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Jan Kautz

Publications and source records attributed to Jan Kautz.

At least 271 records · Page 15Linked to original sources

Switchable Temporal Propagation Network

Videos contain highly redundant information between frames. Such redundancy has been extensively studied in video compression and encoding, but is less explored for more advanced video processing. In this paper, we propose a learnable unified framework for propagating a variety of visual properties of video images, including but not limited to color, high dynamic range (HDR), and segmentation information, where the properties are available for only a few key-frames. Our approach is based on a temporal propagation network (TPN), which models the transition-related affinity between a pair of frames in a purely data-driven manner. We theoretically prove two essential factors for TPN: (a) by regularizing the global transformation matrix as orthogonal, the "style energy" of the property can be well preserved during propagation; (b) such regularization can be achieved by the proposed switchable TPN with bi-directional training on pairs of frames. We apply the switchable TPN to three tasks: colorizing a gray-scale video based on a few color key-frames, generating an HDR video from a low dynamic range (LDR) video and a few HDR frames, and propagating a segmentation mask from the first frame in videos. Experimental results show that our approach is significantly more accurate and efficient than the state-of-the-art methods.

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IamNN: Iterative and Adaptive Mobile Neural Network for Efficient Image Classification

Deep residual networks (ResNets) made a recent breakthrough in deep learning. The core idea of ResNets is to have shortcut connections between layers that allow the network to be much deeper while still being easy to optimize avoiding vanishing gradients. These shortcut connections have interesting side-effects that make ResNets behave differently from other typical network architectures. In this work we use these properties to design a network based on a ResNet but with parameter sharing and with adaptive computation time. The resulting network is much smaller than the original network and can adapt the computational cost to the complexity of the input image.

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Hand Pose Estimation via Latent 2.5D Heatmap Regression

Estimating the 3D pose of a hand is an essential part of human-computer interaction. Estimating 3D pose using depth or multi-view sensors has become easier with recent advances in computer vision, however, regressing pose from a single RGB image is much less straightforward. The main difficulty arises from the fact that 3D pose requires some form of depth estimates, which are ambiguous given only an RGB image. In this paper we propose a new method for 3D hand pose estimation from a monocular image through a novel 2.5D pose representation. Our new representation estimates pose up to a scaling factor, which can be estimated additionally if a prior of the hand size is given. We implicitly learn depth maps and heatmap distributions with a novel CNN architecture. Our system achieves the state-of-the-art estimation of 2D and 3D hand pose on several challenging datasets in presence of severe occlusions.

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Light-weight Head Pose Invariant Gaze Tracking

Unconstrained remote gaze tracking using off-the-shelf cameras is a challenging problem. Recently, promising algorithms for appearance-based gaze estimation using convolutional neural networks (CNN) have been proposed. Improving their robustness to various confounding factors including variable head pose, subject identity, illumination and image quality remain open problems. In this work, we study the effect of variable head pose on machine learning regressors trained to estimate gaze direction. We propose a novel branched CNN architecture that improves the robustness of gaze classifiers to variable head pose, without increasing computational cost. We also present various procedures to effectively train our gaze network including transfer learning from the more closely related task of object viewpoint estimation and from a large high-fidelity synthetic gaze dataset, which enable our ten times faster gaze network to achieve competitive accuracy to its current state-of-the-art direct competitor.

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Loss Functions for Neural Networks for Image Processing

Neural networks are becoming central in several areas of computer vision and image processing and different architectures have been proposed to solve specific problems. The impact of the loss layer of neural networks, however, has not received much attention in the context of image processing: the default and virtually only choice is L2. In this paper, we bring attention to alternative choices for image restoration. In particular, we show the importance of perceptually-motivated losses when the resulting image is to be evaluated by a human observer. We compare the performance of several losses, and propose a novel, differentiable error function. We show that the quality of the results improves significantly with better loss functions, even when the network architecture is left unchanged.

