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Jia Pan

Publications and source records attributed to Jia Pan.

At least 145 records · Page 8Linked to original sources

High-resolution Face Swapping via Latent Semantics Disentanglement

We present a novel high-resolution face swapping method using the inherent prior knowledge of a pre-trained GAN model. Although previous research can leverage generative priors to produce high-resolution results, their quality can suffer from the entangled semantics of the latent space. We explicitly disentangle the latent semantics by utilizing the progressive nature of the generator, deriving structure attributes from the shallow layers and appearance attributes from the deeper ones. Identity and pose information within the structure attributes are further separated by introducing a landmark-driven structure transfer latent direction. The disentangled latent code produces rich generative features that incorporate feature blending to produce a plausible swapping result. We further extend our method to video face swapping by enforcing two spatio-temporal constraints on the latent space and the image space. Extensive experiments demonstrate that the proposed method outperforms state-of-the-art image/video face swapping methods in terms of hallucination quality and consistency. Code can be found at: https://github.com/cnnlstm/FSLSD_HiRes.

cs.CV↗

Autofocus for Event Cameras

Focus control (FC) is crucial for cameras to capture sharp images in challenging real-world scenarios. The autofocus (AF) facilitates the FC by automatically adjusting the focus settings. However, due to the lack of effective AF methods for the recently introduced event cameras, their FC still relies on naive AF like manual focus adjustments, leading to poor adaptation in challenging real-world conditions. In particular, the inherent differences between event and frame data in terms of sensing modality, noise, temporal resolutions, etc., bring many challenges in designing an effective AF method for event cameras. To address these challenges, we develop a novel event-based autofocus framework consisting of an event-specific focus measure called event rate (ER) and a robust search strategy called event-based golden search (EGS). To verify the performance of our method, we have collected an event-based autofocus dataset (EAD) containing well-synchronized frames, events, and focal positions in a wide variety of challenging scenes with severe lighting and motion conditions. The experiments on this dataset and additional real-world scenarios demonstrated the superiority of our method over state-of-the-art approaches in terms of efficiency and accuracy.

cs.CV↗

Reinforcement Learned Distributed Multi-Robot Navigation with Reciprocal Velocity Obstacle Shaped Rewards

The challenges to solving the collision avoidance problem lie in adaptively choosing optimal robot velocities in complex scenarios full of interactive obstacles. In this paper, we propose a distributed approach for multi-robot navigation which combines the concept of reciprocal velocity obstacle (RVO) and the scheme of deep reinforcement learning (DRL) to solve the reciprocal collision avoidance problem under limited information. The novelty of this work is threefold: (1) using a set of sequential VO and RVO vectors to represent the interactive environmental states of static and dynamic obstacles, respectively; (2) developing a bidirectional recurrent module based neural network, which maps the states of a varying number of surrounding obstacles to the actions directly; (3) developing a RVO area and expected collision time based reward function to encourage reciprocal collision avoidance behaviors and trade off between collision risk and travel time. The proposed policy is trained through simulated scenarios and updated by the actor-critic based DRL algorithm. We validate the policy in complex environments with various numbers of differential drive robots and obstacles. The experiment results demonstrate that our approach outperforms the state-of-art methods and other learning based approaches in terms of the success rate, travel time, and average speed. Source code of this approach is available at https://github.com/hanruihua/rl_rvo_nav.

cs.RO↗

An Intelligent Self-driving Truck System For Highway Transportation

Recently, there have been many advances in autonomous driving society, attracting a lot of attention from academia and industry. However, existing works mainly focus on cars, extra development is still required for self-driving truck algorithms and models. In this paper, we introduce an intelligent self-driving truck system. Our presented system consists of three main components, 1) a realistic traffic simulation module for generating realistic traffic flow in testing scenarios, 2) a high-fidelity truck model which is designed and evaluated for mimicking real truck response in real-world deployment, 3) an intelligent planning module with learning-based decision making algorithm and multi-mode trajectory planner, taking into account the truck's constraints, road slope changes, and the surrounding traffic flow. We provide quantitative evaluations for each component individually to demonstrate the fidelity and performance of each part. We also deploy our proposed system on a real truck and conduct real world experiments which shows our system's capacity of mitigating sim-to-real gap. Our code is available at https://github.com/InceptioResearch/IITS

