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Jia Jia

Publications and source records attributed to Jia Jia.

At least 37 records · Page 2Linked to original sources

learning discriminative features from spectrograms using center loss for speech emotion recognition

Identifying the emotional state from speech is essential for the natural interaction of the machine with the speaker. However, extracting effective features for emotion recognition is difficult, as emotions are ambiguous. We propose a novel approach to learn discriminative features from variable length spectrograms for emotion recognition by cooperating softmax cross-entropy loss and center loss together. The softmax cross-entropy loss enables features from different emotion categories separable, and center loss efficiently pulls the features belonging to the same emotion category to their center. By combining the two losses together, the discriminative power will be highly enhanced, which leads to network learning more effective features for emotion recognition. As demonstrated by the experimental results, after introducing center loss, both the unweighted accuracy and weighted accuracy are improved by over 3\% on Mel-spectrogram input, and more than 4\% on Short Time Fourier Transform spectrogram input.

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Endomorphisms of quasi-projective varieties -- towards Zariski dense orbit and Kawaguchi-Silverman conjectures

Let $X$ be a quasi-projective variety and $f\colon X\to X$ a finite surjective endomorphism. We consider Zariski Dense Orbit Conjecture (ZDO), and Adelic Zariski Dense Orbit Conjecture (AZO). We consider also Kawaguchi-Silverman Conjecture (KSC) asserting that the (first) dynamical degree $d_1(f)$ of $f$ equals the arithmetic degree $α_f(P)$ at a point $P$ having Zariski dense $f$-forward orbit. Assuming $X$ is a smooth affine surface, such that the log Kodaira dimension $\barκ(X)$ is non-negative (resp. the étale fundamental group $π_1^{\text{ét}}(X)$ is infinite), we confirm AZO, (hence) ZDO, and KSC (when $\operatorname{deg}(f)\geq 2$) (resp. AZO and hence ZDO). We also prove ZDO (resp. AZO and hence ZDO) for every surjective endomorphism on any projective variety with ''larger'' first dynamical degree (resp. every dominant endomorphism of any semiabelian variety).

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Embedding an Ethical Mind: Aligning Text-to-Image Synthesis via Lightweight Value Optimization

Recent advancements in diffusion models trained on large-scale data have enabled the generation of indistinguishable human-level images, yet they often produce harmful content misaligned with human values, e.g., social bias, and offensive content. Despite extensive research on Large Language Models (LLMs), the challenge of Text-to-Image (T2I) model alignment remains largely unexplored. Addressing this problem, we propose LiVO (Lightweight Value Optimization), a novel lightweight method for aligning T2I models with human values. LiVO only optimizes a plug-and-play value encoder to integrate a specified value principle with the input prompt, allowing the control of generated images over both semantics and values. Specifically, we design a diffusion model-tailored preference optimization loss, which theoretically approximates the Bradley-Terry model used in LLM alignment but provides a more flexible trade-off between image quality and value conformity. To optimize the value encoder, we also develop a framework to automatically construct a text-image preference dataset of 86k (prompt, aligned image, violating image, value principle) samples. Without updating most model parameters and through adaptive value selection from the input prompt, LiVO significantly reduces harmful outputs and achieves faster convergence, surpassing several strong baselines and taking an initial step towards ethically aligned T2I models.

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VERIFIED: A Video Corpus Moment Retrieval Benchmark for Fine-Grained Video Understanding

Existing Video Corpus Moment Retrieval (VCMR) is limited to coarse-grained understanding, which hinders precise video moment localization when given fine-grained queries. In this paper, we propose a more challenging fine-grained VCMR benchmark requiring methods to localize the best-matched moment from the corpus with other partially matched candidates. To improve the dataset construction efficiency and guarantee high-quality data annotations, we propose VERIFIED, an automatic \underline{V}id\underline{E}o-text annotation pipeline to generate captions with \underline{R}el\underline{I}able \underline{FI}n\underline{E}-grained statics and \underline{D}ynamics. Specifically, we resort to large language models (LLM) and large multimodal models (LMM) with our proposed Statics and Dynamics Enhanced Captioning modules to generate diverse fine-grained captions for each video. To filter out the inaccurate annotations caused by the LLM hallucination, we propose a Fine-Granularity Aware Noise Evaluator where we fine-tune a video foundation model with disturbed hard-negatives augmented contrastive and matching losses. With VERIFIED, we construct a more challenging fine-grained VCMR benchmark containing Charades-FIG, DiDeMo-FIG, and ActivityNet-FIG which demonstrate a high level of annotation quality. We evaluate several state-of-the-art VCMR models on the proposed dataset, revealing that there is still significant scope for fine-grained video understanding in VCMR. Code and Datasets are in \href{https://github.com/hlchen23/VERIFIED}{https://github.com/hlchen23/VERIFIED}.

