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Jason J. Corso

Publications and source records attributed to Jason J. Corso.

At least 73 records · Page 4Linked to original sources

Tukey-Inspired Video Object Segmentation

We investigate the problem of strictly unsupervised video object segmentation, i.e., the separation of a primary object from background in video without a user-provided object mask or any training on an annotated dataset. We find foreground objects in low-level vision data using a John Tukey-inspired measure of "outlierness". This Tukey-inspired measure also estimates the reliability of each data source as video characteristics change (e.g., a camera starts moving). The proposed method achieves state-of-the-art results for strictly unsupervised video object segmentation on the challenging DAVIS dataset. Finally, we use a variant of the Tukey-inspired measure to combine the output of multiple segmentation methods, including those using supervision during training, runtime, or both. This collectively more robust method of segmentation improves the Jaccard measure of its constituent methods by as much as 28%.

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A Temporally-Aware Interpolation Network for Video Frame Inpainting

We propose the first deep learning solution to video frame inpainting, a challenging instance of the general video inpainting problem with applications in video editing, manipulation, and forensics. Our task is less ambiguous than frame interpolation and video prediction because we have access to both the temporal context and a partial glimpse of the future, allowing us to better evaluate the quality of a model's predictions objectively. We devise a pipeline composed of two modules: a bidirectional video prediction module, and a temporally-aware frame interpolation module. The prediction module makes two intermediate predictions of the missing frames, one conditioned on the preceding frames and the other conditioned on the following frames, using a shared convolutional LSTM-based encoder-decoder. The interpolation module blends the intermediate predictions to form the final result. Specifically, it utilizes time information and hidden activations from the video prediction module to resolve disagreements between the predictions. Our experiments demonstrate that our approach produces more accurate and qualitatively satisfying results than a state-of-the-art video prediction method and many strong frame inpainting baselines.

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Adviser Networks: Learning What Question to Ask for Human-In-The-Loop Viewpoint Estimation

Humans have an unparalleled visual intelligence and can overcome visual ambiguities that machines currently cannot. Recent works have shown that incorporating guidance from humans during inference for monocular viewpoint-estimation can help overcome difficult cases in which the computer-alone would have otherwise failed. These hybrid intelligence approaches are hence gaining traction. However, deciding what question to ask the human at inference time remains an unknown for these problems. We address this question by formulating it as an Adviser Problem: can we learn a mapping from the input to a specific question to ask the human to maximize the expected positive impact to the overall task? We formulate a solution to the adviser problem for viewpoint estimation using a deep network where the question asks for the location of a keypoint in the input image. We show that by using the Adviser Network's recommendations, the model and the human outperforms the previous hybrid-intelligence state-of-the-art by 3.7%, and the computer-only state-of-the-art by 5.28% absolute.

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M-PACT: An Open Source Platform for Repeatable Activity Classification Research

There are many hurdles that prevent the replication of existing work which hinders the development of new activity classification models. These hurdles include switching between multiple deep learning libraries and the development of boilerplate experimental pipelines. We present M-PACT to overcome existing issues by removing the need to develop boilerplate code which allows users to quickly prototype action classification models while leveraging existing state-of-the-art (SOTA) models available in the platform. M-PACT is the first to offer four SOTA activity classification models, I3D, C3D, ResNet50+LSTM, and TSN, under a single platform with reproducible competitive results. This platform allows for the generation of models and results over activity recognition datasets through the use of modular code, various preprocessing and neural network layers, and seamless data flow. In this paper, we present the system architecture, detail the functions of various modules, and describe the basic tools to develop a new model in M-PACT.

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Weakly-Supervised Video Object Grounding from Text by Loss Weighting and Object Interaction

We study weakly-supervised video object grounding: given a video segment and a corresponding descriptive sentence, the goal is to localize objects that are mentioned from the sentence in the video. During training, no object bounding boxes are available, but the set of possible objects to be grounded is known beforehand. Existing approaches in the image domain use Multiple Instance Learning (MIL) to ground objects by enforcing matches between visual and semantic features. A naive extension of this approach to the video domain is to treat the entire segment as a bag of spatial object proposals. However, an object existing sparsely across multiple frames might not be detected completely since successfully spotting it from one single frame would trigger a satisfactory match. To this end, we propagate the weak supervisory signal from the segment level to frames that likely contain the target object. For frames that are unlikely to contain the target objects, we use an alternative penalty loss. We also leverage the interactions among objects as a textual guide for the grounding. We evaluate our model on the newly-collected benchmark YouCook2-BoundingBox and show improvements over competitive baselines.

