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Jiacheng Wei

Publications and source records attributed to Jiacheng Wei.

At least 19 recordsLinked to original sources

DiVA: Enabling Interactive Digital Life Simulation via Video Models

We present DiVA, a deeply interactive digital life simulator pioneering a new paradigm for long-term, open-ended interactive experiences within digital character worlds. DiVA's architecture pairs a Multimodal Large Language Model (MLLM) as a router with a meticulously designed stacked video pipeline for seamless, multi-turn interactions with action and audio response. To maintain continuity and avoid degradation, we model generation as a three-part coupled system: waiting video, action video, and the transitions between them. These transitions are critically handled by our Anchored Video Continuation (AVC) module, which returns the character to stable states to prevent degradation. By encoding information from the preceding action video segment, AVC ensures smooth transitions, significantly reducing camera jitter and inconsistencies common in current video transition methods. This design also enables complex pose changes (e.g., sitting to standing) typically difficult for audio-driven models. These system designs together ensure high-fidelity identity, coherence, and dynamics for extended experiences. To validate our pipeline design, we comprehensively compare our system against alternatives by replacing our core generation module with mainstream long-video, continuation, and interpolation methods. We further analyze the necessity of the three-stage design, anchor-state selection, transition naturalness, spatial grounding, and the quality-latency trade-off, and we expand the comparison to additional long-form audio-driven avatar models. Results confirm DiVA is markedly superior in maintaining long-term visual quality and realism, validating its effectiveness as a sustainable, interactive simulation.

cs.CV

AnyWorld: Factorized Egocentric World Models for Cross-Embodiment Generalization

Collecting contact-rich robot experiences at scale remains a major bottleneck for generalizable manipulation. Beyond data quantity, robot learning also requires diverse experiences across embodiments, viewpoints, and scenes. Human egocentric videos provide abundant physical interactions, but each video captures only a narrow slice of experience under a single body, camera trajectory, and environment. We propose AnyWorld, a cross-embodiment world modeling framework that expands a single human interaction into diverse robot-native rollouts without paired human-robot demonstrations. Our model factorizes an interaction into action, camera, and embodiment: action controls capture the motion structure, camera controls specify viewpoint evolution, and the target embodiment context defines the acting body and its interaction geometry. This formulation enables independent recomposition of embodiment, viewpoint, and scene factors, allowing a single model to generate many robot-domain experiences while preserving the underlying dynamics and object interactions. We train the model with large-scale human interaction pretraining followed by mixed-embodiment fine-tuning. Experiments show that our model supports controllable recomposition across embodiments, viewpoints, and scenes, and we further demonstrate that the generated data can improve manipulation performance on the RoboCasa GR1 tabletop benchmark and a real IRON humanoid robot. Beyond aggregate gains, we test whether unpaired human experience can be recomposed into robot-native video-action pairs that target a policy gap. Controlled IRON interventions correct a spurious completion prior and establish language-grounded spatial target selection; an action-only counterfactual intervention fails to learn the latter reliably, showing that both action calibration and visual recomposition are necessary.

cs.RO

ChainClaw: A Layered Agent Framework for Reliable On-Chain Execution

General-purpose large language model agents have achieved strong performance on tool-augmented tasks, yet they rely on assumptions break down in blockchain environments. On-chain execution is stateful, adversarial, and economically irreversible, exposing three fundamental gaps: Reactivity, Irreversibility, and Observability. We propose ChainClaw, a blockchain-native agent framework built on OpenClaw, that addresses all three gaps through a layered architecture comprising an event-driven orchestration layer, a simulation-based safety intelligence layer, and an on-chain monitoring runtime layer, unified by a cross-layer memory subsystem. ChainClaw closes the Reactivity gap via event ingestion and simulation feedback, the Irreversibility gap via a pre-execution safety pipeline with transaction simulation and action guard, and the Observability gap via an on-chain read adapter and transaction monitor. We evaluate ChainClaw on a purpose-built benchmark covering seven tasks across four categories and five dimensions. ChainClaw consistently outperforms representative baselines on both safety and task completion.

