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Javier Civera

Publications and source records attributed to Javier Civera.

At least 37 records · Page 2Linked to original sources

Aion: Towards Hierarchical 4D Scene Graphs with Temporal Flow Dynamics

Autonomous navigation in dynamic environments requires spatial representations that capture both semantic structure and temporal evolution. 3D Scene Graphs (3DSGs) provide hierarchical multi-resolution abstractions that encode geometry and semantics, but existing extensions toward dynamics largely focus on individual objects or agents. In parallel, Maps of Dynamics (MoDs) model typical motion patterns and temporal regularities, yet are usually tied to grid-based discretizations that lack semantic awareness and do not scale well to large environments. In this paper we introduce Aion, a framework that embeds temporal flow dynamics directly within a hierarchical 3DSG, effectively incorporating the temporal dimension. Aion employs a graph-based sparse MoD representation to capture motion flows over arbitrary time intervals and attaches them to navigational nodes in the scene graph, yielding more interpretable and scalable predictions that improve planning and interaction in complex dynamic environments. We provide the code at https://github.com/IacopomC/aion

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Dream-SLAM: Dreaming the Unseen for Active SLAM in Dynamic Environments

In addition to the core tasks of simultaneous localization and mapping (SLAM), active SLAM additionally in- volves generating robot actions that enable effective and efficient exploration of unknown environments. However, existing active SLAM pipelines are limited by three main factors. First, they inherit the restrictions of the underlying SLAM modules that they may be using. Second, their motion planning strategies are typically shortsighted and lack long-term vision. Third, most approaches struggle to handle dynamic scenes. To address these limitations, we propose a novel monocular active SLAM method, Dream-SLAM, which is based on dreaming cross-spatio-temporal images and semantically plausible structures of partially observed dynamic environments. The generated cross-spatio-temporal im- ages are fused with real observations to mitigate noise and data incompleteness, leading to more accurate camera pose estimation and a more coherent 3D scene representation. Furthermore, we integrate dreamed and observed scene structures to enable long- horizon planning, producing farsighted trajectories that promote efficient and thorough exploration. Extensive experiments on both public and self-collected datasets demonstrate that Dream-SLAM outperforms state-of-the-art methods in localization accuracy, mapping quality, and exploration efficiency. Source code will be publicly available upon paper acceptance.

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Advances in Global Solvers for 3D Vision

Global solvers have emerged as a powerful paradigm for 3D vision, offering certifiable solutions to nonconvex geometric optimization problems traditionally addressed by local or heuristic methods. This survey presents the first systematic review of global solvers in geometric vision, unifying the field through a comprehensive taxonomy of three core paradigms: Branch-and-Bound (BnB), Convex Relaxation (CR), and Graduated Non-Convexity (GNC). We present their theoretical foundations, algorithmic designs, and practical enhancements for robustness and scalability, examining how each addresses the fundamental nonconvexity of geometric estimation problems. Our analysis spans ten core vision tasks, from Wahba problem to bundle adjustment, revealing the optimality-robustness-scalability trade-offs that govern solver selection. We identify critical future directions: scaling algorithms while maintaining guarantees, integrating data-driven priors with certifiable optimization, establishing standardized benchmarks, and addressing societal implications for safety-critical deployment. By consolidating theoretical foundations, practical advances, and broader impacts, this survey provides a unified perspective and roadmap toward certifiable, trustworthy perception for real-world applications. A continuously-updated literature summary and companion code tutorials are available at https://github.com/ericzzj1989/Awesome-Global-Solvers-for-3D-Vision.

