SearcharxivSearch

arXiv subjects

Jia Jia

Publications and source records attributed to Jia Jia.

At least 19 recordsLinked to original sources

GALA: Generative Aligned Learning for Adaptive Multimodal Representation in the Taobao Shangou Recommender System

Modern recommender systems in food delivery increasingly leverage multimodal signals, including images, text, and user interaction histories, to enhance user experience, yet effective fusion of these heterogeneous modalities remains challenging, hindering both the joint modeling of multimodal signals and adaptation to evolving user intent. In mainstream two-stage approaches, the separation between content-semantic pretraining of image-text encoders and behavior-driven ranking models limits alignment between semantic understanding and user behavior patterns. To address these issues, we present GALA, a three-stage pipeline whose core innovation lies in an intermediate "generative RL alignment" stage that constructs multimodal pretraining data from user behavior and refines it via conversion-based rewards, effectively bridging the pretraining-fine-tuning gap to align with downstream objectives. GALA comprises three stages: first, behavior-aware triplet pretraining on query-image-text pairs from search logs to early capture user intent and content preferences; second, a novel intermediate stage that refines multimodal embeddings through reward-driven optimization (GRPO) to dynamically align them with user behavior and bridge the pretraining-fine-tuning gap; and finally, integration of multimodal and ID embeddings via adaptive gating with a hybrid loss, preserving multimodal contributions under long-term ID-dominant training. GALA has been deployed in the production environment at Taobao Shangou, serving over 200 million daily active users. Compared with state-of-the-art (SOTA) methods, it delivers consistent offline gains of +0.12/+0.20 AUC along with better PCOC metrics. Large-scale online A/B tests further report a 0.55 percent increase in order volume, confirming GALA's effectiveness at industrial scale and its robustness across diverse demand patterns.

cs.IR

DeGRe: Dense-supervised Generative Reranking for Recommendation

In multi-stage recommender systems, reranking optimizes overall utility by capturing intra-list contextual dependencies, yet its central challenge lies in exploring optimal sequences within an exponentially large permutation space. Recent studies have shifted towards end-to-end generative frameworks, which typically leverage list-wise rewards or preference alignment to guide generator training. However, these methods still face two critical issues. First is the heuristic label bias. Existing methods often construct training targets based on simple rules, such as promoting clicked items to the top, while ignoring causal dependencies within the list context. Second is the credit assignment problem. Sparse list-level posterior rewards fail to directly guide intermediate steps in sequence generation, leading to ambiguous optimization directions. To address these issues, we propose DeGRe (Dense-supervised Generative Reranking), a generative reranking framework that bridges the gap between offline exploration and online efficiency through dense supervision. The core of DeGRe lies in its offline-online decoupled design. During the offline phase, we introduce a Lookahead Evaluator based on cumulative regression, which leverages beam search to actively mine high-value lookahead sequences in the unexposed space. During training, we transform the step-wise value estimations from the evaluator into dense supervision signals and distill them into a lightweight Online Generator. This mechanism enables the generator to internalize lookahead planning capabilities, requiring only a single efficient greedy decoding pass during online inference to approximate the global optimum. Experiments demonstrate that DeGRe outperforms baseline models on public benchmarks and industrial datasets. We have successfully deployed DeGRe on Taobao Flash Shopping, significantly improving online recommendations.

cs.IR

EgoIntrospect: An Egocentric Dataset and Benchmark for User-Centric Internal State Reasoning

Despite extensive efforts on egocentric video datasets and benchmarks, understanding users' internal states, which is crucial for enabling seamless AI assistant experiences, remains largely overlooked. In this work, we introduce EgoIntrospect, the first egocentric dataset captured in user-driven scenarios with self-annotations that explicitly reveal users' interactive intentions with AI assistants. EgoIntrospect was collected using a cross-device setup, providing synchronized video, audio, gaze, motion, and physiological signals. It consists of 180 hours of recordings from 60 subjects, with an average recording duration of 3 hours per subject. Leveraging EgoIntrospect, we formalize a suite of tasks centered on user internal states, including affective experience, interactive intent, and cognitive memory. We further process the annotations to construct benchmarks that evaluate the ability of modern multimodal large language models to reason about users' internal states from egocentric observations. Experiments on our benchmark suggest that existing multimodal large language models struggle to effectively leverage multimodal signals to infer users' subjective internal states. The dataset and annotations will be made publicly available to advance research in egocentric vision and wearable AI assistants. Project page: https://ego-introspect.github.io/

