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Jason J. Corso

Publications and source records attributed to Jason J. Corso.

At least 37 records · Page 2Linked to original sources

HANDI: Hand-Centric Text-and-Image Conditioned Video Generation

Despite the recent strides in video generation, state-of-the-art methods still struggle with elements of visual detail. One particularly challenging case is the class of videos in which the intricate motion of the hand coupled with a mostly stable and otherwise distracting environment is necessary to convey the execution of some complex action and its effects. To address these challenges, we introduce a new method for video generation that focuses on hand-centric actions. Our diffusion-based method incorporates two distinct innovations. First, we propose an automatic method to generate the motion area -- the region in the video in which the detailed activities occur -- guided by both the visual context and the action text prompt, rather than assuming this region can be provided manually as is now commonplace. Second, we introduce a critical Hand Refinement Loss to guide the diffusion model to focus on smooth and consistent hand poses. We evaluate our method on challenging augmented datasets based on EpicKitchens and Ego4D, demonstrating significant improvements over state-of-the-art methods in terms of action clarity, especially of the hand motion in the target region, across diverse environments and actions. Video results can be found in https://excitedbutter.github.io/project_page

cs.CV↗

Auto-Labeling Data for Object Detection

Great labels make great models. However, traditional labeling approaches for tasks like object detection have substantial costs at scale. Furthermore, alternatives to fully-supervised object detection either lose functionality or require larger models with prohibitive computational costs for inference at scale. To that end, this paper addresses the problem of training standard object detection models without any ground truth labels. Instead, we configure previously-trained vision-language foundation models to generate application-specific pseudo "ground truth" labels. These auto-generated labels directly integrate with existing model training frameworks, and we subsequently train lightweight detection models that are computationally efficient. In this way, we avoid the costs of traditional labeling, leverage the knowledge of vision-language models, and keep the efficiency of lightweight models for practical application. We perform exhaustive experiments across multiple labeling configurations, downstream inference models, and datasets to establish best practices and set an extensive auto-labeling benchmark. From our results, we find that our approach is a viable alternative to standard labeling in that it maintains competitive performance on multiple datasets and substantially reduces labeling time and costs.

cs.CV↗

A Framework for a Capability-driven Evaluation of Scenario Understanding for Multimodal Large Language Models in Autonomous Driving

Multimodal large language models (MLLMs) hold the potential to enhance autonomous driving by combining domain-independent world knowledge with context-specific language guidance. Their integration into autonomous driving systems shows promising results in isolated proof-of-concept applications, while their performance is evaluated on selective singular aspects of perception, reasoning, or planning. To leverage their full potential a systematic framework for evaluating MLLMs in the context of autonomous driving is required. This paper proposes a holistic framework for a capability-driven evaluation of MLLMs in autonomous driving. The framework structures scenario understanding along the four core capability dimensions semantic, spatial, temporal, and physical. They are derived from the general requirements of autonomous driving systems, human driver cognition, and language-based reasoning. It further organises the domain into context layers, processing modalities, and downstream tasks such as language-based interaction and decision-making. To illustrate the framework's applicability, two exemplary traffic scenarios are analysed, grounding the proposed dimensions in realistic driving situations. The framework provides a foundation for the structured evaluation of MLLMs' potential for scenario understanding in autonomous driving.

cs.CV↗

Temporally Guided Articulated Hand Pose Tracking in Surgical Videos

Articulated hand pose tracking is an under-explored problem that carries the potential for use in an extensive number of applications, especially in the medical domain. With a robust and accurate tracking system on surgical videos, the motion dynamics and movement patterns of the hands can be captured and analyzed for many rich tasks. In this work, we propose a novel hand pose estimation model, CondPose, which improves detection and tracking accuracy by incorporating a pose prior into its prediction. We show improvements over state-of-the-art methods which provide frame-wise independent predictions, by following a temporally guided approach that effectively leverages past predictions. We collect Surgical Hands, the first dataset that provides multi-instance articulated hand pose annotations for videos. Our dataset provides over 8.1k annotated hand poses from publicly available surgical videos and bounding boxes, pose annotations, and tracking IDs to enable multi-instance tracking. When evaluated on Surgical Hands, we show our method outperforms the state-of-the-art approach using mean Average Precision (mAP), to measure pose estimation accuracy, and Multiple Object Tracking Accuracy (MOTA), to assess pose tracking performance. In comparison to a frame-wise independent strategy, we show greater performance in detecting and tracking hand poses and more substantial impact on localization accuracy. This has positive implications in generating more accurate representations of hands in the scene to be used for targeted downstream tasks.

