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Jiahang Cao

Publications and source records attributed to Jiahang Cao.

At least 37 records · Page 2Linked to original sources

Meta-learning In-Context Enables Training-Free Cross Subject Brain Decoding

Visual decoding from brain signals is a key challenge at the intersection of computer vision and neuroscience, requiring methods that bridge neural representations and computational models of vision. A field-wide goal is to achieve generalizable, cross-subject models. A major obstacle towards this goal is the substantial variability in neural representations across individuals, which has so far required training bespoke models or fine-tuning separately for each subject. To address this challenge, we introduce a meta-optimized approach for semantic visual decoding from fMRI that generalizes to novel subjects without any fine-tuning. By simply conditioning on a small set of image-brain activation examples from the new individual, our model rapidly infers their unique neural encoding patterns to facilitate robust and efficient visual decoding. Our approach is explicitly optimized for in-context learning of the new subject's encoding model and performs decoding by hierarchical inference, inverting the encoder. First, for multiple brain regions, we estimate the per-voxel visual response encoder parameters by constructing a context over multiple stimuli and responses. Second, we construct a context consisting of encoder parameters and response values over multiple voxels to perform aggregated functional inversion. We demonstrate strong cross-subject and cross-scanner generalization across diverse visual backbones without retraining or fine-tuning. Moreover, our approach requires neither anatomical alignment nor stimulus overlap. This work is a critical step towards a generalizable foundation model for non-invasive brain decoding.

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Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Control

Achieving general-purpose humanoid control requires a delicate balance between the precise execution of commanded motions and the flexible, anthropomorphic adaptability needed to recover from unpredictable environmental perturbations. Current general controllers predominantly formulate motion control as a rigid reference-tracking problem. While effective in nominal conditions, these trackers often exhibit brittle, non-anthropomorphic failure modes under severe disturbances, lacking the generative adaptability inherent to human motor control. To overcome this limitation, we propose Heracles, a novel state-conditioned diffusion middleware that bridges precise motion tracking and generative synthesis. Rather than relying on rigid tracking paradigms or complex explicit mode-switching, Heracles operates as an intermediary layer between high-level reference motions and low-level physics trackers. By conditioning on the robot's real-time state, the diffusion model implicitly adapts its behavior: it approximates an identity map when the state closely aligns with the reference, preserving zero-shot tracking fidelity. Conversely, when encountering significant state deviations, it seamlessly transitions into a generative synthesizer to produce natural, anthropomorphic recovery trajectories. Our framework demonstrates that integrating generative priors into the control loop not only significantly enhances robustness against extreme perturbations but also elevates humanoid control from a rigid tracking paradigm to an open-ended, generative general-purpose architecture.

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ManiVID-3D: Generalizable View-Invariant Reinforcement Learning for Robotic Manipulation via Disentangled 3D Representations

Deploying visual reinforcement learning (RL) policies in real-world manipulation is often hindered by camera viewpoint changes. A policy trained from a fixed front-facing camera may fail when the camera is shifted -- an unavoidable situation in real-world settings where sensor placement is hard to manage appropriately. Existing methods often rely on precise camera calibration or struggle with large perspective changes. To address these limitations, we propose ManiVID-3D, a novel 3D RL architecture designed for robotic manipulation, which learns view-invariant representations through self-supervised disentangled feature learning. The framework incorporates ViewNet, a lightweight yet effective module that automatically aligns point cloud observations from arbitrary viewpoints into a unified spatial coordinate system without the need for extrinsic calibration. Additionally, we develop an efficient GPU-accelerated batch rendering module capable of processing over 5000 frames per second, enabling large-scale training for 3D visual RL at unprecedented speeds. Extensive evaluation across 10 simulated and 5 real-world tasks demonstrates that our approach achieves a 40.6% higher success rate than state-of-the-art methods under viewpoint variations while using 80% fewer parameters. The system's robustness to severe perspective changes and strong sim-to-real performance highlight the effectiveness of learning geometrically consistent representations for scalable robotic manipulation in unstructured environments.

