Searcharxiv⌕ Search

arXiv subjects

Jeff Schneider

Publications and source records attributed to Jeff Schneider.

At least 55 records · Page 3Linked to original sources

Measure Preserving Flows for Ergodic Search in Convoluted Environments

Autonomous robotic search has important applications in robotics, such as the search for signs of life after a disaster. When \emph{a priori} information is available, for example in the form of a distribution, a planner can use that distribution to guide the search. Ergodic search is one method that uses the information distribution to generate a trajectory that minimizes the ergodic metric, in that it encourages the robot to spend more time in regions with high information and proportionally less time in the remaining regions. Unfortunately, prior works in ergodic search do not perform well in complex environments with obstacles such as a building's interior or a maze. To address this, our work presents a modified ergodic metric using the Laplace-Beltrami eigenfunctions to capture map geometry and obstacle locations within the ergodic metric. Further, we introduce an approach to generate trajectories that minimize the ergodic metric while guaranteeing obstacle avoidance using measure-preserving vector fields. Finally, we leverage the divergence-free nature of these vector fields to generate collision-free trajectories for multiple agents. We demonstrate our approach via simulations with single and multi-agent systems on maps representing interior hallways and long corridors with non-uniform information distribution. In particular, we illustrate the generation of feasible trajectories in complex environments where prior methods fail.

cs.RO↗

Beyond Parameter Count: Implicit Bias in Soft Mixture of Experts

The traditional viewpoint on Sparse Mixture of Experts (MoE) models is that instead of training a single large expert, which is computationally expensive, we can train many small experts. The hope is that if the total parameter count of the small experts equals that of the singular large expert, then we retain the representation power of the large expert while gaining computational tractability and promoting expert specialization. The recently introduced Soft MoE replaces the Sparse MoE's discrete routing mechanism with a differentiable gating function that smoothly mixes tokens. While this smooth gating function successfully mitigates the various training instabilities associated with Sparse MoE, it is unclear whether it induces implicit biases that affect Soft MoE's representation power or potential for expert specialization. We prove that Soft MoE with a single arbitrarily powerful expert cannot represent simple convex functions. This justifies that Soft MoE's success cannot be explained by the traditional viewpoint of many small experts collectively mimicking the representation power of a single large expert, and that multiple experts are actually necessary to achieve good representation power (even for a fixed total parameter count). Continuing along this line of investigation, we introduce a notion of expert specialization for Soft MoE, and while varying the number of experts yet fixing the total parameter count, we consider the following (computationally intractable) task. Given any input, how can we discover the expert subset that is specialized to predict this input's label? We empirically show that when there are many small experts, the architecture is implicitly biased in a fashion that allows us to efficiently approximate the specialized expert subset. Our method can be easily implemented to potentially reduce computation during inference.

cs.LG↗

Diffusion-ES: Gradient-free Planning with Diffusion for Autonomous Driving and Zero-Shot Instruction Following

Diffusion models excel at modeling complex and multimodal trajectory distributions for decision-making and control. Reward-gradient guided denoising has been recently proposed to generate trajectories that maximize both a differentiable reward function and the likelihood under the data distribution captured by a diffusion model. Reward-gradient guided denoising requires a differentiable reward function fitted to both clean and noised samples, limiting its applicability as a general trajectory optimizer. In this paper, we propose DiffusionES, a method that combines gradient-free optimization with trajectory denoising to optimize black-box non-differentiable objectives while staying in the data manifold. Diffusion-ES samples trajectories during evolutionary search from a diffusion model and scores them using a black-box reward function. It mutates high-scoring trajectories using a truncated diffusion process that applies a small number of noising and denoising steps, allowing for much more efficient exploration of the solution space. We show that DiffusionES achieves state-of-the-art performance on nuPlan, an established closed-loop planning benchmark for autonomous driving. Diffusion-ES outperforms existing sampling-based planners, reactive deterministic or diffusion-based policies, and reward-gradient guidance. Additionally, we show that unlike prior guidance methods, our method can optimize non-differentiable language-shaped reward functions generated by few-shot LLM prompting. When guided by a human teacher that issues instructions to follow, our method can generate novel, highly complex behaviors, such as aggressive lane weaving, which are not present in the training data. This allows us to solve the hardest nuPlan scenarios which are beyond the capabilities of existing trajectory optimization methods and driving policies.