cs.AI

iMontage: Unified, Versatile, Highly Dynamic Many-to-many Image Generation

Pre-trained video models learn powerful priors for generating high-quality, temporally coherent content. While these models excel at temporal coherence, their dynamics are often constrained by the continuous nature of their training data. We hypothesize that by injecting the rich and unconstrained content diversity from image data into this coherent temporal framework, we can generate image sets that feature both natural transitions and a far more expansive dynamic range. To this end, we introduce iMontage, a unified framework designed to repurpose a powerful video model into an all-in-one image generator. The framework consumes and produces variable-length image sets, unifying a wide array of image generation and editing tasks. To achieve this, we propose an elegant and minimally invasive adaptation strategy, complemented by a tailored data curation process and training paradigm. This approach allows the model to acquire broad image manipulation capabilities without corrupting its invaluable original motion priors. iMontage excels across several mainstream many-in-many-out tasks, not only maintaining strong cross-image contextual consistency but also generating scenes with extraordinary dynamics that surpass conventional scopes. Find our homepage at: https://kr1sjfu.github.io/iMontage-web/.

cs.CV

EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning

Local editing of 3D objects remains a long-standing challenge. When interacting with 3D content, humans naturally tend to specify a coarse region of interest for modification rather than defining precise editing boundaries. However, previous methods rely on fully edited 2D images, precise 3D masks, or redundant pipelines, which present a gap. To bridge this gap, we propose EditVerse3D, a novel 3D editing framework that enables high-quality object editing under such coarse guidance. Our approach takes as input a 3D object to be edited, a coarse 3D bounding box indicating the target region, and a reference 2D image describing the desired modification. It produces a coherent, high-fidelity edited 3D object. To facilitate this editing, we introduce a novel region-aware adaptive loss that emphasizes hard-to-learn regions and balances the objective between target and preserved areas. Complementing our loss function, we enhance model robustness and generalization through targeted data augmentations, such as training with scaled 3D masks and filtering out unrealistic editing pairs. We construct a large-scale 3D editing dataset derived from parts information. Extensive experiments demonstrate that EditVerse3D achieves superior visual quality and quantitative performance compared to existing 3D editing approaches. Please visit our project page at https://editverse3d.github.io.

cs.CV

OccLE: Label-Efficient 3D Semantic Occupancy Prediction

3D semantic occupancy prediction offers an intuitive and efficient scene understanding and has attracted significant interest in autonomous driving perception. Existing approaches either rely on full supervision, which demands costly voxel-level annotations, or on self-supervision, which provides limited guidance and yields suboptimal performance. To address these challenges, we propose OccLE, a Label-Efficient 3D Semantic Occupancy Prediction that takes images and LiDAR as inputs and maintains high performance with limited voxel annotations. Our intuition is to decouple the semantic and geometric learning tasks and then fuse the learned feature grids from both tasks for the final semantic occupancy prediction. Therefore, the semantic branch distills 2D foundation model to provide aligned pseudo labels for 2D and 3D semantic learning. The geometric branch integrates image and LiDAR inputs in cross-plane synergy based on their inherency, employing semi-supervision to enhance geometry learning. We fuse semantic-geometric feature grids through Dual Mamba and incorporate a scatter-accumulated projection to supervise unannotated prediction with aligned pseudo labels. Experiments show that OccLE achieves competitive performance with only 10\% of voxel annotations on the SemanticKITTI and Occ3D-nuScenes datasets. The code will be publicly released on https://github.com/NerdFNY/OccLE

cs.CV

Towards Compositional Generalization in LLMs for Smart Contract Security: A Case Study on Reentrancy Vulnerabilities

Large language models (LLMs) demonstrate remarkable capabilities in natural language understanding and generation. Despite being trained on large-scale, high-quality data, LLMs still fail to outperform traditional static analysis tools in specialized domains like smart contract vulnerability detection. To address this issue, this paper proposes a post-training algorithm based on atomic task decomposition and fusion. This algorithm aims to achieve combinatorial generalization under limited data by decomposing complex reasoning tasks. Specifically, we decompose the reentrancy vulnerability detection task into four linearly independent atomic tasks: identifying external calls, identifying state updates, identifying data dependencies between external calls and state updates, and determining their data flow order. These tasks form the core components of our approach. By training on synthetic datasets, we generate three compiler-verified datasets. We then employ the Slither tool to extract structural information from the control flow graph and data flow graph, which is used to fine-tune the LLM's adapter. Experimental results demonstrate that low-rank normalization fusion with the LoRA adapter improves the LLM's reentrancy vulnerability detection accuracy to 98.2%, surpassing state-of-the-art methods. On 31 real-world contracts, the algorithm achieves a 20% higher recall than traditional analysis tools.

