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Jan Peters

Publications and source records attributed to Jan Peters.

At least 73 records · Page 4Linked to original sources

Mathematical Foundations of Modeling ETL Process Chains

Extract-Transform-Load (ETL) processes are core components of modern data processing infrastructures. The throughput of processed data records can be adjusted by changing the amount of allocated resources, i.e.~the number of parallel processing threads for each of the three ETL phases, but also depends on stochastic variations in the per-record processing times. In chains of multiple consecutive ETL processes, the relation between allocated resources and overall throughput is further complicated, for example by the occurrence of bottlenecks affecting all subsequent ETL processes. We develop a mathematical model of ETL process chains that is accurate at the level of time-aggregated throughput and suitable for efficient simulation. The process chain is represented as a controlled discrete-time Markov process on a directed acyclic graph whose edges are individual ETL processes. We model the mean throughput as a bounded, monotone function of the number of parallel threads, to capture the diminishing benefit of allocating more threads. We furthermore introduce a Flow Balance postulate linking number of threads, mean throughput, and mean processing time. The stochastic processing times are then modeled by non-negative heavy-tailed distributions around the mean processing time. This framework provides a principled simulator for ETL networks and a foundation for learning- and control-based resource allocation.

cs.DC↗

Learning Force Distribution Estimation for the GelSight Mini Optical Tactile Sensor Based on Finite Element Analysis

Contact-rich manipulation remains a major challenge in robotics. Optical tactile sensors like GelSight Mini offer a low-cost solution for contact sensing by capturing soft-body deformations of the silicone gel. However, accurately inferring shear and normal force distributions from these gel deformations has yet to be fully addressed. In this work, we propose a machine learning approach using a U-net architecture to predict force distributions directly from the sensor's raw images. Our model, trained on force distributions inferred from \ac{fea}, demonstrates promising accuracy in predicting normal and shear force distributions for the commercially available GelSight Mini sensor. It also shows potential for generalization across indenters, sensors of the same type, and for enabling real-time application. The codebase, dataset and models are open-sourced and available at https://feats-ai.github.io .

cs.RO↗

An Anatomy of Vision-Language-Action Models: From Modules to Milestones and Challenges

Vision-Language-Action (VLA) models are driving a revolution in robotics, enabling machines to understand instructions and interact with the physical world. This field is exploding with new models and datasets, making it both exciting and challenging to keep pace with. This survey offers a clear and structured guide to the VLA landscape. We design it to follow the natural learning path of a researcher: we start with the basic Modules of any VLA model, trace the history through key Milestones, and then dive deep into the core Challenges that define recent research frontier. Our main contribution is a detailed breakdown of the five biggest challenges in: (1) Representation, (2) Execution, (3) Generalization, (4) Safety, and (5) Dataset and Evaluation. This structure mirrors the developmental roadmap of a generalist agent: establishing the fundamental perception-action loop, scaling capabilities across diverse embodiments and environments, and finally ensuring trustworthy deployment-all supported by the essential data infrastructure. For each of them, we review existing approaches and highlight future opportunities. We position this paper as both a foundational guide for newcomers and a strategic roadmap for experienced researchers, with the dual aim of accelerating learning and inspiring new ideas in embodied intelligence. A live version of this survey, with continuous updates, is maintained on our \href{https://suyuz1.github.io/VLA-Survey-Anatomy/}{project page}.

cs.RO↗

Stable Port-Hamiltonian Neural Networks

In recent years, nonlinear dynamic system identification using artificial neural networks has garnered attention due to its broad potential applications across science and engineering. However, purely data-driven approaches often struggle with extrapolation and may yield physically implausible forecasts. Furthermore, the learned dynamics can exhibit instabilities, making it difficult to apply such models safely and robustly. This article introduces stable port-Hamiltonian neural networks, a machine learning architecture that incorporates physical biases of energy conservation and dissipation while ensuring global Lyapunov stability of the learned dynamics. Through illustrative and real-world examples, we demonstrate that these strong inductive biases facilitate robust learning of stable dynamics from sparse data, while avoiding instability and surpassing purely data-driven approaches in accuracy and physically meaningful generalization. Furthermore, the model's applicability and potential for data-driven surrogate modeling are showcased on multi-physics simulation data.

