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Jaegul Choo

Publications and source records attributed to Jaegul Choo.

At least 55 records · Page 3Linked to original sources

VisualScratchpad: Inference-time Visual Concepts Analysis in Vision Language Models

High-performing vision language models still produce incorrect answers, yet their failure modes are often difficult to explain. To make model internals more accessible and enable systematic debugging, we introduce VisualScratchpad, an interactive interface for visual concept analysis during inference. We apply sparse autoencoders to the vision encoder and link the resulting visual concepts to text tokens via text-to-image attention, allowing us to examine which visual concepts are both captured by the vision encoder and utilized by the language model. VisualScratchpad also provides a token-latent heatmap view that suggests a sufficient set of latents for effective concept ablation in causal analysis. Through case studies, we reveal three underexplored failure modes: limited cross-modal alignment, misleading visual concepts, and unused hidden cues. Project page: https://hyesulim.github.io/visual_scratchpad_projectpage/

cs.AI↗

SLICE: Speech Enhancement via Layer-wise Injection of Conditioning Embeddings

Real-world speech is often corrupted by multiple degradations simultaneously, including additive noise, reverberation, and nonlinear distortion. Diffusion-based enhancement methods perform well on single degradations but struggle with compound corruptions. Prior noise-aware approaches inject conditioning at the input layer only, which can degrade performance below that of an unconditioned model. To address this, we propose injecting degradation conditioning, derived from a pretrained encoder with multi-task heads for noise type, reverberation, and distortion, into the timestep embedding so that it propagates through all residual blocks without architectural changes. In controlled experiments where only the injection method varies, input-level conditioning performs worse than no encoder at all on compound degradations, while layer-wise injection achieves the best results. The method also generalizes to diverse real-world recordings.

cs.SD↗

ExpGuard: LLM Content Moderation in Specialized Domains

With the growing deployment of large language models (LLMs) in real-world applications, establishing robust safety guardrails to moderate their inputs and outputs has become essential to ensure adherence to safety policies. Current guardrail models predominantly address general human-LLM interactions, rendering LLMs vulnerable to harmful and adversarial content within domain-specific contexts, particularly those rich in technical jargon and specialized concepts. To address this limitation, we introduce ExpGuard, a robust and specialized guardrail model designed to protect against harmful prompts and responses across financial, medical, and legal domains. In addition, we present ExpGuardMix, a meticulously curated dataset comprising 58,928 labeled prompts paired with corresponding refusal and compliant responses, from these specific sectors. This dataset is divided into two subsets: ExpGuardTrain, for model training, and ExpGuardTest, a high-quality test set annotated by domain experts to evaluate model robustness against technical and domain-specific content. Comprehensive evaluations conducted on ExpGuardTest and eight established public benchmarks reveal that ExpGuard delivers competitive performance across the board while demonstrating exceptional resilience to domain-specific adversarial attacks, surpassing state-of-the-art models such as WildGuard by up to 8.9% in prompt classification and 15.3% in response classification. To encourage further research and development, we open-source our code, data, and model, enabling adaptation to additional domains and supporting the creation of increasingly robust guardrail models.

cs.CL↗

BankMathBench: A Benchmark for Numerical Reasoning in Banking Scenarios

Large language models (LLMs)-based chatbots are increasingly being adopted in the financial domain, particularly in digital banking, to handle customer inquiries about products such as deposits, savings, and loans. However, these models still exhibit low accuracy in core banking computations-including total payout estimation, comparison of products with varying interest rates, and interest calculation under early repayment conditions. Such tasks require multi-step numerical reasoning and contextual understanding of banking products, yet existing LLMs often make systematic errors-misinterpreting product types, applying conditions incorrectly, or failing basic calculations involving exponents and geometric progressions. However, such errors have rarely been captured by existing benchmarks. Mathematical datasets focus on fundamental math problems, whereas financial benchmarks primarily target financial documents, leaving everyday banking scenarios underexplored. To address this limitation, we propose BankMathBench, a domain-specific dataset that reflects realistic banking tasks. BankMathBench is organized in three levels of difficulty-basic, intermediate, and advanced-corresponding to single-product reasoning, multi-product comparison, and multi-condition scenarios, respectively. When trained on BankMathBench, open-source LLMs exhibited notable improvements in both formula generation and numerical reasoning accuracy, demonstrating the dataset's effectiveness in enhancing domain-specific reasoning. With tool-augmented fine-tuning, the models achieved average accuracy increases of 57.6%p (basic), 75.1%p (intermediate), and 62.9%p (advanced), representing significant gains over zero-shot baselines. These findings highlight BankMathBench as a reliable benchmark for evaluating and advancing LLMs' numerical reasoning in real-world banking scenarios.