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Video Analysis for Body-worn Cameras in Law Enforcement

The social conventions and expectations around the appropriate use of imaging and video has been transformed by the availability of video cameras in our pockets. The impact on law enforcement can easily be seen by watching the nightly news; more and more arrests, interventions, or even routine stops are being caught on cell phones or surveillance video, with both positive and negative consequences. This proliferation of the use of video has led law enforcement to look at the potential benefits of incorporating video capture systematically in their day to day operations. At the same time, recognition of the inevitability of widespread use of video for police operations has caused a rush to deploy all types of cameras, including body worn cameras. However, the vast majority of police agencies have limited experience in utilizing video to its full advantage, and thus do not have the capability to fully realize the value of expanding their video capabilities. In this white paper, we highlight some of the technology needs and challenges of body-worn cameras, and we relate these needs to the relevant state of the art in computer vision and multimedia research. We conclude with a set of recommendations.

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Joint Surgical Gesture and Task Classification with Multi-Task and Multimodal Learning

We propose a novel multi-modal and multi-task architecture for simultaneous low level gesture and surgical task classification in Robot Assisted Surgery (RAS) videos.Our end-to-end architecture is based on the principles of a long short-term memory network (LSTM) that jointly learns temporal dynamics on rich representations of visual and motion features, while simultaneously classifying activities of low-level gestures and surgical tasks. Our experimental results show that our approach is superior compared to an ar- chitecture that classifies the gestures and surgical tasks separately on visual cues and motion cues respectively. We train our model on a fixed random set of 1200 gesture video segments and use the rest 422 for testing. This results in around 42,000 gesture frames sampled for training and 14,500 for testing. For a 6 split experimentation, while the conventional approach reaches an Average Precision (AP) of only 29% (29.13%), our architecture reaches an AP of 51% (50.83%) for 3 tasks and 14 possible gesture labels, resulting in an improvement of 22% (21.7%). Our architecture learns temporal dynamics on rich representations of visual and motion features that compliment each other for classification of low-level gestures and surgical tasks. Its multi-task learning nature makes use of learned joint re- lationships and combinations of shared and task-specific representations. While benchmark studies focus on recognizing gestures that take place under specific tasks, we focus on recognizing common gestures that reoccur across different tasks and settings and significantly perform better compared to conventional architectures.

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End-to-End Dense Video Captioning with Masked Transformer

Dense video captioning aims to generate text descriptions for all events in an untrimmed video. This involves both detecting and describing events. Therefore, all previous methods on dense video captioning tackle this problem by building two models, i.e. an event proposal and a captioning model, for these two sub-problems. The models are either trained separately or in alternation. This prevents direct influence of the language description to the event proposal, which is important for generating accurate descriptions. To address this problem, we propose an end-to-end transformer model for dense video captioning. The encoder encodes the video into appropriate representations. The proposal decoder decodes from the encoding with different anchors to form video event proposals. The captioning decoder employs a masking network to restrict its attention to the proposal event over the encoding feature. This masking network converts the event proposal to a differentiable mask, which ensures the consistency between the proposal and captioning during training. In addition, our model employs a self-attention mechanism, which enables the use of efficient non-recurrent structure during encoding and leads to performance improvements. We demonstrate the effectiveness of this end-to-end model on ActivityNet Captions and YouCookII datasets, where we achieved 10.12 and 6.58 METEOR score, respectively.

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Learning Kinematic Descriptions using SPARE: Simulated and Physical ARticulated Extendable dataset

Next generation robots will need to understand intricate and articulated objects as they cooperate in human environments. To do so, these robots will need to move beyond their current abilities--- working with relatively simple objects in a task-indifferent manner--- toward more sophisticated abilities that dynamically estimate the properties of complex, articulated objects. To that end, we make two compelling contributions toward general articulated (physical) object understanding in this paper. First, we introduce a new dataset, SPARE: Simulated and Physical ARticulated Extendable dataset. SPARE is an extendable open-source dataset providing equivalent simulated and physical instances of articulated objects (kinematic chains), providing the greater research community with a training and evaluation tool for methods generating kinematic descriptions of articulated objects. To the best of our knowledge, this is the first joint visual and physical (3D-printable) dataset for the Vision community. Second, we present a deep neural network that can predit the number of links and the length of the links of an articulated object. These new ideas outperform classical approaches to understanding kinematic chains, such tracking-based methods, which fail in the case of occlusion and do not leverage multiple views when available.