cs.LG↗

Preference Fine-Tuning of LLMs Should Leverage Suboptimal, On-Policy Data

Learning from preference labels plays a crucial role in fine-tuning large language models. There are several distinct approaches for preference fine-tuning, including supervised learning, on-policy reinforcement learning (RL), and contrastive learning. Different methods come with different implementation tradeoffs and performance differences, and existing empirical findings present different conclusions, for instance, some results show that online RL is quite important to attain good fine-tuning results, while others find (offline) contrastive or even purely supervised methods sufficient. This raises a natural question: what kind of approaches are important for fine-tuning with preference data and why? In this paper, we answer this question by performing a rigorous analysis of a number of fine-tuning techniques on didactic and full-scale LLM problems. Our main finding is that, in general, approaches that use on-policy sampling or attempt to push down the likelihood on certain responses (i.e., employ a "negative gradient") outperform offline and maximum likelihood objectives. We conceptualize our insights and unify methods that use on-policy sampling or negative gradient under a notion of mode-seeking objectives for categorical distributions. Mode-seeking objectives are able to alter probability mass on specific bins of a categorical distribution at a fast rate compared to maximum likelihood, allowing them to relocate masses across bins more effectively. Our analysis prescribes actionable insights for preference fine-tuning of LLMs and informs how data should be collected for maximal improvement.

cs.LG↗

What is Your Data Worth to GPT? LLM-Scale Data Valuation with Influence Functions

Large language models (LLMs) are trained on a vast amount of human-written data, but data providers often remain uncredited. In response to this issue, data valuation (or data attribution), which quantifies the contribution or value of each data to the model output, has been discussed as a potential solution. Nevertheless, applying existing data valuation methods to recent LLMs and their vast training datasets has been largely limited by prohibitive compute and memory costs. In this work, we focus on influence functions, a popular gradient-based data valuation method, and significantly improve its scalability with an efficient gradient projection strategy called LoGra that leverages the gradient structure in backpropagation. We then provide a theoretical motivation of gradient projection approaches to influence functions to promote trust in the data valuation process. Lastly, we lower the barrier to implementing data valuation systems by introducing LogIX, a software package that can transform existing training code into data valuation code with minimal effort. In our data valuation experiments, LoGra achieves competitive accuracy against more expensive baselines while showing up to 6,500x improvement in throughput and 5x reduction in GPU memory usage when applied to Llama3-8B-Instruct and the 1B-token dataset.

cs.LG↗

Full Shot Predictions for the DIII-D Tokamak via Deep Recurrent Networks

Although tokamaks are one of the most promising devices for realizing nuclear fusion as an energy source, there are still key obstacles when it comes to understanding the dynamics of the plasma and controlling it. As such, it is crucial that high quality models are developed to assist in overcoming these obstacles. In this work, we take an entirely data driven approach to learn such a model. In particular, we use historical data from the DIII-D tokamak to train a deep recurrent network that is able to predict the full time evolution of plasma discharges (or "shots"). Following this, we investigate how different training and inference procedures affect the quality and calibration of the shot predictions.

physics.plasm-ph↗

Tractable Joint Prediction and Planning over Discrete Behavior Modes for Urban Driving

Significant progress has been made in training multimodal trajectory forecasting models for autonomous driving. However, effectively integrating these models with downstream planners and model-based control approaches is still an open problem. Although these models have conventionally been evaluated for open-loop prediction, we show that they can be used to parameterize autoregressive closed-loop models without retraining. We consider recent trajectory prediction approaches which leverage learned anchor embeddings to predict multiple trajectories, finding that these anchor embeddings can parameterize discrete and distinct modes representing high-level driving behaviors. We propose to perform fully reactive closed-loop planning over these discrete latent modes, allowing us to tractably model the causal interactions between agents at each step. We validate our approach on a suite of more dynamic merging scenarios, finding that our approach avoids the $\textit{frozen robot problem}$ which is pervasive in conventional planners. Our approach also outperforms the previous state-of-the-art in CARLA on challenging dense traffic scenarios when evaluated at realistic speeds.

cs.RO↗

Decentralized Multi-Agent Active Search and Tracking when Targets Outnumber Agents

Multi-agent multi-target tracking has a wide range of applications, including wildlife patrolling, security surveillance or environment monitoring. Such algorithms often make restrictive assumptions: the number of targets and/or their initial locations may be assumed known, or agents may be pre-assigned to monitor disjoint partitions of the environment, reducing the burden of exploration. This also limits applicability when there are fewer agents than targets, since agents are unable to continuously follow the targets in their fields of view. Multi-agent tracking algorithms additionally assume inter-agent synchronization of observations, or the presence of a central controller to coordinate joint actions. Instead, we focus on the setting of decentralized multi-agent, multi-target, simultaneous active search-and-tracking with asynchronous inter-agent communication. Our proposed algorithm DecSTER uses a sequential monte carlo implementation of the probability hypothesis density filter for posterior inference combined with Thompson sampling for decentralized multi-agent decision making. We compare different action selection policies, focusing on scenarios where targets outnumber agents. In simulation, we demonstrate that DecSTER is robust to unreliable inter-agent communication and outperforms information-greedy baselines in terms of the Optimal Sub-Pattern Assignment (OSPA) metric for different numbers of targets and varying teamsizes.