cs.LG↗

SE(3)-PoseFlow: Estimating 6D Pose Distributions for Uncertainty-Aware Robotic Manipulation

Object pose estimation is a fundamental problem in robotics and computer vision, yet it remains challenging due to partial observability, occlusions, and object symmetries, which inevitably lead to pose ambiguity and multiple hypotheses consistent with the same observation. While deterministic deep networks achieve impressive performance under well-constrained conditions, they are often overconfident and fail to capture the multi-modality of the underlying pose distribution. To address these challenges, we propose a novel probabilistic framework that leverages flow matching on the SE(3) manifold for estimating 6D object pose distributions. Unlike existing methods that regress a single deterministic output, our approach models the full pose distribution with a sample-based estimate and enables reasoning about uncertainty in ambiguous cases such as symmetric objects or severe occlusions. We achieve state-of-the-art results on Real275, YCB-V, and LM-O, and demonstrate how our sample-based pose estimates can be leveraged in downstream robotic manipulation tasks such as active perception for disambiguating uncertain viewpoints or guiding grasp synthesis in an uncertainty-aware manner.

cs.CV↗

Learning what to say and how precisely: Efficient Communication via Differentiable Discrete Communication Learning

Effective communication in multi-agent reinforcement learning (MARL) is critical for success but constrained by bandwidth, yet past approaches have been limited to complex gating mechanisms that only decide \textit{whether} to communicate, not \textit{how precisely}. Learning to optimize message precision at the bit-level is fundamentally harder, as the required discretization step breaks gradient flow. We address this by generalizing Differentiable Discrete Communication Learning (DDCL), a framework for end-to-end optimization of discrete messages. Our primary contribution is an extension of DDCL to support unbounded signals, transforming it into a universal, plug-and-play layer for any MARL architecture. We verify our approach with three key results. First, through a qualitative analysis in a controlled environment, we demonstrate \textit{how} agents learn to dynamically modulate message precision according to the informational needs of the task. Second, we integrate our variant of DDCL into four state-of-the-art MARL algorithms, showing it reduces bandwidth by over an order of magnitude while matching or exceeding task performance. Finally, we provide direct evidence for the \enquote{Bitter Lesson} in MARL communication: a simple Transformer-based policy leveraging DDCL matches the performance of complex, specialized architectures, questioning the necessity of bespoke communication designs.

cs.MA↗

Neuro-Symbolic Imitation Learning: Discovering Symbolic Abstractions for Skill Learning

Imitation learning is a popular method for teaching robots new behaviors. However, most existing methods focus on teaching short, isolated skills rather than long, multi-step tasks. To bridge this gap, imitation learning algorithms must not only learn individual skills but also an abstract understanding of how to sequence these skills to perform extended tasks effectively. This paper addresses this challenge by proposing a neuro-symbolic imitation learning framework. Using task demonstrations, the system first learns a symbolic representation that abstracts the low-level state-action space. The learned representation decomposes a task into easier subtasks and allows the system to leverage symbolic planning to generate abstract plans. Subsequently, the system utilizes this task decomposition to learn a set of neural skills capable of refining abstract plans into actionable robot commands. Experimental results in three simulated robotic environments demonstrate that, compared to baselines, our neuro-symbolic approach increases data efficiency, improves generalization capabilities, and facilitates interpretability.

cs.AI↗

Redistributing Rewards Across Time and Agents for Multi-Agent Reinforcement Learning

