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Jiahang Cao

Publications and source records attributed to Jiahang Cao.

At least 19 recordsLinked to original sources

SOLO: Stable Omni-terrain Long-Horizon Perceptive Humanoid Locomotion

Humans traverse complex terrain over long distances without losing balance, whereas perceptive humanoid policies become fragile as perception and control errors accumulate. We present SOLO, a unified framework addressing two compounding causes of this long-horizon fragility: dense terrain reconstruction smooths action-critical details, and pointwise imitation lacks temporal credit assignment. Its Query Reconstructor (QR) uses Fourier-encoded cell queries to retrieve spatially specific evidence from depth-proprioception tokens, preserving sharp terrain boundaries. Trajectory-Aware MSE (TA-MSE) Distillation adds next-state teacher-student disagreement to the PPO reward, enabling Generalized Advantage Estimation to propagate future disagreement penalties to preceding actions. In simulation, QR reduces height-map L1 error by factors of 3.3-4.0, while TA-MSE surpasses PPO and MSE+PPO in curriculum progression. On stress-test terrains, SOLO achieves 97.5% mean traversal success and 96% stepping-stone success, versus 75.0-75.6% and 0-3% for dense-reconstructor variants. Deployed zero-shot with only a chest-mounted depth camera and proprioception, SOLO completes a continuous 1.5-km outdoor route and an indoor mixed-terrain course. Project page: https://sunpihai-up.github.io/solo/

cs.RO

Tac4Loco: Learning Spatiotemporal Plantar Pressure Representations for Humanoid Locomotion

Humanoid robots are expected to traverse complex terrains, where the plantar support may vary dramatically due to foot placement errors, ground properties, and transient dynamics. To achieve robust locomotion, the robots are required to adapt to uneven terrain and uncertain foot--ground interactions. Existing locomotion policies rely primarily on proprioception or exteroceptive terrain perception, where the former provides only indirect evidence of plantar support, while the latter predicts contact conditions before touchdown but cannot observe the actual support in real-time. Although some studies incorporate plantar contacts as an auxiliary perception, they rely mainly on summary statistics, overlooking the spatial topology of plantar pressure, which provides a more direct characterization of the realized contact state. To bridge this gap, we present Tac4Loco, a tactile-perceptive framework that incorporates multi-array plantar pressure as direct feedback for humanoid locomotion. We formulate a topology-preserving ordinal representation to map simulated and physical sensor signals into a shared observation space, with a dual-branch encoder for extracting their spatial and temporal representations. Subsequently, the learned spatiotemporal features are integrated with augmented proprioception including terrain estimation cues, and provided to an asymmetric actor-critic architecture for policy learning. Extensive simulation and real-world experiments demonstrate improved tracking performance and support adaptation on terrains with inclined, partial, asymmetric, and changing support. We further demonstrate its zero-shot deployment on unseen compliant and unstructured terrains, including a foam platform and a gravel road. All code and experimental configurations will be released as open-source to facilitate reproducibility.

cs.RO

Xiaomi-Robotics-U0: Unified Embodied Synthesis with World Foundation Model

Recent foundation image and video generation models offer strong generalization and controllability, but their direct application to embodied scenarios is limited by requirements for multi-view consistency, geometric coherence, and robot embodiment constraints. Existing methods typically adapt foundation models with limited robot data, often sacrificing visual knowledge acquired during large-scale pre-training. We present Xiaomi-Robotics-U0, a 38-billion-parameter multimodal autoregressive model for unified embodied synthesis. It treats embodied generation as an extension of foundation image and video generation and jointly optimizes text-to-image generation, image editing, embodied scene generation, embodied transfer, and embodied video generation. This unified framework preserves the generalization of the pre-trained world foundation model while adapting it to embodied settings. Xiaomi-Robotics-U0 is the first model to support high-quality multi-view scene generation across multiple robot embodiments and to introduce structured, controllable embodied transfer for fine-grained editing while preserving multi-view consistency and interaction dynamics. It achieves state-of-the-art results on single-step and sequential generation tasks, outperforming GPT-Image-2.0 in human evaluations of embodied scene generation and transfer, ranking first on World Arena for embodied video generation, and improving the out-of-distribution success rate of pi_0.5 from 36.9% to 63.2% on challenging real-world manipulation tasks. These results show that foundation world models can serve both as embodied world models and scalable data engines for embodied intelligence. Code and checkpoints are available at https://robotics.xiaomi.com/xiaomi-robotics-u0.html.