cs.RO↗

PID-Inspired Inductive Biases for Deep Reinforcement Learning in Partially Observable Control Tasks

Deep reinforcement learning (RL) has shown immense potential for learning to control systems through data alone. However, one challenge deep RL faces is that the full state of the system is often not observable. When this is the case, the policy needs to leverage the history of observations to infer the current state. At the same time, differences between the training and testing environments makes it critical for the policy not to overfit to the sequence of observations it sees at training time. As such, there is an important balancing act between having the history encoder be flexible enough to extract relevant information, yet be robust to changes in the environment. To strike this balance, we look to the PID controller for inspiration. We assert the PID controller's success shows that only summing and differencing are needed to accumulate information over time for many control tasks. Following this principle, we propose two architectures for encoding history: one that directly uses PID features and another that extends these core ideas and can be used in arbitrary control tasks. When compared with prior approaches, our encoders produce policies that are often more robust and achieve better performance on a variety of tracking tasks. Going beyond tracking tasks, our policies achieve 1.7x better performance on average over previous state-of-the-art methods on a suite of locomotion control tasks.

cs.LG↗

Stealthy Terrain-Aware Multi-Agent Active Search

Stealthy multi-agent active search is the problem of making efficient sequential data-collection decisions to identify an unknown number of sparsely located targets while adapting to new sensing information and concealing the search agents' location from the targets. This problem is applicable to reconnaissance tasks wherein the safety of the search agents can be compromised as the targets may be adversarial. Prior work usually focuses either on adversarial search, where the risk of revealing the agents' location to the targets is ignored or evasion strategies where efficient search is ignored. We present the Stealthy Terrain-Aware Reconnaissance (STAR) algorithm, a multi-objective parallelized Thompson sampling-based algorithm that relies on a strong topographical prior to reason over changing visibility risk over the course of the search. The STAR algorithm outperforms existing state-of-the-art multi-agent active search methods on both rate of recovery of targets as well as minimising risk even when subject to noisy observations, communication failures and an unknown number of targets.

cs.MA↗

Reasoning with Latent Diffusion in Offline Reinforcement Learning

Offline reinforcement learning (RL) holds promise as a means to learn high-reward policies from a static dataset, without the need for further environment interactions. However, a key challenge in offline RL lies in effectively stitching portions of suboptimal trajectories from the static dataset while avoiding extrapolation errors arising due to a lack of support in the dataset. Existing approaches use conservative methods that are tricky to tune and struggle with multi-modal data (as we show) or rely on noisy Monte Carlo return-to-go samples for reward conditioning. In this work, we propose a novel approach that leverages the expressiveness of latent diffusion to model in-support trajectory sequences as compressed latent skills. This facilitates learning a Q-function while avoiding extrapolation error via batch-constraining. The latent space is also expressive and gracefully copes with multi-modal data. We show that the learned temporally-abstract latent space encodes richer task-specific information for offline RL tasks as compared to raw state-actions. This improves credit assignment and facilitates faster reward propagation during Q-learning. Our method demonstrates state-of-the-art performance on the D4RL benchmarks, particularly excelling in long-horizon, sparse-reward tasks.

cs.LG↗

Kernelized Offline Contextual Dueling Bandits

Preference-based feedback is important for many applications where direct evaluation of a reward function is not feasible. A notable recent example arises in reinforcement learning from human feedback on large language models. For many of these applications, the cost of acquiring the human feedback can be substantial or even prohibitive. In this work, we take advantage of the fact that often the agent can choose contexts at which to obtain human feedback in order to most efficiently identify a good policy, and introduce the offline contextual dueling bandit setting. We give an upper-confidence-bound style algorithm for this setting and prove a regret bound. We also give empirical confirmation that this method outperforms a similar strategy that uses uniformly sampled contexts.

cs.LG↗

Data Cross-Segmentation for Improved Generalization in Reinforcement Learning Based Algorithmic Trading

The use of machine learning in algorithmic trading systems is increasingly common. In a typical set-up, supervised learning is used to predict the future prices of assets, and those predictions drive a simple trading and execution strategy. This is quite effective when the predictions have sufficient signal, markets are liquid, and transaction costs are low. However, those conditions often do not hold in thinly traded financial markets and markets for differentiated assets such as real estate or vehicles. In these markets, the trading strategy must consider the long-term effects of taking positions that are relatively more difficult to change. In this work, we propose a Reinforcement Learning (RL) algorithm that trades based on signals from a learned predictive model and addresses these challenges. We test our algorithm on 20+ years of equity data from Bursa Malaysia.

