 simulators, FlashSAC consistently outperforms PPO and strong off-policy baselines in both final performance and training efficiency, with the largest gains on high-dimensional tasks such as dexterous manipulation. In sim-to-real humanoid locomotion, FlashSAC reduces training time from hours to minutes, demonstrating the promise of off-policy RL for sim-to-real transfer.

cs.LG

OPRO: Orthogonal Panel-Relative Operators for Panel-Aware In-Context Image Generation

We introduce a parameter-efficient adaptation method for panel-aware in-context image generation with pre-trained diffusion transformers. The key idea is to compose learnable, panel-specific orthogonal operators onto the backbone's frozen positional encodings. This design provides two desirable properties: (1) isometry, which preserves the geometry of internal features, and (2) same-panel invariance, which maintains the model's pre-trained intra-panel synthesis behavior. Through controlled experiments, we demonstrate that the effectiveness of our adaptation method is not tied to a specific positional encoding design but generalizes across diverse positional encoding regimes. By enabling effective panel-relative conditioning, the proposed method consistently improves in-context image-based instructional editing pipelines, including state-of-the-art approaches.

cs.CV