cs.RO

FT-WBC: Learning Fault-Tolerant Whole-Body Control for Legged Loco-Manipulation

Legged manipulators combine the mobility of legged platforms with the manipulation capability of robotic arms. However, arm-induced Center-of-Mass shifts and dynamic disturbances make the system more prone to instability under actuator failures, potentially leading to falls, task failures, or safety risks. Existing fault-tolerant control methods mainly focus on locomotion alone, leaving the coupled problem of whole-body stability and arm reachability in fault-tolerant loco-manipulation largely unaddressed. To bridge this gap, we propose FT-WBC, a fault-tolerant loco-manipulation framework for robust whole-body control of legged manipulators under actuator failures. FT-WBC adopts a decoupled upper- and lower-body policy architecture and introduces two key modules: a Fault Estimator (FE) and a Posture Adaptation Module (PAM). The FE predicts faulty joints from lower-body proprioceptive histories, while the PAM uses this fault information to adapt the base posture plan generated by the arm policy, converting potentially unstable posture requests into safe and executable base posture commands. Through this fault-aware posture adaptation mechanism, FT-WBC synthesizes compensatory gaits under actuator failures and preserves as much arm workspace as possible while maintaining whole-body stability. Simulation and real-world experiments show that FT-WBC significantly improves survival rate and workspace under weakening or locked failures, and transfers zero-shot to a real legged manipulator in the real world.

cs.RO

GenHOI: Contact-Aware Humanoid-Object Interaction by Imitating Generated Videos without Task-Specific Training

Humanoid-Object Interaction (HOI) is a fundamental capability for humanoid robots, yet it remains challenging due to the tight coupling between dynamic balance and stable interaction with diverse objects. Existing methods often require time-consuming task-specific policy training or rely on rigid trajectory replay, which limits their ability to accommodate novel interaction scenarios. In this work, we present \textit{GenHOI}, a simple yet effective framework that enables humanoid robots to perform diverse object-interaction tasks in a zero-shot manner by directly imitating a single generated video, without task-specific training or physical demonstration data. GenHOI first reconstructs the robot-object scene in simulation and renders a first-frame image, which, together with the language command, conditions the synthesis of a task-oriented interaction video. The generated video is then analyzed to identify interaction-relevant contact events and estimate hand-object contact regions, which are encoded as object-centric geometric constraints that convert visual interaction cues into physically grounded optimization priors. Guided by these priors, the reference motion recovered from the video is refined and smoothed to resolve the scale ambiguity inherent in 2D video generation, while adapting a single reference trajectory to unseen robot-object relative poses. The optimized trajectory is finally executed by a closed-loop tracking controller. We validate the proposed framework in extensive simulation and real-world experiments across diverse object-interaction tasks, including box grasping, asymmetric bimanual chair carrying, table lifting from below, and cylindrical-object enveloping.

cs.RO

GeoSem-WAM: Geometry- and Semantic-Aware World Action Models

Recent World Action Models (WAMs) have demonstrated impressive capabilities in embodied decision-making. However, whether their effectiveness stems from explicit future imagination during inference or representation learning induced by predictive training remains an open question. Emerging evidence suggests the primary advantage lies in learning robust latent representations rather than generating future observations at test time. Nevertheless, existing WAMs mainly rely on RGB-based future prediction, which provides limited structural and spatial understanding of complex environments. To address this, we propose a structured world modeling framework that enhances latent representations through geometric and semantic supervision. Alongside future RGB prediction, our model introduces two auxiliary prediction branches for future geometry and semantic representations, enabling it to jointly capture scene dynamics, spatial geometry, and semantic context within a unified latent space. Crucially, our approach preserves efficient inference by avoiding explicit future rollout or video generation at test time. Extensive experiments show that incorporating structured world supervision consistently improves action prediction accuracy, scene understanding, and robustness under challenging embodied scenarios, highlighting its potential for advancing scalable and efficient WAMs.