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DanceCamAnimator: Keyframe-Based Controllable 3D Dance Camera Synthesis

Synthesizing camera movements from music and dance is highly challenging due to the contradicting requirements and complexities of dance cinematography. Unlike human movements, which are always continuous, dance camera movements involve both continuous sequences of variable lengths and sudden drastic changes to simulate the switching of multiple cameras. However, in previous works, every camera frame is equally treated and this causes jittering and unavoidable smoothing in post-processing. To solve these problems, we propose to integrate animator dance cinematography knowledge by formulating this task as a three-stage process: keyframe detection, keyframe synthesis, and tween function prediction. Following this formulation, we design a novel end-to-end dance camera synthesis framework \textbf{DanceCamAnimator}, which imitates human animation procedures and shows powerful keyframe-based controllability with variable lengths. Extensive experiments on the DCM dataset demonstrate that our method surpasses previous baselines quantitatively and qualitatively. Code will be available at \url{https://github.com/Carmenw1203/DanceCamAnimator-Official}.

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VoxInstruct: Expressive Human Instruction-to-Speech Generation with Unified Multilingual Codec Language Modelling

Recent AIGC systems possess the capability to generate digital multimedia content based on human language instructions, such as text, image and video. However, when it comes to speech, existing methods related to human instruction-to-speech generation exhibit two limitations. Firstly, they require the division of inputs into content prompt (transcript) and description prompt (style and speaker), instead of directly supporting human instruction. This division is less natural in form and does not align with other AIGC models. Secondly, the practice of utilizing an independent description prompt to model speech style, without considering the transcript content, restricts the ability to control speech at a fine-grained level. To address these limitations, we propose VoxInstruct, a novel unified multilingual codec language modeling framework that extends traditional text-to-speech tasks into a general human instruction-to-speech task. Our approach enhances the expressiveness of human instruction-guided speech generation and aligns the speech generation paradigm with other modalities. To enable the model to automatically extract the content of synthesized speech from raw text instructions, we introduce speech semantic tokens as an intermediate representation for instruction-to-content guidance. We also incorporate multiple Classifier-Free Guidance (CFG) strategies into our codec language model, which strengthens the generated speech following human instructions. Furthermore, our model architecture and training strategies allow for the simultaneous support of combining speech prompt and descriptive human instruction for expressive speech synthesis, which is a first-of-its-kind attempt. Codes, models and demos are at: https://github.com/thuhcsi/VoxInstruct.

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SpeechCraft: A Fine-grained Expressive Speech Dataset with Natural Language Description

Speech-language multi-modal learning presents a significant challenge due to the fine nuanced information inherent in speech styles. Therefore, a large-scale dataset providing elaborate comprehension of speech style is urgently needed to facilitate insightful interplay between speech audio and natural language. However, constructing such datasets presents a major trade-off between large-scale data collection and high-quality annotation. To tackle this challenge, we propose an automatic speech annotation system for expressiveness interpretation that annotates in-the-wild speech clips with expressive and vivid human language descriptions. Initially, speech audios are processed by a series of expert classifiers and captioning models to capture diverse speech characteristics, followed by a fine-tuned LLaMA for customized annotation generation. Unlike previous tag/templet-based annotation frameworks with limited information and diversity, our system provides in-depth understandings of speech style through tailored natural language descriptions, thereby enabling accurate and voluminous data generation for large model training. With this system, we create SpeechCraft, a fine-grained bilingual expressive speech dataset. It is distinguished by highly descriptive natural language style prompts, containing approximately 2,000 hours of audio data and encompassing over two million speech clips. Extensive experiments demonstrate that the proposed dataset significantly boosts speech-language task performance in stylist speech synthesis and speech style understanding.

