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Jason J. Corso

Publications and source records attributed to Jason J. Corso.

At least 55 records · Page 3Linked to original sources

The RobotSlang Benchmark: Dialog-guided Robot Localization and Navigation

Autonomous robot systems for applications from search and rescue to assistive guidance should be able to engage in natural language dialog with people. To study such cooperative communication, we introduce Robot Simultaneous Localization and Mapping with Natural Language (RobotSlang), a benchmark of 169 natural language dialogs between a human Driver controlling a robot and a human Commander providing guidance towards navigation goals. In each trial, the pair first cooperates to localize the robot on a global map visible to the Commander, then the Driver follows Commander instructions to move the robot to a sequence of target objects. We introduce a Localization from Dialog History (LDH) and a Navigation from Dialog History (NDH) task where a learned agent is given dialog and visual observations from the robot platform as input and must localize in the global map or navigate towards the next target object, respectively. RobotSlang is comprised of nearly 5k utterances and over 1k minutes of robot camera and control streams. We present an initial model for the NDH task, and show that an agent trained in simulation can follow the RobotSlang dialog-based navigation instructions for controlling a physical robot platform. Code and data are available at https://umrobotslang.github.io/.

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Rethinking Curriculum Learning with Incremental Labels and Adaptive Compensation

Like humans, deep networks have been shown to learn better when samples are organized and introduced in a meaningful order or curriculum. Conventional curriculum learning schemes introduce samples in their order of difficulty. This forces models to begin learning from a subset of the available data while adding the external overhead of evaluating the difficulty of samples. In this work, we propose Learning with Incremental Labels and Adaptive Compensation (LILAC), a two-phase method that incrementally increases the number of unique output labels rather than the difficulty of samples while consistently using the entire dataset throughout training. In the first phase, Incremental Label Introduction, we partition data into mutually exclusive subsets, one that contains a subset of the ground-truth labels and another that contains the remaining data attached to a pseudo-label. Throughout the training process, we recursively reveal unseen ground-truth labels in fixed increments until all the labels are known to the model. In the second phase, Adaptive Compensation, we optimize the loss function using altered target vectors of previously misclassified samples. The target vectors of such samples are modified to a smoother distribution to help models learn better. On evaluating across three standard image benchmarks, CIFAR-10, CIFAR-100, and STL-10, we show that LILAC outperforms all comparable baselines. Further, we detail the importance of pacing the introduction of new labels to a model as well as the impact of using a smooth target vector.

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Detection and Localization of Robotic Tools in Robot-Assisted Surgery Videos Using Deep Neural Networks for Region Proposal and Detection

Video understanding of robot-assisted surgery (RAS) videos is an active research area. Modeling the gestures and skill level of surgeons presents an interesting problem. The insights drawn may be applied in effective skill acquisition, objective skill assessment, real-time feedback, and human-robot collaborative surgeries. We propose a solution to the tool detection and localization open problem in RAS video understanding, using a strictly computer vision approach and the recent advances of deep learning. We propose an architecture using multimodal convolutional neural networks for fast detection and localization of tools in RAS videos. To our knowledge, this approach will be the first to incorporate deep neural networks for tool detection and localization in RAS videos. Our architecture applies a Region Proposal Network (RPN), and a multi-modal two stream convolutional network for object detection, to jointly predict objectness and localization on a fusion of image and temporal motion cues. Our results with an Average Precision (AP) of 91% and a mean computation time of 0.1 seconds per test frame detection indicate that our study is superior to conventionally used methods for medical imaging while also emphasizing the benefits of using RPN for precision and efficiency. We also introduce a new dataset, ATLAS Dione, for RAS video understanding. Our dataset provides video data of ten surgeons from Roswell Park Cancer Institute (RPCI) (Buffalo, NY) performing six different surgical tasks on the daVinci Surgical System (dVSS R ) with annotations of robotic tools per frame.