cs.CR

IC-World: In-Context Generation for Shared World Modeling

Video-based world models have recently garnered increasing attention for their ability to synthesize diverse and dynamic visual environments. In this paper, we focus on shared world modeling, where a model generates multiple videos from a set of input images, each representing the same underlying world in different camera poses. We propose IC-World, a novel generation framework, enabling parallel generation for all input images via activating the inherent in-context generation capability of large video models. We further finetune IC-World via reinforcement learning, Group Relative Policy Optimization, together with two proposed novel reward models to enforce scene-level geometry consistency and object-level motion consistency among the set of generated videos. Extensive experiments demonstrate that IC-World substantially outperforms state-of-the-art methods in both geometry and motion consistency. To the best of our knowledge, this is the first work to systematically explore the shared world modeling problem with video-based world models.

cs.CV

PhyCustom: Towards Realistic Physical Customization in Text-to-Image Generation

Recent diffusion-based text-to-image customization methods have achieved significant success in understanding concrete concepts to control generation processes, such as styles and shapes. However, few efforts dive into the realistic yet challenging customization of physical concepts. The core limitation of current methods arises from the absence of explicitly introducing physical knowledge during training. Even when physics-related words appear in the input text prompts, our experiments consistently demonstrate that these methods fail to accurately reflect the corresponding physical properties in the generated results. In this paper, we propose PhyCustom, a fine-tuning framework comprising two novel regularization losses to activate diffusion model to perform physical customization. Specifically, the proposed isometric loss aims at activating diffusion models to learn physical concepts while decouple loss helps to eliminate the mixture learning of independent concepts. Experiments are conducted on a diverse dataset and our benchmark results demonstrate that PhyCustom outperforms previous state-of-the-art and popular methods in terms of physical customization quantitatively and qualitatively.

cs.CV

A Lightweight Framework for Trigger-Guided LoRA-Based Self-Adaptation in LLMs

Large language models are unable to continuously adapt and learn from new data during reasoning at inference time. To address this limitation, we propose that complex reasoning tasks be decomposed into atomic subtasks and introduce SAGE, a trigger-guided dynamic fine-tuning framework that enables adaptive updates during reasoning at inference time. SAGE consists of three key components: (1) a Trigger module that detects reasoning failures through multiple evaluation metrics in real time; (2) a Trigger Buffer module that clusters anomaly samples using a streaming clustering process with HDBSCAN, followed by stability checks and similarity-based merging; and (3) a Lora Store module that dynamically optimizes parameter updates with an adapter pool for knowledge retention. Evaluation results show that SAGE demonstrates excellent accuracy, robustness, and stability on the atomic reasoning subtask through dynamic knowledge updating during test time.

cs.CL

Puppeteer: Rig and Animate Your 3D Models

Modern interactive applications increasingly demand dynamic 3D content, yet the transformation of static 3D models into animated assets constitutes a significant bottleneck in content creation pipelines. While recent advances in generative AI have revolutionized static 3D model creation, rigging and animation continue to depend heavily on expert intervention. We present Puppeteer, a comprehensive framework that addresses both automatic rigging and animation for diverse 3D objects. Our system first predicts plausible skeletal structures via an auto-regressive transformer that introduces a joint-based tokenization strategy for compact representation and a hierarchical ordering methodology with stochastic perturbation that enhances bidirectional learning capabilities. It then infers skinning weights via an attention-based architecture incorporating topology-aware joint attention that explicitly encodes inter-joint relationships based on skeletal graph distances. Finally, we complement these rigging advances with a differentiable optimization-based animation pipeline that generates stable, high-fidelity animations while being computationally more efficient than existing approaches. Extensive evaluations across multiple benchmarks demonstrate that our method significantly outperforms state-of-the-art techniques in both skeletal prediction accuracy and skinning quality. The system robustly processes diverse 3D content, ranging from professionally designed game assets to AI-generated shapes, producing temporally coherent animations that eliminate the jittering issues common in existing methods.

