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Jean Cardinal

Publications and source records attributed to Jean Cardinal.

78 records · Page 5Linked to original sources

The Stackelberg Minimum Spanning Tree Game

We consider a one-round two-player network pricing game, the Stackelberg Minimum Spanning Tree game or StackMST. The game is played on a graph (representing a network), whose edges are colored either red or blue, and where the red edges have a given fixed cost (representing the competitor's prices). The first player chooses an assignment of prices to the blue edges, and the second player then buys the cheapest possible minimum spanning tree, using any combination of red and blue edges. The goal of the first player is to maximize the total price of purchased blue edges. This game is the minimum spanning tree analog of the well-studied Stackelberg shortest-path game. We analyze the complexity and approximability of the first player's best strategy in StackMST. In particular, we prove that the problem is APX-hard even if there are only two different red costs, and give an approximation algorithm whose approximation ratio is at most $\min \{k,1+\ln b,1+\ln W\}$, where $k$ is the number of distinct red costs, $b$ is the number of blue edges, and $W$ is the maximum ratio between red costs. We also give a natural integer linear programming formulation of the problem, and show that the integrality gap of the fractional relaxation asymptotically matches the approximation guarantee of our algorithm.

cs.GT

Detecting all regular polygons in a point set

In this paper, we analyze the time complexity of finding regular polygons in a set of n points. We combine two different approaches to find regular polygons, depending on their number of edges. Our result depends on the parameter alpha, which has been used to bound the maximum number of isosceles triangles that can be formed by n points. This bound has been expressed as O(n^{2+2alpha+epsilon}), and the current best value for alpha is ~0.068. Our algorithm finds polygons with O(n^alpha) edges by sweeping a line through the set of points, while larger polygons are found by random sampling. We can find all regular polygons with high probability in O(n^{2+alpha+epsilon}) expected time for every positive epsilon. This compares well to the O(n^{2+2alpha+epsilon}) deterministic algorithm of Brass.

cs.CG

Highway Hull Revisited

A highway H is a line in the plane on which one can travel at a greater speed than in the remaining plane. One can choose to enter and exit H at any point. The highway time distance between a pair of points is the minimum time required to move from one point to the other, with optional use of H. The highway hull HH(S,H) of a point set S is the minimal set containing S as well as the shortest paths between all pairs of points in HH(S,H), using the highway time distance. We provide a Theta(n log n) worst-case time algorithm to find the highway hull under the L_1 metric, as well as an O(n log^2 n) time algorithm for the L_2 metric which improves the best known result of O(n^2). We also define and construct the useful region of the plane: the region that a highway must intersect in order that the shortest path between at least one pair of points uses the highway.

cs.CG

Minimum Entropy Orientations

We study graph orientations that minimize the entropy of the in-degree sequence. The problem of finding such an orientation is an interesting special case of the minimum entropy set cover problem previously studied by Halperin and Karp [Theoret. Comput. Sci., 2005] and by the current authors [Algorithmica, to appear]. We prove that the minimum entropy orientation problem is NP-hard even if the graph is planar, and that there exists a simple linear-time algorithm that returns an approximate solution with an additive error guarantee of 1 bit. This improves on the only previously known algorithm which has an additive error guarantee of log_2 e bits (approx. 1.4427 bits).

cs.DS

Set Covering Problems with General Objective Functions

We introduce a parameterized version of set cover that generalizes several previously studied problems. Given a ground set V and a collection of subsets S_i of V, a feasible solution is a partition of V such that each subset of the partition is included in one of the S_i. The problem involves maximizing the mean subset size of the partition, where the mean is the generalized mean of parameter p, taken over the elements. For p=-1, the problem is equivalent to the classical minimum set cover problem. For p=0, it is equivalent to the minimum entropy set cover problem, introduced by Halperin and Karp. For p=1, the problem includes the maximum-edge clique partition problem as a special case. We prove that the greedy algorithm simultaneously approximates the problem within a factor of (p+1)^1/p for any p in R^+, and that this is the best possible unless P=NP. These results both generalize and simplify previous results for special cases. We also consider the corresponding graph coloring problem, and prove several tractability and inapproximability results. Finally, we consider a further generalization of the set cover problem in which we aim at minimizing the sum of some concave function of the part sizes. As an application, we derive an approximation ratio for a Rent-or-Buy set cover problem.

cs.DS

Minimum Sum Edge Colorings of Multicycles

In the minimum sum edge coloring problem, we aim to assign natural numbers to edges of a graph, so that adjacent edges receive different numbers, and the sum of the numbers assigned to the edges is minimum. The {\em chromatic edge strength} of a graph is the minimum number of colors required in a minimum sum edge coloring of this graph. We study the case of multicycles, defined as cycles with parallel edges, and give a closed-form expression for the chromatic edge strength of a multicycle, thereby extending a theorem due to Berge. It is shown that the minimum sum can be achieved with a number of colors equal to the chromatic index. We also propose simple algorithms for finding a minimum sum edge coloring of a multicycle. Finally, these results are generalized to a large family of minimum cost coloring problems.

cs.DM