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Jens Lambrecht

Publications and source records attributed to Jens Lambrecht.

27 records · Page 2Linked to original sources

Obstacle-aware Waypoint Generation for Long-range Guidance of Deep-Reinforcement-Learning-based Navigation Approaches

Navigation of mobile robots within crowded environments is an essential task in various use cases, such as delivery, health care, or logistics. Deep Reinforcement Learning (DRL) emerged as an alternative method to replace overly conservative approaches and promises more efficient and flexible navigation. However, Deep Reinforcement Learning is limited to local navigation due to its myopic nature. Previous research works proposed various ways to combine Deep Reinforcement Learning with conventional methods but a common problem is the complexity of highly dynamic environments due to the unpredictability of humans and other objects within the environment. In this paper, we propose a hierarchical waypoint generator, which considers moving obstacles and thus generates safer and more robust waypoints for Deep-Reinforcement-Learning-based local planners. Therefore, we utilize Delaunay Triangulation to encode obstacles and incorporate an extended hybrid A-Star approach to efficiently search for an optimal solution in the time-state space. We compared our waypoint generator against two baseline approaches and outperform them in terms of safety, efficiency, and robustness.

cs.RO↗

Spatial Imagination With Semantic Cognition for Mobile Robots

The imagination of the surrounding environment based on experience and semantic cognition has great potential to extend the limited observations and provide more information for mapping, collision avoidance, and path planning. This paper provides a training-based algorithm for mobile robots to perform spatial imagination based on semantic cognition and evaluates the proposed method for the mapping task. We utilize a photo-realistic simulation environment, Habitat, for training and evaluation. The trained model is composed of Resent-18 as encoder and Unet as the backbone. We demonstrate that the algorithm can perform imagination for unseen parts of the object universally, by recalling the images and experience and compare our approach with traditional semantic mapping methods. It is found that our approach will improve the efficiency and accuracy of semantic mapping.

cs.RO↗

Connecting Deep-Reinforcement-Learning-based Obstacle Avoidance with Conventional Global Planners using Waypoint Generators

Deep Reinforcement Learning has emerged as an efficient dynamic obstacle avoidance method in highly dynamic environments. It has the potential to replace overly conservative or inefficient navigation approaches. However, the integration of Deep Reinforcement Learning into existing navigation systems is still an open frontier due to the myopic nature of Deep-Reinforcement-Learning-based navigation, which hinders its widespread integration into current navigation systems. In this paper, we propose the concept of an intermediate planner to interconnect novel Deep-Reinforcement-Learning-based obstacle avoidance with conventional global planning methods using waypoint generation. Therefore, we integrate different waypoint generators into existing navigation systems and compare the joint system against traditional ones. We found an increased performance in terms of safety, efficiency and path smoothness especially in highly dynamic environments.

cs.RO↗

Classification of Spot-welded Joints in Laser Thermography Data using Convolutional Neural Networks

Spot welding is a crucial process step in various industries. However, classification of spot welding quality is still a tedious process due to the complexity and sensitivity of the test material, which drain conventional approaches to its limits. In this paper, we propose an approach for quality inspection of spot weldings using images from laser thermography data.We propose data preparation approaches based on the underlying physics of spot welded joints, heated with pulsed laser thermography by analyzing the intensity over time and derive dedicated data filters to generate training datasets. Subsequently, we utilize convolutional neural networks to classify weld quality and compare the performance of different models against each other. We achieve competitive results in terms of classifying the different welding quality classes compared to traditional approaches, reaching an accuracy of more than 95 percent. Finally, we explore the effect of different augmentation methods.

cs.CV↗

Integrative Object and Pose to Task Detection for an Augmented-Reality-based Human Assistance System using Neural Networks

As a result of an increasingly automatized and digitized industry, processes are becoming more complex. Augmented Reality has shown considerable potential in assisting workers with complex tasks by enhancing user understanding and experience with spatial information. However, the acceptance and integration of AR into industrial processes is still limited due to the lack of established methods and tedious integration efforts. Meanwhile, deep neural networks have achieved remarkable results in computer vision tasks and bear great prospects to enrich Augmented Reality applications . In this paper, we propose an Augmented-Reality-based human assistance system to assist workers in complex manual tasks where we incorporate deep neural networks for computer vision tasks. More specifically, we combine Augmented Reality with object and action detectors to make workflows more intuitive and flexible. To evaluate our system in terms of user acceptance and efficiency, we conducted several user studies. We found a significant reduction in time to task completion in untrained workers and a decrease in error rate. Furthermore, we investigated the users learning curve with our assistance system.