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Neural Predictor-Corrector: Solving Homotopy Problems with Reinforcement Learning

The Homotopy paradigm, a general principle for solving challenging problems, appears across diverse domains such as robust optimization, global optimization, polynomial root-finding, and sampling. Practical solvers for these problems typically follow a predictor-corrector (PC) structure, but rely on hand-crafted heuristics for step sizes and iteration termination, which are often suboptimal and task-specific. To address this, we unify these problems under a single framework, which enables the design of a general neural solver. Building on this unified view, we propose Neural Predictor-Corrector (NPC), which replaces hand-crafted heuristics with automatically learned policies. NPC formulates policy selection as a sequential decision-making problem and leverages reinforcement learning to automatically discover efficient strategies. To further enhance generalization, we introduce an amortized training mechanism, enabling one-time offline training for a class of problems and efficient online inference on new instances. Experiments on four representative homotopy problems demonstrate that our method generalizes effectively to unseen instances. It consistently outperforms classical and specialized baselines in efficiency while demonstrating superior stability across tasks, highlighting the value of unifying homotopy methods into a single neural framework.

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DC-VLAQ: Query-Residual Aggregation for Robust Visual Place Recognition

One of the central challenges in visual place recognition (VPR) is learning a robust global representation that remains discriminative under large viewpoint changes, illumination variations, and severe domain shifts. While visual foundation models (VFMs) provide strong local features, most existing methods rely on a single model, overlooking the complementary cues offered by different VFMs. However, exploiting such complementary information inevitably alters token distributions, which challenges the stability of existing query-based global aggregation schemes. To address these challenges, we propose DC-VLAQ, a representation-centric framework that integrates the fusion of complementary VFMs and robust global aggregation. Specifically, we first introduce a lightweight residual-guided complementary fusion that anchors representations in the DINOv2 feature space while injecting complementary semantics from CLIP through a learned residual correction. In addition, we propose the Vector of Local Aggregated Queries (VLAQ), a query--residual global aggregation scheme that encodes local tokens by their residual responses to learnable queries, resulting in improved stability and the preservation of fine-grained discriminative cues. Extensive experiments on standard VPR benchmarks, including Pitts30k, Tokyo24/7, MSLS, Nordland, SPED, and AmsterTime, demonstrate that DC-VLAQ consistently outperforms strong baselines and achieves state-of-the-art performance, particularly under challenging domain shifts and long-term appearance changes.

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What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models

In this paper, we provide a comprehensive overview of existing scene representation methods for robotics, covering traditional representations such as point clouds, voxels, signed distance functions (SDF), and scene graphs, as well as more recent neural representations like Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and the emerging Foundation Models. While current SLAM and localization systems predominantly rely on sparse representations like point clouds and voxels, dense scene representations are expected to play a critical role in downstream tasks such as navigation and obstacle avoidance. Moreover, neural representations such as NeRF, 3DGS, and foundation models are well-suited for integrating high-level semantic features and language-based priors, enabling more comprehensive 3D scene understanding and embodied intelligence. In this paper, we categorized the core modules of robotics into five parts (Perception, Mapping, Localization, Navigation, Manipulation). We start by presenting the standard formulation of different scene representation methods and comparing the advantages and disadvantages of scene representation across different modules. This survey is centered around the question: What is the best 3D scene representation for robotics? We then discuss the future development trends of 3D scene representations, with a particular focus on how the 3D Foundation Model could replace current methods as the unified solution for future robotic applications. The remaining challenges in fully realizing this model are also explored. We aim to offer a valuable resource for both newcomers and experienced researchers to explore the future of 3D scene representations and their application in robotics. We have published an open-source project on GitHub and will continue to add new works and technologies to this project.

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GNSS-Inertial State Initialization Using Inter-Epoch Baseline Residuals

Initializing the state of a sensorized platform can be challenging, as a limited set of measurements often provide low-informative constraints that are in addition highly non-linear. This may lead to poor initial estimates that may converge to local minima during subsequent non-linear optimization. We propose an adaptive GNSS-inertial initialization strategy that delays the incorporation of global GNSS constraints until they become sufficiently informative. In the initial stage, our method leverages inter-epoch baseline vector residuals between consecutive GNSS fixes to mitigate inertial drift. To determine when to activate global constraints, we introduce a general criterion based on the evolution of the Hessian matrix's singular values, effectively quantifying system observability. Experiments on EuRoC, GVINS and MARS-LVIG datasets show that our approach consistently outperforms the naive strategy of fusing all measurements from the outset, yielding more accurate and robust initializations.

