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Jialin Liu

Publications and source records attributed to Jialin Liu.

At least 55 records · Page 3Linked to original sources

LiBOG: Lifelong Learning for Black-Box Optimizer Generation

Meta-Black-Box Optimization (MetaBBO) garners attention due to its success in automating the configuration and generation of black-box optimizers, significantly reducing the human effort required for optimizer design and discovering optimizers with higher performance than classic human-designed optimizers. However, existing MetaBBO methods conduct one-off training under the assumption that a stationary problem distribution with extensive and representative training problem samples is pre-available. This assumption is often impractical in real-world scenarios, where diverse problems following shifting distribution continually arise. Consequently, there is a pressing need for methods that can continuously learn from new problems encountered on-the-fly and progressively enhance their capabilities. In this work, we explore a novel paradigm of lifelong learning in MetaBBO and introduce LiBOG, a novel approach designed to learn from sequentially encountered problems and generate high-performance optimizers for Black-Box Optimization (BBO). LiBOG consolidates knowledge both across tasks and within tasks to mitigate catastrophic forgetting. Extensive experiments demonstrate LiBOG's effectiveness in learning to generate high-performance optimizers in a lifelong learning manner, addressing catastrophic forgetting while maintaining plasticity to learn new tasks.

cs.LG↗

StarGen: A Spatiotemporal Autoregression Framework with Video Diffusion Model for Scalable and Controllable Scene Generation

Recent advances in large reconstruction and generative models have significantly improved scene reconstruction and novel view generation. However, due to compute limitations, each inference with these large models is confined to a small area, making long-range consistent scene generation challenging. To address this, we propose StarGen, a novel framework that employs a pre-trained video diffusion model in an autoregressive manner for long-range scene generation. The generation of each video clip is conditioned on the 3D warping of spatially adjacent images and the temporally overlapping image from previously generated clips, improving spatiotemporal consistency in long-range scene generation with precise pose control. The spatiotemporal condition is compatible with various input conditions, facilitating diverse tasks, including sparse view interpolation, perpetual view generation, and layout-conditioned city generation. Quantitative and qualitative evaluations demonstrate StarGen's superior scalability, fidelity, and pose accuracy compared to state-of-the-art methods. Project page: https://zju3dv.github.io/StarGen.

cs.CV↗

Measuring Diversity of Game Scenarios

This survey comprehensively reviews the multi-dimensionality of game scenario diversity, spotlighting the innovative use of procedural content generation and other fields as cornerstones for enriching player experiences through diverse game scenarios. By traversing a wide array of disciplines, from affective modeling and multi-agent systems to psychological studies, our research underscores the importance of diverse game scenarios in gameplay and education. Through a taxonomy of diversity metrics and evaluation methods, we aim to bridge the current gaps in literature and practice, offering insights into effective strategies for measuring and integrating diversity in game scenarios. Our analysis highlights the necessity for a unified taxonomy to aid developers and researchers in crafting more engaging and varied game worlds. This survey not only charts a path for future research in diverse game scenarios but also serves as a handbook for industry practitioners seeking to leverage diversity as a key component of game design and development.

cs.AI↗

Probing Nuclear Excitation by Electron Capture in an Electron Beam Ion Trap with Non-destructive Isomer Detection via Precision Mass Spectrometry

Nuclear excitation by electron capture (NEEC) is an important nuclear excitation mechanism which still lacks conclusive experimental verification. This is primarily attributed to strong background x-/$γ$-ray noise and competing nuclear excitation processes which would overshadow the signals in various environments that NEEC takes place. Here, we propose an experimental approach to observe the NEEC process within a background-free environment. Through collisions with a highly-compressed mono-energetic electron beam in an electron beam ion trap, nuclei may get excited to a long-lived isomeric state via the NEEC process. Subsequently, ions can be extracted and Penning-trap mass spectrometry employed to unambiguously detect the isomer. Our study focuses on the promising candidate $^{189}\mathrm{Os}$, demonstrating measurable detection rates of the NEEC process and discussing the feasibility of the proposed approach. This new approach for observing the NEEC process may be realized in the near future.