cs.RO

MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropy

Learning real-world dynamics from visual observations is crucial for various domains. A common strategy is to calibrate simulators by estimating physical parameters, yet accuracy is ultimately bounded by the underlying physical models, which often assume materials are homogeneous and isotropic. Even if reasonable, real-world objects typically exhibit mild anisotropy and heterogeneity. After the near-isotropic backbone is well calibrated, these residual effects become the key bottleneck for further closing the real-to-sim gap. Although neural networks can fit dynamics end-to-end, such black-box modeling discards strong physical priors, leading to poor data efficiency and overfitting. Therefore, we propose MoSA, a motion-constrained stress adaptation framework that targets these residual effects to further improve real-to-sim dynamics learning. MoSA uses an isotropic model as a physics prior and learns residual stress operators to capture mild anisotropy and heterogeneity. It progressively adapts stresses via microplane-constrained redistribution in a physics-informed cascaded network. We further impose motion constraints by supervising temporal and spatial derivatives of the deformation field. Experimentally, our learned dynamics achieves superior accuracy, generalization, and robustness, while learning physically meaningful residual anisotropy. Finally, we validate MoSA in a robot manipulation setting, showing that better real-to-sim dynamics modeling translates into more reliable sim-to-real transfer. Project Page is available at https://mercerai.github.io/MoSA/.

cs.LG

Learning Structural Latent Points for Efficient Visual Representations in Robotic Manipulation

Current 3D-aware pretraining methods for embodied perception and manipulation are largely built on differentiable rendering frameworks, producing either fully implicit neural fields or fully explicit geometric primitives. Implicit representations, while expressive, lack explicit structural cues, whereas explicit ones preserve geometry but suffer from resolution limits and weak generalization. To address these limitations, we propose a novel pretraining framework that learns a hybrid representation-structural latent points. Specifically, we insert a point-wise latent variational autoencoder into the latent space of a point-cloud autoencoder, jointly regularizing point-wise features and coordinates toward a Gaussian prior. The resulting compact latent preserves coarse structural tendencies, which do not encode precise geometry but capture richer rough shape and semantic information, effectively combining the expressiveness of implicit representations with the structural priors of explicit ones. In addition, informed by shared design choices in prior work, we develop a streamlined, efficient 3DGS-based rendering pipeline that is deliberately kept lightweight, improving efficiency while leaving greater representational capacity to the front-end latent module. Extensive evaluations on RLBench, ManiSkill2, and a real-robot platform demonstrate consistent gains in task success, sample efficiency, and robustness to viewpoint and scene variations over strong baselines. Ablation studies further confirm that each component of our framework is critical to overall performance.

cs.RO

AttenA+: Rectifying Action Inequality in Robotic Foundation Models

Existing robotic foundation models, while powerful, are predicated on an implicit assumption of temporal homogeneity: treating all actions as equally informative during optimization. This "flat" training paradigm, inherited from language modeling, remains indifferent to the underlying physical hierarchy of manipulation. In reality, robot trajectories are fundamentally heterogeneous, where low-velocity segments often dictate task success through precision-demanding interactions, while high-velocity motions serve as error-tolerant transitions. Such a misalignment between uniform loss weighting and physical criticality fundamentally limits the performance of current Vision-Language-Action (VLA) models and World-Action Models (WAM) in complex, long-horizon tasks. To rectify this, we introduce AttenA+, an architecture-agnostic framework that prioritizes kinematically critical segments via velocity-driven action attention. By reweighting the training objective based on the inverse velocity field, AttenA+ naturally aligns the model's learning capacity with the physical demands of manipulation. As a plug-and-play enhancement, AttenA+ can be integrated into existing backbones without structural modifications or additional parameters. Extensive experiments demonstrate that AttenA+ significantly elevates the ceilings of current state-of-the-art models. Specifically, it improves OpenVLA-OFT to 98.6% (+1.5%) on the Libero benchmark and pushes FastWAM to 92.4% (+0.6%) on RoboTwin 2.0. Real-world validation on a Franka manipulator further showcases its robustness and cross-task generalization. Our work suggests that mining the intrinsic structural priors of action sequences offers a highly efficient, physics-aware complement to standard scaling laws, paving a new path for general-purpose robotic control.