cs.CL↗

Cross-lingual Collapse: How Language-Centric Foundation Models Shape Reasoning in Large Language Models

Reinforcement learning with verifiable reward (RLVR) has been instrumental in eliciting strong reasoning capabilities from large language models (LLMs) via long chains of thought (CoT). During RLVR training, we formalize and systemically study an empirical phenomenon whereby a multilingual model's CoT reverts to its dominant pre-training language (e.g., English) even when prompted in another language, which we term Cross-lingual Collapse. Because the long-CoT regime magnifies exposure to linguistic priors, the underlying trade-off between maximizing reasoning depth and preserving target-language fidelity has remained under-characterized. To examine this trade-off, we train LLMs with Group-Relative Policy Optimization (GRPO) on translated versions of math datasets widely used to elicit long-CoT reasoning. Throughout training, we track both task accuracy and the language consistency of reasoning chains. Our experiments yield three findings: (i) under RLVR, CoT in LLMs systematically drifts toward the pre-training dominant language as reasoning performance rises; (ii) English-centric priors, long-CoT GRPO optimization, task difficulty, and high-entropy decoding jointly amplify this drift, and the pattern persists beyond mathematics; and (iii) interventions that favor target-language traces--via a language-consistency reward, decoding-time controls, or more balanced backbones--mitigate collapse but reveal a persistent performance-fidelity trade-off.

cs.CL↗

Not the Example, but the Process: How Self-Generated Examples Enhance LLM Reasoning

Recent studies have shown that Large Language Models (LLMs) can improve their reasoning performance through self-generated few-shot examples, achieving results comparable to manually curated in-context examples. However, the underlying mechanism behind these gains remains unclear, making it hard to decide when and how to apply the technique effectively. In this work, we argue that the key benefit arises not from the generated examples themselves but from the act of creating them. To validate this, on reasoning-intensive tasks across diverse LLM architectures, we systematically evaluate three prompting strategies for in-context learning: (1) Zero-shot prompting; (2) Integrated prompting, where LLMs create and solve problems within a single, unified prompt; and (3) Decoupled prompting, where self-generated examples are reused as in-context examples, but the context of their creation itself is excluded. We conduct experiments across five widely used model architectures, demonstrating that Integrated prompting consistently outperforms both Zero-shot and Decoupled prompting. In contrast, Decoupled prompting offers only marginal gains over Zero-shot. Further, for a more in-depth analysis, we conduct an attention analysis and observe significant differences in attention patterns between Integrated and Decoupled prompting. These findings suggest that the advantage of self-generation prompting comes from the process of problem creation, not the examples themselves, providing valuable insights for designing more effective prompting strategies.

cs.CL↗

TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars

Constructing drivable and photorealistic 3D head avatars has become a central task in AR/XR, enabling immersive and expressive user experiences. With the emergence of high-fidelity and efficient representations such as 3D Gaussians, recent works have pushed toward ultra-detailed head avatars. Existing approaches typically fall into two categories: rule-based analytic rigging or neural network-based deformation fields. While effective in constrained settings, both approaches often fail to generalize to unseen expressions and poses, particularly in extreme reenactment scenarios. Other methods constrain Gaussians to the global texel space of 3DMMs to reduce rendering complexity. However, these texel-based avatars tend to underutilize the underlying mesh structure. They apply minimal analytic deformation and rely heavily on neural regressors and heuristic regularization in UV space, which weakens geometric consistency and limits extrapolation to complex, out-of-distribution deformations. To address these limitations, we introduce TexAvatars, a hybrid avatar representation that combines the explicit geometric grounding of analytic rigging with the spatial continuity of texel space. Our approach predicts local geometric attributes in UV space via CNNs, but drives 3D deformation through mesh-aware Jacobians, enabling smooth and semantically meaningful transitions across triangle boundaries. This hybrid design separates semantic modeling from geometric control, resulting in improved generalization, interpretability, and stability. Furthermore, TexAvatars captures fine-grained expression effects, including muscle-induced wrinkles, glabellar lines, and realistic mouth cavity geometry, with high fidelity. Our method achieves state-of-the-art performance under extreme pose and expression variations, demonstrating strong generalization in challenging head reenactment settings.

