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Jia Pan

Publications and source records attributed to Jia Pan.

At least 163 records · Page 9Linked to original sources

Keyfilter-Aware Real-Time UAV Object Tracking

Correlation filter-based tracking has been widely applied in unmanned aerial vehicle (UAV) with high efficiency. However, it has two imperfections, i.e., boundary effect and filter corruption. Several methods enlarging the search area can mitigate boundary effect, yet introducing undesired background distraction. Existing frame-by-frame context learning strategies for repressing background distraction nevertheless lower the tracking speed. Inspired by keyframe-based simultaneous localization and mapping, keyfilter is proposed in visual tracking for the first time, in order to handle the above issues efficiently and effectively. Keyfilters generated by periodically selected keyframes learn the context intermittently and are used to restrain the learning of filters, so that 1) context awareness can be transmitted to all the filters via keyfilter restriction, and 2) filter corruption can be repressed. Compared to the state-of-the-art results, our tracker performs better on two challenging benchmarks, with enough speed for UAV real-time applications.

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Reciprocal Collision Avoidance for General Nonlinear Agents using Reinforcement Learning

Finding feasible and collision-free paths for multiple nonlinear agents is challenging in the decentralized scenarios due to limited available information of other agents and complex dynamics constraints. In this paper, we propose a fast multi-agent collision avoidance algorithm for general nonlinear agents with continuous action space, where each agent observes only positions and velocities of nearby agents. To reduce online computation, we first decompose the multi-agent scenario and solve a two agents collision avoidance problem using reinforcement learning (RL). When extending the trained policy to a multi-agent problem, safety is ensured by introducing the optimal reciprocal collision avoidance (ORCA) as linear constraints and the overall collision avoidance action could be found through simple convex optimization. Most existing RL-based multi-agent collision avoidance algorithms rely on the direct control of agent velocities. In sharp contrasts, our approach is applicable to general nonlinear agents. Realistic simulations based on nonlinear bicycle agent models are performed with various challenging scenarios, indicating a competitive performance of the proposed method in avoiding collisions, congestion and deadlock with smooth trajectories.

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Rigid-Soft Interactive Learning for Robust Grasping

Inspired by widely used soft fingers on grasping, we propose a method of rigid-soft interactive learning, aiming at reducing the time of data collection. In this paper, we classify the interaction categories into Rigid-Rigid, Rigid-Soft, Soft-Rigid according to the interaction surface between grippers and target objects. We find experimental evidence that the interaction types between grippers and target objects play an essential role in the learning methods. We use soft, stuffed toys for training, instead of everyday objects, to reduce the integration complexity and computational burden and exploit such rigid-soft interaction by changing the gripper fingers to the soft ones when dealing with rigid, daily-life items such as the Yale-CMU-Berkeley (YCB) objects. With a small data collection of 5K picking attempts in total, our results suggest that such Rigid-Soft and Soft-Rigid interactions are transferable. Moreover, the combination of different grasp types shows better performance on the grasping test. We achieve the best grasping performance at 97.5\% for easy YCB objects and 81.3\% for difficult YCB objects while using a precise grasp with a two-soft-finger gripper to collect training data and power grasp with a four-soft-finger gripper to test.

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A Configuration-Space Decomposition Scheme for Learning-based Collision Checking

Motion planning for robots of high degrees-of-freedom (DOFs) is an important problem in robotics with sampling-based methods in configuration space C as one popular solution. Recently, machine learning methods have been introduced into sampling-based motion planning methods, which train a classifier to distinguish collision free subspace from in-collision subspace in C. In this paper, we propose a novel configuration space decomposition method and show two nice properties resulted from this decomposition. Using these two properties, we build a composite classifier that works compatibly with previous machine learning methods by using them as the elementary classifiers. Experimental results are presented, showing that our composite classifier outperforms state-of-the-art single classifier methods by a large margin. A real application of motion planning in a multi-robot system in plant phenotyping using three UR5 robotic arms is also presented.

