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Jan Kautz

Publications and source records attributed to Jan Kautz.

278 records · Page 16Linked to original sources

Learning to Segment Instances in Videos with Spatial Propagation Network

We propose a deep learning-based framework for instance-level object segmentation. Our method mainly consists of three steps. First, We train a generic model based on ResNet-101 for foreground/background segmentations. Second, based on this generic model, we fine-tune it to learn instance-level models and segment individual objects by using augmented object annotations in first frames of test videos. To distinguish different instances in the same video, we compute a pixel-level score map for each object from these instance-level models. Each score map indicates the objectness likelihood and is only computed within the foreground mask obtained in the first step. To further refine this per frame score map, we learn a spatial propagation network. This network aims to learn how to propagate a coarse segmentation mask spatially based on the pairwise similarities in each frame. In addition, we apply a filter on the refined score map that aims to recognize the best connected region using spatial and temporal consistencies in the video. Finally, we decide the instance-level object segmentation in each video by comparing score maps of different instances.

cs.CV↗

Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting

We introduce a novel method to obtain high-quality 3D reconstructions from consumer RGB-D sensors. Our core idea is to simultaneously optimize for geometry encoded in a signed distance field (SDF), textures from automatically-selected keyframes, and their camera poses along with material and scene lighting. To this end, we propose a joint surface reconstruction approach that is based on Shape-from-Shading (SfS) techniques and utilizes the estimation of spatially-varying spherical harmonics (SVSH) from subvolumes of the reconstructed scene. Through extensive examples and evaluations, we demonstrate that our method dramatically increases the level of detail in the reconstructed scene geometry and contributes highly to consistent surface texture recovery.

cs.CV↗

Pruning Convolutional Neural Networks for Resource Efficient Inference

We propose a new formulation for pruning convolutional kernels in neural networks to enable efficient inference. We interleave greedy criteria-based pruning with fine-tuning by backpropagation - a computationally efficient procedure that maintains good generalization in the pruned network. We propose a new criterion based on Taylor expansion that approximates the change in the cost function induced by pruning network parameters. We focus on transfer learning, where large pretrained networks are adapted to specialized tasks. The proposed criterion demonstrates superior performance compared to other criteria, e.g. the norm of kernel weights or feature map activation, for pruning large CNNs after adaptation to fine-grained classification tasks (Birds-200 and Flowers-102) relaying only on the first order gradient information. We also show that pruning can lead to more than 10x theoretical (5x practical) reduction in adapted 3D-convolutional filters with a small drop in accuracy in a recurrent gesture classifier. Finally, we show results for the large-scale ImageNet dataset to emphasize the flexibility of our approach.

cs.LG↗

Reinforcement Learning through Asynchronous Advantage Actor-Critic on a GPU

We introduce a hybrid CPU/GPU version of the Asynchronous Advantage Actor-Critic (A3C) algorithm, currently the state-of-the-art method in reinforcement learning for various gaming tasks. We analyze its computational traits and concentrate on aspects critical to leveraging the GPU's computational power. We introduce a system of queues and a dynamic scheduling strategy, potentially helpful for other asynchronous algorithms as well. Our hybrid CPU/GPU version of A3C, based on TensorFlow, achieves a significant speed up compared to a CPU implementation; we make it publicly available to other researchers at https://github.com/NVlabs/GA3C .

cs.LG↗

Deep Learning with Energy-efficient Binary Gradient Cameras

Power consumption is a critical factor for the deployment of embedded computer vision systems. We explore the use of computational cameras that directly output binary gradient images to reduce the portion of the power consumption allocated to image sensing. We survey the accuracy of binary gradient cameras on a number of computer vision tasks using deep learning. These include object recognition, head pose regression, face detection, and gesture recognition. We show that, for certain applications, accuracy can be on par or even better than what can be achieved on traditional images. We are also the first to recover intensity information from binary spatial gradient images--useful for applications with a human observer in the loop, such as surveillance. Our results, which we validate with a prototype binary gradient camera, point to the potential of gradient-based computer vision systems.

cs.CV↗

Locally Non-rigid Registration for Mobile HDR Photography

Image registration for stack-based HDR photography is challenging. If not properly accounted for, camera motion and scene changes result in artifacts in the composite image. Unfortunately, existing methods to address this problem are either accurate, but too slow for mobile devices, or fast, but prone to failing. We propose a method that fills this void: our approach is extremely fast---under 700ms on a commercial tablet for a pair of 5MP images---and prevents the artifacts that arise from insufficient registration quality.

cs.CV↗

Hierarchical Subquery Evaluation for Active Learning on a Graph

To train good supervised and semi-supervised object classifiers, it is critical that we not waste the time of the human experts who are providing the training labels. Existing active learning strategies can have uneven performance, being efficient on some datasets but wasteful on others, or inconsistent just between runs on the same dataset. We propose perplexity based graph construction and a new hierarchical subquery evaluation algorithm to combat this variability, and to release the potential of Expected Error Reduction. Under some specific circumstances, Expected Error Reduction has been one of the strongest-performing informativeness criteria for active learning. Until now, it has also been prohibitively costly to compute for sizeable datasets. We demonstrate our highly practical algorithm, comparing it to other active learning measures on classification datasets that vary in sparsity, dimensionality, and size. Our algorithm is consistent over multiple runs and achieves high accuracy, while querying the human expert for labels at a frequency that matches their desired time budget.

cs.CV↗

Speaker-following Video Subtitles

We propose a new method for improving the presentation of subtitles in video (e.g. TV and movies). With conventional subtitles, the viewer has to constantly look away from the main viewing area to read the subtitles at the bottom of the screen, which disrupts the viewing experience and causes unnecessary eyestrain. Our method places on-screen subtitles next to the respective speakers to allow the viewer to follow the visual content while simultaneously reading the subtitles. We use novel identification algorithms to detect the speakers based on audio and visual information. Then the placement of the subtitles is determined using global optimization. A comprehensive usability study indicated that our subtitle placement method outperformed both conventional fixed-position subtitling and another previous dynamic subtitling method in terms of enhancing the overall viewing experience and reducing eyestrain.

cs.HC↗