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Jan Peters

Publications and source records attributed to Jan Peters.

At least 55 records · Page 3Linked to original sources

Apple: Toward General Active Perception via Reinforcement Learning

Active perception is a fundamental skill that enables us humans to deal with uncertainty in our inherently partially observable environment. For senses such as touch, where the information is sparse and local, active perception becomes crucial. In recent years, active perception has emerged as an important research domain in robotics. However, current methods are often bound to specific tasks or make strong assumptions, which limit their generality. To address this gap, this work introduces APPLE (Active Perception Policy Learning) - a novel framework that leverages reinforcement learning (RL) to address a range of different active perception problems. APPLE jointly trains a transformer-based perception module and decision-making policy with a unified optimization objective, learning how to actively gather information. By design, APPLE is not limited to a specific task and can, in principle, be applied to a wide range of active perception problems. We evaluate two variants of APPLE across different tasks, including tactile exploration problems from the Tactile MNIST benchmark. Experiments demonstrate the efficacy of APPLE, achieving high accuracies on both regression and classification tasks. These findings underscore the potential of APPLE as a versatile and general framework for advancing active perception in robotics. Project page: https://timschneider42.github.io/apple

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XQCfD: Accelerating Fast Actor-Critic Algorithms with Prior Data and Prior Policies

For reinforcement learning in the real world online exploration is expensive A common practice in robotic reinforcement learning is to incorporate additional data to improve sample efficiency Expert demonstration data is often crucial for solving hard exploration tasks with sparse rewards While prior data is used to augment experience and pretrain models we show that the design of existing algorithms fails to achieve the sample efficiency that is possible in this setting due to a failure to use pretrained policies effectively We propose XQCfD which extends the sample-efficient XQC actor-critic to learn from demonstrations using augmented replay buffers pretrained policies and stationary policy architectures designed to avoid rapidly unlearning the strong initial policy like prior works We show our stationary network architecture enables policy improvement out-of-distribution better than standard network architectures due to its higher entropy predictions XQCfD achieves state of the art performance across a range of complex manipulation tasks with sparse rewards from the popular Adroit Robomimic and MimicGen benchmarks -- notably with a low update-to-data ratio and no ensemble networks

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Evaluation of an Actuated Spine in Agile Quadruped Locomotion

The spine plays a crucial role in the dynamic locomotion of quadrupedal animals, improving the stability, speed, and efficiency of their gait, especially for fast-paced and highly agile movements. Therefore, the spine is also a promising and natural way to extend the capabilities of quadruped robots. This paper empirically investigates the benefits of an actuated spine for learning agile quadruped locomotion. We evaluate whether the use of the spine brings benefits in terms of high-speed running, climbing stairs, climbing high-angle slopes, hurdling, and crawling scenarios. We conducted an empirical study in MuJoCo simulation using the Silver Badger robot from MAB Robotics with an actuated 1-DOF spine in the sagittal plane. The obtained results show that the use of the spine provides the robot with increased agility and allows it to overcome higher stairs, steeper slopes, higher obstacles, and smaller passages.

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Active Embodiment Identification with Reinforcement Learning for Legged Robots

We present an active embodiment identification method for legged robots that jointly learns information-seeking behavior and explicit embodiment prediction. Using a history-augmented URMA architecture, the method infers joint-level and global embodiment parameters through interaction with the environment in simulation across different morphologies.

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AssistDLO: Assistive Teleoperation for Deformable Linear Object Manipulation