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Augmented Memory for Correlation Filters in Real-Time UAV Tracking

The outstanding computational efficiency of discriminative correlation filter (DCF) fades away with various complicated improvements. Previous appearances are also gradually forgotten due to the exponential decay of historical views in traditional appearance updating scheme of DCF framework, reducing the model's robustness. In this work, a novel tracker based on DCF framework is proposed to augment memory of previously appeared views while running at real-time speed. Several historical views and the current view are simultaneously introduced in training to allow the tracker to adapt to new appearances as well as memorize previous ones. A novel rapid compressed context learning is proposed to increase the discriminative ability of the filter efficiently. Substantial experiments on UAVDT and UAV123 datasets have validated that the proposed tracker performs competitively against other 26 top DCF and deep-based trackers with over 40 FPS on CPU.

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Visualizing the Invisible: Occluded Vehicle Segmentation and Recovery

In this paper, we propose a novel iterative multi-task framework to complete the segmentation mask of an occluded vehicle and recover the appearance of its invisible parts. In particular, to improve the quality of the segmentation completion, we present two coupled discriminators and introduce an auxiliary 3D model pool for sampling authentic silhouettes as adversarial samples. In addition, we propose a two-path structure with a shared network to enhance the appearance recovery capability. By iteratively performing the segmentation completion and the appearance recovery, the results will be progressively refined. To evaluate our method, we present a dataset, the Occluded Vehicle dataset, containing synthetic and real-world occluded vehicle images. We conduct comparison experiments on this dataset and demonstrate that our model outperforms the state-of-the-art in tasks of recovering segmentation mask and appearance for occluded vehicles. Moreover, we also demonstrate that our appearance recovery approach can benefit the occluded vehicle tracking in real-world videos.

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Considering Human Behavior in Motion Planning for Smooth Human-Robot Collaboration in Close Proximity

It is well-known that a deep understanding of co-workers' behavior and preference is important for collaboration effectiveness. In this work, we present a method to accomplish smooth human-robot collaboration in close proximity by taking into account the human's behavior while planning the robot's trajectory. In particular, we first use an occupancy map to summarize human's movement preference over time, and such prior information is then considered in an optimization-based motion planner via two cost items as introduced in [1]: 1) avoidance of the workspace previously occupied by human, to eliminate the interruption and to increase the task success rate; 2) tendency to keep a safe distance between the human and the robot to improve the safety. In the experiments, we compare the collaboration performance among planners using different combinations of human-aware cost items, including the avoidance factor, both the avoidance and safe distance factor, and a baseline where no human-related factors are considered. The trajectories generated are tested in both simulated and real-world environments, and the results show that our method can significantly increase the collaborative task success rates and is also human-friendly. Our experimental results also show that the cost functions need to be adjusted in a task specific manner to better reflect human's preference.

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Manipulating Highly Deformable Materials Using a Visual Feedback Dictionary

The complex physical properties of highly deformable materials such as clothes pose significant challenges fanipulation systems. We present a novel visual feedback dictionary-based method for manipulating defoor autonomous robotic mrmable objects towards a desired configuration. Our approach is based on visual servoing and we use an efficient technique to extract key features from the RGB sensor stream in the form of a histogram of deformable model features. These histogram features serve as high-level representations of the state of the deformable material. Next, we collect manipulation data and use a visual feedback dictionary that maps the velocity in the high-dimensional feature space to the velocity of the robotic end-effectors for manipulation. We have evaluated our approach on a set of complex manipulation tasks and human-robot manipulation tasks on different cloth pieces with varying material characteristics.

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Cloth Manipulation Using Random-Forest-Based Imitation Learning

We present a novel approach for robust manipulation of high-DOF deformable objects such as cloth. Our approach uses a random forest-based controller that maps the observed visual features of the cloth to an optimal control action of the manipulator. The topological structure of this random forest-based controller is determined automatically based on the training data consisting visual features and optimal control actions. This enables us to integrate the overall process of training data classification and controller optimization into an imitation learning (IL) approach. Our approach enables learning of robust control policy for cloth manipulation with guarantees on convergence.We have evaluated our approach on different multi-task cloth manipulation benchmarks such as flattening, folding and twisting. In practice, our approach works well with different deformable features learned based on the specific task or deep learning. Moreover, our controller outperforms a simple or piecewise linear controller in terms of robustness to noise. In addition, our approach is easy to implement and does not require much parameter tuning.