cs.RO

Elastic Attention Cores for Scalable Vision Transformers

Vision Transformers (ViTs) achieve strong data-driven scaling by leveraging all-to-all self-attention. However, this flexibility incurs a computational cost that scales quadratically with image resolution, limiting ViTs in high-resolution domains. Underlying this approach is the assumption that pairwise token interactions are necessary for learning rich visual-semantic representations. In this work, we challenge this assumption, demonstrating that effective visual representations can be learned without any direct patch-to-patch interaction. We propose VECA (Visual Elastic Core Attention), a vision transformer architecture that uses efficient linear-time core-periphery structured attention enabled by a small set of learned cores. In VECA, these cores act as a communication interface: patch tokens exchange information exclusively through the core tokens, which are initialized from scratch and propagated across layers. Because the $N$ image patches only directly interact with a resolution invariant set of $C$ learned "core" embeddings, this yields linear complexity $O(N)$ for predetermined $C$, which bypasses quadratic scaling. Compared to prior cross-attention architectures, VECA maintains and iteratively updates the full set of $N$ input tokens, avoiding a small $C$-way bottleneck. Combined with nested training along the core axis, our model can elastically trade off compute and accuracy during inference. Across classification and dense tasks, VECA achieves performance competitive with the latest vision foundation models while reducing computational cost. Our results establish elastic core-periphery attention as a scalable alternative building block for Vision Transformers.

cs.CV

NeuroFlow: Toward Unified Visual Encoding and Decoding from Neural Activity

Visual encoding and decoding models act as gateways to understanding the neural mechanisms underlying human visual perception. Typically, visual encoding models that predict brain activity from stimuli and decoding models that reproduce stimuli from brain activity are treated as distinct tasks, requiring separate models and training procedures. This separation is inefficient and fails to model the consistency between encoding and decoding processes. To address this limitation, we propose NeuroFlow, the first unified framework that jointly models visual encoding and decoding from neural activity within a single flow model. NeuroFlow introduces two key components: (1) NeuroVAE is designed as a variational backbone to model neural variability and establish a compact, semantically structured latent space for bidirectional modeling across visual and neural modalities. (2) Cross-modal Flow Matching (XFM) bypasses the typical paradigm of noise-to-data diffusion guided by a specific modality condition, instead learning a reversibly consistent flow model between visual and neural latent distributions. For the first time, visual encoding and decoding are reformulated as a time-dependent, reversible process within a shared latent space for unified modeling. Empirical results demonstrate that NeuroFlow achieves superior overall performance in visual encoding and decoding tasks with higher computational efficiency compared to any isolated methods. We further analyze principal factors that steer the model toward encoding-decoding consistency and, through brain functional analyses, demonstrate that NeuroFlow captures consistent activation patterns underlying neural variability. NeuroFlow marks a major step toward unified visual encoding and decoding from neural activity, providing mechanistic insights that inform future bidirectional visual brain-computer interfaces.

cs.LG

Meta-learning In-Context Enables Training-Free Cross Subject Brain Decoding

Visual decoding from brain signals is a key challenge at the intersection of computer vision and neuroscience, requiring methods that bridge neural representations and computational models of vision. A field-wide goal is to achieve generalizable, cross-subject models. A major obstacle towards this goal is the substantial variability in neural representations across individuals, which has so far required training bespoke models or fine-tuning separately for each subject. To address this challenge, we introduce a meta-optimized approach for semantic visual decoding from fMRI that generalizes to novel subjects without any fine-tuning. By simply conditioning on a small set of image-brain activation examples from the new individual, our model rapidly infers their unique neural encoding patterns to facilitate robust and efficient visual decoding. Our approach is explicitly optimized for in-context learning of the new subject's encoding model and performs decoding by hierarchical inference, inverting the encoder. First, for multiple brain regions, we estimate the per-voxel visual response encoder parameters by constructing a context over multiple stimuli and responses. Second, we construct a context consisting of encoder parameters and response values over multiple voxels to perform aggregated functional inversion. We demonstrate strong cross-subject and cross-scanner generalization across diverse visual backbones without retraining or fine-tuning. Moreover, our approach requires neither anatomical alignment nor stimulus overlap. This work is a critical step towards a generalizable foundation model for non-invasive brain decoding.

