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Jiacheng Wei

Publications and source records attributed to Jiacheng Wei.

28 records · Page 2Linked to original sources

REACTO: Reconstructing Articulated Objects from a Single Video

In this paper, we address the challenge of reconstructing general articulated 3D objects from a single video. Existing works employing dynamic neural radiance fields have advanced the modeling of articulated objects like humans and animals from videos, but face challenges with piece-wise rigid general articulated objects due to limitations in their deformation models. To tackle this, we propose Quasi-Rigid Blend Skinning, a novel deformation model that enhances the rigidity of each part while maintaining flexible deformation of the joints. Our primary insight combines three distinct approaches: 1) an enhanced bone rigging system for improved component modeling, 2) the use of quasi-sparse skinning weights to boost part rigidity and reconstruction fidelity, and 3) the application of geodesic point assignment for precise motion and seamless deformation. Our method outperforms previous works in producing higher-fidelity 3D reconstructions of general articulated objects, as demonstrated on both real and synthetic datasets. Project page: https://chaoyuesong.github.io/REACTO.

cs.CV↗

Hierarchy of Exchange-Correlation Functionals in Computing Lattice Thermal Conductivities of Rocksalt and Zincblende Semiconductors

Lattice thermal conductivity ($κ_{\rm L}$) is a crucial characteristic of crystalline solids with significant implications for practical applications. While the higher order of anharmonicity of phonon gas model is commonly used for explaining extraordinary heat transfer behaviors in crystals, the impact of exchange-correlation (XC) functionals in DFT on describing anharmonicity has been largely overlooked. Most XC functionals in solids focus on ground state properties that mainly involve the harmonic approximation, neglecting temperature effects, and their reliability in studying anharmonic properties remains insufficiently explored. In this study, we systematically investigate the room-temperature $κ_{\rm L}$ of 16 binary compounds with rocksalt and zincblende structures using 8 XC functionals such as LDA, PBE, PBEsol, optB86b, revTPSS, SCAN, rSCAN, r$^2$SCAN in combination with three perturbation orders, including phonon within harmonic approximation (HA) plus three-phonon scattering (HA+3ph), phonon calculated using self-consistent phonon theory (SCPH) plus three-phonon scattering (SCPH+3ph), and SCPH phonon plus three- and four-phonon scattering (SCPH+3,4ph). Our results show that the XC functional exhibits strong entanglement with perturbation order and the mean relative absolute error (MRAE) of the computed $κ_{\rm L}$ is strongly influenced by both the XC functional and perturbation order, leading to error cancellation or amplification. The minimal (maximal) MRAE is achieved with revTPSS (rSCAN) at the HA+3ph level, SCAN (r$^2$SCAN) at the SCPH+3ph level, and PBEsol (rSCAN) at the SCPH+3,4ph level. Among these functionals, PBEsol exhibits the highest accuracy at the highest perturbation order. The SCAN-related functionals demonstrate moderate accuracy but are suffer from numerical instability and high computational costs.

cond-mat.mtrl-sci↗

Dense Supervision Propagation for Weakly Supervised Semantic Segmentation on 3D Point Clouds

Semantic segmentation on 3D point clouds is an important task for 3D scene understanding. While dense labeling on 3D data is expensive and time-consuming, only a few works address weakly supervised semantic point cloud segmentation methods to relieve the labeling cost by learning from simpler and cheaper labels. Meanwhile, there are still huge performance gaps between existing weakly supervised methods and state-of-the-art fully supervised methods. In this paper, we train a semantic point cloud segmentation network with only a small portion of points being labeled. We argue that we can better utilize the limited supervision information as we densely propagate the supervision signal from the labeled points to other points within and across the input samples. Specifically, we propose a cross-sample feature reallocating module to transfer similar features and therefore re-route the gradients across two samples with common classes and an intra-sample feature redistribution module to propagate supervision signals on unlabeled points across and within point cloud samples. We conduct extensive experiments on public datasets S3DIS and ScanNet. Our weakly supervised method with only 10% and 1% of labels can produce compatible results with the fully supervised counterpart.

cs.CV↗

Learning-Based Biharmonic Augmentation for Point Cloud Classification

Point cloud datasets often suffer from inadequate sample sizes in comparison to image datasets, making data augmentation challenging. While traditional methods, like rigid transformations and scaling, have limited potential in increasing dataset diversity due to their constraints on altering individual sample shapes, we introduce the Biharmonic Augmentation (BA) method. BA is a novel and efficient data augmentation technique that diversifies point cloud data by imposing smooth non-rigid deformations on existing 3D structures. This approach calculates biharmonic coordinates for the deformation function and learns diverse deformation prototypes. Utilizing a CoefNet, our method predicts coefficients to amalgamate these prototypes, ensuring comprehensive deformation. Moreover, we present AdvTune, an advanced online augmentation system that integrates adversarial training. This system synergistically refines the CoefNet and the classification network, facilitating the automated creation of adaptive shape deformations contingent on the learner status. Comprehensive experimental analysis validates the superiority of Biharmonic Augmentation, showcasing notable performance improvements over prevailing point cloud augmentation techniques across varied network designs.

cs.CV↗

Collaborative Propagation on Multiple Instance Graphs for 3D Instance Segmentation with Single-point Supervision