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PlacidDreamer: Advancing Harmony in Text-to-3D Generation

Recently, text-to-3D generation has attracted significant attention, resulting in notable performance enhancements. Previous methods utilize end-to-end 3D generation models to initialize 3D Gaussians, multi-view diffusion models to enforce multi-view consistency, and text-to-image diffusion models to refine details with score distillation algorithms. However, these methods exhibit two limitations. Firstly, they encounter conflicts in generation directions since different models aim to produce diverse 3D assets. Secondly, the issue of over-saturation in score distillation has not been thoroughly investigated and solved. To address these limitations, we propose PlacidDreamer, a text-to-3D framework that harmonizes initialization, multi-view generation, and text-conditioned generation with a single multi-view diffusion model, while simultaneously employing a novel score distillation algorithm to achieve balanced saturation. To unify the generation direction, we introduce the Latent-Plane module, a training-friendly plug-in extension that enables multi-view diffusion models to provide fast geometry reconstruction for initialization and enhanced multi-view images to personalize the text-to-image diffusion model. To address the over-saturation problem, we propose to view score distillation as a multi-objective optimization problem and introduce the Balanced Score Distillation algorithm, which offers a Pareto Optimal solution that achieves both rich details and balanced saturation. Extensive experiments validate the outstanding capabilities of our PlacidDreamer. The code is available at \url{https://github.com/HansenHuang0823/PlacidDreamer}.

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Sheaf stable pairs, Quot-schemes, and birational geometry

In this paper we build bridges between moduli theory of sheaf stable pairs on one hand and birational geometry on the other hand. We will in particular treat moduli of sheaf stable pairs on smooth projective curves in detail and present some calculations in low degrees. We will also outline problems in various directions.

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DanceCamera3D: 3D Camera Movement Synthesis with Music and Dance

Choreographers determine what the dances look like, while cameramen determine the final presentation of dances. Recently, various methods and datasets have showcased the feasibility of dance synthesis. However, camera movement synthesis with music and dance remains an unsolved challenging problem due to the scarcity of paired data. Thus, we present DCM, a new multi-modal 3D dataset, which for the first time combines camera movement with dance motion and music audio. This dataset encompasses 108 dance sequences (3.2 hours) of paired dance-camera-music data from the anime community, covering 4 music genres. With this dataset, we uncover that dance camera movement is multifaceted and human-centric, and possesses multiple influencing factors, making dance camera synthesis a more challenging task compared to camera or dance synthesis alone. To overcome these difficulties, we propose DanceCamera3D, a transformer-based diffusion model that incorporates a novel body attention loss and a condition separation strategy. For evaluation, we devise new metrics measuring camera movement quality, diversity, and dancer fidelity. Utilizing these metrics, we conduct extensive experiments on our DCM dataset, providing both quantitative and qualitative evidence showcasing the effectiveness of our DanceCamera3D model. Code and video demos are available at https://github.com/Carmenw1203/DanceCamera3D-Official.

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Siamese Meets Diffusion Network: SMDNet for Enhanced Change Detection in High-Resolution RS Imagery

Recently, the application of deep learning to change detection (CD) has significantly progressed in remote sensing images. In recent years, CD tasks have mostly used architectures such as CNN and Transformer to identify these changes. However, these architectures have shortcomings in representing boundary details and are prone to false alarms and missed detections under complex lighting and weather conditions. For that, we propose a new network, Siamese Meets Diffusion Network (SMDNet). This network combines the Siam-U2Net Feature Differential Encoder (SU-FDE) and the denoising diffusion implicit model to improve the accuracy of image edge change detection and enhance the model's robustness under environmental changes. First, we propose an innovative SU-FDE module that utilizes shared weight features to capture differences between time series images and identify similarities between features to enhance edge detail detection. Furthermore, we add an attention mechanism to identify key coarse features to improve the model's sensitivity and accuracy. Finally, the diffusion model of progressive sampling is used to fuse key coarse features, and the noise reduction ability of the diffusion model and the advantages of capturing the probability distribution of image data are used to enhance the adaptability of the model in different environments. Our method's combination of feature extraction and diffusion models demonstrates effectiveness in change detection in remote sensing images. The performance evaluation of SMDNet on LEVIR-CD, DSIFN-CD, and CDD datasets yields validated F1 scores of 90.99%, 88.40%, and 88.47%, respectively. This substantiates the advanced capabilities of our model in accurately identifying variations and intricate details.