cs.CV

CADCrafter: Generating Computer-Aided Design Models from Unconstrained Images

Creating CAD digital twins from the physical world is crucial for manufacturing, design, and simulation. However, current methods typically rely on costly 3D scanning with labor-intensive post-processing. To provide a user-friendly design process, we explore the problem of reverse engineering from unconstrained real-world CAD images that can be easily captured by users of all experiences. However, the scarcity of real-world CAD data poses challenges in directly training such models. To tackle these challenges, we propose CADCrafter, an image-to-parametric CAD model generation framework that trains solely on synthetic textureless CAD data while testing on real-world images. To bridge the significant representation disparity between images and parametric CAD models, we introduce a geometry encoder to accurately capture diverse geometric features. Moreover, the texture-invariant properties of the geometric features can also facilitate the generalization to real-world scenarios. Since compiling CAD parameter sequences into explicit CAD models is a non-differentiable process, the network training inherently lacks explicit geometric supervision. To impose geometric validity constraints, we employ direct preference optimization (DPO) to fine-tune our model with the automatic code checker feedback on CAD sequence quality. Furthermore, we collected a real-world dataset, comprised of multi-view images and corresponding CAD command sequence pairs, to evaluate our method. Experimental results demonstrate that our approach can robustly handle real unconstrained CAD images, and even generalize to unseen general objects.

cs.CV

Stacking effects on magnetic, vibrational, and optical properties of CrSBr bilayers

The van der Waals layered semiconductor CrSBr, which exhibits A-type antiferromagnetism and a relatively high Néel temperature, has been successfully exfoliated into atomically thin sheets. In this study, we investigate the structural, lattice dynamical, electronic, magnetic, and optical properties of four distinct stacking structures of CrSBr bilayers using first-principles calculations and Monte Carlo simulations. Our findings show that though the most energetically favorable bilayer structure retains the stacking pattern of the bulk counterpart, three other high-symmetry stacking structures can be achieved by sliding one of the layers along three distinct directions, with energy costs comparable to that observed in MoS$_2$ bilayer. All these four bilayers exhibit semiconductor behavior with A-type antiferromagnetic ordering, similar to the bulk material, and demonstrate closely aligned Néel temperatures. Moreover, these bilayers exhibit relatively low lattice thermal conductivities, pronounced anisotropy, and a strong dependence on stacking patterns. This behavior is attributed to significant phonon-phonon scattering arising from avoided crossings between acoustic and optical phonons, as well as the presence of flat optical phonon bands in the low-frequency region. While the electronic structures and optical properties of these bilayers show weak dependence on the stacking pattern for antiferromagnetic ordering, they undergo significant changes for ferromagnetic ordering, influencing the band gap, valence and conduction band splitting, and effective mass. Furthermore, we found that antiferromagnetic ordering can transition to ferromagnetic under intense visible light illumination. Thus, the integration of layer stacking and visible light illumination offers an effective means to control the heat transfer, magnetic, and optical properties of CrSBr bilayers.

cond-mat.mtrl-sci

Prim2Room: Layout-Controllable Room Mesh Generation from Primitives

We propose Prim2Room, a novel framework for controllable room mesh generation leveraging 2D layout conditions and 3D primitive retrieval to facilitate precise 3D layout specification. Diverging from existing methods that lack control and precision, our approach allows for detailed customization of room-scale environments. To overcome the limitations of previous methods, we introduce an adaptive viewpoint selection algorithm that allows the system to generate the furniture texture and geometry from more favorable views than predefined camera trajectories. Additionally, we employ non-rigid depth registration to ensure alignment between generated objects and their corresponding primitive while allowing for shape variations to maintain diversity. Our method not only enhances the accuracy and aesthetic appeal of generated 3D scenes but also provides a user-friendly platform for detailed room design.

cs.CV

Sync4D: Video Guided Controllable Dynamics for Physics-Based 4D Generation

In this work, we introduce a novel approach for creating controllable dynamics in 3D-generated Gaussians using casually captured reference videos. Our method transfers the motion of objects from reference videos to a variety of generated 3D Gaussians across different categories, ensuring precise and customizable motion transfer. We achieve this by employing blend skinning-based non-parametric shape reconstruction to extract the shape and motion of reference objects. This process involves segmenting the reference objects into motion-related parts based on skinning weights and establishing shape correspondences with generated target shapes. To address shape and temporal inconsistencies prevalent in existing methods, we integrate physical simulation, driving the target shapes with matched motion. This integration is optimized through a displacement loss to ensure reliable and genuine dynamics. Our approach supports diverse reference inputs, including humans, quadrupeds, and articulated objects, and can generate dynamics of arbitrary length, providing enhanced fidelity and applicability. Unlike methods heavily reliant on diffusion video generation models, our technique offers specific and high-quality motion transfer, maintaining both shape integrity and temporal consistency.

