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Jamie Tucker-Foltz

Publications and source records attributed to Jamie Tucker-Foltz.

23 records · Page 2Linked to original sources

Can Buyers Reveal for a Better Deal?

We study market interactions in which buyers are allowed to credibly reveal partial information about their types to the seller. Previous recent work has studied the special case of one buyer and one good, showing that such communication can simultaneously improve social welfare and ex ante buyer utility. However, with multiple buyers, we find that the buyer-optimal signalling schemes from the one-buyer case are actually harmful to buyer welfare. Moreover, we prove several impossibility results showing that, with either multiple i.i.d. buyers or multiple i.i.d. goods, maximizing buyer utility can be at odds with social efficiency, which is surprising in contrast with the one-buyer, one-good case. Finally, we investigate the computational tractability of implementing desirable equilibrium outcomes. We find that, even with one buyer and one good, optimizing buyer utility is generally NP-hard but tractable in a practical restricted setting.

cs.GT↗

Compact Redistricting Plans Have Many Spanning Trees

In the design and analysis of political redistricting maps, it is often useful to be able to sample from the space of all partitions of the graph of census blocks into connected subgraphs of equal population. There are influential Markov chain Monte Carlo methods for doing so that are based on sampling and splitting random spanning trees. Empirical evidence suggests that the distributions such algorithms sample from place higher weight on more "compact" redistricting plans, which is a practically useful and desirable property. In this paper, we confirm these observations analytically, establishing an inverse exponential relationship between the total length of the boundaries separating districts and the probability that such a map will be sampled. This result provides theoretical underpinnings for algorithms that are already making a significant real-world impact.

cs.DM↗

Approximating Constraint Satisfaction Problems Symmetrically

This thesis investigates the extent to which the optimal value of a constraint satisfaction problem (CSP) can be approximated by some sentence of fixed point logic with counting (FPC). It is known that, assuming $\mathsf{P} \neq \mathsf{NP}$ and the Unique Games Conjecture, the best polynomial time approximation algorithm for any CSP is given by solving and rounding a specific semidefinite programming relaxation. We prove an analogue of this result for algorithms that are definable as FPC-interpretations, which holds without the assumption that $\mathsf{P} \neq \mathsf{NP}$. While we are not able to drop (an FPC-version of) the Unique Games Conjecture as an assumption, we do present some partial results toward proving it. Specifically, we give a novel construction which shows that, for all $α> 0$, there exists a positive integer $q = \text{poly}(\frac{1}α)$ such that no there is no FPC-interpretation giving an $α$-approximation of Unique Games on a label set of size $q$.

cs.LO↗

A Cut-And-Choose Mechanism to Prevent Gerrymandering

This paper presents a novel mechanism to endogenously determine the fair division of a state into electoral districts in a two-party setting. No geometric constraints are imposed on voter distributions or district shapes; instead, it is assumed that any partition of the population into districts of equal population is feasible. One party divides the map, then the other party chooses a minimum threshold level of support needed to win a district. Districts in which neither party meets this threshold are awarded randomly. Despite the inherent asymmetry, the equilibria of this mechanism always yield fair outcomes, up to integer rounding.

cs.GT↗

Computational topology and the Unique Games Conjecture

Covering spaces of graphs have long been useful for studying expanders (as "graph lifts") and unique games (as the "label-extended graph"). In this paper we advocate for the thesis that there is a much deeper relationship between computational topology and the Unique Games Conjecture. Our starting point is Linial's 2005 observation that the only known problems whose inapproximability is equivalent to the Unique Games Conjecture - Unique Games and Max-2Lin - are instances of Maximum Section of a Covering Space on graphs. We then observe that the reduction between these two problems (Khot-Kindler-Mossel-O'Donnell, FOCS 2004; SICOMP, 2007) gives a well-defined map of covering spaces. We further prove that inapproximability for Maximum Section of a Covering Space on (cell decompositions of) closed 2-manifolds is also equivalent to the Unique Games Conjecture. This gives the first new "Unique Games-complete" problem in over a decade. Our results partially settle an open question of Chen and Freedman (SODA 2010; Disc. Comput. Geom., 2011) from computational topology, by showing that their question is almost equivalent to the Unique Games Conjecture. (The main difference is that they ask for inapproximability over $\mathbb{Z}/2\mathbb{Z}$, and we show Unique Games-completeness over $\mathbb{Z}/k\mathbb{Z}$ for large $k$.) This equivalence comes from the fact that when the structure group $G$ of the covering space is Abelian - or more generally for principal $G$-bundles - Maximum Section of a $G$-Covering Space is the same as the well-studied problem of 1-Homology Localization. Although our most technically demanding result is an application of Unique Games to computational topology, we hope that our observations on the topological nature of the Unique Games Conjecture will lead to applications of algebraic topology to the Unique Games Conjecture in the future.

cs.CC↗