nucl-ex↗

Rethinking the Capacity of Graph Neural Networks for Branching Strategy

Graph neural networks (GNNs) have been widely used to predict properties and heuristics of mixed-integer linear programs (MILPs) and hence accelerate MILP solvers. This paper investigates the capacity of GNNs to represent strong branching (SB), the most effective yet computationally expensive heuristic employed in the branch-and-bound algorithm. In the literature, message-passing GNN (MP-GNN), as the simplest GNN structure, is frequently used as a fast approximation of SB and we find that not all MILPs's SB can be represented with MP-GNN. We precisely define a class of "MP-tractable" MILPs for which MP-GNNs can accurately approximate SB scores. Particularly, we establish a universal approximation theorem: for any data distribution over the MP-tractable class, there always exists an MP-GNN that can approximate the SB score with arbitrarily high accuracy and arbitrarily high probability, which lays a theoretical foundation of the existing works on imitating SB with MP-GNN. For MILPs without the MP-tractability, unfortunately, a similar result is impossible, which can be illustrated by two MILP instances with different SB scores that cannot be distinguished by any MP-GNN, regardless of the number of parameters. Recognizing this, we explore another GNN structure called the second-order folklore GNN (2-FGNN) that overcomes this limitation, and the aforementioned universal approximation theorem can be extended to the entire MILP space using 2-FGNN, regardless of the MP-tractability. A small-scale numerical experiment is conducted to directly validate our theoretical findings.

cs.LG↗

Exploring Accuracy-Fairness Trade-off in Large Language Models

Large Language Models (LLMs) have made significant strides in the field of artificial intelligence, showcasing their ability to interact with humans and influence human cognition through information dissemination. However, recent studies have brought to light instances of bias inherent within these LLMs, presenting a critical issue that demands attention. In our research, we delve deeper into the intricate challenge of harmonising accuracy and fairness in the enhancement of LLMs. While improving accuracy can indeed enhance overall LLM performance, it often occurs at the expense of fairness. Overemphasising optimisation of one metric invariably leads to a significant degradation of the other. This underscores the necessity of taking into account multiple considerations during the design and optimisation phases of LLMs. Therefore, we advocate for reformulating the LLM training process as a multi-objective learning task. Our investigation reveals that multi-objective evolutionary learning (MOEL) methodologies offer promising avenues for tackling this challenge. Our MOEL framework enables the simultaneous optimisation of both accuracy and fairness metrics, resulting in a Pareto-optimal set of LLMs. In summary, our study sheds valuable lights on the delicate equilibrium between accuracy and fairness within LLMs, which is increasingly significant for their real-world applications. By harnessing MOEL, we present a promising pathway towards fairer and more efficacious AI technologies.

cs.CL↗

A Mathematics-Inspired Learning-to-Optimize Framework for Decentralized Optimization

Most decentralized optimization algorithms are handcrafted. While endowed with strong theoretical guarantees, these algorithms generally target a broad class of problems, thereby not being adaptive or customized to specific problem features. This paper studies data-driven decentralized algorithms trained to exploit problem features to boost convergence. Existing learning-to-optimize methods typically suffer from poor generalization or prohibitively vast search spaces. In addition, the vast search space of communicating choices and final goal to reach the global solution via limited neighboring communication cast more challenges in decentralized settings. To resolve these challenges, this paper first derives the necessary conditions that successful decentralized algorithmic rules need to satisfy to achieve both optimality and consensus. Based on these conditions, we propose a novel Mathematics-inspired Learning-to-optimize framework for Decentralized optimization (MiLoDo). Empirical results demonstrate that MiLoDo-trained algorithms outperform handcrafted algorithms and exhibit strong generalizations. Algorithms learned via MiLoDo in 100 iterations perform robustly when running 100,000 iterations during inferences. Moreover, MiLoDo-trained algorithms on synthetic datasets perform well on problems involving real data, higher dimensions, and different loss functions.

math.OC↗

Learning Attentional Mixture of LoRAs for Language Model Continual Learning

Fine-tuning large language models (LLMs) with Low-Rank adaption (LoRA) is widely acknowledged as an effective approach for continual learning for new tasks. However, it often suffers from catastrophic forgetting when dealing with multiple tasks sequentially. To this end, we propose Attentional Mixture of LoRAs (AM-LoRA), a continual learning approach tailored for LLMs. Specifically, AM-LoRA learns a sequence of LoRAs for a series of tasks to continually learn knowledge from different tasks. The key of our approach is that we devise an attention mechanism as a knowledge mixture module to adaptively integrate information from each LoRA. With the attention mechanism, AM-LoRA can efficiently leverage the distinctive contributions of each LoRA, while mitigating the risk of mutually negative interactions among them that may lead to catastrophic forgetting. Moreover, we further introduce $L1$ norm in the learning process to make the attention vector more sparse. The sparse constraints can enable the model to lean towards selecting a few highly relevant LoRAs, rather than aggregating and weighting all LoRAs collectively, which can further reduce the impact stemming from mutual interference. Experimental results on continual learning benchmarks indicate the superiority of our proposed method.