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S-Graphs 2.0 -- A Hierarchical-Semantic Optimization and Loop Closure for SLAM

The hierarchical structure of 3D scene graphs shows a high relevance for representations purposes, as it fits common patterns from man-made environments. But, additionally, the semantic and geometric information in such hierarchical representations could be leveraged to speed up the optimization and management of map elements and robot poses. In this direction, we present our work Situational Graphs 2.0 (S-Graphs 2.0), which leverages the hierarchical structure of indoor scenes for efficient data management and optimization. Our algorithm begins by constructing a situational graph that represents the environment into four layers: Keyframes, Walls, Rooms, and Floors. Our first novelty lies in the front-end, which includes a floor detection module capable of identifying stairways and assigning floor-level semantic relations to the underlying layers. Floor-level semantics allows us to propose a floor-based loop closure strategy, that effectively rejects false positive closures that typically appear due to aliasing between different floors of a building. Our second novelty lies in leveraging our representation hierarchy in the optimization. Our proposal consists of: (1) local optimization over a window of recent keyframes and their connected components across the four representation layers, (2) floor-level global optimization, which focuses only on keyframes and their connections within the current floor during loop closures, and (3) room-level local optimization, marginalizing redundant keyframes that share observations within the room, which reduces the computational footprint. We validate our algorithm extensively in different real multi-floor environments. Our approach shows state-of-art-art accuracy metrics in large-scale multi-floor environments, estimating hierarchical representations up to 10x faster, in average, than competing baselines

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Open-Vocabulary Online Semantic Mapping for SLAM

This paper presents an Open-Vocabulary Online 3D semantic mapping pipeline, that we denote by its acronym OVO. Given a sequence of posed RGB-D frames, we detect and track 3D segments, which we describe using CLIP vectors. These are computed from the viewpoints where they are observed by a novel CLIP merging method. Notably, our OVO has a significantly lower computational and memory footprint than offline baselines, while also showing better segmentation metrics than offline and online ones. Along with superior segmentation performance, we also show experimental results of our mapping contributions integrated with two different full SLAM backbones (Gaussian-SLAM and ORB-SLAM2), being the first ones using a neural network to merge CLIP descriptors and demonstrating end-to-end open-vocabulary online 3D mapping with loop closure.

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AnyCalib: On-Manifold Learning for Model-Agnostic Single-View Camera Calibration

We present AnyCalib, a method for calibrating the intrinsic parameters of a camera from a single in-the-wild image, that is agnostic to the camera model. Current methods are predominantly tailored to specific camera models and/or require extrinsic cues, such as the direction of gravity, to be visible in the image. In contrast, we argue that the perspective and distortion cues inherent in images are sufficient for model-agnostic camera calibration. To demonstrate this, we frame the calibration process as the regression of the rays corresponding to each pixel. We show, for the first time, that this intermediate representation allows for a closed-form recovery of the intrinsics for a wide range of camera models, including but not limited to: pinhole, Brown-Conrady and Kannala-Brandt. Our approach also applies to edited -- cropped and stretched -- images. Experimentally, we demonstrate that AnyCalib consistently outperforms alternative methods, including 3D foundation models, despite being trained on orders of magnitude less data. Code is available at https://github.com/javrtg/AnyCalib.