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Measuring Physical Plausibility of 3D Human Poses Using Physics Simulation

Modeling humans in physical scenes is vital for understanding human-environment interactions for applications involving augmented reality or assessment of human actions from video (e.g. sports or physical rehabilitation). State-of-the-art literature begins with a 3D human pose, from monocular or multiple views, and uses this representation to ground the person within a 3D world space. While standard metrics for accuracy capture joint position errors, they do not consider physical plausibility of the 3D pose. This limitation has motivated researchers to propose other metrics evaluating jitter, floor penetration, and unbalanced postures. Yet, these approaches measure independent instances of errors and are not representative of balance or stability during motion. In this work, we propose measuring physical plausibility from within physics simulation. We introduce two metrics to capture the physical plausibility and stability of predicted 3D poses from any 3D Human Pose Estimation model. Using physics simulation, we discover correlations with existing plausibility metrics and measuring stability during motion. We evaluate and compare the performances of two state-of-the-art methods, a multi-view triangulated baseline, and ground truth 3D markers from the Human3.6m dataset.

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VITRO: Vocabulary Inversion for Time-series Representation Optimization

Although LLMs have demonstrated remarkable capabilities in processing and generating textual data, their pre-trained vocabularies are ill-suited for capturing the nuanced temporal dynamics and patterns inherent in time series. The discrete, symbolic nature of natural language tokens, which these vocabularies are designed to represent, does not align well with the continuous, numerical nature of time series data. To address this fundamental limitation, we propose VITRO. Our method adapts textual inversion optimization from the vision-language domain in order to learn a new time series per-dataset vocabulary that bridges the gap between the discrete, semantic nature of natural language and the continuous, numerical nature of time series data. We show that learnable time series-specific pseudo-word embeddings represent time series data better than existing general language model vocabularies, with VITRO-enhanced methods achieving state-of-the-art performance in long-term forecasting across most datasets.

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Class-wise Autoencoders Measure Classification Difficulty And Detect Label Mistakes

We introduce a new framework for analyzing classification datasets based on the ratios of reconstruction errors between autoencoders trained on individual classes. This analysis framework enables efficient characterization of datasets on the sample, class, and entire dataset levels. We define reconstruction error ratios (RERs) that probe classification difficulty and allow its decomposition into (1) finite sample size and (2) Bayes error and decision-boundary complexity. Through systematic study across 19 popular visual datasets, we find that our RER-based dataset difficulty probe strongly correlates with error rate for state-of-the-art (SOTA) classification models. By interpreting sample-level classification difficulty as a label mistakenness score, we further find that RERs achieve SOTA performance on mislabel detection tasks on hard datasets under symmetric and asymmetric label noise. Our code is publicly available at https://github.com/voxel51/reconstruction-error-ratios.

cs.LG↗

Evaluating and Improving Interactions with Hazy Oracles

Many AI systems integrate sensor inputs, world knowledge, and human-provided information to perform inference. While such systems often treat the human input as flawless, humans are better thought of as hazy oracles whose input may be ambiguous or outside of the AI system's understanding. In such situations it makes sense for the AI system to defer its inference while it disambiguates the human-provided information by, for example, asking the human to rephrase the query. Though this approach has been considered in the past, current work is typically limited to application-specific methods and non-standardized human experiments. We instead introduce and formalize a general notion of deferred inference. Using this formulation, we then propose a novel evaluation centered around the Deferred Error Volume (DEV) metric, which explicitly considers the tradeoff between error reduction and the additional human effort required to achieve it. We demonstrate this new formalization and an innovative deferred inference method on the disparate tasks of Single-Target Video Object Tracking and Referring Expression Comprehension, ultimately reducing error by up to 48% without any change to the underlying model or its parameters.

cs.CV↗

Learning to Estimate External Forces of Human Motion in Video

Analyzing sports performance or preventing injuries requires capturing ground reaction forces (GRFs) exerted by the human body during certain movements. Standard practice uses physical markers paired with force plates in a controlled environment, but this is marred by high costs, lengthy implementation time, and variance in repeat experiments; hence, we propose GRF inference from video. While recent work has used LSTMs to estimate GRFs from 2D viewpoints, these can be limited in their modeling and representation capacity. First, we propose using a transformer architecture to tackle the GRF from video task, being the first to do so. Then we introduce a new loss to minimize high impact peaks in regressed curves. We also show that pre-training and multi-task learning on 2D-to-3D human pose estimation improves generalization to unseen motions. And pre-training on this different task provides good initial weights when finetuning on smaller (rarer) GRF datasets. We evaluate on LAAS Parkour and a newly collected ForcePose dataset; we show up to 19% decrease in error compared to prior approaches.