Instance segmentation on 3D point clouds has been attracting increasing attention due to its wide applications, especially in scene understanding areas. However, most existing methods operate on fully annotated data while manually preparing ground-truth labels at point-level is very cumbersome and labor-intensive. To address this issue, we propose a novel weakly supervised method RWSeg that only requires labeling one object with one point. With these sparse weak labels, we introduce a unified framework with two branches to propagate semantic and instance information respectively to unknown regions using self-attention and a cross-graph random walk method. Specifically, we propose a Cross-graph Competing Random Walks (CRW) algorithm that encourages competition among different instance graphs to resolve ambiguities in closely placed objects, improving instance assignment accuracy. RWSeg generates high-quality instance-level pseudo labels. Experimental results on ScanNet-v2 and S3DIS datasets show that our approach achieves comparable performance with fully-supervised methods and outperforms previous weakly-supervised methods by a substantial margin.

cs.CV↗

TAPS3D: Text-Guided 3D Textured Shape Generation from Pseudo Supervision

In this paper, we investigate an open research task of generating controllable 3D textured shapes from the given textual descriptions. Previous works either require ground truth caption labeling or extensive optimization time. To resolve these issues, we present a novel framework, TAPS3D, to train a text-guided 3D shape generator with pseudo captions. Specifically, based on rendered 2D images, we retrieve relevant words from the CLIP vocabulary and construct pseudo captions using templates. Our constructed captions provide high-level semantic supervision for generated 3D shapes. Further, in order to produce fine-grained textures and increase geometry diversity, we propose to adopt low-level image regularization to enable fake-rendered images to align with the real ones. During the inference phase, our proposed model can generate 3D textured shapes from the given text without any additional optimization. We conduct extensive experiments to analyze each of our proposed components and show the efficacy of our framework in generating high-fidelity 3D textured and text-relevant shapes.

cs.CV↗

Unsupervised 3D Pose Transfer with Cross Consistency and Dual Reconstruction

The goal of 3D pose transfer is to transfer the pose from the source mesh to the target mesh while preserving the identity information (e.g., face, body shape) of the target mesh. Deep learning-based methods improved the efficiency and performance of 3D pose transfer. However, most of them are trained under the supervision of the ground truth, whose availability is limited in real-world scenarios. In this work, we present X-DualNet, a simple yet effective approach that enables unsupervised 3D pose transfer. In X-DualNet, we introduce a generator $G$ which contains correspondence learning and pose transfer modules to achieve 3D pose transfer. We learn the shape correspondence by solving an optimal transport problem without any key point annotations and generate high-quality meshes with our elastic instance normalization (ElaIN) in the pose transfer module. With $G$ as the basic component, we propose a cross consistency learning scheme and a dual reconstruction objective to learn the pose transfer without supervision. Besides that, we also adopt an as-rigid-as-possible deformer in the training process to fine-tune the body shape of the generated results. Extensive experiments on human and animal data demonstrate that our framework can successfully achieve comparable performance as the state-of-the-art supervised approaches.

cs.CV↗

3D Pose Transfer with Correspondence Learning and Mesh Refinement

3D pose transfer is one of the most challenging 3D generation tasks. It aims to transfer the pose of a source mesh to a target mesh and keep the identity (e.g., body shape) of the target mesh. Some previous works require key point annotations to build reliable correspondence between the source and target meshes, while other methods do not consider any shape correspondence between sources and targets, which leads to limited generation quality. In this work, we propose a correspondence-refinement network to achieve the 3D pose transfer for both human and animal meshes. The correspondence between source and target meshes is first established by solving an optimal transport problem. Then, we warp the source mesh according to the dense correspondence and obtain a coarse warped mesh. The warped mesh will be better refined with our proposed Elastic Instance Normalization, which is a conditional normalization layer and can help to generate high-quality meshes. Extensive experimental results show that the proposed architecture can effectively transfer the poses from source to target meshes and produce better results with satisfied visual performance than state-of-the-art methods.

cs.CV↗

Multi-Path Region Mining For Weakly Supervised 3D Semantic Segmentation on Point Clouds

Point clouds provide intrinsic geometric information and surface context for scene understanding. Existing methods for point cloud segmentation require a large amount of fully labeled data. Using advanced depth sensors, collection of large scale 3D dataset is no longer a cumbersome process. However, manually producing point-level label on the large scale dataset is time and labor-intensive. In this paper, we propose a weakly supervised approach to predict point-level results using weak labels on 3D point clouds. We introduce our multi-path region mining module to generate pseudo point-level label from a classification network trained with weak labels. It mines the localization cues for each class from various aspects of the network feature using different attention modules. Then, we use the point-level pseudo labels to train a point cloud segmentation network in a fully supervised manner. To the best of our knowledge, this is the first method that uses cloud-level weak labels on raw 3D space to train a point cloud semantic segmentation network. In our setting, the 3D weak labels only indicate the classes that appeared in our input sample. We discuss both scene- and subcloud-level weakly labels on raw 3D point cloud data and perform in-depth experiments on them. On ScanNet dataset, our result trained with subcloud-level labels is compatible with some fully supervised methods.

cs.CV↗