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Tightly Coupled SLAM with Imprecise Architectural Plans

Robots navigating indoor environments often have access to architectural plans, which can serve as prior knowledge to enhance their localization and mapping capabilities. While some SLAM algorithms leverage these plans for global localization in real-world environments, they typically overlook a critical challenge: the "as-planned" architectural designs frequently deviate from the "as-built" real-world environments. To address this gap, we present a novel algorithm that tightly couples LIDAR-based simultaneous localization and mapping with architectural plans under the presence of deviations. Our method utilizes a multi-layered semantic representation to not only localize the robot, but also to estimate global alignment and structural deviations between "as-planned" and as-built environments in real-time. To validate our approach, we performed experiments in simulated and real datasets demonstrating robustness to structural deviations up to 35 cm and 15 degrees. On average, our method achieves 43% less localization error than baselines in simulated environments, while in real environments, the as-built 3D maps show 7% lower average alignment error

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VSLAM-LAB: A Comprehensive Framework for Visual SLAM Methods and Datasets

Visual Simultaneous Localization and Mapping (VSLAM) research faces significant challenges due to fragmented toolchains, complex system configurations, and inconsistent evaluation methodologies. To address these issues, we present VSLAM-LAB, a unified framework designed to streamline the development, evaluation, and deployment of VSLAM systems. VSLAM-LAB simplifies the entire workflow by enabling seamless compilation and configuration of VSLAM algorithms, automated dataset downloading and preprocessing, and standardized experiment design, execution, and evaluation--all accessible through a single command-line interface. The framework supports a wide range of VSLAM systems and datasets, offering broad compatibility and extendability while promoting reproducibility through consistent evaluation metrics and analysis tools. By reducing implementation complexity and minimizing configuration overhead, VSLAM-LAB empowers researchers to focus on advancing VSLAM methodologies and accelerates progress toward scalable, real-world solutions. We demonstrate the ease with which user-relevant benchmarks can be created: here, we introduce difficulty-level-based categories, but one could envision environment-specific or condition-specific categories.

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MVSAnywhere: Zero-Shot Multi-View Stereo

Computing accurate depth from multiple views is a fundamental and longstanding challenge in computer vision. However, most existing approaches do not generalize well across different domains and scene types (e.g. indoor vs. outdoor). Training a general-purpose multi-view stereo model is challenging and raises several questions, e.g. how to best make use of transformer-based architectures, how to incorporate additional metadata when there is a variable number of input views, and how to estimate the range of valid depths which can vary considerably across different scenes and is typically not known a priori? To address these issues, we introduce MVSA, a novel and versatile Multi-View Stereo architecture that aims to work Anywhere by generalizing across diverse domains and depth ranges. MVSA combines monocular and multi-view cues with an adaptive cost volume to deal with scale-related issues. We demonstrate state-of-the-art zero-shot depth estimation on the Robust Multi-View Depth Benchmark, surpassing existing multi-view stereo and monocular baselines.

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Single-Shot Metric Depth from Focused Plenoptic Cameras

Metric depth estimation from visual sensors is crucial for robots to perceive, navigate, and interact with their environment. Traditional range imaging setups, such as stereo or structured light cameras, face hassles including calibration, occlusions, and hardware demands, with accuracy limited by the baseline between cameras. Single- and multi-view monocular depth offers a more compact alternative, but is constrained by the unobservability of the metric scale. Light field imaging provides a promising solution for estimating metric depth by using a unique lens configuration through a single device. However, its application to single-view dense metric depth is under-addressed mainly due to the technology's high cost, the lack of public benchmarks, and proprietary geometrical models and software. Our work explores the potential of focused plenoptic cameras for dense metric depth. We propose a novel pipeline that predicts metric depth from a single plenoptic camera shot by first generating a sparse metric point cloud using machine learning, which is then used to scale and align a dense relative depth map regressed by a foundation depth model, resulting in dense metric depth. To validate it, we curated the Light Field & Stereo Image Dataset (LFS) of real-world light field images with stereo depth labels, filling a current gap in existing resources. Experimental results show that our pipeline produces accurate metric depth predictions, laying a solid groundwork for future research in this field.