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A Lightweight Approach for On-the-Fly Reflectance Estimation

Estimating surface reflectance (BRDF) is one key component for complete 3D scene capture, with wide applications in virtual reality, augmented reality, and human computer interaction. Prior work is either limited to controlled environments (\eg gonioreflectometers, light stages, or multi-camera domes), or requires the joint optimization of shape, illumination, and reflectance, which is often computationally too expensive (\eg hours of running time) for real-time applications. Moreover, most prior work requires HDR images as input which further complicates the capture process. In this paper, we propose a lightweight approach for surface reflectance estimation directly from $8$-bit RGB images in real-time, which can be easily plugged into any 3D scanning-and-fusion system with a commodity RGBD sensor. Our method is learning-based, with an inference time of less than 90ms per scene and a model size of less than 340K bytes. We propose two novel network architectures, HemiCNN and Grouplet, to deal with the unstructured input data from multiple viewpoints under unknown illumination. We further design a loss function to resolve the color-constancy and scale ambiguity. In addition, we have created a large synthetic dataset, SynBRDF, which comprises a total of $500$K RGBD images rendered with a physically-based ray tracer under a variety of natural illumination, covering $5000$ materials and $5000$ shapes. SynBRDF is the first large-scale benchmark dataset for reflectance estimation. Experiments on both synthetic data and real data show that the proposed method effectively recovers surface reflectance, and outperforms prior work for reflectance estimation in uncontrolled environments.

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Geometry-Aware Learning of Maps for Camera Localization

Maps are a key component in image-based camera localization and visual SLAM systems: they are used to establish geometric constraints between images, correct drift in relative pose estimation, and relocalize cameras after lost tracking. The exact definitions of maps, however, are often application-specific and hand-crafted for different scenarios (e.g. 3D landmarks, lines, planes, bags of visual words). We propose to represent maps as a deep neural net called MapNet, which enables learning a data-driven map representation. Unlike prior work on learning maps, MapNet exploits cheap and ubiquitous sensory inputs like visual odometry and GPS in addition to images and fuses them together for camera localization. Geometric constraints expressed by these inputs, which have traditionally been used in bundle adjustment or pose-graph optimization, are formulated as loss terms in MapNet training and also used during inference. In addition to directly improving localization accuracy, this allows us to update the MapNet (i.e., maps) in a self-supervised manner using additional unlabeled video sequences from the scene. We also propose a novel parameterization for camera rotation which is better suited for deep-learning based camera pose regression. Experimental results on both the indoor 7-Scenes dataset and the outdoor Oxford RobotCar dataset show significant performance improvement over prior work. The MapNet project webpage is https://goo.gl/mRB3Au.

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Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals

In this paper, we strive to answer two questions: What is the current state of 3D hand pose estimation from depth images? And, what are the next challenges that need to be tackled? Following the successful Hands In the Million Challenge (HIM2017), we investigate the top 10 state-of-the-art methods on three tasks: single frame 3D pose estimation, 3D hand tracking, and hand pose estimation during object interaction. We analyze the performance of different CNN structures with regard to hand shape, joint visibility, view point and articulation distributions. Our findings include: (1) isolated 3D hand pose estimation achieves low mean errors (10 mm) in the view point range of [70, 120] degrees, but it is far from being solved for extreme view points; (2) 3D volumetric representations outperform 2D CNNs, better capturing the spatial structure of the depth data; (3) Discriminative methods still generalize poorly to unseen hand shapes; (4) While joint occlusions pose a challenge for most methods, explicit modeling of structure constraints can significantly narrow the gap between errors on visible and occluded joints.