cs.GR↗

Good Noise Makes Good Edits: A Training-Free Diffusion-Based Video Editing with Image and Text Prompts

We propose VINO, the first zero-shot, training-free video editing method conditioned on both image and text. Our approach introduces $ρ$-start sampling and dilated dual masking to construct structured noise maps that enable coherent and accurate edits. To further enhance visual fidelity, we present zero image guidance, a controllable negative prompt strategy. Extensive experiments demonstrate that VINO faithfully incorporates the reference image into video edits, achieving strong performance compared to state-of-the-art baselines, all without any test-time or instance-specific training.

cs.CV↗

Infinite-Homography as Robust Conditioning for Camera-Controlled Video Generation

Recent progress in video diffusion models has spurred growing interest in camera-controlled novel-view video generation for dynamic scenes, aiming to provide creators with cinematic camera control capabilities in post-production. A key challenge in camera-controlled video generation is ensuring fidelity to the specified camera pose, while maintaining view consistency and reasoning about occluded geometry from limited observations. To address this, existing methods either train trajectory-conditioned video generation model on trajectory-video pair dataset, or estimate depth from the input video to reproject it along a target trajectory and generate the unprojected regions. Nevertheless, existing methods struggle to generate camera-pose-faithful, high-quality videos for two main reasons: (1) reprojection-based approaches are highly susceptible to errors caused by inaccurate depth estimation; and (2) the limited diversity of camera trajectories in existing datasets restricts learned models. To address these limitations, we present InfCam, a depth-free, camera-controlled video-to-video generation framework with high pose fidelity. The framework integrates two key components: (1) infinite homography warping, which encodes 3D camera rotations directly within the 2D latent space of a video diffusion model. Conditioning on this noise-free rotational information, the residual parallax term is predicted through end-to-end training to achieve high camera-pose fidelity; and (2) a data augmentation pipeline that transforms existing synthetic multiview datasets into sequences with diverse trajectories and focal lengths. Experimental results demonstrate that InfCam outperforms baseline methods in camera-pose accuracy and visual fidelity, generalizing well from synthetic to real-world data. Link to our project page:https://emjay73.github.io/InfCam/

cs.CV↗

Vector Prism: Animating Vector Graphics by Stratifying Semantic Structure

Scalable Vector Graphics (SVG) are central to modern web design, and the demand to animate them continues to grow as web environments become increasingly dynamic. Yet automating the animation of vector graphics remains challenging for vision-language models (VLMs) despite recent progress in code generation and motion planning. VLMs routinely mis-handle SVGs, since visually coherent parts are often fragmented into low-level shapes that offer little guidance of which elements should move together. In this paper, we introduce a framework that recovers the semantic structure required for reliable SVG animation and reveals the missing layer that current VLM systems overlook. This is achieved through a statistical aggregation of multiple weak part predictions, allowing the system to stably infer semantics from noisy predictions. By reorganizing SVGs into semantic groups, our approach enables VLMs to produce animations with far greater coherence. Our experiments demonstrate substantial gains over existing approaches, suggesting that semantic recovery is the key step that unlocks robust SVG animation and supports more interpretable interactions between VLMs and vector graphics.

cs.CV↗

Temporal In-Context Fine-Tuning with Temporal Reasoning for Versatile Control of Video Diffusion Models