Credit assignmen, disentangling each agent's contribution to a shared reward, is a critical challenge in cooperative multi-agent reinforcement learning (MARL). To be effective, credit assignment methods must preserve the environment's optimal policy. Some recent approaches attempt this by enforcing return equivalence, where the sum of distributed rewards must equal the team reward. However, their guarantees are conditional on a learned model's regression accuracy, making them unreliable in practice. We introduce Temporal-Agent Reward Redistribution (TAR$^2$), an approach that decouples credit modeling from this constraint. A neural network learns unnormalized contribution scores, while a separate, deterministic normalization step enforces return equivalence by construction. We demonstrate that this method is equivalent to a valid Potential-Based Reward Shaping (PBRS), which guarantees the optimal policy is preserved regardless of model accuracy. Empirically, on challenging SMACLite and Google Research Football (GRF) benchmarks, TAR$^2$ accelerates learning and achieves higher final performance than strong baselines. These results establish our method as an effective solution for the agent-temporal credit assignment problem.

cs.MA↗

Tactile-Conditioned Diffusion Policy for Force-Aware Robotic Manipulation

Contact-rich manipulation depends on applying the correct grasp forces throughout the manipulation task, especially when handling fragile or deformable objects. Most existing imitation learning approaches often treat visuotactile feedback only as an additional observation, leaving applied forces as an uncontrolled consequence of gripper commands. In this work, we present Force-Aware Robotic Manipulation (FARM), an imitation learning framework that integrates high-dimensional tactile data to infer tactile-conditioned force signals, which in turn define a matching force-based action space. We collect human demonstrations using a modified version of the handheld Universal Manipulation Interface (UMI) gripper that integrates a GelSight Mini visual tactile sensor. For deploying the learned policies, we developed an actuated variant of the UMI gripper with geometry matching our handheld version. During policy rollouts, the proposed FARM diffusion policy jointly predicts robot pose, grip width, and grip force. FARM outperforms several baselines across three tasks with distinct force requirements -- high-force, low-force, and dynamic force adaptation -- demonstrating the advantages of its two key components: leveraging force-grounded, high-dimensional tactile observations and a force-based control space. The codebase and design files are open-sourced and available at https://tactile-farm.github.io .

cs.RO↗

Bridge the Gap: Enhancing Quadruped Locomotion with Vertical Ground Perturbations

Legged robots, particularly quadrupeds, excel at navigating rough terrains, yet their performance under vertical ground perturbations, such as those from oscillating surfaces, remains underexplored. This study introduces a novel approach to enhance quadruped locomotion robustness by training the Unitree Go2 robot on an oscillating bridge - a 13.24-meter steel-and-concrete structure with a 2.0 Hz eigenfrequency designed to perturb locomotion. Using Reinforcement Learning (RL) with the Proximal Policy Optimization (PPO) algorithm in a MuJoCo simulation, we trained 15 distinct locomotion policies, combining five gaits (trot, pace, bound, free, default) with three training conditions: rigid bridge and two oscillating bridge setups with differing height regulation strategies (relative to bridge surface or ground). Domain randomization ensured zero-shot transfer to the real-world bridge. Our results demonstrate that policies trained on the oscillating bridge exhibit superior stability and adaptability compared to those trained on rigid surfaces. Our framework enables robust gait patterns even without prior bridge exposure. These findings highlight the potential of simulation-based RL to improve quadruped locomotion during dynamic ground perturbations, offering insights for designing robots capable of traversing vibrating environments.

cs.RO↗

One Policy to Run Them All: an End-to-end Learning Approach to Multi-Embodiment Locomotion