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Deep Semantic Face Deblurring

In this paper, we present an effective and efficient face deblurring algorithm by exploiting semantic cues via deep convolutional neural networks (CNNs). As face images are highly structured and share several key semantic components (e.g., eyes and mouths), the semantic information of a face provides a strong prior for restoration. As such, we propose to incorporate global semantic priors as input and impose local structure losses to regularize the output within a multi-scale deep CNN. We train the network with perceptual and adversarial losses to generate photo-realistic results and develop an incremental training strategy to handle random blur kernels in the wild. Quantitative and qualitative evaluations demonstrate that the proposed face deblurring algorithm restores sharp images with more facial details and performs favorably against state-of-the-art methods in terms of restoration quality, face recognition and execution speed.

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Reblur2Deblur: Deblurring Videos via Self-Supervised Learning

Motion blur is a fundamental problem in computer vision as it impacts image quality and hinders inference. Traditional deblurring algorithms leverage the physics of the image formation model and use hand-crafted priors: they usually produce results that better reflect the underlying scene, but present artifacts. Recent learning-based methods implicitly extract the distribution of natural images directly from the data and use it to synthesize plausible images. Their results are impressive, but they are not always faithful to the content of the latent image. We present an approach that bridges the two. Our method fine-tunes existing deblurring neural networks in a self-supervised fashion by enforcing that the output, when blurred based on the optical flow between subsequent frames, matches the input blurry image. We show that our method significantly improves the performance of existing methods on several datasets both visually and in terms of image quality metrics. The supplementary material is https://goo.gl/nYPjEQ

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Learning Adaptive Parameter Tuning for Image Processing

The non-stationary nature of image characteristics calls for adaptive processing, based on the local image content. We propose a simple and flexible method to learn local tuning of parameters in adaptive image processing: we extract simple local features from an image and learn the relation between these features and the optimal filtering parameters. Learning is performed by optimizing a user defined cost function (any image quality metric) on a training set. We apply our method to three classical problems (denoising, demosaicing and deblurring) and we show the effectiveness of the learned parameter modulation strategies. We also show that these strategies are consistent with theoretical results from the literature.

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Sim-to-Real Transfer of Accurate Grasping with Eye-In-Hand Observations and Continuous Control

In the context of deep learning for robotics, we show effective method of training a real robot to grasp a tiny sphere (1.37cm of diameter), with an original combination of system design choices. We decompose the end-to-end system into a vision module and a closed-loop controller module. The two modules use target object segmentation as their common interface. The vision module extracts information from the robot end-effector camera, in the form of a binary segmentation mask of the target. We train it to achieve effective domain transfer by composing real background images with simulated images of the target. The controller module takes as input the binary segmentation mask, and thus is agnostic to visual discrepancies between simulated and real environments. We train our closed-loop controller in simulation using imitation learning and show it is robust with respect to discrepancies between the dynamic model of the simulated and real robot: when combined with eye-in-hand observations, we achieve a 90% success rate in grasping a tiny sphere with a real robot. The controller can generalize to unseen scenarios where the target is moving and even learns to recover from failures.

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MoCoGAN: Decomposing Motion and Content for Video Generation

Visual signals in a video can be divided into content and motion. While content specifies which objects are in the video, motion describes their dynamics. Based on this prior, we propose the Motion and Content decomposed Generative Adversarial Network (MoCoGAN) framework for video generation. The proposed framework generates a video by mapping a sequence of random vectors to a sequence of video frames. Each random vector consists of a content part and a motion part. While the content part is kept fixed, the motion part is realized as a stochastic process. To learn motion and content decomposition in an unsupervised manner, we introduce a novel adversarial learning scheme utilizing both image and video discriminators. Extensive experimental results on several challenging datasets with qualitative and quantitative comparison to the state-of-the-art approaches, verify effectiveness of the proposed framework. In addition, we show that MoCoGAN allows one to generate videos with same content but different motion as well as videos with different content and same motion.