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Adversarial Background-Aware Loss for Weakly-supervised Temporal Activity Localization

Temporally localizing activities within untrimmed videos has been extensively studied in recent years. Despite recent advances, existing methods for weakly-supervised temporal activity localization struggle to recognize when an activity is not occurring. To address this issue, we propose a novel method named A2CL-PT. Two triplets of the feature space are considered in our approach: one triplet is used to learn discriminative features for each activity class, and the other one is used to distinguish the features where no activity occurs (i.e. background features) from activity-related features for each video. To further improve the performance, we build our network using two parallel branches which operate in an adversarial way: the first branch localizes the most salient activities of a video and the second one finds other supplementary activities from non-localized parts of the video. Extensive experiments performed on THUMOS14 and ActivityNet datasets demonstrate that our proposed method is effective. Specifically, the average mAP of IoU thresholds from 0.1 to 0.9 on the THUMOS14 dataset is significantly improved from 27.9% to 30.0%.

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Novel Object Viewpoint Estimation through Reconstruction Alignment

The goal of this paper is to estimate the viewpoint for a novel object. Standard viewpoint estimation approaches generally fail on this task due to their reliance on a 3D model for alignment or large amounts of class-specific training data and their corresponding canonical pose. We overcome those limitations by learning a reconstruct and align approach. Our key insight is that although we do not have an explicit 3D model or a predefined canonical pose, we can still learn to estimate the object's shape in the viewer's frame and then use an image to provide our reference model or canonical pose. In particular, we propose learning two networks: the first maps images to a 3D geometry-aware feature bottleneck and is trained via an image-to-image translation loss; the second learns whether two instances of features are aligned. At test time, our model finds the relative transformation that best aligns the bottleneck features of our test image to a reference image. We evaluate our method on novel object viewpoint estimation by generalizing across different datasets, analyzing the impact of our different modules, and providing a qualitative analysis of the learned features to identify what representations are being learnt for alignment.

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MINT: Deep Network Compression via Mutual Information-based Neuron Trimming

Most approaches to deep neural network compression via pruning either evaluate a filter's importance using its weights or optimize an alternative objective function with sparsity constraints. While these methods offer a useful way to approximate contributions from similar filters, they often either ignore the dependency between layers or solve a more difficult optimization objective than standard cross-entropy. Our method, Mutual Information-based Neuron Trimming (MINT), approaches deep compression via pruning by enforcing sparsity based on the strength of the relationship between filters of adjacent layers, across every pair of layers. The relationship is calculated using conditional geometric mutual information which evaluates the amount of similar information exchanged between the filters using a graph-based criterion. When pruning a network, we ensure that retained filters contribute the majority of the information towards succeeding layers which ensures high performance. Our novel approach outperforms existing state-of-the-art compression-via-pruning methods on the standard benchmarks for this task: MNIST, CIFAR-10, and ILSVRC2012, across a variety of network architectures. In addition, we discuss our observations of a common denominator between our pruning methodology's response to adversarial attacks and calibration statistics when compared to the original network.

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A Geometric Approach to Online Streaming Feature Selection

Online Streaming Feature Selection (OSFS) is a sequential learning problem where individual features across all samples are made available to algorithms in a streaming fashion. In this work, firstly, we assert that OSFS's main assumption of having data from all the samples available at runtime is unrealistic and introduce a new setting where features and samples are streamed concurrently called OSFS with Streaming Samples (OSFS-SS). Secondly, the primary OSFS method, SAOLA utilizes an unbounded mutual information measure and requires multiple comparison steps between the stored and incoming feature sets to evaluate a feature's importance. We introduce Geometric Online Adaption, an algorithm that requires relatively less feature comparison steps and uses a bounded conditional geometric dependency measure. Our algorithm outperforms several OSFS baselines including SAOLA on a variety of datasets. We also extend SAOLA to work in the OSFS-SS setting and show that GOA continues to achieve the best results. Thirdly, the current paradigm of the OSFS algorithm comparison is flawed. Algorithms are measured by comparing the number of features used and the accuracy obtained by the learner, two properties that are fundamentally at odds with one another. Without fixing a limit on either of these properties, the qualities of features obtained by different algorithms are incomparable. We try to rectify this inconsistency by fixing the maximum number of features available to the learner and comparing algorithms in terms of their accuracy. Additionally, we characterize the behaviour of SAOLA and GOA on feature sets derived from popular deep convolutional featurizers.

