SearcharxivSearch

arXiv subjects

Jean Cardinal

Publications and source records attributed to Jean Cardinal.

At least 73 records · Page 4Linked to original sources

General Position Subsets and Independent Hyperplanes in d-Space

Erdős asked what is the maximum number $α(n)$ such that every set of $n$ points in the plane with no four on a line contains $α(n)$ points in general position. We consider variants of this question for $d$-dimensional point sets and generalize previously known bounds. In particular, we prove the following two results for fixed $d$: - Every set $H$ of $n$ hyperplanes in $\mathbb{R}^d$ contains a subset $S\subseteq H$ of size at least $c \left(n \log n\right)^{1/d}$, for some constant $c=c(d)>0$, such that no cell of the arrangement of $H$ is bounded by hyperplanes of $S$ only. - Every set of $cq^d\log q$ points in $\mathbb{R}^d$, for some constant $c=c(d)>0$, contains a subset of $q$ cohyperplanar points or $q$ points in general position. Two-dimensional versions of the above results were respectively proved by Ackerman et al. [Electronic J. Combinatorics, 2014] and by Payne and Wood [SIAM J. Discrete Math., 2013].

math.CO

Making Octants Colorful and Related Covering Decomposition Problems

We give new positive results on the long-standing open problem of geometric covering decomposition for homothetic polygons. In particular, we prove that for any positive integer k, every finite set of points in R^3 can be colored with k colors so that every translate of the negative octant containing at least k^6 points contains at least one of each color. The best previously known bound was doubly exponential in k. This yields, among other corollaries, the first polynomial bound for the decomposability of multiple coverings by homothetic triangles. We also investigate related decomposition problems involving intervals appearing on a line. We prove that no algorithm can dynamically maintain a decomposition of a multiple covering by intervals under insertion of new intervals, even in a semi-online model, in which some coloring decisions can be delayed. This implies that a wide range of sweeping plane algorithms cannot guarantee any bound even for special cases of the octant problem.

cs.CG

Covering Partial Cubes with Zones

A partial cube is a graph having an isometric embedding in a hypercube. Partial cubes are characterized by a natural equivalence relation on the edges, whose classes are called zones. The number of zones determines the minimal dimension of a hypercube in which the graph can be embedded. We consider the problem of covering the vertices of a partial cube with the minimum number of zones. The problem admits several special cases, among which are the problem of covering the cells of a line arrangement with a minimum number of lines, and the problem of finding a minimum-size fibre in a bipartite poset. For several such special cases, we give upper and lower bounds on the minimum size of a covering by zones. We also consider the computational complexity of those problems, and establish some hardness results.

cs.DM

On Universal Point Sets for Planar Graphs

A set P of points in R^2 is n-universal, if every planar graph on n vertices admits a plane straight-line embedding on P. Answering a question by Kobourov, we show that there is no n-universal point set of size n, for any n>=15. Conversely, we use a computer program to show that there exist universal point sets for all n<=10 and to enumerate all corresponding order types. Finally, we describe a collection G of 7'393 planar graphs on 35 vertices that do not admit a simultaneous geometric embedding without mapping, that is, no set of 35 points in the plane supports a plane straight-line embedding of all graphs in G.

cs.CG

Cannibal Animal Games: a new variant of Tic-Tac-Toe

This paper presents a new partial two-player game, called the \emph{cannibal animal game}, which is a variant of Tic-Tac-Toe. The game is played on the infinite grid, where in each round a player chooses and occupies free cells. The first player Alice can occupy a cell in each turn and wins if she occupies a set of cells, the union of a subset of which is a translated, reflected and/or rotated copy of a previously agreed upon polyomino $P$ (called an \emph{animal}). The objective of the second player Bob is to prevent Alice from creating her animal by occupying in each round a translated, reflected and/or rotated copy of $P$. An animal is a \emph{cannibal} if Bob has a winning strategy, and a \emph{non-cannibal} otherwise. This paper presents some new tools, such as the \emph{bounding strategy} and the \emph{punching lemma}, to classify animals into cannibals or non-cannibals. We also show that the \emph{pairing strategy} works for this problem.

cs.GT

The Price of Connectivity for Vertex Cover

The vertex cover number of a graph is the minimum number of vertices that are needed to cover all edges. When those vertices are further required to induce a connected subgraph, the corresponding number is called the connected vertex cover number, and is always greater or equal to the vertex cover number. Connected vertex covers are found in many applications, and the relationship between those two graph invariants is therefore a natural question to investigate. For that purpose, we introduce the {\em Price of Connectivity}, defined as the ratio between the two vertex cover numbers. We prove that the price of connectivity is at most 2 for arbitrary graphs. We further consider graph classes in which the price of connectivity of every induced subgraph is bounded by some real number $t$. We obtain forbidden induced subgraph characterizations for every real value $t \leq 3/2$. We also investigate critical graphs for this property, namely, graphs whose price of connectivity is strictly greater than that of any proper induced subgraph. Those are the only graphs that can appear in a forbidden subgraph characterization for the hereditary property of having a price of connectivity at most $t$. In particular, we completely characterize the critical graphs that are also chordal. Finally, we also consider the question of computing the price of connectivity of a given graph. Unsurprisingly, the decision version of this question is NP-hard. In fact, we show that it is even complete for the class $Θ_2^P = P^{NP[\log]}$, the class of decision problems that can be solved in polynomial time, provided we can make $O(\log n)$ queries to an NP-oracle. This paves the way for a thorough investigation of the complexity of problems involving ratios of graph invariants.