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Learning Binary Residual Representations for Domain-specific Video Streaming

We study domain-specific video streaming. Specifically, we target a streaming setting where the videos to be streamed from a server to a client are all in the same domain and they have to be compressed to a small size for low-latency transmission. Several popular video streaming services, such as the video game streaming services of GeForce Now and Twitch, fall in this category. While conventional video compression standards such as H.264 are commonly used for this task, we hypothesize that one can leverage the property that the videos are all in the same domain to achieve better video quality. Based on this hypothesis, we propose a novel video compression pipeline. Specifically, we first apply H.264 to compress domain-specific videos. We then train a novel binary autoencoder to encode the leftover domain-specific residual information frame-by-frame into binary representations. These binary representations are then compressed and sent to the client together with the H.264 stream. In our experiments, we show that our pipeline yields consistent gains over standard H.264 compression across several benchmark datasets while using the same channel bandwidth.

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On Nearest Neighbors in Non Local Means Denoising

To denoise a reference patch, the Non-Local-Means denoising filter processes a set of neighbor patches. Few Nearest Neighbors (NN) are used to limit the computational burden of the algorithm. Here here we show analytically that the NN approach introduces a bias in the denoised patch, and we propose a different neighbors' collection criterion, named Statistical NN (SNN), to alleviate this issue. Our approach outperforms the traditional one in case of both white and colored noise: fewer SNNs generate images of higher quality, at a lower computational cost.

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Cascaded Scene Flow Prediction using Semantic Segmentation

Given two consecutive frames from a pair of stereo cameras, 3D scene flow methods simultaneously estimate the 3D geometry and motion of the observed scene. Many existing approaches use superpixels for regularization, but may predict inconsistent shapes and motions inside rigidly moving objects. We instead assume that scenes consist of foreground objects rigidly moving in front of a static background, and use semantic cues to produce pixel-accurate scene flow estimates. Our cascaded classification framework accurately models 3D scenes by iteratively refining semantic segmentation masks, stereo correspondences, 3D rigid motion estimates, and optical flow fields. We evaluate our method on the challenging KITTI autonomous driving benchmark, and show that accounting for the motion of segmented vehicles leads to state-of-the-art performance.

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Multiframe Scene Flow with Piecewise Rigid Motion

We introduce a novel multiframe scene flow approach that jointly optimizes the consistency of the patch appearances and their local rigid motions from RGB-D image sequences. In contrast to the competing methods, we take advantage of an oversegmentation of the reference frame and robust optimization techniques. We formulate scene flow recovery as a global non-linear least squares problem which is iteratively solved by a damped Gauss-Newton approach. As a result, we obtain a qualitatively new level of accuracy in RGB-D based scene flow estimation which can potentially run in real-time. Our method can handle challenging cases with rigid, piecewise rigid, articulated and moderate non-rigid motion, and does not rely on prior knowledge about the types of motions and deformations. Extensive experiments on synthetic and real data show that our method outperforms state-of-the-art.

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Learning Affinity via Spatial Propagation Networks

In this paper, we propose spatial propagation networks for learning the affinity matrix for vision tasks. We show that by constructing a row/column linear propagation model, the spatially varying transformation matrix exactly constitutes an affinity matrix that models dense, global pairwise relationships of an image. Specifically, we develop a three-way connection for the linear propagation model, which (a) formulates a sparse transformation matrix, where all elements can be the output from a deep CNN, but (b) results in a dense affinity matrix that effectively models any task-specific pairwise similarity matrix. Instead of designing the similarity kernels according to image features of two points, we can directly output all the similarities in a purely data-driven manner. The spatial propagation network is a generic framework that can be applied to many affinity-related tasks, including but not limited to image matting, segmentation and colorization, to name a few. Essentially, the model can learn semantically-aware affinity values for high-level vision tasks due to the powerful learning capability of the deep neural network classifier. We validate the framework on the task of refinement for image segmentation boundaries. Experiments on the HELEN face parsing and PASCAL VOC-2012 semantic segmentation tasks show that the spatial propagation network provides a general, effective and efficient solution for generating high-quality segmentation results.

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