cs.HC↗

Deep-Reinforcement-Learning-Based Semantic Navigation of Mobile Robots in Dynamic Environments

Mobile robots have gained increased importance within industrial tasks such as commissioning, delivery or operation in hazardous environments. The ability to autonomously navigate safely especially within dynamic environments, is paramount in industrial mobile robotics. Current navigation methods depend on preexisting static maps and are error-prone in dynamic environments. Furthermore, for safety reasons, they often rely on hand-crafted safety guidelines, which makes the system less flexible and slow. Visual based navigation and high level semantics bear the potential to enhance the safety of path planing by creating links the agent can reason about for a more flexible navigation. On this account, we propose a reinforcement learning based local navigation system which learns navigation behavior based solely on visual observations to cope with highly dynamic environments. Therefore, we develop a simple yet efficient simulator - ARENA2D - which is able to generate highly randomized training environments and provide semantic information to train our agent. We demonstrate enhanced results in terms of safety and robustness over a traditional baseline approach based on the dynamic window approach.

cs.RO↗

A Markerless Deep Learning-based 6 Degrees of Freedom PoseEstimation for with Mobile Robots using RGB Data

Augmented Reality has been subject to various integration efforts within industries due to its ability to enhance human machine interaction and understanding. Neural networks have achieved remarkable results in areas of computer vision, which bear great potential to assist and facilitate an enhanced Augmented Reality experience. However, most neural networks are computationally intensive and demand huge processing power thus, are not suitable for deployment on Augmented Reality devices. In this work we propose a method to deploy state of the art neural networks for real time 3D object localization on augmented reality devices. As a result, we provide a more automated method of calibrating the AR devices with mobile robotic systems. To accelerate the calibration process and enhance user experience, we focus on fast 2D detection approaches which are extracting the 3D pose of the object fast and accurately by using only 2D input. The results are implemented into an Augmented Reality application for intuitive robot control and sensor data visualization. For the 6D annotation of 2D images, we developed an annotation tool, which is, to our knowledge, the first open source tool to be available. We achieve feasible results which are generally applicable to any AR device thus making this work promising for further research in combining high demanding neural networks with Internet of Things devices.

cs.CV↗

A 3D-Deep-Learning-based Augmented Reality Calibration Method for Robotic Environments using Depth Sensor Data

Augmented Reality and mobile robots are gaining much attention within industries due to the high potential to make processes cost and time efficient. To facilitate augmented reality, a calibration between the Augmented Reality device and the environment is necessary. This is a challenge when dealing with mobile robots due to the mobility of all entities making the environment dynamic. On this account, we propose a novel approach to calibrate the Augmented Reality device using 3D depth sensor data. We use the depth camera of a cutting edge Augmented Reality Device - the Microsoft Hololens for deep learning based calibration. Therefore, we modified a neural network based on the recently published VoteNet architecture which works directly on the point cloud input observed by the Hololens. We achieve satisfying results and eliminate external tools like markers, thus enabling a more intuitive and flexible work flow for Augmented Reality integration. The results are adaptable to work with all depth cameras and are promising for further research. Furthermore, we introduce an open source 3D point cloud labeling tool, which is to our knowledge the first open source tool for labeling raw point cloud data.

cs.CV↗

Augmented-Reality-Based Visualization of Navigation Data of Mobile Robots on the Microsoft Hololens -- Possibilities and Limitations

The demand for mobile robots has rapidly increased in recent years due to the flexibility and high variety of application fields comparing to static robots. To deal with complex tasks such as navigation, they work with high amounts of different sensor data making it difficult to operate with for non-experts. To enhance user understanding and human robot interaction, we propose an approach to visualize the navigation stack within a cutting edge 3D Augmented Reality device -- the Microsoft Hololens. Therefore, relevant navigation stack data including laser scan, environment map and path planing data are visualized in 3D within the head mounted device. Based on that prototype, we evaluate the Hololens in terms of computational capabilities and limitations for dealing with huge amount of real-time data. Results show that the Hololens is capable of a proper visualization of huge amounts of sensor data. We demonstrate a proper visualization of navigation stack data in 3D within the Hololens. However, there are limitations when transferring and displaying different kinds of data simultaneously.

cs.RO↗