cs.CV

MoDA: Modeling Deformable 3D Objects from Casual Videos

In this paper, we focus on the challenges of modeling deformable 3D objects from casual videos. With the popularity of neural radiance fields (NeRF), many works extend it to dynamic scenes with a canonical NeRF and a deformation model that achieves 3D point transformation between the observation space and the canonical space. Recent works rely on linear blend skinning (LBS) to achieve the canonical-observation transformation. However, the linearly weighted combination of rigid transformation matrices is not guaranteed to be rigid. As a matter of fact, unexpected scale and shear factors often appear. In practice, using LBS as the deformation model can always lead to skin-collapsing artifacts for bending or twisting motions. To solve this problem, we propose neural dual quaternion blend skinning (NeuDBS) to achieve 3D point deformation, which can perform rigid transformation without skin-collapsing artifacts. In the endeavor to register 2D pixels across different frames, we establish a correspondence between canonical feature embeddings that encodes 3D points within the canonical space, and 2D image features by solving an optimal transport problem. Besides, we introduce a texture filtering approach for texture rendering that effectively minimizes the impact of noisy colors outside target deformable objects. Extensive experiments on real and synthetic datasets show that our approach can reconstruct 3D models for humans and animals with better qualitative and quantitative performance than state-of-the-art methods. Project page: \url{https://chaoyuesong.github.io/MoDA}.

cs.CV

REACTO: Reconstructing Articulated Objects from a Single Video

In this paper, we address the challenge of reconstructing general articulated 3D objects from a single video. Existing works employing dynamic neural radiance fields have advanced the modeling of articulated objects like humans and animals from videos, but face challenges with piece-wise rigid general articulated objects due to limitations in their deformation models. To tackle this, we propose Quasi-Rigid Blend Skinning, a novel deformation model that enhances the rigidity of each part while maintaining flexible deformation of the joints. Our primary insight combines three distinct approaches: 1) an enhanced bone rigging system for improved component modeling, 2) the use of quasi-sparse skinning weights to boost part rigidity and reconstruction fidelity, and 3) the application of geodesic point assignment for precise motion and seamless deformation. Our method outperforms previous works in producing higher-fidelity 3D reconstructions of general articulated objects, as demonstrated on both real and synthetic datasets. Project page: https://chaoyuesong.github.io/REACTO.

cs.CV

Hierarchy of Exchange-Correlation Functionals in Computing Lattice Thermal Conductivities of Rocksalt and Zincblende Semiconductors

Lattice thermal conductivity ($κ_{\rm L}$) is a crucial characteristic of crystalline solids with significant implications for practical applications. While the higher order of anharmonicity of phonon gas model is commonly used for explaining extraordinary heat transfer behaviors in crystals, the impact of exchange-correlation (XC) functionals in DFT on describing anharmonicity has been largely overlooked. Most XC functionals in solids focus on ground state properties that mainly involve the harmonic approximation, neglecting temperature effects, and their reliability in studying anharmonic properties remains insufficiently explored. In this study, we systematically investigate the room-temperature $κ_{\rm L}$ of 16 binary compounds with rocksalt and zincblende structures using 8 XC functionals such as LDA, PBE, PBEsol, optB86b, revTPSS, SCAN, rSCAN, r$^2$SCAN in combination with three perturbation orders, including phonon within harmonic approximation (HA) plus three-phonon scattering (HA+3ph), phonon calculated using self-consistent phonon theory (SCPH) plus three-phonon scattering (SCPH+3ph), and SCPH phonon plus three- and four-phonon scattering (SCPH+3,4ph). Our results show that the XC functional exhibits strong entanglement with perturbation order and the mean relative absolute error (MRAE) of the computed $κ_{\rm L}$ is strongly influenced by both the XC functional and perturbation order, leading to error cancellation or amplification. The minimal (maximal) MRAE is achieved with revTPSS (rSCAN) at the HA+3ph level, SCAN (r$^2$SCAN) at the SCPH+3ph level, and PBEsol (rSCAN) at the SCPH+3,4ph level. Among these functionals, PBEsol exhibits the highest accuracy at the highest perturbation order. The SCAN-related functionals demonstrate moderate accuracy but are suffer from numerical instability and high computational costs.

cond-mat.mtrl-sci