cs.RO↗

Learning Selective Communication for Multi-Agent Path Finding

Learning communication via deep reinforcement learning (RL) or imitation learning (IL) has recently been shown to be an effective way to solve Multi-Agent Path Finding (MAPF). However, existing communication based MAPF solvers focus on broadcast communication, where an agent broadcasts its message to all other or predefined agents. It is not only impractical but also leads to redundant information that could even impair the multi-agent cooperation. A succinct communication scheme should learn which information is relevant and influential to each agent's decision making process. To address this problem, we consider a request-reply scenario and propose Decision Causal Communication (DCC), a simple yet efficient model to enable agents to select neighbors to conduct communication during both training and execution. Specifically, a neighbor is determined as relevant and influential only when the presence of this neighbor causes the decision adjustment on the central agent. This judgment is learned only based on agent's local observation and thus suitable for decentralized execution to handle large scale problems. Empirical evaluation in obstacle-rich environment indicates the high success rate with low communication overhead of our method.

cs.RO↗

Challenges and Outlook in Robotic Manipulation of Deformable Objects

Deformable object manipulation (DOM) is an emerging research problem in robotics. The ability to manipulate deformable objects endows robots with higher autonomy and promises new applications in the industrial, services, and healthcare sectors. However, compared to rigid object manipulation, the manipulation of deformable objects is considerably more complex, and is still an open research problem. Addressing DOM challenges demand breakthroughs in almost all aspects of robotics, namely hardware design, sensing, (deformation) modeling, planning, and control. In this article, we review recent advances and highlight the main challenges when considering deformation in each sub-field. A particular focus of our paper lies in the discussions of these challenges and proposing future directions of research.

cs.RO↗

Zero-shot Cross-lingual Transfer of Neural Machine Translation with Multilingual Pretrained Encoders

Previous work mainly focuses on improving cross-lingual transfer for NLU tasks with a multilingual pretrained encoder (MPE), or improving the performance on supervised machine translation with BERT. However, it is under-explored that whether the MPE can help to facilitate the cross-lingual transferability of NMT model. In this paper, we focus on a zero-shot cross-lingual transfer task in NMT. In this task, the NMT model is trained with parallel dataset of only one language pair and an off-the-shelf MPE, then it is directly tested on zero-shot language pairs. We propose SixT, a simple yet effective model for this task. SixT leverages the MPE with a two-stage training schedule and gets further improvement with a position disentangled encoder and a capacity-enhanced decoder. Using this method, SixT significantly outperforms mBART, a pretrained multilingual encoder-decoder model explicitly designed for NMT, with an average improvement of 7.1 BLEU on zero-shot any-to-English test sets across 14 source languages. Furthermore, with much less training computation cost and training data, our model achieves better performance on 15 any-to-English test sets than CRISS and m2m-100, two strong multilingual NMT baselines.

cs.CL↗

Encirclement Guaranteed Cooperative Pursuit with Robust Model Predictive Control

This paper studies a novel encirclement guaranteed cooperative pursuit problem involving $N$ pursuers and a single evader in an unbounded two-dimensional game domain. Throughout the game, the pursuers are required to maintain encirclement of the evader, i.e., the evader should always stay inside the convex hull generated by all the pursuers, in addition to achieving the classical capture condition. To tackle this challenging cooperative pursuit problem, a robust model predictive control (RMPC) based formulation framework is first introduced, which simultaneously accounts for the encirclement and capture requirements under the assumption that the evader's action is unavailable to all pursuers. Despite the reformulation, the resulting RMPC problem involves a bilinear constraint due to the encirclement requirement. To further handle such a bilinear constraint, a novel encirclement guaranteed partitioning scheme is devised that simplifies the original bilinear RMPC problem to a number of linear tube MPC (TMPC) problems solvable in a decentralized manner. Simulation experiments demonstrate the effectiveness of the proposed solution framework. Furthermore, comparisons with existing approaches show that the explicit consideration of the encirclement condition significantly improves the chance of successful capture of the evader in various scenarios.