cs.DM

Coloring Hypergraphs Induced by Dynamic Point Sets and Bottomless Rectangles

We consider a coloring problem on dynamic, one-dimensional point sets: points appearing and disappearing on a line at given times. We wish to color them with k colors so that at any time, any sequence of p(k) consecutive points, for some function p, contains at least one point of each color. We prove that no such function p(k) exists in general. However, in the restricted case in which points appear gradually, but never disappear, we give a coloring algorithm guaranteeing the property at any time with p(k)=3k-2. This can be interpreted as coloring point sets in R^2 with k colors such that any bottomless rectangle containing at least 3k-2 points contains at least one point of each color. Here a bottomless rectangle is an axis-aligned rectangle whose bottom edge is below the lowest point of the set. For this problem, we also prove a lower bound p(k)>ck, where c>1.67. Hence for every k there exists a point set, every k-coloring of which is such that there exists a bottomless rectangle containing ck points and missing at least one of the k colors. Chen et al. (2009) proved that no such function $p(k)$ exists in the case of general axis-aligned rectangles. Our result also complements recent results from Keszegh and Palvolgyi on cover-decomposability of octants (2011, 2012).

cs.CG

Sorting under Partial Information (without the Ellipsoid Algorithm)

We revisit the well-known problem of sorting under partial information: sort a finite set given the outcomes of comparisons between some pairs of elements. The input is a partially ordered set P, and solving the problem amounts to discovering an unknown linear extension of P, using pairwise comparisons. The information-theoretic lower bound on the number of comparisons needed in the worst case is log e(P), the binary logarithm of the number of linear extensions of P. In a breakthrough paper, Jeff Kahn and Jeong Han Kim (J. Comput. System Sci. 51 (3), 390-399, 1995) showed that there exists a polynomial-time algorithm for the problem achieving this bound up to a constant factor. Their algorithm invokes the ellipsoid algorithm at each iteration for determining the next comparison, making it impractical. We develop efficient algorithms for sorting under partial information. Like Kahn and Kim, our approach relies on graph entropy. However, our algorithms differ in essential ways from theirs. Rather than resorting to convex programming for computing the entropy, we approximate the entropy, or make sure it is computed only once, in a restricted class of graphs, permitting the use of a simpler algorithm. Specifically, we present: - an O(n^2) algorithm performing O(log n log e(P)) comparisons; - an O(n^2.5) algorithm performing at most (1+ epsilon) log e(P) + O_epsilon (n) comparisons; - an O(n^2.5) algorithm performing O(log e(P)) comparisons. All our algorithms can be implemented in such a way that their computational bottleneck is confined in a preprocessing phase, while the sorting phase is completed in O(q) + O(n) time, where q denotes the number of comparisons performed.

cs.DS

Making Triangles Colorful

We prove that for any point set P in the plane, a triangle T, and a positive integer k, there exists a coloring of P with k colors such that any homothetic copy of T containing at least ck^8 points of P, for some constant c, contains at least one of each color. This is the first polynomial bound for range spaces induced by homothetic polygons. The only previously known bound for this problem applies to the more general case of octants in R^3, but is doubly exponential.

cs.CG

Coloring Planar Homothets and Three-Dimensional Hypergraphs

The inclusion relation between simple objects in the plane may be used to define geometric set systems, or hypergraphs. Properties of various types of colorings of these hypergraphs have been the subject of recent investigations, with applications to wireless networking. We first prove that every set of homothetic copies of a given convex body in the plane can be colored with four colors so that any point covered by at least two copies is covered by two copies with distinct colors. This generalizes a previous result from Smorodinsky [18]. As a corollary, we find improvements to well studied variations of the coloring problem such as conflict-free colorings, k-strong (conflict-free) colorings and choosability. We also show a relation between our proof and Schnyder's characterization of planar graphs. Then we show that for any k >1, every three-dimensional hypergraph can be colored with 6(k - 1) colors so that every hyperedge e contains min{|e|, k} vertices with mutually distinct colors. Furthermore, we also show that at least 2k colors might be necessary. This refines a previous result from Aloupis et al. [2].