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T-RECS: Training for Rate-Invariant Embeddings by Controlling Speed for Action Recognition

An action should remain identifiable when modifying its speed: consider the contrast between an expert chef and a novice chef each chopping an onion. Here, we expect the novice chef to have a relatively measured and slow approach to chopping when compared to the expert. In general, the speed at which actions are performed, whether slower or faster than average, should not dictate how they are recognized. We explore the erratic behavior caused by this phenomena on state-of-the-art deep network-based methods for action recognition in terms of maximum performance and stability in recognition accuracy across a range of input video speeds. By observing the trends in these metrics and summarizing them based on expected temporal behaviour w.r.t. variations in input video speeds, we find two distinct types of network architectures. In this paper, we propose a preprocessing method named T-RECS, as a way to extend deep-network-based methods for action recognition to explicitly account for speed variability in the data. We do so by adaptively resampling the inputs to a given model. T-RECS is agnostic to the specific deep-network model; we apply it to four state-of-the-art action recognition architectures, C3D, I3D, TSN, and ConvNet+LSTM. On HMDB51 and UCF101, T-RECS-based I3D models show a peak improvement of at least 2.9% in performance over the baseline while T-RECS-based C3D models achieve a maximum improvement in stability by 59% over the baseline, on the HMDB51 dataset.

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Deep Net Triage: Analyzing the Importance of Network Layers via Structural Compression

Despite their prevalence, deep networks are poorly understood. This is due, at least in part, to their highly parameterized nature. As such, while certain structures have been found to work better than others, the significance of a model's unique structure, or the importance of a given layer, and how these translate to overall accuracy, remains unclear. In this paper, we analyze these properties of deep neural networks via a process we term deep net triage. Like medical triage---the assessment of the importance of various wounds---we assess the importance of layers in a neural network, or as we call it, their criticality. We do this by applying structural compression, whereby we reduce a block of layers to a single layer. After compressing a set of layers, we apply a combination of initialization and training schemes, and look at network accuracy, convergence, and the layer's learned filters to assess the criticality of the layer. We apply this analysis across four data sets of varying complexity. We find that the accuracy of the model does not depend on which layer was compressed; that accuracy can be recovered or exceeded after compression by fine-tuning across the entire model; and, lastly, that Knowledge Distillation can be used to hasten convergence of a compressed network, but constrains the accuracy attainable to that of the base model.

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A Dataset To Evaluate The Representations Learned By Video Prediction Models

We present a parameterized synthetic dataset called Moving Symbols to support the objective study of video prediction networks. Using several instantiations of the dataset in which variation is explicitly controlled, we highlight issues in an existing state-of-the-art approach and propose the use of a performance metric with greater semantic meaning to improve experimental interpretability. Our dataset provides canonical test cases that will help the community better understand, and eventually improve, the representations learned by such networks in the future. Code is available at https://github.com/rszeto/moving-symbols .

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Towards Automatic Learning of Procedures from Web Instructional Videos

The potential for agents, whether embodied or software, to learn by observing other agents performing procedures involving objects and actions is rich. Current research on automatic procedure learning heavily relies on action labels or video subtitles, even during the evaluation phase, which makes them infeasible in real-world scenarios. This leads to our question: can the human-consensus structure of a procedure be learned from a large set of long, unconstrained videos (e.g., instructional videos from YouTube) with only visual evidence? To answer this question, we introduce the problem of procedure segmentation--to segment a video procedure into category-independent procedure segments. Given that no large-scale dataset is available for this problem, we collect a large-scale procedure segmentation dataset with procedure segments temporally localized and described; we use cooking videos and name the dataset YouCook2. We propose a segment-level recurrent network for generating procedure segments by modeling the dependencies across segments. The generated segments can be used as pre-processing for other tasks, such as dense video captioning and event parsing. We show in our experiments that the proposed model outperforms competitive baselines in procedure segmentation.