cs.LG

Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Control

Achieving general-purpose humanoid control requires a delicate balance between the precise execution of commanded motions and the flexible, anthropomorphic adaptability needed to recover from unpredictable environmental perturbations. Current general controllers predominantly formulate motion control as a rigid reference-tracking problem. While effective in nominal conditions, these trackers often exhibit brittle, non-anthropomorphic failure modes under severe disturbances, lacking the generative adaptability inherent to human motor control. To overcome this limitation, we propose Heracles, a novel state-conditioned diffusion middleware that bridges precise motion tracking and generative synthesis. Rather than relying on rigid tracking paradigms or complex explicit mode-switching, Heracles operates as an intermediary layer between high-level reference motions and low-level physics trackers. By conditioning on the robot's real-time state, the diffusion model implicitly adapts its behavior: it approximates an identity map when the state closely aligns with the reference, preserving zero-shot tracking fidelity. Conversely, when encountering significant state deviations, it seamlessly transitions into a generative synthesizer to produce natural, anthropomorphic recovery trajectories. Our framework demonstrates that integrating generative priors into the control loop not only significantly enhances robustness against extreme perturbations but also elevates humanoid control from a rigid tracking paradigm to an open-ended, generative general-purpose architecture.

cs.RO

Sparse View Distractor-Free Gaussian Splatting

3D Gaussian Splatting (3DGS) enables efficient training and fast novel view synthesis in static environments. To address challenges posed by transient objects, distractor-free 3DGS methods have emerged and shown promising results when dense image captures are available. However, their performance degrades significantly under sparse input conditions. This limitation primarily stems from the reliance on the color residual heuristics to guide the training, which becomes unreliable with limited observations. In this work, we propose a framework to enhance distractor-free 3DGS under sparse-view conditions by incorporating rich prior information. Specifically, we first adopt the geometry foundation model VGGT to estimate camera parameters and generate a dense set of initial 3D points. Then, we harness the attention maps from VGGT for efficient and accurate semantic entity matching. Additionally, we utilize Vision-Language Models (VLMs) to further identify and preserve the large static regions in the scene. We also demonstrate how these priors can be seamlessly integrated into existing distractor-free 3DGS methods. Extensive experiments confirm the effectiveness and robustness of our approach in mitigating transient distractors for sparse-view 3DGS training.

cs.CV

MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstruction

Humanoid motion control has witnessed significant breakthroughs in recent years, with deep reinforcement learning (RL) emerging as a primary catalyst for achieving complex, human-like behaviors. However, the high dimensionality and intricate dynamics of humanoid robots make manual motion design impractical, leading to a heavy reliance on expensive motion capture (MoCap) data. These datasets are not only costly to acquire but also frequently lack the necessary geometric context of the surrounding physical environment. Consequently, existing motion synthesis frameworks often suffer from a decoupling of motion and scene, resulting in physical inconsistencies such as contact slippage or mesh penetration during terrain-aware tasks. In this work, we present MeshMimic, an innovative framework that bridges 3D scene reconstruction and embodied intelligence to enable humanoid robots to learn coupled "motion-terrain" interactions directly from video. By leveraging state-of-the-art 3D vision models, our framework precisely segments and reconstructs both human trajectories and the underlying 3D geometry of terrains and objects. We introduce an optimization algorithm based on kinematic consistency to extract high-quality motion data from noisy visual reconstructions, alongside a contact-invariant retargeting method that transfers human-environment interaction features to the humanoid agent. Experimental results demonstrate that MeshMimic achieves robust, highly dynamic performance across diverse and challenging terrains. Our approach proves that a low-cost pipeline utilizing only consumer-grade monocular sensors can facilitate the training of complex physical interactions, offering a scalable path toward the autonomous evolution of humanoid robots in unstructured environments.