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Intervention Aided Reinforcement Learning for Safe and Practical Policy Optimization in Navigation

Combining deep neural networks with reinforcement learning has shown great potential in the next-generation intelligent control. However, there are challenges in terms of safety and cost in practical applications. In this paper, we propose the Intervention Aided Reinforcement Learning (IARL) framework, which utilizes human intervened robot-environment interaction to improve the policy. We used the Unmanned Aerial Vehicle (UAV) as the test platform. We built neural networks as our policy to map sensor readings to control signals on the UAV. Our experiment scenarios cover both simulation and reality. We show that our approach substantially reduces the human intervention and improves the performance in autonomous navigation, at the same time it ensures safety and keeps training cost acceptable.

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Deep Learning Scooping Motion using Bilateral Teleoperations

We present bilateral teleoperation system for task learning and robot motion generation. Our system includes a bilateral teleoperation platform and a deep learning software. The deep learning software refers to human demonstration using the bilateral teleoperation platform to collect visual images and robotic encoder values. It leverages the datasets of images and robotic encoder information to learn about the inter-modal correspondence between visual images and robot motion. In detail, the deep learning software uses a combination of Deep Convolutional Auto-Encoders (DCAE) over image regions, and Recurrent Neural Network with Long Short-Term Memory units (LSTM-RNN) over robot motor angles, to learn motion taught be human teleoperation. The learnt models are used to predict new motion trajectories for similar tasks. Experimental results show that our system has the adaptivity to generate motion for similar scooping tasks. Detailed analysis is performed based on failure cases of the experimental results. Some insights about the cans and cannots of the system are summarized.

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Getting Robots Unfrozen and Unlost in Dense Pedestrian Crowds

We aim to enable a mobile robot to navigate through environments with dense crowds, e.g., shopping malls, canteens, train stations, or airport terminals. In these challenging environments, existing approaches suffer from two common problems: the robot may get frozen and cannot make any progress toward its goal, or it may get lost due to severe occlusions inside a crowd. Here we propose a navigation framework that handles the robot freezing and the navigation lost problems simultaneously. First, we enhance the robot's mobility and unfreeze the robot in the crowd using a reinforcement learning based local navigation policy developed in our previous work~\cite{long2017towards}, which naturally takes into account the coordination between the robot and the human. Secondly, the robot takes advantage of its excellent local mobility to recover from its localization failure. In particular, it dynamically chooses to approach a set of recovery positions with rich features. To the best of our knowledge, our method is the first approach that simultaneously solves the freezing problem and the navigation lost problem in dense crowds. We evaluate our method in both simulated and real-world environments and demonstrate that it outperforms the state-of-the-art approaches. Videos are available at https://sites.google.com/view/rlslam.

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Robust Shape Estimation for 3D Deformable Object Manipulation

Existing shape estimation methods for deformable object manipulation suffer from the drawbacks of being off-line, model dependent, noise-sensitive or occlusion-sensitive, and thus are not appropriate for manipulation tasks requiring high precision. In this paper, we present a real-time shape estimation approach for autonomous robotic manipulation of 3D deformable objects. Our method fulfills all the requirements necessary for the high-quality deformable object manipulation in terms of being real-time, model-free and robust to noise and occlusion. These advantages are accomplished using a joint tracking and reconstruction framework, in which we track the object deformation by aligning a reference shape model with the stream input from the RGB-D camera, and simultaneously upgrade the reference shape model according to the newly captured RGB-D data. We have evaluated the quality and robustness of our real-time shape estimation pipeline on a set of deformable manipulation tasks implemented on physical robots. Videos are available at https://lifeisfantastic.github.io/DeformShapeEst/

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Safe Navigation with Human Instructions in Complex Scenes

In this paper, we present a robotic navigation algorithm with natural language interfaces, which enables a robot to safely walk through a changing environment with moving persons by following human instructions such as "go to the restaurant and keep away from people". We first classify human instructions into three types: the goal, the constraints, and uninformative phrases. Next, we provide grounding for the extracted goal and constraint items in a dynamic manner along with the navigation process, to deal with the target objects that are too far away for sensor observation and the appearance of moving obstacles like humans. In particular, for a goal phrase (e.g., "go to the restaurant"), we ground it to a location in a predefined semantic map and treat it as a goal for a global motion planner, which plans a collision-free path in the workspace for the robot to follow. For a constraint phrase (e.g., "keep away from people"), we dynamically add the corresponding constraint into a local planner by adjusting the values of a local costmap according to the results returned by the object detection module. The updated costmap is then used to compute a local collision avoidance control for the safe navigation of the robot. By combining natural language processing, motion planning, and computer vision, our developed system is demonstrated to be able to successfully follow natural language navigation instructions to achieve navigation tasks in both simulated and real-world scenarios. Videos are available at https://sites.google.com/view/snhi