Recent advances in text-to-video diffusion models have enabled high-quality video synthesis, but controllable generation remains challenging, particularly under limited data and compute. Existing fine-tuning methods for conditional generation often rely on external encoders or architectural modifications, which demand large datasets and are typically restricted to spatially aligned conditioning, limiting flexibility and scalability. In this work, we introduce Temporal In-Context Fine-Tuning (TIC-FT), an efficient and versatile approach for adapting pretrained video diffusion models to diverse conditional generation tasks. Our key idea is to concatenate condition and target frames along the temporal axis and insert intermediate buffer frames with progressively increasing noise levels. These buffer frames enable smooth transitions, aligning the fine-tuning process with the pretrained model's temporal dynamics. TIC-FT requires no architectural changes and achieves strong performance with as few as 10-30 training samples. We validate our method across a range of tasks, including image-to-video and video-to-video generation, using large-scale base models such as CogVideoX-5B and Wan-14B. Extensive experiments show that TIC-FT outperforms existing baselines in both condition fidelity and visual quality, while remaining highly efficient in both training and inference. For additional results, visit https://kinam0252.github.io/TIC-FT/

cs.CV↗

MM-SeR: Multimodal Self-Refinement for Lightweight Image Captioning

Systems such as video chatbots and navigation robots often depend on streaming image captioning to interpret visual inputs. Existing approaches typically employ large multimodal language models (MLLMs) for this purpose, but their substantial computational cost hinders practical application. This limitation motivates our development of a lightweight captioning model. Our investigation begins by replacing the large-scale language component in MLLMs with a compact 125M-parameter model. Surprisingly, this compact model, despite a 93x reduction in size, achieves comparable performance to MLLMs, suggesting that factual image captioning does not significantly require the complex reasoning abilities of LLMs. Despite this promising result, our lightweight model still lacks reliability. To address this, we draw inspiration from the human visual process: perceiving a global and coarse understanding of the scene before attending to finer details. Accordingly, we propose a multimodal self-refinement framework that guides the model to utilize features from salient regions, identified by referencing the previous coarse caption, and to produce a refined description. Experimental results demonstrate the superiority of our model in both single-sentence and detailed captioning, extending even to long-range video QA tasks.

cs.CV↗

EgoX: Egocentric Video Generation from a Single Exocentric Video

Egocentric perception enables humans to experience and understand the world directly from their own point of view. Translating exocentric (third-person) videos into egocentric (first-person) videos opens up new possibilities for immersive understanding but remains highly challenging due to extreme camera pose variations and minimal view overlap. This task requires faithfully preserving visible content while synthesizing unseen regions in a geometrically consistent manner. To achieve this, we present EgoX, a novel framework for generating egocentric videos from a single exocentric input. EgoX leverages the pretrained spatio temporal knowledge of large-scale video diffusion models through lightweight LoRA adaptation and introduces a unified conditioning strategy that combines exocentric and egocentric priors via width and channel wise concatenation. Additionally, a geometry-guided self-attention mechanism selectively attends to spatially relevant regions, ensuring geometric coherence and high visual fidelity. Our approach achieves coherent and realistic egocentric video generation while demonstrating strong scalability and robustness across unseen and in-the-wild videos.

cs.CV↗

SphereDiff: Tuning-free 360° Static and Dynamic Panorama Generation via Spherical Latent Representation

The increasing demand for AR/VR applications has highlighted the need for high-quality content, such as 360° live wallpapers. However, generating high-quality 360° panoramic contents remains a challenging task due to the severe distortions introduced by equirectangular projection (ERP). Existing approaches either fine-tune pretrained diffusion models on limited ERP datasets or adopt tuning-free methods that still rely on ERP latent representations, often resulting in distracting distortions near the poles. In this paper, we introduce SphereDiff, a novel approach for synthesizing 360° static and live wallpaper with state-of-the-art diffusion models without additional tuning. We define a spherical latent representation that ensures consistent quality across all perspectives, including near the poles. Then, we extend MultiDiffusion to spherical latent representation and propose a dynamic spherical latent sampling method to enable direct use of pretrained diffusion models. Moreover, we introduce distortion-aware weighted averaging to further improve the generation quality. Our method outperforms existing approaches in generating 360° static and live wallpaper, making it a robust solution for immersive AR/VR applications. The code is available here. https://github.com/pmh9960/SphereDiff