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Grounding-Prompter: Prompting LLM with Multimodal Information for Temporal Sentence Grounding in Long Videos

Temporal Sentence Grounding (TSG), which aims to localize moments from videos based on the given natural language queries, has attracted widespread attention. Existing works are mainly designed for short videos, failing to handle TSG in long videos, which poses two challenges: i) complicated contexts in long videos require temporal reasoning over longer moment sequences, and ii) multiple modalities including textual speech with rich information require special designs for content understanding in long videos. To tackle these challenges, in this work we propose a Grounding-Prompter method, which is capable of conducting TSG in long videos through prompting LLM with multimodal information. In detail, we first transform the TSG task and its multimodal inputs including speech and visual, into compressed task textualization. Furthermore, to enhance temporal reasoning under complicated contexts, a Boundary-Perceptive Prompting strategy is proposed, which contains three folds: i) we design a novel Multiscale Denoising Chain-of-Thought (CoT) to combine global and local semantics with noise filtering step by step, ii) we set up validity principles capable of constraining LLM to generate reasonable predictions following specific formats, and iii) we introduce one-shot In-Context-Learning (ICL) to boost reasoning through imitation, enhancing LLM in TSG task understanding. Experiments demonstrate the state-of-the-art performance of our Grounding-Prompter method, revealing the benefits of prompting LLM with multimodal information for TSG in long videos.

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MMFace4D: A Large-Scale Multi-Modal 4D Face Dataset for Audio-Driven 3D Face Animation

Audio-Driven Face Animation is an eagerly anticipated technique for applications such as VR/AR, games, and movie making. With the rapid development of 3D engines, there is an increasing demand for driving 3D faces with audio. However, currently available 3D face animation datasets are either scale-limited or quality-unsatisfied, which hampers further developments of audio-driven 3D face animation. To address this challenge, we propose MMFace4D, a large-scale multi-modal 4D (3D sequence) face dataset consisting of 431 identities, 35,904 sequences, and 3.9 million frames. MMFace4D exhibits two compelling characteristics: 1) a remarkably diverse set of subjects and corpus, encompassing actors spanning ages 15 to 68, and recorded sentences with durations ranging from 0.7 to 11.4 seconds. 2) It features synchronized audio and 3D mesh sequences with high-resolution face details. To capture the subtle nuances of 3D facial expressions, we leverage three synchronized RGBD cameras during the recording process. Upon MMFace4D, we construct a non-autoregressive framework for audio-driven 3D face animation. Our framework considers the regional and composite natures of facial animations, and surpasses contemporary state-of-the-art approaches both qualitatively and quantitatively. The code, model, and dataset will be publicly available.

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A Discourse-level Multi-scale Prosodic Model for Fine-grained Emotion Analysis

This paper explores predicting suitable prosodic features for fine-grained emotion analysis from the discourse-level text. To obtain fine-grained emotional prosodic features as predictive values for our model, we extract a phoneme-level Local Prosody Embedding sequence (LPEs) and a Global Style Embedding as prosodic speech features from the speech with the help of a style transfer model. We propose a Discourse-level Multi-scale text Prosodic Model (D-MPM) that exploits multi-scale text to predict these two prosodic features. The proposed model can be used to analyze better emotional prosodic features and thus guide the speech synthesis model to synthesize more expressive speech. To quantitatively evaluate the proposed model, we contribute a new and large-scale Discourse-level Chinese Audiobook (DCA) dataset with more than 13,000 utterances annotated sequences to evaluate the proposed model. Experimental results on the DCA dataset show that the multi-scale text information effectively helps to predict prosodic features, and the discourse-level text improves both the overall coherence and the user experience. More interestingly, although we aim at the synthesis effect of the style transfer model, the synthesized speech by the proposed text prosodic analysis model is even better than the style transfer from the original speech in some user evaluation indicators.