cs.CV

From Natural Alignment to Conditional Controllability in Multimodal Dialogue

The recent advancement of Artificial Intelligence Generated Content (AIGC) has led to significant strides in modeling human interaction, particularly in the context of multimodal dialogue. While current methods impressively generate realistic dialogue in isolated modalities like speech or vision, challenges remain in controllable Multimodal Dialogue Generation (MDG). This paper focuses on the natural alignment between speech, vision, and text in human interaction, aiming for expressive dialogue generation through multimodal conditional control. To address the insufficient richness and diversity of dialogue expressiveness in existing datasets, we introduce a novel multimodal dialogue annotation pipeline to curate dialogues from movies and TV series with fine-grained annotations in interactional characteristics. The resulting MM-Dia dataset (360+ hours, 54,700 dialogues) facilitates explicitly controlled MDG, specifically through style-controllable dialogue speech synthesis. In parallel, MM-Dia-Bench (309 highly expressive dialogues with visible single-/dual-speaker scenes) serves as a rigorous testbed for implicit cross-modal MDG control, evaluating audio-visual style consistency across modalities. Extensive experiments demonstrate that training on MM-Dia significantly enhances fine-grained controllability, while evaluations on MM-Dia-Bench reveal limitations in current frameworks to replicate the nuanced expressiveness of human interaction. These findings provides new insights and challenges for multimodal conditional dialogue generation.

cs.MM

$M^2$-VLA: Boosting Vision-Language Models for Generalizable Manipulation via Layer Mixture and Meta-Skills

Current Vision-Language-Action (VLA) models predominantly rely on end-to-end fine-tuning. While effective, this paradigm compromises the inherent generalization capabilities of Vision-Language Models (VLMs) and incurs catastrophic forgetting. To address these limitations, we propose $M^2$-VLA, which demonstrates that a generalized VLM is able to serve as a powerful backbone for robotic manipulation directly. However, it remains a key challenge to bridge the gap between the high-level semantic understanding of VLMs and the precise requirements of robotic control. To overcome this, we introduce the Mixture of Layers (MoL) strategy that selectively extracts task-critical information from dense semantic features. Furthermore, to facilitate efficient trajectory learning under constrained model capacity, we propose a Meta Skill Module (MSM) that integrates strong inductive biases. Extensive experiments in both simulated and real-world environments demonstrate the effectiveness of our approach. Furthermore, generalization and ablation studies validate the architecture's zero-shot capabilities and confirm the contribution of each key component. Our code and pre-trained models will be made publicly available.

cs.RO

Towards Automatic Soccer Commentary Generation with Knowledge-Enhanced Visual Reasoning

Soccer commentary plays a crucial role in enhancing the soccer game viewing experience for audiences. Previous studies in automatic soccer commentary generation typically adopt an end-to-end method to generate anonymous live text commentary. Such generated commentary is insufficient in the context of real-world live televised commentary, as it contains anonymous entities, context-dependent errors and lacks statistical insights of the game events. To bridge the gap, we propose GameSight, a two-stage model to address soccer commentary generation as a knowledge-enhanced visual reasoning task, enabling live-televised-like knowledgeable commentary with accurate reference to entities (players and teams). GameSight starts by performing visual reasoning to align anonymous entities with fine-grained visual and contextual analysis. Subsequently, the entity-aligned commentary is refined with knowledge by incorporating external historical statistics and iteratively updated internal game state information. Consequently, GameSight improves the player alignment accuracy by 18.5% on SN-Caption-test-align dataset compared to Gemini 2.5-pro. Combined with further knowledge enhancement, GameSight outperforms in segment-level accuracy and commentary quality, as well as game-level contextual relevance and structural composition. We believe that our work paves the way for a more informative and engaging human-centric experience with the AI sports application. Demo Page: https://gamesight2025.github.io/gamesight2025

cs.MM

Think with Grounding: Curriculum Reinforced Reasoning with Video Grounding for Long Video Understanding