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Click Here: Human-Localized Keypoints as Guidance for Viewpoint Estimation

We motivate and address a human-in-the-loop variant of the monocular viewpoint estimation task in which the location and class of one semantic object keypoint is available at test time. In order to leverage the keypoint information, we devise a Convolutional Neural Network called Click-Here CNN (CH-CNN) that integrates the keypoint information with activations from the layers that process the image. It transforms the keypoint information into a 2D map that can be used to weigh features from certain parts of the image more heavily. The weighted sum of these spatial features is combined with global image features to provide relevant information to the prediction layers. To train our network, we collect a novel dataset of 3D keypoint annotations on thousands of CAD models, and synthetically render millions of images with 2D keypoint information. On test instances from PASCAL 3D+, our model achieves a mean class accuracy of 90.7%, whereas the state-of-the-art baseline only obtains 85.7% mean class accuracy, justifying our argument for human-in-the-loop inference.

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Action Understanding with Multiple Classes of Actors

Despite the rapid progress, existing works on action understanding focus strictly on one type of action agent, which we call actor---a human adult, ignoring the diversity of actions performed by other actors. To overcome this narrow viewpoint, our paper marks the first effort in the computer vision community to jointly consider algorithmic understanding of various types of actors undergoing various actions. To begin with, we collect a large annotated Actor-Action Dataset (A2D) that consists of 3782 short videos and 31 temporally untrimmed long videos. We formulate the general actor-action understanding problem and instantiate it at various granularities: video-level single- and multiple-label actor-action recognition, and pixel-level actor-action segmentation. We propose and examine a comprehensive set of graphical models that consider the various types of interplay among actors and actions. Our findings have led us to conclusive evidence that the joint modeling of actor and action improves performance over modeling each of them independently, and further improvement can be obtained by considering the multi-scale natural in video understanding. Hence, our paper concludes the argument of the value of explicit consideration of various actors in comprehensive action understanding and provides a dataset and a benchmark for later works exploring this new problem.

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Video Object Segmentation using Supervoxel-Based Gerrymandering

Pixels operate locally. Superpixels have some potential to collect information across many pixels; supervoxels have more potential by implicitly operating across time. In this paper, we explore this well established notion thoroughly analyzing how supervoxels can be used in place of and in conjunction with other means of aggregating information across space-time. Focusing on the problem of strictly unsupervised video object segmentation, we devise a method called supervoxel gerrymandering that links masks of foregroundness and backgroundness via local and non-local consensus measures. We pose and answer a series of critical questions about the ability of supervoxels to adequately sway local voting; the questions regard type and scale of supervoxels as well as local versus non-local consensus, and the questions are posed in a general way so as to impact the broader knowledge of the use of supervoxels in video understanding. We work with the DAVIS dataset and find that our analysis yields an unsupervised method that outperforms all other known unsupervised methods and even many supervised ones.

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Sparse Factorization Layers for Neural Networks with Limited Supervision

Whereas CNNs have demonstrated immense progress in many vision problems, they suffer from a dependence on monumental amounts of labeled training data. On the other hand, dictionary learning does not scale to the size of problems that CNNs can handle, despite being very effective at low-level vision tasks such as denoising and inpainting. Recently, interest has grown in adapting dictionary learning methods for supervised tasks such as classification and inverse problems. We propose two new network layers that are based on dictionary learning: a sparse factorization layer and a convolutional sparse factorization layer, analogous to fully-connected and convolutional layers, respectively. Using our derivations, these layers can be dropped in to existing CNNs, trained together in an end-to-end fashion with back-propagation, and leverage semisupervision in ways classical CNNs cannot. We experimentally compare networks with these two new layers against a baseline CNN. Our results demonstrate that networks with either of the sparse factorization layers are able to outperform classical CNNs when supervised data are few. They also show performance improvements in certain tasks when compared to the CNN with no sparse factorization layers with the same exact number of parameters.

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Watch What You Just Said: Image Captioning with Text-Conditional Attention

Attention mechanisms have attracted considerable interest in image captioning due to its powerful performance. However, existing methods use only visual content as attention and whether textual context can improve attention in image captioning remains unsolved. To explore this problem, we propose a novel attention mechanism, called \textit{text-conditional attention}, which allows the caption generator to focus on certain image features given previously generated text. To obtain text-related image features for our attention model, we adopt the guiding Long Short-Term Memory (gLSTM) captioning architecture with CNN fine-tuning. Our proposed method allows joint learning of the image embedding, text embedding, text-conditional attention and language model with one network architecture in an end-to-end manner. We perform extensive experiments on the MS-COCO dataset. The experimental results show that our method outperforms state-of-the-art captioning methods on various quantitative metrics as well as in human evaluation, which supports the use of our text-conditional attention in image captioning.

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