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Robot-Supervised Learning for Object Segmentation

To be effective in unstructured and changing environments, robots must learn to recognize new objects. Deep learning has enabled rapid progress for object detection and segmentation in computer vision; however, this progress comes at the price of human annotators labeling many training examples. This paper addresses the problem of extending learning-based segmentation methods to robotics applications where annotated training data is not available. Our method enables pixelwise segmentation of grasped objects. We factor the problem of segmenting the object from the background into two sub-problems: (1) segmenting the robot manipulator and object from the background and (2) segmenting the object from the manipulator. We propose a kinematics-based foreground segmentation technique to solve (1). To solve (2), we train a self-recognition network that segments the robot manipulator. We train this network without human supervision, leveraging our foreground segmentation technique from (1) to label a training set of images containing the robot manipulator without a grasped object. We demonstrate experimentally that our method outperforms state-of-the-art adaptable in-hand object segmentation. We also show that a training set composed of automatically labelled images of grasped objects improves segmentation performance on a test set of images of the same objects in the environment.

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Video Object Segmentation-based Visual Servo Control and Object Depth Estimation on a Mobile Robot

To be useful in everyday environments, robots must be able to identify and locate real-world objects. In recent years, video object segmentation has made significant progress on densely separating such objects from background in real and challenging videos. Building off of this progress, this paper addresses the problem of identifying generic objects and locating them in 3D using a mobile robot with an RGB camera. We achieve this by, first, introducing a video object segmentation-based approach to visual servo control and active perception and, second, developing a new Hadamard-Broyden update formulation. Our segmentation-based methods are simple but effective, and our update formulation lets a robot quickly learn the relationship between actuators and visual features without any camera calibration. We validate our approach in experiments by learning a variety of actuator-camera configurations on a mobile HSR robot, which subsequently identifies, locates, and grasps objects from the YCB dataset and tracks people and other dynamic articulated objects in real-time.

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Unified Vision-Language Pre-Training for Image Captioning and VQA

This paper presents a unified Vision-Language Pre-training (VLP) model. The model is unified in that (1) it can be fine-tuned for either vision-language generation (e.g., image captioning) or understanding (e.g., visual question answering) tasks, and (2) it uses a shared multi-layer transformer network for both encoding and decoding, which differs from many existing methods where the encoder and decoder are implemented using separate models. The unified VLP model is pre-trained on a large amount of image-text pairs using the unsupervised learning objectives of two tasks: bidirectional and sequence-to-sequence (seq2seq) masked vision-language prediction. The two tasks differ solely in what context the prediction conditions on. This is controlled by utilizing specific self-attention masks for the shared transformer network. To the best of our knowledge, VLP is the first reported model that achieves state-of-the-art results on both vision-language generation and understanding tasks, as disparate as image captioning and visual question answering, across three challenging benchmark datasets: COCO Captions, Flickr30k Captions, and VQA 2.0. The code and the pre-trained models are available at https://github.com/LuoweiZhou/VLP.