Long video understanding is challenging due to rich and complicated multimodal clues in long temporal range.Current methods adopt reasoning to improve the model's ability to analyze complex video clues in long videos via text-form reasoning.However,the existing literature suffers from the fact that the text-only reasoning under fixed video context may exacerbate hallucinations since detailed crucial clues are often ignored under limited video context length due to the temporal redundancy of long videos.To address this gap,we propose Video-TwG,a curriculum reinforced framework that employs a novel Think-with-Grounding paradigm,enabling video LLMs to actively decide when to perform on-demand grounding during interleaved text-video reasoning, selectively zooming into question-relevant clips only when necessary.Video-TwG can be trained end-to-end in a straightforward manner, without relying on complex auxiliary modules or heavily annotated reasoning tracesIn detail,we design a Two-stage Reinforced Curriculum Strategy, where the model first learns think-with-grounding behavior on a small short-video GQA dataset with grounding labels,and then scales to diverse general QA data with videos of diverse domains to encourage generalization. Further, to handle complex think-with-grounding reasoning for various kinds of data,we propose TwG-GRPO algorithm which features the fine-grained grounding reward, self-confirmed pseudo reward and accuracy-gated mechanism.Finally,we propose to construct a new TwG-51K dataset that facilitates training. Experiments on Video-MME, LongVideoBench, and MLVU show that Video-TwG consistently outperforms strong LVU baselines.Further ablation validates the necessity of our Two-stage Reinforced Curriculum Strategy and shows our TwG-GRPO better leverages diverse unlabeled data to improve grounding quality and reduce redundant groundings without sacrificing QA performance.

cs.CV

PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generation

Human motion generation has found widespread applications in AR/VR, film, sports, and medical rehabilitation, offering a cost-effective alternative to traditional motion capture systems. However, evaluating the fidelity of such generated motions is a crucial, multifaceted task. Although previous approaches have attempted at motion fidelity evaluation using human perception or physical constraints, there remains an inherent gap between human-perceived fidelity and physical feasibility. Moreover, the subjective and coarse binary labeling of human perception further undermines the development of a robust data-driven metric. We address these issues by introducing a physical labeling method. This method evaluates motion fidelity by calculating the minimum modifications needed for a motion to align with physical laws. With this approach, we are able to produce fine-grained, continuous physical alignment annotations that serve as objective ground truth. With these annotations, we propose PP-Motion, a novel data-driven metric to evaluate both physical and perceptual fidelity of human motion. To effectively capture underlying physical priors, we employ Pearson's correlation loss for the training of our metric. Additionally, by incorporating a human-based perceptual fidelity loss, our metric can capture fidelity that simultaneously considers both human perception and physical alignment. Experimental results demonstrate that our metric, PP-Motion, not only aligns with physical laws but also aligns better with human perception of motion fidelity than previous work.

cs.CV

VAR RL Done Right: Tackling Asynchronous Policy Conflicts in Visual Autoregressive Generation

Visual generation is dominated by three paradigms: AutoRegressive (AR), diffusion, and Visual AutoRegressive (VAR) models. Unlike AR and diffusion, VARs operate on heterogeneous input structures across their generation steps, which creates severe asynchronous policy conflicts. This issue becomes particularly acute in reinforcement learning (RL) scenarios, leading to unstable training and suboptimal alignment. To resolve this, we propose a novel framework to enhance Group Relative Policy Optimization (GRPO) by explicitly managing these conflicts. Our method integrates three synergistic components: 1) a stabilizing intermediate reward to guide early-stage generation; 2) a dynamic time-step reweighting scheme for precise credit assignment; and 3) a novel mask propagation algorithm, derived from principles of Reward Feedback Learning (ReFL), designed to isolate optimization effects both spatially and temporally. Our approach demonstrates significant improvements in sample quality and objective alignment over the vanilla GRPO baseline, enabling robust and effective optimization for VAR models.

cs.CV

Sheaf stable pairs on projective surfaces and birational geometry

We study moduli space of higher rank marginally stable pairs (E,s:= (s_1,..., s_r)) consisting of torsion free coherent sheaf E of rank r and r sections (s_1,..., s_r) on a smooth projective surface. Having fixed the Chern character of E, the resulting moduli space is isomorphic to some subscheme of the Quot-scheme parametrising quotient sheaves of appropriate Chern character. We establish a connection between moduli space of higher rank stable pairs and stable minimal models induced by the sheaf E and sections s_i and the relative lc model of base surface, and use birational geometry of minimal models to analyse in detail the components of the fibre of the Hilbert-Chow morphism from the moduli space to the Hilbert scheme of effective Cartier divisors on the base surface.