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Compose Your Policies! Improving Diffusion-based or Flow-based Robot Policies via Test-time Distribution-level Composition

Diffusion-based models for robotic control, including vision-language-action (VLA) and vision-action (VA) policies, have demonstrated significant capabilities. Yet their advancement is constrained by the high cost of acquiring large-scale interaction datasets. This work introduces an alternative paradigm for enhancing policy performance without additional model training. Perhaps surprisingly, we demonstrate that the composed policies can exceed the performance of either parent policy. Our contribution is threefold. First, we establish a theoretical foundation showing that the convex composition of distributional scores from multiple diffusion models can yield a superior one-step functional objective compared to any individual score. A Grönwall-type bound is then used to show that this single-step improvement propagates through entire generation trajectories, leading to systemic performance gains. Second, motivated by these results, we propose General Policy Composition (GPC), a training-free method that enhances performance by combining the distributional scores of multiple pre-trained policies via a convex combination and test-time search. GPC is versatile, allowing for the plug-and-play composition of heterogeneous policies, including VA and VLA models, as well as those based on diffusion or flow-matching, irrespective of their input visual modalities. Third, we provide extensive empirical validation. Experiments on Robomimic, PushT, and RoboTwin benchmarks, alongside real-world robotic evaluations, confirm that GPC consistently improves performance and adaptability across a diverse set of tasks. Further analysis of alternative composition operators and weighting strategies offers insights into the mechanisms underlying the success of GPC. These results establish GPC as a simple yet effective method for improving control performance by leveraging existing policies.

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Sparse View Distractor-Free Gaussian Splatting

3D Gaussian Splatting (3DGS) enables efficient training and fast novel view synthesis in static environments. To address challenges posed by transient objects, distractor-free 3DGS methods have emerged and shown promising results when dense image captures are available. However, their performance degrades significantly under sparse input conditions. This limitation primarily stems from the reliance on the color residual heuristics to guide the training, which becomes unreliable with limited observations. In this work, we propose a framework to enhance distractor-free 3DGS under sparse-view conditions by incorporating rich prior information. Specifically, we first adopt the geometry foundation model VGGT to estimate camera parameters and generate a dense set of initial 3D points. Then, we harness the attention maps from VGGT for efficient and accurate semantic entity matching. Additionally, we utilize Vision-Language Models (VLMs) to further identify and preserve the large static regions in the scene. We also demonstrate how these priors can be seamlessly integrated into existing distractor-free 3DGS methods. Extensive experiments confirm the effectiveness and robustness of our approach in mitigating transient distractors for sparse-view 3DGS training.

cs.CV↗

MeshMimic: Geometry-Aware Humanoid Motion Learning through 3D Scene Reconstruction

Humanoid motion control has witnessed significant breakthroughs in recent years, with deep reinforcement learning (RL) emerging as a primary catalyst for achieving complex, human-like behaviors. However, the high dimensionality and intricate dynamics of humanoid robots make manual motion design impractical, leading to a heavy reliance on expensive motion capture (MoCap) data. These datasets are not only costly to acquire but also frequently lack the necessary geometric context of the surrounding physical environment. Consequently, existing motion synthesis frameworks often suffer from a decoupling of motion and scene, resulting in physical inconsistencies such as contact slippage or mesh penetration during terrain-aware tasks. In this work, we present MeshMimic, an innovative framework that bridges 3D scene reconstruction and embodied intelligence to enable humanoid robots to learn coupled "motion-terrain" interactions directly from video. By leveraging state-of-the-art 3D vision models, our framework precisely segments and reconstructs both human trajectories and the underlying 3D geometry of terrains and objects. We introduce an optimization algorithm based on kinematic consistency to extract high-quality motion data from noisy visual reconstructions, alongside a contact-invariant retargeting method that transfers human-environment interaction features to the humanoid agent. Experimental results demonstrate that MeshMimic achieves robust, highly dynamic performance across diverse and challenging terrains. Our approach proves that a low-cost pipeline utilizing only consumer-grade monocular sensors can facilitate the training of complex physical interactions, offering a scalable path toward the autonomous evolution of humanoid robots in unstructured environments.

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Fast and Safe Trajectory Optimization for Mobile Manipulators With Neural Configuration Space Distance Field