cs.CV↗

The DEVIL is in the Details: A Diagnostic Evaluation Benchmark for Video Inpainting

Quantitative evaluation has increased dramatically among recent video inpainting work, but the video and mask content used to gauge performance has received relatively little attention. Although attributes such as camera and background scene motion inherently change the difficulty of the task and affect methods differently, existing evaluation schemes fail to control for them, thereby providing minimal insight into inpainting failure modes. To address this gap, we propose the Diagnostic Evaluation of Video Inpainting on Landscapes (DEVIL) benchmark, which consists of two contributions: (i) a novel dataset of videos and masks labeled according to several key inpainting failure modes, and (ii) an evaluation scheme that samples slices of the dataset characterized by a fixed content attribute, and scores performance on each slice according to reconstruction, realism, and temporal consistency quality. By revealing systematic changes in performance induced by particular characteristics of the input content, our challenging benchmark enables more insightful analysis into video inpainting methods and serves as an invaluable diagnostic tool for the field. Our code and data are available at https://github.com/MichiganCOG/devil .

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Q-TART: Quickly Training for Adversarial Robustness and in-Transferability

Raw deep neural network (DNN) performance is not enough; in real-world settings, computational load, training efficiency and adversarial security are just as or even more important. We propose to simultaneously tackle Performance, Efficiency, and Robustness, using our proposed algorithm Q-TART, Quickly Train for Adversarial Robustness and in-Transferability. Q-TART follows the intuition that samples highly susceptible to noise strongly affect the decision boundaries learned by DNNs, which in turn degrades their performance and adversarial susceptibility. By identifying and removing such samples, we demonstrate improved performance and adversarial robustness while using only a subset of the training data. Through our experiments we highlight Q-TART's high performance across multiple Dataset-DNN combinations, including ImageNet, and provide insights into the complementary behavior of Q-TART alongside existing adversarial training approaches to increase robustness by over 1.3% while using up to 17.9% less training time.

cs.CV↗

Slimming Neural Networks using Adaptive Connectivity Scores

In general, deep neural network (DNN) pruning methods fall into two categories: 1) Weight-based deterministic constraints, and 2) Probabilistic frameworks. While each approach has its merits and limitations there are a set of common practical issues such as, trial-and-error to analyze sensitivity and hyper-parameters to prune DNNs, which plague them both. In this work, we propose a new single-shot, fully automated pruning algorithm called Slimming Neural networks using Adaptive Connectivity Scores (SNACS). Our proposed approach combines a probabilistic pruning framework with constraints on the underlying weight matrices, via a novel connectivity measure, at multiple levels to capitalize on the strengths of both approaches while solving their deficiencies. In \alg{}, we propose a fast hash-based estimator of Adaptive Conditional Mutual Information (ACMI), that uses a weight-based scaling criterion, to evaluate the connectivity between filters and prune unimportant ones. To automatically determine the limit up to which a layer can be pruned, we propose a set of operating constraints that jointly define the upper pruning percentage limits across all the layers in a deep network. Finally, we define a novel sensitivity criterion for filters that measures the strength of their contributions to the succeeding layer and highlights critical filters that need to be completely protected from pruning. Through our experimental validation we show that SNACS is faster by over 17x the nearest comparable method and is the state of the art single-shot pruning method across three standard Dataset-DNN pruning benchmarks: CIFAR10-VGG16, CIFAR10-ResNet56 and ILSVRC2012-ResNet50.

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Ground-truth or DAER: Selective Re-query of Secondary Information

Many vision tasks use secondary information at inference time -- a seed -- to assist a computer vision model in solving a problem. For example, an initial bounding box is needed to initialize visual object tracking. To date, all such work makes the assumption that the seed is a good one. However, in practice, from crowdsourcing to noisy automated seeds, this is often not the case. We hence propose the problem of seed rejection -- determining whether to reject a seed based on the expected performance degradation when it is provided in place of a gold-standard seed. We provide a formal definition to this problem, and focus on two meaningful subgoals: understanding causes of error and understanding the model's response to noisy seeds conditioned on the primary input. With these goals in mind, we propose a novel training method and evaluation metrics for the seed rejection problem. We then use seeded versions of the viewpoint estimation and fine-grained classification tasks to evaluate these contributions. In these experiments, we show our method can reduce the number of seeds that need to be reviewed for a target performance by over 23% compared to strong baselines.