cs.LG↗

Enhancing Visual Domain Adaptation with Source Preparation

Robotic Perception in diverse domains such as low-light scenarios, where new modalities like thermal imaging and specialized night-vision sensors are increasingly employed, remains a challenge. Largely, this is due to the limited availability of labeled data. Existing Domain Adaptation (DA) techniques, while promising to leverage labels from existing well-lit RGB images, fail to consider the characteristics of the source domain itself. We holistically account for this factor by proposing Source Preparation (SP), a method to mitigate source domain biases. Our Almost Unsupervised Domain Adaptation (AUDA) framework, a label-efficient semi-supervised approach for robotic scenarios -- employs Source Preparation (SP), Unsupervised Domain Adaptation (UDA) and Supervised Alignment (SA) from limited labeled data. We introduce CityIntensified, a novel dataset comprising temporally aligned image pairs captured from a high-sensitivity camera and an intensifier camera for semantic segmentation and object detection in low-light settings. We demonstrate the effectiveness of our method in semantic segmentation, with experiments showing that SP enhances UDA across a range of visual domains, with improvements up to 40.64% in mIoU over baseline, while making target models more robust to real-world shifts within the target domain. We show that AUDA is a label-efficient framework for effective DA, significantly improving target domain performance with only tens of labeled samples from the target domain.

cs.CV↗

Multi-Agent Active Search using Detection and Location Uncertainty

Active search, in applications like environment monitoring or disaster response missions, involves autonomous agents detecting targets in a search space using decision making algorithms that adapt to the history of their observations. Active search algorithms must contend with two types of uncertainty: detection uncertainty and location uncertainty. The more common approach in robotics is to focus on location uncertainty and remove detection uncertainty by thresholding the detection probability to zero or one. In contrast, it is common in the sparse signal processing literature to assume the target location is accurate and instead focus on the uncertainty of its detection. In this work, we first propose an inference method to jointly handle both target detection and location uncertainty. We then build a decision making algorithm on this inference method that uses Thompson sampling to enable decentralized multi-agent active search. We perform simulation experiments to show that our algorithms outperform competing baselines that only account for either target detection or location uncertainty. We finally demonstrate the real world transferability of our algorithms using a realistic simulation environment we created on the Unreal Engine 4 platform with an AirSim plugin.

cs.RO↗

Near-optimal Policy Identification in Active Reinforcement Learning

Many real-world reinforcement learning tasks require control of complex dynamical systems that involve both costly data acquisition processes and large state spaces. In cases where the transition dynamics can be readily evaluated at specified states (e.g., via a simulator), agents can operate in what is often referred to as planning with a \emph{generative model}. We propose the AE-LSVI algorithm for best-policy identification, a novel variant of the kernelized least-squares value iteration (LSVI) algorithm that combines optimism with pessimism for active exploration (AE). AE-LSVI provably identifies a near-optimal policy \emph{uniformly} over an entire state space and achieves polynomial sample complexity guarantees that are independent of the number of states. When specialized to the recently introduced offline contextual Bayesian optimization setting, our algorithm achieves improved sample complexity bounds. Experimentally, we demonstrate that AE-LSVI outperforms other RL algorithms in a variety of environments when robustness to the initial state is required.

stat.ML↗

Exploration via Planning for Information about the Optimal Trajectory

Many potential applications of reinforcement learning (RL) are stymied by the large numbers of samples required to learn an effective policy. This is especially true when applying RL to real-world control tasks, e.g. in the sciences or robotics, where executing a policy in the environment is costly. In popular RL algorithms, agents typically explore either by adding stochasticity to a reward-maximizing policy or by attempting to gather maximal information about environment dynamics without taking the given task into account. In this work, we develop a method that allows us to plan for exploration while taking both the task and the current knowledge about the dynamics into account. The key insight to our approach is to plan an action sequence that maximizes the expected information gain about the optimal trajectory for the task at hand. We demonstrate that our method learns strong policies with 2x fewer samples than strong exploration baselines and 200x fewer samples than model free methods on a diverse set of low-to-medium dimensional control tasks in both the open-loop and closed-loop control settings.

cs.LG↗

Cost Aware Asynchronous Multi-Agent Active Search

Multi-agent active search requires autonomous agents to choose sensing actions that efficiently locate targets. In a realistic setting, agents also must consider the costs that their decisions incur. Previously proposed active search algorithms simplify the problem by ignoring uncertainty in the agent's environment, using myopic decision making, and/or overlooking costs. In this paper, we introduce an online active search algorithm to detect targets in an unknown environment by making adaptive cost-aware decisions regarding the agent's actions. Our algorithm combines principles from Thompson Sampling (for search space exploration and decentralized multi-agent decision making), Monte Carlo Tree Search (for long horizon planning) and pareto-optimal confidence bounds (for multi-objective optimization in an unknown environment) to propose an online lookahead planner that removes all the simplifications. We analyze the algorithm's performance in simulation to show its efficacy in cost aware active search.

cs.LG↗