Deep Reinforcement Learning techniques are achieving state-of-the-art results in robust legged locomotion. While there exists a wide variety of legged platforms such as quadruped, humanoids, and hexapods, the field is still missing a single learning framework that can control all these different embodiments easily and effectively and possibly transfer, zero or few-shot, to unseen robot embodiments. We introduce URMA, the Unified Robot Morphology Architecture, to close this gap. Our framework brings the end-to-end Multi-Task Reinforcement Learning approach to the realm of legged robots, enabling the learned policy to control any type of robot morphology. The key idea of our method is to allow the network to learn an abstract locomotion controller that can be seamlessly shared between embodiments thanks to our morphology-agnostic encoders and decoders. This flexible architecture can be seen as a potential first step in building a foundation model for legged robot locomotion. Our experiments show that URMA can learn a locomotion policy on multiple embodiments that can be easily transferred to unseen robot platforms in simulation and the real world.

cs.RO↗

Learning Hierarchical Domain Models Through Environment-Grounded Interaction

Domain models enable autonomous agents to solve long-horizon tasks by producing interpretable plans. However, in open-world environments, a single general domain model cannot capture the variety of tasks, so agents must generate suitable task-specific models on the fly. Large Language Models (LLMs), with their implicit common knowledge, can generate such domains, but suffer from high error rates that limit their applicability. Hence, related work relies on extensive human feed-back or prior knowledge, which undermines autonomous, open-world deployment. In this work, we propose LODGE, a framework for autonomous domain learning from LLMs and environment grounding. LODGE builds on hierarchical abstractions and automated simulations to identify and correct inconsistencies between abstraction layers and between the model and environment. Our framework is task-agnostic, as it generates predicates, operators, and their preconditions and effects, while only assuming access to a simulator and a set of generic, executable low-level skills. Experiments on two International Planning Competition ( IPC) domains and a robotic assembly domain show that LODGE yields more accurate domain models and higher task success than existing methods, requiring remarkably few environment interactions and no human feedback or demonstrations.

cs.RO↗

Embodied Arena: A Comprehensive, Unified, and Evolving Evaluation Platform for Embodied AI

Embodied AI development significantly lags behind large foundation models due to three critical challenges: (1) lack of systematic understanding of core capabilities needed for Embodied AI, making research lack clear objectives; (2) absence of unified and standardized evaluation systems, rendering cross-benchmark evaluation infeasible; and (3) underdeveloped automated and scalable acquisition methods for embodied data, creating critical bottlenecks for model scaling. To address these obstacles, we present Embodied Arena, a comprehensive, unified, and evolving evaluation platform for Embodied AI. Our platform establishes a systematic embodied capability taxonomy spanning three levels (perception, reasoning, task execution), seven core capabilities, and 25 fine-grained dimensions, enabling unified evaluation with systematic research objectives. We introduce a standardized evaluation system built upon unified infrastructure supporting flexible integration of 22 diverse benchmarks across three domains (2D/3D Embodied Q&A, Navigation, Task Planning) and 30+ advanced models from 20+ worldwide institutes. Additionally, we develop a novel LLM-driven automated generation pipeline ensuring scalable embodied evaluation data with continuous evolution for diversity and comprehensiveness. Embodied Arena publishes three real-time leaderboards (Embodied Q&A, Navigation, Task Planning) with dual perspectives (benchmark view and capability view), providing comprehensive overviews of advanced model capabilities. Especially, we present nine findings summarized from the evaluation results on the leaderboards of Embodied Arena. This helps to establish clear research veins and pinpoint critical research problems, thereby driving forward progress in the field of Embodied AI.

cs.RO↗

Investigating the Effect of LED Signals and Emotional Displays in Human-Robot Shared Workspaces

Effective communication is essential for safety and efficiency in human-robot collaboration, particularly in shared workspaces. This paper investigates the impact of nonverbal communication on human-robot interaction (HRI) by integrating reactive light signals and emotional displays into a robotic system. We equipped a Franka Emika Panda robot with an LED strip on its end effector and an animated facial display on a tablet to convey movement intent through colour-coded signals and facial expressions. We conducted a human-robot collaboration experiment with 18 participants, evaluating three conditions: LED signals alone, LED signals with reactive emotional displays, and LED signals with pre-emptive emotional displays. We collected data through questionnaires and position tracking to assess anticipation of potential collisions, perceived clarity of communication, and task performance. The results indicate that while emotional displays increased the perceived interactivity of the robot, they did not significantly improve collision anticipation, communication clarity, or task efficiency compared to LED signals alone. These findings suggest that while emotional cues can enhance user engagement, their impact on task performance in shared workspaces is limited.