cs.CL↗

Fairness-aware Multiobjective Evolutionary Learning

Multiobjective evolutionary learning (MOEL) has demonstrated its advantages of training fairer machine learning models considering a predefined set of conflicting objectives, including accuracy and different fairness measures. Recent works propose to construct a representative subset of fairness measures as optimisation objectives of MOEL throughout model training. However, the determination of a representative measure set relies on dataset, prior knowledge and requires substantial computational costs. What's more, those representative measures may differ across different model training processes. Instead of using a static predefined set determined before model training, this paper proposes to dynamically and adaptively determine a representative measure set online during model training. The dynamically determined representative set is then used as optimising objectives of the MOEL framework and can vary with time. Extensive experimental results on 12 well-known benchmark datasets demonstrate that our proposed framework achieves outstanding performance compared to state-of-the-art approaches for mitigating unfairness in terms of accuracy as well as 25 fairness measures although only a few of them were dynamically selected and used as optimisation objectives. The results indicate the importance of setting optimisation objectives dynamically during training.

cs.LG↗

S$^3$Attention: Improving Long Sequence Attention with Smoothed Skeleton Sketching

Attention based models have achieved many remarkable breakthroughs in numerous applications. However, the quadratic complexity of Attention makes the vanilla Attention based models hard to apply to long sequence tasks. Various improved Attention structures are proposed to reduce the computation cost by inducing low rankness and approximating the whole sequence by sub-sequences. The most challenging part of those approaches is maintaining the proper balance between information preservation and computation reduction: the longer sub-sequences used, the better information is preserved, but at the price of introducing more noise and computational costs. In this paper, we propose a smoothed skeleton sketching based Attention structure, coined S$^3$Attention, which significantly improves upon the previous attempts to negotiate this trade-off. S$^3$Attention has two mechanisms to effectively minimize the impact of noise while keeping the linear complexity to the sequence length: a smoothing block to mix information over long sequences and a matrix sketching method that simultaneously selects columns and rows from the input matrix. We verify the effectiveness of S$^3$Attention both theoretically and empirically. Extensive studies over Long Range Arena (LRA) datasets and six time-series forecasting show that S$^3$Attention significantly outperforms both vanilla Attention and other state-of-the-art variants of Attention structures.

cs.LG↗

Evolutionary Reinforcement Learning via Cooperative Coevolution

Recently, evolutionary reinforcement learning has obtained much attention in various domains. Maintaining a population of actors, evolutionary reinforcement learning utilises the collected experiences to improve the behaviour policy through efficient exploration. However, the poor scalability of genetic operators limits the efficiency of optimising high-dimensional neural networks.To address this issue, this paper proposes a novel cooperative coevolutionary reinforcement learning (CoERL) algorithm. Inspired by cooperative coevolution, CoERL periodically and adaptively decomposes the policy optimisation problem into multiple subproblems and evolves a population of neural networks for each of the subproblems. Instead of using genetic operators, CoERL directly searches for partial gradients to update the policy. Updating policy with partial gradients maintains consistency between the behaviour spaces of parents and offspring across generations.The experiences collected by the population are then used to improve the entire policy, which enhances the sampling efficiency.Experiments on six benchmark locomotion tasks demonstrate that CoERL outperforms seven state-of-the-art algorithms and baselines.Ablation study verifies the unique contribution of CoERL's core ingredients.

cs.NE↗

Interpreting Multi-objective Evolutionary Algorithms via Sokoban Level Generation

This paper presents an interactive platform to interpret multi-objective evolutionary algorithms. Sokoban level generation is selected as a showcase for its widespread use in procedural content generation. By balancing the emptiness and spatial diversity of Sokoban levels, we illustrate the improved two-archive algorithm, Two_Arch2, a well-known multi-objective evolutionary algorithm. Our web-based platform integrates Two_Arch2 into an interface that visually and interactively demonstrates the evolutionary process in real-time. Designed to bridge theoretical optimisation strategies with practical game generation applications, the interface is also accessible to both researchers and beginners to multi-objective evolutionary algorithms or procedural content generation on a website. Through dynamic visualisations and interactive gameplay demonstrations, this web-based platform also has potential as an educational tool.