math.AG

Minimal Impact ControlNet: Advancing Multi-ControlNet Integration

With the advancement of diffusion models, there is a growing demand for high-quality, controllable image generation, particularly through methods that utilize one or multiple control signals based on ControlNet. However, in current ControlNet training, each control is designed to influence all areas of an image, which can lead to conflicts when different control signals are expected to manage different parts of the image in practical applications. This issue is especially pronounced with edge-type control conditions, where regions lacking boundary information often represent low-frequency signals, referred to as silent control signals. When combining multiple ControlNets, these silent control signals can suppress the generation of textures in related areas, resulting in suboptimal outcomes. To address this problem, we propose Minimal Impact ControlNet. Our approach mitigates conflicts through three key strategies: constructing a balanced dataset, combining and injecting feature signals in a balanced manner, and addressing the asymmetry in the score function's Jacobian matrix induced by ControlNet. These improvements enhance the compatibility of control signals, allowing for freer and more harmonious generation in areas with silent control signals.

cs.LG

UDuo: Universal Dual Optimization Framework for Online Matching

Online resource allocation under budget constraints critically depends on proper modeling of user arrival dynamics. Classical approaches employ stochastic user arrival models to derive near-optimal solutions through fractional matching formulations of exposed users for downstream allocation tasks. However, this is no longer a reasonable assumption when the environment changes dynamically. In this work, We propose the Universal Dual optimization framework UDuo, a novel paradigm that fundamentally rethinks online allocation through three key innovations: (i) a temporal user arrival representation vector that explicitly captures distribution shifts in user arrival patterns and resource consumption dynamics, (ii) a resource pacing learner with adaptive allocation policies that generalize to heterogeneous constraint scenarios, and (iii) an online time-series forecasting approach for future user arrival distributions that achieves asymptotically optimal solutions with constraint feasibility guarantees in dynamic environments. Experimental results show that UDuo achieves higher efficiency and faster convergence than the traditional stochastic arrival model in real-world pricing while maintaining rigorous theoretical validity for general online allocation problems.

cs.IR

Enhancing Monotonic Modeling with Spatio-Temporal Adaptive Awareness in Diverse Marketing

In the mobile internet era, the Online Food Ordering Service (OFOS) emerges as an integral component of inclusive finance owing to the convenience it brings to people. OFOS platforms offer dynamic allocation incentives to users and merchants through diverse marketing campaigns to encourage payments while maintaining the platforms' budget efficiency. Despite significant progress, the marketing domain continues to face two primary challenges: (i) how to allocate a limited budget with greater efficiency, demanding precision in predicting users' monotonic response (i.e. sensitivity) to incentives, and (ii) ensuring spatio-temporal adaptability and robustness in diverse marketing campaigns across different times and locations. To address these issues, we propose a Constrained Monotonic Adaptive Network (CoMAN) method for spatio-temporal perception within marketing pricing. Specifically, we capture spatio-temporal preferences within attribute features through two foundational spatio-temporal perception modules. To further enhance catching the user sensitivity differentials to incentives across varied times and locations, we design modules for learning spatio-temporal convexity and concavity as well as for expressing sensitivity functions. CoMAN can achieve a more efficient allocation of incentive investments during pricing, thus increasing the conversion rate and orders while maintaining budget efficiency. Extensive offline and online experimental results within our diverse marketing campaigns demonstrate the effectiveness of the proposed approach while outperforming the monotonic state-of-the-art method.

cs.AI

Pre-train and Fine-tune: Recommenders as Large Models

In reality, users have different interests in different periods, regions, scenes, etc. Such changes in interest are so drastic that they are difficult to be captured by recommenders. Existing multi-domain learning can alleviate this problem. However, the structure of the industrial recommendation system is complex, the amount of data is huge, and the training cost is extremely high, so it is difficult to modify the structure of the industrial recommender and re-train it. To fill this gap, we consider recommenders as large pre-trained models and fine-tune them. We first propose the theory of the information bottleneck for fine-tuning and present an explanation for the fine-tuning technique in recommenders. To tailor for recommendation, we design an information-aware adaptive kernel (IAK) technique to fine-tune the pre-trained recommender. Specifically, we define fine-tuning as two phases: knowledge compression and knowledge matching and let the training stage of IAK explicitly approximate these two phases. Our proposed approach designed from the essence of fine-tuning is well interpretable. Extensive online and offline experiments show the superiority of our proposed method. Besides, we also share unique and important lessons we learned when deploying the method in a large-scale online platform. We also present the potential issues of fine-tuning techniques in recommendation systems and the corresponding solutions. The recommender with IAK technique has been deployed on the homepage of a billion-scale online food platform for several months and has yielded considerable profits in our business.