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Wild automorphisms of compact complex spaces of lower dimensions

An automorphism of a compact complex space is called wild in the sense of Reichstein--Rogalski--Zhang if there is no non-trivial proper invariant analytic subset. We show that a compact complex surface admitting a wild automorphism must be a complex torus or an Inoue surface of certain type, and this wild automorphism has zero entropy. As a by-product of our argument, we obtain new results about the automorphism groups of Inoue surfaces. We also study wild automorphisms of compact Kähler threefolds or fourfolds, and generalise the results of Oguiso--Zhang from the projective case to the Kähler case.

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AvatarFusion: Zero-shot Generation of Clothing-Decoupled 3D Avatars Using 2D Diffusion

Large-scale pre-trained vision-language models allow for the zero-shot text-based generation of 3D avatars. The previous state-of-the-art method utilized CLIP to supervise neural implicit models that reconstructed a human body mesh. However, this approach has two limitations. Firstly, the lack of avatar-specific models can cause facial distortion and unrealistic clothing in the generated avatars. Secondly, CLIP only provides optimization direction for the overall appearance, resulting in less impressive results. To address these limitations, we propose AvatarFusion, the first framework to use a latent diffusion model to provide pixel-level guidance for generating human-realistic avatars while simultaneously segmenting clothing from the avatar's body. AvatarFusion includes the first clothing-decoupled neural implicit avatar model that employs a novel Dual Volume Rendering strategy to render the decoupled skin and clothing sub-models in one space. We also introduce a novel optimization method, called Pixel-Semantics Difference-Sampling (PS-DS), which semantically separates the generation of body and clothes, and generates a variety of clothing styles. Moreover, we establish the first benchmark for zero-shot text-to-avatar generation. Our experimental results demonstrate that our framework outperforms previous approaches, with significant improvements observed in all metrics. Additionally, since our model is clothing-decoupled, we can exchange the clothes of avatars. Code are available on our project page https://hansenhuang0823.github.io/AvatarFusion.

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Versatile Face Animator: Driving Arbitrary 3D Facial Avatar in RGBD Space

Creating realistic 3D facial animation is crucial for various applications in the movie production and gaming industry, especially with the burgeoning demand in the metaverse. However, prevalent methods such as blendshape-based approaches and facial rigging techniques are time-consuming, labor-intensive, and lack standardized configurations, making facial animation production challenging and costly. In this paper, we propose a novel self-supervised framework, Versatile Face Animator, which combines facial motion capture with motion retargeting in an end-to-end manner, eliminating the need for blendshapes or rigs. Our method has the following two main characteristics: 1) we propose an RGBD animation module to learn facial motion from raw RGBD videos by hierarchical motion dictionaries and animate RGBD images rendered from 3D facial mesh coarse-to-fine, enabling facial animation on arbitrary 3D characters regardless of their topology, textures, blendshapes, and rigs; and 2) we introduce a mesh retarget module to utilize RGBD animation to create 3D facial animation by manipulating facial mesh with controller transformations, which are estimated from dense optical flow fields and blended together with geodesic-distance-based weights. Comprehensive experiments demonstrate the effectiveness of our proposed framework in generating impressive 3D facial animation results, highlighting its potential as a promising solution for the cost-effective and efficient production of facial animation in the metaverse.

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Semantics2Hands: Transferring Hand Motion Semantics between Avatars

Human hands, the primary means of non-verbal communication, convey intricate semantics in various scenarios. Due to the high sensitivity of individuals to hand motions, even minor errors in hand motions can significantly impact the user experience. Real applications often involve multiple avatars with varying hand shapes, highlighting the importance of maintaining the intricate semantics of hand motions across the avatars. Therefore, this paper aims to transfer the hand motion semantics between diverse avatars based on their respective hand models. To address this problem, we introduce a novel anatomy-based semantic matrix (ASM) that encodes the semantics of hand motions. The ASM quantifies the positions of the palm and other joints relative to the local frame of the corresponding joint, enabling precise retargeting of hand motions. Subsequently, we obtain a mapping function from the source ASM to the target hand joint rotations by employing an anatomy-based semantics reconstruction network (ASRN). We train the ASRN using a semi-supervised learning strategy on the Mixamo and InterHand2.6M datasets. We evaluate our method in intra-domain and cross-domain hand motion retargeting tasks. The qualitative and quantitative results demonstrate the significant superiority of our ASRN over the state-of-the-arts.

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