cs.CG

Coloring and Guarding Arrangements

Given an arrangement of lines in the plane, what is the minimum number $c$ of colors required to color the lines so that no cell of the arrangement is monochromatic? In this paper we give bounds on the number c both for the above question, as well as some of its variations. We redefine these problems as geometric hypergraph coloring problems. If we define $\Hlinecell$ as the hypergraph where vertices are lines and edges represent cells of the arrangement, the answer to the above question is equal to the chromatic number of this hypergraph. We prove that this chromatic number is between $Ω(\log n / \log\log n)$. and $O(\sqrt{n})$. Similarly, we give bounds on the minimum size of a subset $S$ of the intersections of the lines in $\mathcal{A}$ such that every cell is bounded by at least one of the vertices in $S$. This may be seen as a problem on guarding cells with vertices when the lines act as obstacles. The problem can also be defined as the minimum vertex cover problem in the hypergraph $\Hvertexcell$, the vertices of which are the line intersections, and the hyperedges are vertices of a cell. Analogously, we consider the problem of touching the lines with a minimum subset of the cells of the arrangement, which we identify as the minimum vertex cover problem in the $\Hcellzone$ hypergraph.

cs.CG

The Clique Problem in Ray Intersection Graphs

Ray intersection graphs are intersection graphs of rays, or halflines, in the plane. We show that any planar graph has an even subdivision whose complement is a ray intersection graph. The construction can be done in polynomial time and implies that finding a maximum clique in a segment intersection graph is NP-hard. This solves a 21-year old open problem posed by Kratochvíl and Nešetřil.

cs.CG

The Stackelberg Minimum Spanning Tree Game on Planar and Bounded-Treewidth Graphs

The Stackelberg Minimum Spanning Tree Game is a two-level combinatorial pricing problem played on a graph representing a network. Its edges are colored either red or blue, and the red edges have a given fixed cost, representing the competitor's prices. The first player chooses an assignment of prices to the blue edges, and the second player then buys the cheapest spanning tree, using any combination of red and blue edges. The goal of the first player is to maximize the total price of purchased blue edges. We study this problem in the cases of planar and bounded-treewidth graphs. We show that the problem is NP-hard on planar graphs but can be solved in polynomial time on graphs of bounded treewidth.

cs.GT

Approximating Vertex Cover in Dense Hypergraphs

We consider the minimum vertex cover problem in hypergraphs in which every hyperedge has size k (also known as minimum hitting set problem, or minimum set cover with element frequency k). Simple algorithms exist that provide k-approximations, and this is believed to be the best possible approximation achievable in polynomial time. We show how to exploit density and regularity properties of the input hypergraph to break this barrier. In particular, we provide a randomized polynomial-time algorithm with approximation factor k/(1 +(k-1)d/(k Delta)), where d and Delta are the average and maximum degree, respectively, and Delta must be Omega(n^{k-1}/log n). The proposed algorithm generalizes the recursive sampling technique of Imamura and Iwama (SODA'05) for vertex cover in dense graphs. As a corollary, we obtain an approximation factor k/(2-1/k) for subdense regular hypergraphs, which is shown to be the best possible under the unique games conjecture.

cs.DS

Approximating Subdense Instances of Covering Problems

We study approximability of subdense instances of various covering problems on graphs, defined as instances in which the minimum or average degree is Omega(n/psi(n)) for some function psi(n)=omega(1) of the instance size. We design new approximation algorithms as well as new polynomial time approximation schemes (PTASs) for those problems and establish first approximation hardness results for them. Interestingly, in some cases we were able to prove optimality of the underlying approximation ratios, under usual complexity-theoretic assumptions. Our results for the Vertex Cover problem depend on an improved recursive sampling method which could be of independent interest.

cs.DS

Minimum Entropy Combinatorial Optimization Problems

We survey recent results on combinatorial optimization problems in which the objective function is the entropy of a discrete distribution. These include the minimum entropy set cover, minimum entropy orientation, and minimum entropy coloring problems.

cs.DS

An Efficient Algorithm for Partial Order Production

We consider the problem of partial order production: arrange the elements of an unknown totally ordered set T into a target partially ordered set S, by comparing a minimum number of pairs in T. Special cases include sorting by comparisons, selection, multiple selection, and heap construction. We give an algorithm performing ITLB + o(ITLB) + O(n) comparisons in the worst case. Here, n denotes the size of the ground sets, and ITLB denotes a natural information-theoretic lower bound on the number of comparisons needed to produce the target partial order. Our approach is to replace the target partial order by a weak order (that is, a partial order with a layered structure) extending it, without increasing the information theoretic lower bound too much. We then solve the problem by applying an efficient multiple selection algorithm. The overall complexity of our algorithm is polynomial. This answers a question of Yao (SIAM J. Comput. 18, 1989). We base our analysis on the entropy of the target partial order, a quantity that can be efficiently computed and provides a good estimate of the information-theoretic lower bound.

cs.DS