Manipulating Deformable Linear Objects (DLOs) is challenging in robotics due to their infinite-dimensional configuration space and complex nonlinear dynamics. In teleoperation, depth uncertainty hinders state perception and reaction. AssistDLO addresses this challenge as an assistive teleoperation framework for DLO manipulation that combines real-time multi-view state estimation, visual assistance (VA), and a geometry-aware shared-autonomy controller based on Control Barrier Functions (SA-CBF). While traditional shared autonomy methods often rely on simple geometric attractors and may fail to preserve DLO geometry, SA-CBF acts as a geometry-aware funnel, facilitating precise grasping while preserving the operator's high-level authority. The framework is evaluated in a bimanual knot-untangling user study (N = 22) using ropes with varying length and rigidity. Results show that the effectiveness of the assistance depends strongly on operator expertise and DLO properties. SA-CBF provides the strongest gains for naive users, acting as a skill equalizer that increases task success from 71% to 88%, and is effective for stiffer ropes. Conversely, expert users prefer VA, and highly compliant, long ropes benefit more from visual support than localized action assistance. Ultimately, these findings demonstrate that effective DLO teleoperation cannot rely on a fixed strategy, highlighting the critical need for adaptive, user-aware, and material-aware shared autonomy.

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RopeDreamer: A Kinematic Recurrent State Space Model for Dynamics of Flexible Deformable Linear Objects

The robotic manipulation of Deformable Linear Objects (DLOs) is a fundamental challenge due to the high-dimensional, non-linear dynamics of flexible structures and the complexity of maintaining topological integrity during contact-rich tasks. While recent data-driven methods have utilized Recurrent and Graph Neural Networks for dynamics modeling, they often struggle with self-intersections and non-physical deformations, such as tangling and link stretching. In this paper, we propose a latent dynamics framework that combines a Recurrent State Space Model with a Quaternionic Kinematic Chain representation to enable robust, long-term forecasting of DLO states. By encoding the DLO as a sequence of relative rotations (quaternions) rather than independent Cartesian positions, we inherently constrain the model to a physically valid manifold that preserves link-length constancy. Furthermore, we introduce a dual-decoder architecture that decouples state reconstruction from future-state prediction, forcing the latent space to capture the underlying physics of deformation. We evaluate our approach on a large-scale simulated dataset of complex pick-and-place trajectories involving self-intersections. Our results demonstrate that the proposed model achieves a 40.52% reduction in open-loop prediction error over 50-step horizons compared to the state-of-the-art baseline, while reducing inference time by 31.17%. Our model further maintains superior topological consistency in scenarios with multiple crossings, proving its efficacy as a compositional primitive for long-horizon manipulation planning.

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Neuromorphic BrailleNet: Accurate and Generalizable Braille Reading Beyond Single Characters through Event-Based Optical Tactile Sensing

Conventional robotic Braille readers typically rely on discrete, character-by-character scanning, limiting reading speed and disrupting natural flow. Vision-based alternatives often require substantial computation, introduce latency, and degrade in real-world conditions. In this work, we present a high accuracy, real-time pipeline for continuous Braille recognition using Evetac, an open-source neuromorphic event-based tactile sensor. Unlike frame-based vision systems, the neuromorphic tactile modality directly encodes dynamic contact events during continuous sliding, closely emulating human finger-scanning strategies. Our approach combines spatiotemporal segmentation with a lightweight ResNet-based classifier to process sparse event streams, enabling robust character recognition across varying indentation depths and scanning speeds. The proposed system achieves near-perfect accuracy (>=98%) at standard depths, generalizes across multiple Braille board layouts, and maintains strong performance under fast scanning. On a physical Braille board containing daily-living vocabulary, the system attains over 90% word-level accuracy, demonstrating robustness to temporal compression effects that challenge conventional methods. These results position neuromorphic tactile sensing as a scalable, low latency solution for robotic Braille reading, with broader implications for tactile perception in assistive and robotic applications.

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On the Importance of Tactile Sensing for Imitation Learning: A Case Study on Robotic Match Lighting

The field of robotic manipulation has advanced significantly in recent years. At the sensing level, several novel tactile sensors have been developed, capable of providing accurate contact information. On a methodological level, learning from demonstrations has proven an efficient paradigm to obtain performant robotic manipulation policies. The combination of both holds the promise to extract crucial contact-related information from the demonstration data and actively exploit it during policy rollouts. However, this integration has so far been underexplored, most notably in dynamic, contact-rich manipulation tasks where precision and reactivity are essential. This work therefore proposes a multimodal, visuotactile imitation learning framework that integrates a modular transformer architecture with a flow-based generative model, enabling efficient learning of fast and dexterous manipulation policies. We evaluate our framework on the dynamic, contact-rich task of robotic match lighting - a task in which tactile feedback influences human manipulation performance. The experimental results highlight the effectiveness of our approach and show that adding tactile information improves policy performance, thereby underlining their combined potential for learning dynamic manipulation from few demonstrations. Project website: https://sites.google.com/view/tactile-il .