Mobile manipulators promise agile, long-horizon behavior by coordinating base and arm motion, yet whole-body trajectory optimization in cluttered, confined spaces remains difficult due to high-dimensional nonconvexity and the need for fast, accurate collision reasoning. Configuration Space Distance Fields (CDF) enable fixed-base manipulators to model collisions directly in configuration space via smooth, implicit distances. This representation holds strong potential to bypass the nonlinear configuration-to-workspace mapping while preserving accurate whole-body geometry and providing optimization-friendly collision costs. Yet, extending this capability to mobile manipulators is hindered by unbounded workspaces and tighter base-arm coupling. We lift this promise to mobile manipulation with Generalized Configuration Space Distance Fields (GCDF), extending CDF to robots with both translational and rotational joints in unbounded workspaces with tighter base-arm coupling. We prove that GCDF preserves Euclidean-like local distance structure and accurately encodes whole-body geometry in configuration space, and develop a data generation and training pipeline that yields continuous neural GCDFs with accurate values and gradients, supporting efficient GPU-batched queries. Building on this representation, we develop a high-performance sequential convex optimization framework centered on GCDF-based collision reasoning. The solver scales to large numbers of implicit constraints through (i) online specification of neural constraints, (ii) sparsity-aware active-set detection with parallel batched evaluation across thousands of constraints, and (iii) incremental constraint management for rapid replanning under scene changes.

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DEGS: Deformable Event-based 3D Gaussian Splatting from RGB and Event Stream

Reconstructing Dynamic 3D Gaussian Splatting (3DGS) from low-framerate RGB videos is challenging. This is because large inter-frame motions will increase the uncertainty of the solution space. For example, one pixel in the first frame might have more choices to reach the corresponding pixel in the second frame. Event cameras can asynchronously capture rapid visual changes and are robust to motion blur, but they do not provide color information. Intuitively, the event stream can provide deterministic constraints for the inter-frame large motion by the event trajectories. Hence, combining low-temporal-resolution images with high-framerate event streams can address this challenge. However, it is challenging to jointly optimize Dynamic 3DGS using both RGB and event modalities due to the significant discrepancy between these two data modalities. This paper introduces a novel framework that jointly optimizes dynamic 3DGS from the two modalities. The key idea is to adopt event motion priors to guide the optimization of the deformation fields. First, we extract the motion priors encoded in event streams by using the proposed LoCM unsupervised fine-tuning framework to adapt an event flow estimator to a certain unseen scene. Then, we present the geometry-aware data association method to build the event-Gaussian motion correspondence, which is the primary foundation of the pipeline, accompanied by two useful strategies, namely motion decomposition and inter-frame pseudo-label. Extensive experiments show that our method outperforms existing image and event-based approaches across synthetic and real scenes and prove that our method can effectively optimize dynamic 3DGS with the help of event data.

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LoopSR: Looping Sim-and-Real for Lifelong Policy Adaptation of Legged Robots

Reinforcement Learning (RL) has shown its remarkable and generalizable capability in legged locomotion through sim-to-real transfer. However, while adaptive methods like domain randomization are expected to enhance policy robustness across diverse environments, they potentially compromise the policy's performance in any specific environment, leading to suboptimal real-world deployment due to the No Free Lunch theorem. To address this, we propose LoopSR, a lifelong policy adaptation framework that continuously refines RL policies in the post-deployment stage. LoopSR employs a transformer-based encoder to map real-world trajectories into a latent space and reconstruct a digital twin of the real world for further improvement. Autoencoder architecture and contrastive learning methods are adopted to enhance feature extraction of real-world dynamics. Simulation parameters for continual training are derived by combining predicted values from the decoder with retrieved parameters from a pre-collected simulation trajectory dataset. By leveraging simulated continual training, LoopSR achieves superior data efficiency compared with strong baselines, yielding eminent performance with limited data in both sim-to-sim and sim-to-real experiments. Please refer to https://peilinwu.site/looping-sim-and-real.github.io/ for videos and code.

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Manipulation Facing Threats: Evaluating Physical Vulnerabilities in End-to-End Vision Language Action Models

Recently, driven by advancements in Multimodal Large Language Models (MLLMs), Vision Language Action Models (VLAMs) are being proposed to achieve better performance in open-vocabulary scenarios for robotic manipulation tasks. Since manipulation tasks involve direct interaction with the physical world, ensuring robustness and safety during the execution of this task is always a very critical issue. In this paper, by synthesizing current safety research on MLLMs and the specific application scenarios of the manipulation task in the physical world, we comprehensively evaluate VLAMs in the face of potential physical threats. Specifically, we propose the Physical Vulnerability Evaluating Pipeline (PVEP) that can incorporate as many visual modal physical threats as possible for evaluating the physical robustness of VLAMs. The physical threats in PVEP specifically include Out-of-Distribution, Typography-based Visual Prompt, and Adversarial Patch Attacks. By comparing the performance fluctuations of VLAMs before and after being attacked, we provide generalizable \textbf{\textit{Analyses}} of how VLAMs respond to different physical threats.