cs.MA↗

USTC-NELSLIP System Description for DIHARD-III Challenge

This system description describes our submission system to the Third DIHARD Speech Diarization Challenge. Besides the traditional clustering based system, the innovation of our system lies in the combination of various front-end techniques to solve the diarization problem, including speech separation and target-speaker based voice activity detection (TS-VAD), combined with iterative data purification. We also adopted audio domain classification to design domain-dependent processing. Finally, we performed post processing to do system fusion and selection. Our best system achieved DERs of 11.30% in track 1 and 16.78% in track 2 on evaluation set, respectively.

cs.SD↗

Learning-based Optoelectronically Innervated Tactile Finger for Rigid-Soft Interactive Grasping

This paper presents a novel design of a soft tactile finger with omni-directional adaptation using multi-channel optical fibers for rigid-soft interactive grasping. Machine learning methods are used to train a model for real-time prediction of force, torque, and contact using the tactile data collected. We further integrated such fingers in a reconfigurable gripper design with three fingers so that the finger arrangement can be actively adjusted in real-time based on the tactile data collected during grasping, achieving the process of rigid-soft interactive grasping. Detailed sensor calibration and experimental results are also included to further validate the proposed design for enhanced grasping robustness.

cs.RO↗

Crowd-Driven Mapping, Localization and Planning

Navigation in dense crowds is a well-known open problem in robotics with many challenges in mapping, localization, and planning. Traditional solutions consider dense pedestrians as passive/active moving obstacles that are the cause of all troubles: they negatively affect the sensing of static scene landmarks and must be actively avoided for safety. In this paper, we provide a new perspective: the crowd flow locally observed can be treated as a sensory measurement about the surrounding scenario, encoding not only the scene's traversability but also its social navigation preference. We demonstrate that even using the crowd-flow measurement alone without any sensing about static obstacles, our method still accomplishes good results for mapping, localization, and social-aware planning in dense crowds. Videos of the experiments are available at https://sites.google.com/view/crowdmapping.

cs.RO↗

Design of an Optoelectronically Innervated Gripper for Rigid-Soft Interactive Grasping

Over the past few decades, efforts have been made towards robust robotic grasping, and therefore dexterous manipulation. The soft gripper has shown their potential in robust grasping due to their inherent properties-low, control complexity, and high adaptability. However, the deformation of the soft gripper when interacting with objects bring inaccuracy of grasped objects, which causes instability for robust grasping and further manipulation. In this paper, we present an omni-directional adaptive soft finger that can sense deformation based on embedded optical fibers and the application of machine learning methods to interpret transmitted light intensities. Furthermore, to use tactile information provided by a soft finger, we design a low-cost and multi degrees of freedom gripper to conform to the shape of objects actively and optimize grasping policy, which is called Rigid-Soft Interactive Grasping. Two main advantages of this grasping policy are provided: one is that a more robust grasping could be achieved through an active adaptation; the other is that the tactile information collected could be helpful for further manipulation.

cs.RO↗

Optimization-Based Framework for Excavation Trajectory Generation

In this paper, we present a novel optimization-based framework for autonomous excavator trajectory generation under various objectives, including minimum joint displacement and minimum time. Traditional methods on excavation trajectory generation usually separate the excavation motion into a sequence of fixed phases, resulting in limited trajectory searching space. Our framework explores the space of all possible excavation trajectories represented with waypoints interpolated by a polynomial spline, thereby enabling optimization over a larger searching space. We formulate a generic task specification for excavation by constraining the instantaneous motion of the bucket and further add a target-oriented constraint, i.e. swept volume that indicates the estimated amount of excavated materials. To formulate time related objectives and constraints, we introduce time intervals between waypoints as variables into the optimization framework. We implement the proposed framework and evaluate its performance on a UR5 robotic arm. The experimental results demonstrate that the generated trajectories are able to excavate sufficient mass of soil for different terrain shapes and have 60% shorter minimal length than traditional excavation methods. We further compare our one-stage time optimal trajectory generation with the two-stage method. The result shows that trajectories generated by our one-stage method cost 18% less time on average.