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Robust Adaptive Backstepping Impedance Control of Robots in Unknown Environments

This paper presents a Robust Adaptive Backstepping Impedance Control (RABIC) strategy for robots operating in contact-rich and uncertain environments. The proposed control strategy considers the complete coupled dynamics of the system and explicitly accounts for key sources of uncertainty, including external disturbances and unmodeled dynamics, while not requiring the robot's dynamic parameters in implementation. We propose a backstepping-based adaptive impedance control scheme for the inner loop to track the reference impedance model. To handle uncertainties, we employ a Taylor series-based estimator for system dynamics and an adaptive estimator for determining the upper bound of external forces. Stability analysis demonstrates the semi-global practical finite-time stability of the overall system. To demonstrate the effectiveness of the proposed method, a simulated mobile manipulator scenario and experimental evaluations on a real Franka Emika Panda robot were conducted. The proposed approach exhibits safer performance compared to PD control while ensuring trajectory tracking and force monitoring. Overall, the RABIC framework provides a solid basis for future research on adaptive and learning-based impedance control for coupled mobile and fixed serially linked manipulators.

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Task-Aware Bimanual Affordance Prediction via VLM-Guided Semantic-Geometric Reasoning

Bimanual manipulation requires reasoning about where to interact with an object and which arm should perform each action, a joint affordance localization and arm allocation problem that geometry-only planners cannot resolve without semantic understanding of task intent. Existing approaches either treat affordance prediction as coarse part segmentation or rely on geometric heuristics for arm assignment, failing to jointly reason about task-relevant contact regions and arm allocation. We reframe bimanual manipulation as a joint affordance localization and arm allocation problem and propose a hierarchical framework for task-aware bimanual affordance prediction that leverages a Vision-Language Model (VLM) to generalize across object categories and task descriptions without requiring category-specific training. Our approach fuses multi-view RGB-D observations into a consistent 3D scene representation and generates global 6-DoF grasp candidates, which are then spatially and semantically filtered by querying the VLM for task-relevant affordance regions on each object, as well as for arm allocation to the individual objects, thereby ensuring geometric validity while respecting task semantics. We evaluate our method on a dual-arm platform across nine real-world manipulation tasks spanning four categories: parallel manipulation, coordinated stabilization, tool use, and human handover. Our approach achieves consistently higher task success rates than geometric and semantic baselines for task-oriented grasping, demonstrating that explicit semantic reasoning over affordances and arm allocation helps enable reliable bimanual manipulation in unstructured environments.

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Behavior-Constrained Reinforcement Learning with Receding-Horizon Credit Assignment for High-Performance Control

Learning high-performance control policies that remain consistent with expert behavior is a fundamental challenge in robotics. Reinforcement learning can discover high-performing strategies but often departs from desirable human behavior, whereas imitation learning is limited by demonstration quality and struggles to improve beyond expert data. We propose a behavior-constrained reinforcement learning framework that improves beyond demonstrations while explicitly controlling deviation from expert behavior. Because expert-consistent behavior in dynamic control is inherently trajectory-level, we introduce a receding-horizon predictive mechanism that models short-term future trajectories and provides look-ahead rewards during training. To account for the natural variability of human behavior under disturbances and changing conditions, we further condition the policy on reference trajectories, allowing it to represent a distribution of expert-consistent behaviors rather than a single deterministic target. Empirically, we evaluate the approach in high-fidelity race car simulation using data from professional drivers, a domain characterized by extreme dynamics and narrow performance margins. The learned policies achieve competitive lap times while maintaining close alignment with expert driving behavior, outperforming baseline methods in both performance and imitation quality. Beyond standard benchmarks, we conduct human-grounded evaluation in a driver-in-the-loop simulator and show that the learned policies reproduce setup-dependent driving characteristics consistent with the feedback of top-class professional race drivers. These results demonstrate that our method enables learning high-performance control policies that are both optimal and behavior-consistent, and can serve as reliable surrogates for human decision-making in complex control systems.