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CATCH-919 Hand: Design of a 9-actuator 19-DOF Anthropomorphic Robotic Hand

To achieve human-like dexterity for anthropomorphic robotic hands, it is essential to understand the biomechanics and control strategies of the human hand, in order to reduce the number of actuators being used without loosing hand flexibility. To this end, in this article, we propose a new interpretation about the working mechanism of the metacarpal (MCP) joint's extension and the underlying control strategies of the human hand, based on which we further propose a highly flexible finger design to achieve independent movements of interphalangeal (IP) joints and MCP joint. Besides, we consider the hyperextension of fingertip into our design which helps robotic finger present compliant and adaptive posture for touching and pinching. In addition, human thumb muscle functions are reconstructed in the proposed robotic hand design, by replacing 9 human muscle tendons with 3 cables in the proposed task-oriented design, realizing all 33 static and stable grasping postures. Videos are available at https://sites.google.com/view/szwd

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Fully Distributed Multi-Robot Collision Avoidance via Deep Reinforcement Learning for Safe and Efficient Navigation in Complex Scenarios

In this paper, we present a decentralized sensor-level collision avoidance policy for multi-robot systems, which shows promising results in practical applications. In particular, our policy directly maps raw sensor measurements to an agent's steering commands in terms of the movement velocity. As a first step toward reducing the performance gap between decentralized and centralized methods, we present a multi-scenario multi-stage training framework to learn an optimal policy. The policy is trained over a large number of robots in rich, complex environments simultaneously using a policy gradient based reinforcement learning algorithm. The learning algorithm is also integrated into a hybrid control framework to further improve the policy's robustness and effectiveness. We validate the learned sensor-level collision avoidance policy in a variety of simulated and real-world scenarios with thorough performance evaluations for large-scale multi-robot systems. The generalization of the learned policy is verified in a set of unseen scenarios including the navigation of a group of heterogeneous robots and a large-scale scenario with 100 robots. Although the policy is trained using simulation data only, we have successfully deployed it on physical robots with shapes and dynamics characteristics that are different from the simulated agents, in order to demonstrate the controller's robustness against the sim-to-real modeling error. Finally, we show that the collision-avoidance policy learned from multi-robot navigation tasks provides an excellent solution to the safe and effective autonomous navigation for a single robot working in a dense real human crowd. Our learned policy enables a robot to make effective progress in a crowd without getting stuck. Videos are available at https://sites.google.com/view/hybridmrca

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CrowdMove: Autonomous Mapless Navigation in Crowded Scenarios

Navigation is an essential capability for mobile robots. In this paper, we propose a generalized yet effective 3M (i.e., multi-robot, multi-scenario, and multi-stage) training framework. We optimize a mapless navigation policy with a robust policy gradient algorithm. Our method enables different types of mobile platforms to navigate safely in complex and highly dynamic environments, such as pedestrian crowds. To demonstrate the superiority of our method, we test our methods with four kinds of mobile platforms in four scenarios. Videos are available at https://sites.google.com/view/crowdmove.

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Learning-based Feedback Controller for Deformable Object Manipulation

In this paper, we present a general learning-based framework to automatically visual-servo control the position and shape of a deformable object with unknown deformation parameters. The servo-control is accomplished by learning a feedback controller that determines the robotic end-effector's movement according to the deformable object's current status. This status encodes the object's deformation behavior by using a set of observed visual features, which are either manually designed or automatically extracted from the robot's sensor stream. A feedback control policy is then optimized to push the object toward a desired featured status efficiently. The feedback policy can be learned either online or offline. Our online policy learning is based on the Gaussian Process Regression (GPR), which can achieve fast and accurate manipulation and is robust to small perturbations. An offline imitation learning framework is also proposed to achieve a control policy that is robust to large perturbations in the human-robot interaction. We validate the performance of our controller on a set of deformable object manipulation tasks and demonstrate that our method can achieve effective and accurate servo-control for general deformable objects with a wide variety of goal settings.

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