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TASED-Net: Temporally-Aggregating Spatial Encoder-Decoder Network for Video Saliency Detection

TASED-Net is a 3D fully-convolutional network architecture for video saliency detection. It consists of two building blocks: first, the encoder network extracts low-resolution spatiotemporal features from an input clip of several consecutive frames, and then the following prediction network decodes the encoded features spatially while aggregating all the temporal information. As a result, a single prediction map is produced from an input clip of multiple frames. Frame-wise saliency maps can be predicted by applying TASED-Net in a sliding-window fashion to a video. The proposed approach assumes that the saliency map of any frame can be predicted by considering a limited number of past frames. The results of our extensive experiments on video saliency detection validate this assumption and demonstrate that our fully-convolutional model with temporal aggregation method is effective. TASED-Net significantly outperforms previous state-of-the-art approaches on all three major large-scale datasets of video saliency detection: DHF1K, Hollywood2, and UCFSports. After analyzing the results qualitatively, we observe that our model is especially better at attending to salient moving objects.

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Predicting Future Lane Changes of Other Highway Vehicles using RNN-based Deep Models

In the event of sensor failure, autonomous vehicles need to safely execute emergency maneuvers while avoiding other vehicles on the road. To accomplish this, the sensor-failed vehicle must predict the future semantic behaviors of other drivers, such as lane changes, as well as their future trajectories given a recent window of past sensor observations. We address the first issue of semantic behavior prediction in this paper, which is a precursor to trajectory prediction, by introducing a framework that leverages the power of recurrent neural networks (RNNs) and graphical models. Our goal is to predict the future categorical driving intent, for lane changes, of neighboring vehicles up to three seconds into the future given as little as a one-second window of past LIDAR, GPS, inertial, and map data. We collect real-world data containing over 20 hours of highway driving using an autonomous Toyota vehicle. We propose a composite RNN model by adopting the methodology of Structural Recurrent Neural Networks (RNNs) to learn factor functions and take advantage of both the high-level structure of graphical models and the sequence modeling power of RNNs, which we expect to afford more transparent modeling and activity than opaque, single RNN models. To demonstrate our approach, we validate our model using authentic interstate highway driving to predict the future lane change maneuvers of other vehicles neighboring our autonomous vehicle. We find that our composite Structural RNN outperforms baselines by as much as 12% in balanced accuracy metrics.

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Dynamic Graph Modules for Modeling Object-Object Interactions in Activity Recognition

Video action recognition, a critical problem in video understanding, has been gaining increasing attention. To identify actions induced by complex object-object interactions, we need to consider not only spatial relations among objects in a single frame, but also temporal relations among different or the same objects across multiple frames. However, existing approaches that model video representations and non-local features are either incapable of explicitly modeling relations at the object-object level or unable to handle streaming videos. In this paper, we propose a novel dynamic hidden graph module to model complex object-object interactions in videos, of which two instantiations are considered: a visual graph that captures appearance/motion changes among objects and a location graph that captures relative spatiotemporal position changes among objects. Additionally, the proposed graph module allows us to process streaming videos, setting it apart from existing methods. Experimental results on benchmark datasets, Something-Something and ActivityNet, show the competitive performance of our method.

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Grounded Video Description

Video description is one of the most challenging problems in vision and language understanding due to the large variability both on the video and language side. Models, hence, typically shortcut the difficulty in recognition and generate plausible sentences that are based on priors but are not necessarily grounded in the video. In this work, we explicitly link the sentence to the evidence in the video by annotating each noun phrase in a sentence with the corresponding bounding box in one of the frames of a video. Our dataset, ActivityNet-Entities, augments the challenging ActivityNet Captions dataset with 158k bounding box annotations, each grounding a noun phrase. This allows training video description models with this data, and importantly, evaluate how grounded or "true" such model are to the video they describe. To generate grounded captions, we propose a novel video description model which is able to exploit these bounding box annotations. We demonstrate the effectiveness of our model on our dataset, but also show how it can be applied to image description on the Flickr30k Entities dataset. We achieve state-of-the-art performance on video description, video paragraph description, and image description and demonstrate our generated sentences are better grounded in the video.