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CompliantVLA-adaptor: VLM-Guided Variable Impedance Action for Safe Contact-Rich Manipulation

We propose a CompliantVLA-adaptor that augments the state-of-the-art Vision-Language-Action (VLA) models with vision-language model (VLM)-informed context-aware variable impedance control (VIC) to improve the safety and effectiveness of contact-rich robotic manipulation tasks. Existing VLA systems (e.g., RDT, Pi0.5, OpenVLA-oft) typically output position, but lack force-aware adaptation, leading to unsafe or failed interactions in physical tasks involving contact, compliance, or uncertainty. In the proposed CompliantVLA-adaptor, a VLM interprets task context from images and natural language to adapt the stiffness and damping parameters of a VIC controller. These parameters are further regulated using real-time force/torque feedback to ensure interaction forces remain within safe thresholds. We demonstrate that our method outperforms the VLA baselines on a suite of complex contact-rich tasks, both in simulation and the real world, with improved success rates and reduced force violations. This work presents a promising path towards a safe foundation model for physical contact-rich manipulation. We release our code, prompts, and force-torque-impedance-scenario context datasets at https://sites.google.com/view/compliantvla.

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XQC: Well-conditioned Optimization Accelerates Deep Reinforcement Learning

Sample efficiency is a central property of effective deep reinforcement learning algorithms. Recent work has improved this through added complexity, such as larger models, exotic network architectures, and more complex algorithms, which are typically motivated purely by empirical performance. We take a more principled approach by focusing on the optimization landscape of the critic network. Using the eigenspectrum and condition number of the critic's Hessian, we systematically investigate the impact of common architectural design decisions on training dynamics. Our analysis reveals that a novel combination of batch normalization (BN), weight normalization (WN), and a distributional cross-entropy (CE) loss produces condition numbers orders of magnitude smaller than baselines. This combination also naturally bounds gradient norms, a property critical for maintaining a stable effective learning rate under non-stationary targets and bootstrapping. Based on these insights, we introduce XQC: a well-motivated, sample-efficient deep actor-critic algorithm built upon soft actor-critic that embodies these optimization-aware principles. We achieve state-of-the art sample efficiency across 55 proprioception and 15 vision-based continuous control tasks, all while using significantly fewer parameters than competing methods. Our code is available at danielpalenicek.github.io/projects/xqc.

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GaussTwin: Unified Simulation and Correction with Gaussian Splatting for Robotic Digital Twins

Digital twins promise to enhance robotic manipulation by maintaining a consistent link between real-world perception and simulation. However, most existing systems struggle with the lack of a unified model, complex dynamic interactions, and the real-to-sim gap, which limits downstream applications such as model predictive control. Thus, we propose GaussTwin, a real-time digital twin that combines position-based dynamics with discrete Cosserat rod formulations for physically grounded simulation, and Gaussian splatting for efficient rendering and visual correction. By anchoring Gaussians to physical primitives and enforcing coherent SE(3) updates driven by photometric error and segmentation masks, GaussTwin achieves stable prediction-correction while preserving physical fidelity. Through experiments in both simulation and on a Franka Research 3 platform, we show that GaussTwin consistently improves tracking accuracy and robustness compared to shape-matching and rigid-only baselines, while also enabling downstream tasks such as push-based planning. These results highlight GaussTwin as a step toward unified, physically meaningful digital twins that can support closed-loop robotic interaction and learning.