cs.RO↗

$K$-Level Policy Gradients for Multi-Agent Reinforcement Learning

Actor-critic algorithms for deep multi-agent reinforcement learning (MARL) typically employ a policy update that responds to the current strategies of other agents. While being straightforward, this approach does not account for the updates of other agents at the same update step, resulting in miscoordination. In this paper, we introduce the $K$-Level Policy Gradient (KPG), a method that recursively updates each agent against the updated policies of other agents, speeding up the discovery of effective coordinated policies. We theoretically prove that KPG with finite iterates achieves monotonic convergence to a local Nash equilibrium under certain conditions. We provide principled implementations of KPG by applying it to the deep MARL algorithms MAPPO, MADDPG, and FACMAC. Empirically, we demonstrate superior performance over existing deep MARL algorithms in StarCraft II and multi-agent MuJoCo.

cs.LG↗

The Role of Embodiment in Intuitive Whole-Body Teleoperation for Mobile Manipulation

Intuitive Teleoperation interfaces are essential for mobile manipulation robots to ensure high quality data collection while reducing operator workload. A strong sense of embodiment combined with minimal physical and cognitive demands not only enhances the user experience during large-scale data collection, but also helps maintain data quality over extended periods. This becomes especially crucial for challenging long-horizon mobile manipulation tasks that require whole-body coordination. We compare two distinct robot control paradigms: a coupled embodiment integrating arm manipulation and base navigation functions, and a decoupled embodiment treating these systems as separate control entities. Additionally, we evaluate two visual feedback mechanisms: immersive virtual reality and conventional screen-based visualization of the robot's field of view. These configurations were systematically assessed across a complex, multi-stage task sequence requiring integrated planning and execution. Our results show that the use of VR as a feedback modality increases task completion time, cognitive workload, and perceived effort of the teleoperator. Coupling manipulation and navigation leads to a comparable workload on the user as decoupling the embodiments, while preliminary experiments suggest that data acquired by coupled teleoperation leads to better imitation learning performance. Our holistic view on intuitive teleoperation interfaces provides valuable insight into collecting high-quality, high-dimensional mobile manipulation data at scale with the human operator in mind. Project website:https://sophiamoyen.github.io/role-embodiment-wbc-moma-teleop/

cs.RO↗

Multi-Embodiment Locomotion at Scale with extreme Embodiment Randomization

We present a single, general locomotion policy trained on a diverse collection of 50 legged robots. By combining an improved embodiment-aware architecture (URMAv2) with a performance-based curriculum for extreme Embodiment Randomization, our policy learns to control millions of morphological variations. Our policy achieves zero-shot transfer to unseen real-world humanoid and quadruped robots.

cs.RO↗

Towards Embodiment Scaling Laws in Robot Locomotion

Cross-embodiment generalization underpins the vision of building generalist embodied agents for any robot, yet its enabling factors remain poorly understood. We investigate embodiment scaling laws, the hypothesis that increasing the number of training embodiments improves generalization to unseen ones, using robot locomotion as a test bed. We procedurally generate ~1,000 embodiments with topological, geometric, and joint-level kinematic variations, and train policies on random subsets. We observe positive scaling trends supporting the hypothesis, and find that embodiment scaling enables substantially broader generalization than data scaling on fixed embodiments. Our best policy, trained on the full dataset, transfers zero-shot to novel embodiments in simulation and the real world, including the Unitree Go2 and H1. These results represent a step toward general embodied intelligence, with relevance to adaptive control for configurable robots, morphology co-design, and beyond.

cs.RO↗