cs.NE↗

3D Building Generation in Minecraft via Large Language Models

Recently, procedural content generation has exhibited considerable advancements in the domain of 2D game level generation such as Super Mario Bros. and Sokoban through large language models (LLMs). To further validate the capabilities of LLMs, this paper explores how LLMs contribute to the generation of 3D buildings in a sandbox game, Minecraft. We propose a Text to Building in Minecraft (T2BM) model, which involves refining prompts, decoding interlayer representation and repairing. Facade, indoor scene and functional blocks like doors are supported in the generation. Experiments are conducted to evaluate the completeness and satisfaction of buildings generated via LLMs. It shows that LLMs hold significant potential for 3D building generation. Given appropriate prompts, LLMs can generate correct buildings in Minecraft with complete structures and incorporate specific building blocks such as windows and beds, meeting the specified requirements of human users.

cs.AI↗

Games for Artificial Intelligence Research: A Review and Perspectives

Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory, planning and scheduling, design and education are common research areas shared between games and real-world problems. Numerous open-source games or game-based environments have been implemented for studying artificial intelligence. In addition to single- or multi-player, collaborative or adversarial games, there has also been growing interest in implementing platforms for creative design in recent years. Those platforms provide ideal benchmarks for exploring and comparing artificial intelligence ideas and techniques. This paper reviews the games and game-based platforms for artificial intelligence research, provides guidance on matching particular types of artificial intelligence with suitable games for testing and matching particular needs in games with suitable artificial intelligence techniques, discusses the research trend induced by the evolution of those games and platforms, and gives an outlook.

cs.AI↗

Game Generation via Large Language Models

Recently, the emergence of large language models (LLMs) has unlocked new opportunities for procedural content generation. However, recent attempts mainly focus on level generation for specific games with defined game rules such as Super Mario Bros. and Zelda. This paper investigates the game generation via LLMs. Based on video game description language, this paper proposes an LLM-based framework to generate game rules and levels simultaneously. Experiments demonstrate how the framework works with prompts considering different combinations of context. Our findings extend the current applications of LLMs and offer new insights for generating new games in the area of procedural content generation.

cs.AI↗

Learning to optimize: A tutorial for continuous and mixed-integer optimization

Learning to Optimize (L2O) stands at the intersection of traditional optimization and machine learning, utilizing the capabilities of machine learning to enhance conventional optimization techniques. As real-world optimization problems frequently share common structures, L2O provides a tool to exploit these structures for better or faster solutions. This tutorial dives deep into L2O techniques, introducing how to accelerate optimization algorithms, promptly estimate the solutions, or even reshape the optimization problem itself, making it more adaptive to real-world applications. By considering the prerequisites for successful applications of L2O and the structure of the optimization problems at hand, this tutorial provides a comprehensive guide for practitioners and researchers alike.

math.OC↗

Stepwise ionization of Mo$^{14+}$ ions in EBIT: The importance of the metastable level

The visible spectrum of Mo$^{15+}$ ions was measured using a high-temperature superconducting electron-beam ion trap at the Shanghai EBIT Laboratory, with an electron beam energy $E_{e}$=400 eV, significantly lower than the ionization potential (IP=544.0 eV) of Mo$^{14+}$ ions in the ground state. To expound on the experiment, the energy level structure, radiative transition properties, electron-impact excitation, and electron-impact ionization cross section for both the ground state and low-lying excited state of the Mo$^{14+}$ ions were calculated using Dirac-Fock-Slater method with a local central potential and distorted wave approximation. The results demonstrated reasonable agreement with both available experimental and theoretical data. Through an analysis of the related atomic processes of Mo$^{14+}$ ion, a scenario involving the stepwise ionization of the metastable state 3p$^{6}$3d$^{9}$4s was proposed to explain the presence of the Mo$^{15+}$ ions with a lower energy of the incident electron. Finally, the significance of the metastable levels in ionizing Mo$^{14+}$ ions is highlighted.

physics.atom-ph↗

Towards the relationship between AIGC in manuscript writing and author profiles: evidence from preprints in LLMs

AIGC tools such as ChatGPT have profoundly changed scientific research, leading to widespread attention on its use on academic writing. Leveraging preprints from large language models, this study examined the use of AIGC in manuscript writing and its correlation with author profiles. We found that: (1) since the release of ChatGPT, the likelihood of abstracts being AI-generated has gradually increased; (2) scientists from English-speaking countries are less likely to use AIGC tools for writing assistance, while those from countries with linguistic differences from English are more likely to use these tools; (3) there is weak correlation between a paper's AI-generated probability and authors' academic performance; and (4) authors who have previously published papers with high AI-generated probabilities are more likely to continue using AIGC tools. We believe that this paper provides insightful results for relevant policies and norms and in enhancing the understanding of the relationship between humans and AI.

cs.DL↗