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Floating-Base Deep Lagrangian Networks

Grey-box methods for system identification combine deep learning with physics-informed constraints, capturing complex dependencies while improving out-of-distribution generalization. Despite the growing importance of floating-base systems such as humanoids and quadrupeds, current grey-box models ignore their specific physical constraints. For instance, the inertia matrix is not only positive definite but also exhibits branch-induced sparsity and input independence. Moreover, the 6x6 composite spatial inertia of the floating base inherits properties of single-rigid-body inertia matrices. As we show, this includes the triangle inequality on the eigenvalues of the composite rotational inertia. To address the lack of physical consistency in deep learning models of floating-base systems, we introduce a parameterization of inertia matrices that satisfies all these constraints. Inspired by Deep Lagrangian Networks (DeLaN), we train neural networks to predict physically plausible inertia matrices that minimize inverse dynamics error under Lagrangian mechanics. For evaluation, we collected and released a dataset on multiple quadrupeds and humanoids. In these experiments, our Floating-Base Deep Lagrangian Networks (FeLaN) achieve better overall performance on both simulated and real robots, while providing greater physical interpretability.

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A Safety-Aware Shared Autonomy Framework with BarrierIK Using Control Barrier Functions

Shared autonomy blends operator intent with autonomous assistance. In cluttered environments, linear blending can produce unsafe commands even when each source is individually collision-free. Many existing approaches model obstacle avoidance through potentials or cost terms, which only enforce safety as a soft constraint. In contrast, safety-critical control requires hard guarantees. We investigate the use of control barrier functions (CBFs) at the inverse kinematics (IK) layer of shared autonomy, targeting post-blend safety while preserving task performance. Our approach is evaluated in simulation on representative cluttered environments and in a VR teleoperation study comparing pure teleoperation with shared autonomy. Across conditions, employing CBFs at the IK layer reduces violation time and increases minimum clearance while maintaining task performance. In the user study, participants reported higher perceived safety and trust, lower interference, and an overall preference for shared autonomy with our safety filter. Additional materials available at https://berkguler.github.io/barrierik.

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Bridging the Performance Gap Between Target-Free and Target-Based Reinforcement Learning

The use of target networks in deep reinforcement learning is a widely popular solution to mitigate the brittleness of semi-gradient approaches and stabilize learning. However, target networks notoriously require additional memory and delay the propagation of Bellman updates compared to an ideal target-free approach. In this work, we step out of the binary choice between target-free and target-based algorithms. We introduce a new method that uses a copy of the last linear layer of the online network as a target network, while sharing the remaining parameters with the up-to-date online network. This simple modification enables us to keep the target-free's low-memory footprint while leveraging the target-based literature. We find that combining our approach with the concept of iterated $Q$-learning, which consists of learning consecutive Bellman updates in parallel, helps improve the sample-efficiency of target-free approaches. Our proposed method, iterated Shared $Q$-Learning (iS-QL), bridges the performance gap between target-free and target-based approaches across various problems while using a single $Q$-network, thus stepping towards resource-efficient reinforcement learning algorithms.

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Discrete Variational Autoencoding via Policy Search

Discrete latent bottlenecks in variational autoencoders (VAEs) offer high bit efficiency and can be modeled with autoregressive discrete distributions, enabling parameter-efficient multimodal search with transformers. However, discrete random variables do not allow for exact differentiable parameterization; therefore, discrete VAEs typically rely on approximations, such as Gumbel-Softmax reparameterization or straight-through gradient estimates, or employ high-variance gradient-free methods such as REINFORCE that have had limited success on high-dimensional tasks such as image reconstruction. Inspired by popular techniques in policy search, we propose a training framework for discrete VAEs that leverages the natural gradient of a non-parametric encoder to update the parametric encoder without requiring reparameterization. Our method, combined with automatic step size adaptation and a transformer-based encoder, scales to challenging datasets such as ImageNet and outperforms both approximate reparameterization methods and quantization-based discrete autoencoders in reconstructing high-dimensional data from compact latent spaces.

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