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Look Ma, No Ground Truth! Ground-Truth-Free Tuning of Structure from Motion and Visual SLAM

Evaluation is critical to both developing and tuning Structure from Motion (SfM) and Visual SLAM (VSLAM) systems, but is universally reliant on high-quality geometric ground truth -- a resource that is not only costly and time-intensive but, in many cases, entirely unobtainable. This dependency on ground truth restricts SfM and SLAM applications across diverse environments and limits scalability to real-world scenarios. In this work, we propose a novel ground-truth-free (GTF) evaluation methodology that eliminates the need for geometric ground truth, instead using sensitivity estimation via sampling from both original and noisy versions of input images. Our approach shows strong correlation with traditional ground-truth-based benchmarks and supports GTF hyperparameter tuning. Removing the need for ground truth opens up new opportunities to leverage a much larger number of dataset sources, and for self-supervised and online tuning, with the potential for a data-driven breakthrough analogous to what has occurred in generative AI.

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Feature Splatting for Better Novel View Synthesis with Low Overlap

3D Gaussian Splatting has emerged as a very promising scene representation, achieving state-of-the-art quality in novel view synthesis significantly faster than competing alternatives. However, its use of spherical harmonics to represent scene colors limits the expressivity of 3D Gaussians and, as a consequence, the capability of the representation to generalize as we move away from the training views. In this paper, we propose to encode the color information of 3D Gaussians into per-Gaussian feature vectors, which we denote as Feature Splatting (FeatSplat). To synthesize a novel view, Gaussians are first "splatted" into the image plane, then the corresponding feature vectors are alpha-blended, and finally the blended vector is decoded by a small MLP to render the RGB pixel values. To further inform the model, we concatenate a camera embedding to the blended feature vector, to condition the decoding also on the viewpoint information. Our experiments show that these novel model for encoding the radiance considerably improves novel view synthesis for low overlap views that are distant from the training views. Finally, we also show the capacity and convenience of our feature vector representation, demonstrating its capability not only to generate RGB values for novel views, but also their per-pixel semantic labels. Code available at https://github.com/tberriel/FeatSplat . Keywords: Gaussian Splatting, Novel View Synthesis, Feature Splatting

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Robust Single Rotation Averaging Revisited

In this work, we propose a novel method for robust single rotation averaging that can efficiently handle an extremely large fraction of outliers. Our approach is to minimize the total truncated least unsquared deviations (TLUD) cost of geodesic distances. The proposed algorithm consists of three steps: First, we consider each input rotation as a potential initial solution and choose the one that yields the least sum of truncated chordal deviations. Next, we obtain the inlier set using the initial solution and compute its chordal $L_2$-mean. Finally, starting from this estimate, we iteratively compute the geodesic $L_1$-mean of the inliers using the Weiszfeld algorithm on $SO(3)$. An extensive evaluation shows that our method is robust against up to 99% outliers given a sufficient number of accurate inliers, outperforming the current state of the art.

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What's Wrong with the Absolute Trajectory Error?

One of the limitations of the commonly used Absolute Trajectory Error (ATE) is that it is highly sensitive to outliers. As a result, in the presence of just a few outliers, it often fails to reflect the varying accuracy as the inlier trajectory error or the number of outliers varies. In this work, we propose an alternative error metric for evaluating the accuracy of the reconstructed camera trajectory. Our metric, named Discernible Trajectory Error (DTE), is computed in five steps: (1) Shift the ground-truth and estimated trajectories such that both of their geometric medians are located at the origin. (2) Rotate the estimated trajectory such that it minimizes the sum of geodesic distances between the corresponding camera orientations. (3) Scale the estimated trajectory such that the median distance of the cameras to their geometric median is the same as that of the ground truth. (4) Compute, winsorize and normalize the distances between the corresponding cameras. (5) Obtain the DTE by taking the average of the mean and the root-mean-square (RMS) of the resulting distances. This metric is an attractive alternative to the ATE, in that it is capable of discerning the varying trajectory accuracy as the inlier trajectory error or the number of outliers varies. Using the similar idea, we also propose a novel rotation error metric, named Discernible Rotation Error (DRE), which has similar advantages to the DTE. Furthermore, we propose a simple yet effective method for calibrating the camera-to-marker rotation, which is needed for the computation of our metrics. Our methods are verified through extensive simulations.

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