cs.RO

Real-to-Sim for Highly Cluttered Environments via Physics-Consistent Inter-Object Reasoning

Reconstructing physically valid 3D scenes from single-view observations is a prerequisite for bridging the gap between visual perception and robotic control. However, in scenarios requiring precise contact reasoning, such as robotic manipulation in highly cluttered environments, geometric fidelity alone is insufficient. Standard perception pipelines often neglect physical constraints, resulting in invalid states, e.g., floating objects or severe inter-penetration, rendering downstream simulation unreliable. To address these limitations, we propose a novel physics-constrained Real-to-Sim pipeline that reconstructs physically consistent 3D scenes from single-view RGB-D data. Central to our approach is a differentiable optimization pipeline that explicitly models spatial dependencies via a contact graph, jointly refining object poses and physical properties through differentiable rigid-body simulation. Extensive evaluations in both simulation and real-world settings demonstrate that our reconstructed scenes achieve high physical fidelity and faithfully replicate real-world contact dynamics, enabling stable and reliable contact-rich manipulation.

cs.RO

MVISTA-4D: View-Consistent 4D World Model with Test-Time Action Inference for Robotic Manipulation

World-model-based imagine-then-act becomes a promising paradigm for robotic manipulation, yet existing approaches typically support either purely image-based forecasting or reasoning over partial 3D geometry, limiting their ability to predict complete 4D scene dynamics. This work proposes a novel embodied 4D world model that enables geometrically consistent, arbitrary-view RGBD generation: given only a single-view RGBD observation as input, the model imagines the remaining viewpoints, which can then be back-projected and fused to assemble a more complete 3D structure across time. To efficiently learn the multi-view, cross-modality generation, we explicitly design cross-view and cross-modality feature fusion that jointly encourage consistency between RGB and depth and enforce geometric alignment across views. Beyond prediction, converting generated futures into actions is often handled by inverse dynamics, which is ill-posed because multiple actions can explain the same transition. We address this with a test-time action optimization strategy that backpropagates through the generative model to infer a trajectory-level latent best matching the predicted future, and a residual inverse dynamics model that turns this trajectory prior into accurate executable actions. Experiments on three datasets demonstrate strong performance on both 4D scene generation and downstream manipulation, and ablations provide practical insights into the key design choices.

cs.CV

Fast and Safe Trajectory Optimization for Mobile Manipulators With Neural Configuration Space Distance Field

Mobile manipulators promise agile, long-horizon behavior by coordinating base and arm motion, yet whole-body trajectory optimization in cluttered, confined spaces remains difficult due to high-dimensional nonconvexity and the need for fast, accurate collision reasoning. Configuration Space Distance Fields (CDF) enable fixed-base manipulators to model collisions directly in configuration space via smooth, implicit distances. This representation holds strong potential to bypass the nonlinear configuration-to-workspace mapping while preserving accurate whole-body geometry and providing optimization-friendly collision costs. Yet, extending this capability to mobile manipulators is hindered by unbounded workspaces and tighter base-arm coupling. We lift this promise to mobile manipulation with Generalized Configuration Space Distance Fields (GCDF), extending CDF to robots with both translational and rotational joints in unbounded workspaces with tighter base-arm coupling. We prove that GCDF preserves Euclidean-like local distance structure and accurately encodes whole-body geometry in configuration space, and develop a data generation and training pipeline that yields continuous neural GCDFs with accurate values and gradients, supporting efficient GPU-batched queries. Building on this representation, we develop a high-performance sequential convex optimization framework centered on GCDF-based collision reasoning. The solver scales to large numbers of implicit constraints through (i) online specification of neural constraints, (ii) sparsity-aware active-set detection with parallel batched evaluation across thousands of constraints, and (iii) incremental constraint management for rapid replanning under scene changes.

cs.RO