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Exploring Typographic Visual Prompts Injection Threats in Cross-Modality Generation Models

Current Cross-Modality Generation Models (GMs) demonstrate remarkable capabilities in various generative tasks. Given the ubiquity and information richness of vision modality inputs in real-world scenarios, Cross-Vision tasks, encompassing Vision-Language Perception (VLP) and Image-to-Image (I2I), have attracted significant attention. Large Vision Language Models (LVLMs) and I2I Generation Models (GMs) are employed to handle VLP and I2I tasks, respectively. Previous research indicates that printing typographic words into input images significantly induces LVLMs and I2I GMs to produce disruptive outputs that are semantically aligned with those words. Additionally, visual prompts, as a more sophisticated form of typography, are also revealed to pose security risks to various applications of cross-vision tasks. However, the specific characteristics of the threats posed by visual prompts remain underexplored. In this paper, to comprehensively investigate the performance impact induced by Typographic Visual Prompt Injection (TVPI) in various LVLMs and I2I GMs, we propose the Typographic Visual Prompts Injection Dataset and thoroughly evaluate the TVPI security risks on various open-source and closed-source LVLMs and I2I GMs under visual prompts with different target semantics, deepening the understanding of TVPI threats.

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Representation Convergence: Mutual Distillation is Secretly a Form of Regularization

In this paper, we argue that mutual distillation between reinforcement learning policies serves as an implicit regularization, preventing them from overfitting to irrelevant features. We highlight two separate contributions: (i) Theoretically, for the first time, we prove that enhancing the policy robustness to irrelevant features leads to improved generalization performance. (ii) Empirically, we demonstrate that mutual distillation between policies contributes to such robustness, enabling the spontaneous emergence of invariant representations over pixel inputs. Ultimately, we do not claim to achieve state-of-the-art performance but rather focus on uncovering the underlying principles of generalization and deepening our understanding of its mechanisms.

cs.LG↗

DACA-Net: A Degradation-Aware Conditional Diffusion Network for Underwater Image Enhancement

Underwater images typically suffer from severe colour distortions, low visibility, and reduced structural clarity due to complex optical effects such as scattering and absorption, which greatly degrade their visual quality and limit the performance of downstream visual perception tasks. Existing enhancement methods often struggle to adaptively handle diverse degradation conditions and fail to leverage underwater-specific physical priors effectively. In this paper, we propose a degradation-aware conditional diffusion model to enhance underwater images adaptively and robustly. Given a degraded underwater image as input, we first predict its degradation level using a lightweight dual-stream convolutional network, generating a continuous degradation score as semantic guidance. Based on this score, we introduce a novel conditional diffusion-based restoration network with a Swin UNet backbone, enabling adaptive noise scheduling and hierarchical feature refinement. To incorporate underwater-specific physical priors, we further propose a degradation-guided adaptive feature fusion module and a hybrid loss function that combines perceptual consistency, histogram matching, and feature-level contrast. Comprehensive experiments on benchmark datasets demonstrate that our method effectively restores underwater images with superior colour fidelity, perceptual quality, and structural details. Compared with SOTA approaches, our framework achieves significant improvements in both quantitative metrics and qualitative visual assessments.

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Humanoid Occupancy: Enabling A Generalized Multimodal Occupancy Perception System on Humanoid Robots

Humanoid robot technology is advancing rapidly, with manufacturers introducing diverse heterogeneous visual perception modules tailored to specific scenarios. Among various perception paradigms, occupancy-based representation has become widely recognized as particularly suitable for humanoid robots, as it provides both rich semantic and 3D geometric information essential for comprehensive environmental understanding. In this work, we present Humanoid Occupancy, a generalized multimodal occupancy perception system that integrates hardware and software components, data acquisition devices, and a dedicated annotation pipeline. Our framework employs advanced multi-modal fusion techniques to generate grid-based occupancy outputs encoding both occupancy status and semantic labels, thereby enabling holistic environmental understanding for downstream tasks such as task planning and navigation. To address the unique challenges of humanoid robots, we overcome issues such as kinematic interference and occlusion, and establish an effective sensor layout strategy. Furthermore, we have developed the first panoramic occupancy dataset specifically for humanoid robots, offering a valuable benchmark and resource for future research and development in this domain. The network architecture incorporates multi-modal feature fusion and temporal information integration to ensure robust perception. Overall, Humanoid Occupancy delivers effective environmental perception for humanoid robots and establishes a technical foundation for standardizing universal visual modules, paving the way for the widespread deployment of humanoid robots in complex real-world scenarios.