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Multi-Channel Attention Selection GAN with Cascaded Semantic Guidance for Cross-View Image Translation

Cross-view image translation is challenging because it involves images with drastically different views and severe deformation. In this paper, we propose a novel approach named Multi-Channel Attention SelectionGAN (SelectionGAN) that makes it possible to generate images of natural scenes in arbitrary viewpoints, based on an image of the scene and a novel semantic map. The proposed SelectionGAN explicitly utilizes the semantic information and consists of two stages. In the first stage, the condition image and the target semantic map are fed into a cycled semantic-guided generation network to produce initial coarse results. In the second stage, we refine the initial results by using a multi-channel attention selection mechanism. Moreover, uncertainty maps automatically learned from attentions are used to guide the pixel loss for better network optimization. Extensive experiments on Dayton, CVUSA and Ego2Top datasets show that our model is able to generate significantly better results than the state-of-the-art methods. The source code, data and trained models are available at https://github.com/Ha0Tang/SelectionGAN.

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Attribute-Guided Sketch Generation

Facial attributes are important since they provide a detailed description and determine the visual appearance of human faces. In this paper, we aim at converting a face image to a sketch while simultaneously generating facial attributes. To this end, we propose a novel Attribute-Guided Sketch Generative Adversarial Network (ASGAN) which is an end-to-end framework and contains two pairs of generators and discriminators, one of which is used to generate faces with attributes while the other one is employed for image-to-sketch translation. The two generators form a W-shaped network (W-net) and they are trained jointly with a weight-sharing constraint. Additionally, we also propose two novel discriminators, the residual one focusing on attribute generation and the triplex one helping to generate realistic looking sketches. To validate our model, we have created a new large dataset with 8,804 images, named the Attribute Face Photo & Sketch (AFPS) dataset which is the first dataset containing attributes associated to face sketch images. The experimental results demonstrate that the proposed network (i) generates more photo-realistic faces with sharper facial attributes than baselines and (ii) has good generalization capability on different generative tasks.

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Kinematically-Informed Interactive Perception: Robot-Generated 3D Models for Classification

To be useful in everyday environments, robots must be able to observe and learn about objects. Recent datasets enable progress for classifying data into known object categories; however, it is unclear how to collect reliable object data when operating in cluttered, partially-observable environments. In this paper, we address the problem of building complete 3D models for real-world objects using a robot platform, which can remove objects from clutter for better classification. Furthermore, we are able to learn entirely new object categories as they are encountered, enabling the robot to classify previously unidentifiable objects during future interactions. We build models of grasped objects using simultaneous manipulation and observation, and we guide the processing of visual data using a kinematic description of the robot to combine observations from different view-points and remove background noise. To test our framework, we use a mobile manipulation robot equipped with an RGBD camera to build voxelized representations of unknown objects and then classify them into new categories. We then have the robot remove objects from clutter to manipulate, observe, and classify them in real-time.

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Floyd-Warshall Reinforcement Learning: Learning from Past Experiences to Reach New Goals

Consider mutli-goal tasks that involve static environments and dynamic goals. Examples of such tasks, such as goal-directed navigation and pick-and-place in robotics, abound. Two types of Reinforcement Learning (RL) algorithms are used for such tasks: model-free or model-based. Each of these approaches has limitations. Model-free RL struggles to transfer learned information when the goal location changes, but achieves high asymptotic accuracy in single goal tasks. Model-based RL can transfer learned information to new goal locations by retaining the explicitly learned state-dynamics, but is limited by the fact that small errors in modelling these dynamics accumulate over long-term planning. In this work, we improve upon the limitations of model-free RL in multi-goal domains. We do this by adapting the Floyd-Warshall algorithm for RL and call the adaptation Floyd-Warshall RL (FWRL). The proposed algorithm learns a goal-conditioned action-value function by constraining the value of the optimal path between any two states to be greater than or equal to the value of paths via intermediary states. Experimentally, we show that FWRL is more sample-efficient and learns higher reward strategies in multi-goal tasks as compared to Q-learning, model-based RL and other relevant baselines in a tabular domain.

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