cs.IR

Skinned Motion Retargeting with Dense Geometric Interaction Perception

Capturing and maintaining geometric interactions among different body parts is crucial for successful motion retargeting in skinned characters. Existing approaches often overlook body geometries or add a geometry correction stage after skeletal motion retargeting. This results in conflicts between skeleton interaction and geometry correction, leading to issues such as jittery, interpenetration, and contact mismatches. To address these challenges, we introduce a new retargeting framework, MeshRet, which directly models the dense geometric interactions in motion retargeting. Initially, we establish dense mesh correspondences between characters using semantically consistent sensors (SCS), effective across diverse mesh topologies. Subsequently, we develop a novel spatio-temporal representation called the dense mesh interaction (DMI) field. This field, a collection of interacting SCS feature vectors, skillfully captures both contact and non-contact interactions between body geometries. By aligning the DMI field during retargeting, MeshRet not only preserves motion semantics but also prevents self-interpenetration and ensures contact preservation. Extensive experiments on the public Mixamo dataset and our newly-collected ScanRet dataset demonstrate that MeshRet achieves state-of-the-art performance. Code available at https://github.com/abcyzj/MeshRet.

cs.CV

Disambiguation of Chinese Polyphones in an End-to-End Framework with Semantic Features Extracted by Pre-trained BERT

Grapheme-to-phoneme (G2P) conversion serves as an essential component in Chinese Mandarin text-to-speech (TTS) system, where polyphone disambiguation is the core issue. In this paper, we propose an end-to-end framework to predict the pronunciation of a polyphonic character, which accepts sentence containing polyphonic character as input in the form of Chinese character sequence without the necessity of any preprocessing. The proposed method consists of a pre-trained bidirectional encoder representations from Transformers (BERT) model and a neural network (NN) based classifier. The pre-trained BERT model extracts semantic features from a raw Chinese character sequence and the NN based classifier predicts the polyphonic character's pronunciation according to BERT output. In out experiments, we implemented three classifiers, a fully-connected network based classifier, a long short-term memory (LSTM) network based classifier and a Transformer block based classifier. The experimental results compared with the baseline approach based on LSTM demonstrate that, the pre-trained model extracts effective semantic features, which greatly enhances the performance of polyphone disambiguation. In addition, we also explored the impact of contextual information on polyphone disambiguation.

eess.AS

learning discriminative features from spectrograms using center loss for speech emotion recognition

Identifying the emotional state from speech is essential for the natural interaction of the machine with the speaker. However, extracting effective features for emotion recognition is difficult, as emotions are ambiguous. We propose a novel approach to learn discriminative features from variable length spectrograms for emotion recognition by cooperating softmax cross-entropy loss and center loss together. The softmax cross-entropy loss enables features from different emotion categories separable, and center loss efficiently pulls the features belonging to the same emotion category to their center. By combining the two losses together, the discriminative power will be highly enhanced, which leads to network learning more effective features for emotion recognition. As demonstrated by the experimental results, after introducing center loss, both the unweighted accuracy and weighted accuracy are improved by over 3\% on Mel-spectrogram input, and more than 4\% on Short Time Fourier Transform spectrogram input.

eess.AS

Endomorphisms of quasi-projective varieties -- towards Zariski dense orbit and Kawaguchi-Silverman conjectures

Let $X$ be a quasi-projective variety and $f\colon X\to X$ a finite surjective endomorphism. We consider Zariski Dense Orbit Conjecture (ZDO), and Adelic Zariski Dense Orbit Conjecture (AZO). We consider also Kawaguchi-Silverman Conjecture (KSC) asserting that the (first) dynamical degree $d_1(f)$ of $f$ equals the arithmetic degree $α_f(P)$ at a point $P$ having Zariski dense $f$-forward orbit. Assuming $X$ is a smooth affine surface, such that the log Kodaira dimension $\barκ(X)$ is non-negative (resp. the étale fundamental group $π_1^{\text{ét}}(X)$ is infinite), we confirm AZO, (hence) ZDO, and KSC (when $\operatorname{deg}(f)\geq 2$) (resp. AZO and hence ZDO). We also prove ZDO (resp. AZO and hence ZDO) for every surjective endomorphism on any projective variety with ''larger'' first dynamical degree (resp. every dominant endomorphism of any semiabelian variety).

math.AG