cs.RO↗

Autonomous Social Distancing in Urban Environments using a Quadruped Robot

COVID-19 pandemic has become a global challenge faced by people all over the world. Social distancing has been proved to be an effective practice to reduce the spread of COVID-19. Against this backdrop, we propose that the surveillance robots can not only monitor but also promote social distancing. Robots can be flexibly deployed and they can take precautionary actions to remind people of practicing social distancing. In this paper, we introduce a fully autonomous surveillance robot based on a quadruped platform that can promote social distancing in complex urban environments. Specifically, to achieve autonomy, we mount multiple cameras and a 3D LiDAR on the legged robot. The robot then uses an onboard real-time social distancing detection system to track nearby pedestrian groups. Next, the robot uses a crowd-aware navigation algorithm to move freely in highly dynamic scenarios. The robot finally uses a crowd-aware routing algorithm to effectively promote social distancing by using human-friendly verbal cues to send suggestions to over-crowded pedestrians. We demonstrate and validate that our robot can be operated autonomously by conducting several experiments in various urban scenarios.

cs.RO↗

DeepMNavigate: Deep Reinforced Multi-Robot Navigation Unifying Local & Global Collision Avoidance

We present a novel algorithm (DeepMNavigate) for global multi-agent navigation in dense scenarios using deep reinforcement learning (DRL). Our approach uses local and global information for each robot from motion information maps. We use a three-layer CNN that takes these maps as input to generate a suitable action to drive each robot to its goal position. Our approach is general, learns an optimal policy using a multi-scenario, multi-state training algorithm, and can directly handle raw sensor measurements for local observations. We demonstrate the performance on dense, complex benchmarks with narrow passages and environments with tens of agents. We highlight the algorithm's benefits over prior learning methods and geometric decentralized algorithms in complex scenarios.

cs.MA↗

Over-crowdedness Alert! Forecasting the Future Crowd Distribution

In recent years, vision-based crowd analysis has been studied extensively due to its practical applications in real world. In this paper, we formulate a novel crowd analysis problem, in which we aim to predict the crowd distribution in the near future given sequential frames of a crowd video without any identity annotations. Studying this research problem will benefit applications concerned with forecasting crowd dynamics. To solve this problem, we propose a global-residual two-stream recurrent network, which leverages the consecutive crowd video frames as inputs and their corresponding density maps as auxiliary information to predict the future crowd distribution. Moreover, to strengthen the capability of our network, we synthesize scene-specific crowd density maps using simulated data for pretraining. Finally, we demonstrate that our framework is able to predict the crowd distribution for different crowd scenarios and we delve into applications including predicting future crowd count, forecasting high-density region, etc.

cs.CV↗

Learning Resilient Behaviors for Navigation Under Uncertainty

Deep reinforcement learning has great potential to acquire complex, adaptive behaviors for autonomous agents automatically. However, the underlying neural network polices have not been widely deployed in real-world applications, especially in these safety-critical tasks (e.g., autonomous driving). One of the reasons is that the learned policy cannot perform flexible and resilient behaviors as traditional methods to adapt to diverse environments. In this paper, we consider the problem that a mobile robot learns adaptive and resilient behaviors for navigating in unseen uncertain environments while avoiding collisions. We present a novel approach for uncertainty-aware navigation by introducing an uncertainty-aware predictor to model the environmental uncertainty, and we propose a novel uncertainty-aware navigation network to learn resilient behaviors in the prior unknown environments. To train the proposed uncertainty-aware network more stably and efficiently, we present the temperature decay training paradigm, which balances exploration and exploitation during the training process. Our experimental evaluation demonstrates that our approach can learn resilient behaviors in diverse environments and generate adaptive trajectories according to environmental uncertainties.

cs.RO↗

Time Variable Minimum Torque Trajectory Optimization for Autonomous Excavator

In this paper, we present a minimal torque and time variable trajectory optimization method for autonomous excavator considering the soil-tool interaction. The method formulates the excavation motion generation as a trajectory optimization problem and takes into account geometric, kinematic and dynamics constraints. To generate time-efficient trajectory and improve the overall optimization efficiency, we propose a time variable trajectory optimization mechanism so that the time intervals between the keypoints along the trajectory subject to the optimization. As a result, the method uses few keypoints and reduces the total number of optimization variables. We further introduce a soil-tool interaction force model, which considers the geometric shape of the bucket and the physical properties of the soil. The experimental result on a high fidelity dynamic simulator shows our method can generate feasible trajectories, which satisfy excavation task constraints and are adaptive to different soil conditions.

cs.RO↗