cs.CV↗

Depth from Camera Motion and Object Detection

This paper addresses the problem of learning to estimate the depth of detected objects given some measurement of camera motion (e.g., from robot kinematics or vehicle odometry). We achieve this by 1) designing a recurrent neural network (DBox) that estimates the depth of objects using a generalized representation of bounding boxes and uncalibrated camera movement and 2) introducing the Object Depth via Motion and Detection Dataset (ODMD). ODMD training data are extensible and configurable, and the ODMD benchmark includes 21,600 examples across four validation and test sets. These sets include mobile robot experiments using an end-effector camera to locate objects from the YCB dataset and examples with perturbations added to camera motion or bounding box data. In addition to the ODMD benchmark, we evaluate DBox in other monocular application domains, achieving state-of-the-art results on existing driving and robotics benchmarks and estimating the depth of objects using a camera phone.

cs.CV↗

Learning Object Depth from Camera Motion and Video Object Segmentation

Video object segmentation, i.e., the separation of a target object from background in video, has made significant progress on real and challenging videos in recent years. To leverage this progress in 3D applications, this paper addresses the problem of learning to estimate the depth of segmented objects given some measurement of camera motion (e.g., from robot kinematics or vehicle odometry). We achieve this by, first, introducing a diverse, extensible dataset and, second, designing a novel deep network that estimates the depth of objects using only segmentation masks and uncalibrated camera movement. Our data-generation framework creates artificial object segmentations that are scaled for changes in distance between the camera and object, and our network learns to estimate object depth even with segmentation errors. We demonstrate our approach across domains using a robot camera to locate objects from the YCB dataset and a vehicle camera to locate obstacles while driving.

cs.CV↗

BubbleNets: Learning to Select the Guidance Frame in Video Object Segmentation by Deep Sorting Frames

Semi-supervised video object segmentation has made significant progress on real and challenging videos in recent years. The current paradigm for segmentation methods and benchmark datasets is to segment objects in video provided a single annotation in the first frame. However, we find that segmentation performance across the entire video varies dramatically when selecting an alternative frame for annotation. This paper address the problem of learning to suggest the single best frame across the video for user annotation-this is, in fact, never the first frame of video. We achieve this by introducing BubbleNets, a novel deep sorting network that learns to select frames using a performance-based loss function that enables the conversion of expansive amounts of training examples from already existing datasets. Using BubbleNets, we are able to achieve an 11% relative improvement in segmentation performance on the DAVIS benchmark without any changes to the underlying method of segmentation.

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HyperCon: Image-To-Video Model Transfer for Video-To-Video Translation Tasks

Video-to-video translation is more difficult than image-to-image translation due to the temporal consistency problem that, if unaddressed, leads to distracting flickering effects. Although video models designed from scratch produce temporally consistent results, training them to match the vast visual knowledge captured by image models requires an intractable number of videos. To combine the benefits of image and video models, we propose an image-to-video model transfer method called Hyperconsistency (HyperCon) that transforms any well-trained image model into a temporally consistent video model without fine-tuning. HyperCon works by translating a temporally interpolated video frame-wise and then aggregating over temporally localized windows on the interpolated video. It handles both masked and unmasked inputs, enabling support for even more video-to-video translation tasks than prior image-to-video model transfer techniques. We demonstrate HyperCon on video style transfer and inpainting, where it performs favorably compared to prior state-of-the-art methods without training on a single stylized or incomplete video. Our project website is available at https://ryanszeto.com/projects/hypercon .

cs.CV↗

Integrating Human Gaze into Attention for Egocentric Activity Recognition

It is well known that human gaze carries significant information about visual attention. However, there are three main difficulties in incorporating the gaze data in an attention mechanism of deep neural networks: 1) the gaze fixation points are likely to have measurement errors due to blinking and rapid eye movements; 2) it is unclear when and how much the gaze data is correlated with visual attention; and 3) gaze data is not always available in many real-world situations. In this work, we introduce an effective probabilistic approach to integrate human gaze into spatiotemporal attention for egocentric activity recognition. Specifically, we represent the locations of gaze fixation points as structured discrete latent variables to model their uncertainties. In addition, we model the distribution of gaze fixations using a variational method. The gaze distribution is learned during the training process so that the ground-truth annotations of gaze locations are no longer needed in testing situations since they are predicted from the learned gaze distribution. The predicted gaze locations are used to provide informative attentional cues to improve the recognition performance. Our method outperforms all the previous state-of-the-art approaches on EGTEA, which is a large-scale dataset for egocentric activity recognition provided with gaze measurements. We also perform an ablation study and qualitative analysis to demonstrate that our attention mechanism is effective.

cs.CV↗