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Transfer Attack for Bad and Good: Explain and Boost Adversarial Transferability across Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) demonstrate exceptional performance in cross-modality interaction, yet they also suffer adversarial vulnerabilities. In particular, the transferability of adversarial examples remains an ongoing challenge. In this paper, we specifically analyze the manifestation of adversarial transferability among MLLMs and identify the key factors that influence this characteristic. We discover that the transferability of MLLMs exists in cross-LLM scenarios with the same vision encoder and indicate \underline{\textit{two key Factors}} that may influence transferability. We provide two semantic-level data augmentation methods, Adding Image Patch (AIP) and Typography Augment Transferability Method (TATM), which boost the transferability of adversarial examples across MLLMs. To explore the potential impact in the real world, we utilize two tasks that can have both negative and positive societal impacts: \ding{182} Harmful Content Insertion and \ding{183} Information Protection.

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LOVON: Legged Open-Vocabulary Object Navigator

Object navigation in open-world environments remains a formidable and pervasive challenge for robotic systems, particularly when it comes to executing long-horizon tasks that require both open-world object detection and high-level task planning. Traditional methods often struggle to integrate these components effectively, and this limits their capability to deal with complex, long-range navigation missions. In this paper, we propose LOVON, a novel framework that integrates large language models (LLMs) for hierarchical task planning with open-vocabulary visual detection models, tailored for effective long-range object navigation in dynamic, unstructured environments. To tackle real-world challenges including visual jittering, blind zones, and temporary target loss, we design dedicated solutions such as Laplacian Variance Filtering for visual stabilization. We also develop a functional execution logic for the robot that guarantees LOVON's capabilities in autonomous navigation, task adaptation, and robust task completion. Extensive evaluations demonstrate the successful completion of long-sequence tasks involving real-time detection, search, and navigation toward open-vocabulary dynamic targets. Furthermore, real-world experiments across different legged robots (Unitree Go2, B2, and H1-2) showcase the compatibility and appealing plug-and-play feature of LOVON.

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Occupancy World Model for Robots

Understanding and forecasting the scene evolutions deeply affect the exploration and decision of embodied agents. While traditional methods simulate scene evolutions through trajectory prediction of potential instances, current works use the occupancy world model as a generative framework for describing fine-grained overall scene dynamics. However, existing methods cluster on the outdoor structured road scenes, while ignoring the exploration of forecasting 3D occupancy scene evolutions for robots in indoor scenes. In this work, we explore a new framework for learning the scene evolutions of observed fine-grained occupancy and propose an occupancy world model based on the combined spatio-temporal receptive field and guided autoregressive transformer to forecast the scene evolutions, called RoboOccWorld. We propose the Conditional Causal State Attention (CCSA), which utilizes camera poses of next state as conditions to guide the autoregressive transformer to adapt and understand the indoor robotics scenarios. In order to effectively exploit the spatio-temporal cues from historical observations, Hybrid Spatio-Temporal Aggregation (HSTA) is proposed to obtain the combined spatio-temporal receptive field based on multi-scale spatio-temporal windows. In addition, we restructure the OccWorld-ScanNet benchmark based on local annotations to facilitate the evaluation of the indoor 3D occupancy scene evolution prediction task. Experimental results demonstrate that our RoboOccWorld outperforms state-of-the-art methods in indoor 3D occupancy scene evolution prediction task. The code will be released soon.

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Not Just Text: Uncovering Vision Modality Typographic Threats in Image Generation Models

Current image generation models can effortlessly produce high-quality, highly realistic images, but this also increases the risk of misuse. In various Text-to-Image or Image-to-Image tasks, attackers can generate a series of images containing inappropriate content by simply editing the language modality input. To mitigate this security concern, numerous guarding or defensive strategies have been proposed, with a particular emphasis on safeguarding language modality. However, in practical applications, threats in the vision modality, particularly in tasks involving the editing of real-world images, present heightened security risks as they can easily infringe upon the rights of the image owner. Therefore, this paper employs a method named typographic attack to reveal that various image generation models are also susceptible to threats within the vision modality. Furthermore, we also evaluate the defense performance of various existing methods when facing threats in the vision modality and uncover their ineffectiveness. Finally, we propose the Vision Modal Threats in Image Generation Models (VMT-IGMs) dataset, which would serve as a baseline for evaluating the vision modality vulnerability of various image generation models.

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