cs.CV↗

ConceptScope: Characterizing Dataset Bias via Disentangled Visual Concepts

Dataset bias, where data points are skewed to certain concepts, is ubiquitous in machine learning datasets. Yet, systematically identifying these biases is challenging without costly, fine-grained attribute annotations. We present ConceptScope, a scalable and automated framework for analyzing visual datasets by discovering and quantifying human-interpretable concepts using Sparse Autoencoders trained on representations from vision foundation models. ConceptScope categorizes concepts into target, context, and bias types based on their semantic relevance and statistical correlation to class labels, enabling class-level dataset characterization, bias identification, and robustness evaluation through concept-based subgrouping. We validate that ConceptScope captures a wide range of visual concepts, including objects, textures, backgrounds, facial attributes, emotions, and actions, through comparisons with annotated datasets. Furthermore, we show that concept activations produce spatial attributions that align with semantically meaningful image regions. ConceptScope reliably detects known biases (e.g., background bias in Waterbirds) and uncovers previously unannotated ones (e.g, co-occurring objects in ImageNet), offering a practical tool for dataset auditing and model diagnostics.

cs.CV↗

Building Resource-Constrained Language Agents: A Korean Case Study on Chemical Toxicity Information

Language agents powered by large language models (LLMs) face significant deployment challenges in resource-constrained environments, particularly for specialized domains and less-common languages. This paper presents Tox-chat, a Korean chemical toxicity information agent devised within these limitations. We propose two key innovations: a context-efficient architecture that reduces token consumption through hierarchical section search, and a scenario-based dialogue generation methodology that effectively distills tool-using capabilities from larger models. Experimental evaluations demonstrate that our fine-tuned 8B parameter model substantially outperforms both untuned models and baseline approaches, in terms of DB faithfulness and preference. Our work offers valuable insights for researchers developing domain-specific language agents under practical constraints.

cs.CL↗

Imagining the Unseen: Generative Location Modeling for Object Placement

Location modeling, or determining where non-existing objects could feasibly appear in a scene, has the potential to benefit numerous computer vision tasks, from automatic object insertion to scene creation in virtual reality. Yet, this capability remains largely unexplored to date. In this paper, we develop a generative location model that, given an object class and an image, learns to predict plausible bounding boxes for such an object. Our approach first tokenizes the image and target object class, then decodes bounding box coordinates through an autoregressive transformer. This formulation effectively addresses two core challenges in locatio modeling: the inherent one-to-many nature of plausible locations, and the sparsity of existing location modeling datasets, where fewer than 1% of valid placements are labeled. Furthermore, we incorporate Direct Preference Optimization to leverage negative labels, refining the spatial predictions. Empirical evaluations reveal that our generative location model achieves superior placement accuracy on the OPA dataset as compared to discriminative baselines and image composition approaches. We further test our model in the context of object insertion, where it proposes locations for an off-the-shelf inpainting model to render objects. In this respect, our proposal exhibits improved visual coherence relative to state-of-the-art instruction-tuned editing methods, demonstrating a high-performing location model's utility in a downstream application.

cs.CV↗

Reward-Weighted Sampling: Enhancing Non-Autoregressive Characteristics in Masked Diffusion LLMs

Masked diffusion models (MDMs) offer a promising non-autoregressive alternative for large language modeling. Standard decoding methods for MDMs, such as confidence-based sampling, select tokens independently based on individual token confidences at each diffusion step. However, we observe that this independent token selection often results in generation orders resembling sequential autoregressive processes, limiting the advantages of non-autoregressive modeling. To mitigate this pheonomenon, we propose Reward-Weighted Sampling (RWS), a novel decoding strategy that leverages an external reward model to provide a principled global signal during the iterative diffusion process. Specifically, at each diffusion step, RWS evaluates the quality of the entire intermediate sequence and scales token logits accordingly, guiding token selection by integrating global sequence-level coherence. This method selectively increases the confidence of tokens that initially have lower scores, thereby promoting a more non-autoregressive generation order. Furthermore, we provide theoretical justification showing that reward-weighted logit scaling induces beneficial rank reversals in token selection and consistently improves expected reward. Experiments demonstrate that RWS significantly promotes non-autoregressive generation orders, leading to improvements across multiple evaluation metrics. These results highlight the effectiveness of integrating global signals in enhancing both the non-autoregressive properties and overall performance of MDMs.

cs.CL↗