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Jialin Liu

Publications and source records attributed to Jialin Liu.

At least 73 records · Page 4Linked to original sources

Learning from Offline and Online Experiences: A Hybrid Adaptive Operator Selection Framework

In many practical applications, usually, similar optimisation problems or scenarios repeatedly appear. Learning from previous problem-solving experiences can help adjust algorithm components of meta-heuristics, e.g., adaptively selecting promising search operators, to achieve better optimisation performance. However, those experiences obtained from previously solved problems, namely offline experiences, may sometimes provide misleading perceptions when solving a new problem, if the characteristics of previous problems and the new one are relatively different. Learning from online experiences obtained during the ongoing problem-solving process is more instructive but highly restricted by limited computational resources. This paper focuses on the effective combination of offline and online experiences. A novel hybrid framework that learns to dynamically and adaptively select promising search operators is proposed. Two adaptive operator selection modules with complementary paradigms cooperate in the framework to learn from offline and online experiences and make decisions. An adaptive decision policy is maintained to balance the use of those two modules in an online manner. Extensive experiments on 170 widely studied real-value benchmark optimisation problems and a benchmark set with 34 instances for combinatorial optimisation show that the proposed hybrid framework outperforms the state-of-the-art methods. Ablation study verifies the effectiveness of each component of the framework.

cs.NE↗

Large Language Models for Code Analysis: Do LLMs Really Do Their Job?

Large language models (LLMs) have demonstrated significant potential in the realm of natural language understanding and programming code processing tasks. Their capacity to comprehend and generate human-like code has spurred research into harnessing LLMs for code analysis purposes. However, the existing body of literature falls short in delivering a systematic evaluation and assessment of LLMs' effectiveness in code analysis, particularly in the context of obfuscated code. This paper seeks to bridge this gap by offering a comprehensive evaluation of LLMs' capabilities in performing code analysis tasks. Additionally, it presents real-world case studies that employ LLMs for code analysis. Our findings indicate that LLMs can indeed serve as valuable tools for automating code analysis, albeit with certain limitations. Through meticulous exploration, this research contributes to a deeper understanding of the potential and constraints associated with utilizing LLMs in code analysis, paving the way for enhanced applications in this critical domain.

cs.SE↗

A manometric feature descriptor with linear-SVM to distinguish esophageal contraction vigor

n clinical, if a patient presents with nonmechanical obstructive dysphagia, esophageal chest pain, and gastro esophageal reflux symptoms, the physician will usually assess the esophageal dynamic function. High-resolution manometry (HRM) is a clinically commonly used technique for detection of esophageal dynamic function comprehensively and objectively. However, after the results of HRM are obtained, doctors still need to evaluate by a variety of parameters. This work is burdensome, and the process is complex. We conducted image processing of HRM to predict the esophageal contraction vigor for assisting the evaluation of esophageal dynamic function. Firstly, we used Feature-Extraction and Histogram of Gradients (FE-HOG) to analyses feature of proposal of swallow (PoS) to further extract higher-order features. Then we determine the classification of esophageal contraction vigor normal, weak and failed by using linear-SVM according to these features. Our data set includes 3000 training sets, 500 validation sets and 411 test sets. After verification our accuracy reaches 86.83%, which is higher than other common machine learning methods.

cs.LG↗

A General Neural Causal Model for Interactive Recommendation

Survivor bias in observational data leads the optimization of recommender systems towards local optima. Currently most solutions re-mines existing human-system collaboration patterns to maximize longer-term satisfaction by reinforcement learning. However, from the causal perspective, mitigating survivor effects requires answering a counterfactual problem, which is generally unidentifiable and inestimable. In this work, we propose a neural causal model to achieve counterfactual inference. Specifically, we first build a learnable structural causal model based on its available graphical representations which qualitatively characterizes the preference transitions. Mitigation of the survivor bias is achieved though counterfactual consistency. To identify the consistency, we use the Gumbel-max function as structural constrains. To estimate the consistency, we apply reinforcement optimizations, and use Gumbel-Softmax as a trade-off to get a differentiable function. Both theoretical and empirical studies demonstrate the effectiveness of our solution.

cs.LG↗

Adversarial Batch Inverse Reinforcement Learning: Learn to Reward from Imperfect Demonstration for Interactive Recommendation

Rewards serve as a measure of user satisfaction and act as a limiting factor in interactive recommender systems. In this research, we focus on the problem of learning to reward (LTR), which is fundamental to reinforcement learning. Previous approaches either introduce additional procedures for learning to reward, thereby increasing the complexity of optimization, or assume that user-agent interactions provide perfect demonstrations, which is not feasible in practice. Ideally, we aim to employ a unified approach that optimizes both the reward and policy using compositional demonstrations. However, this requirement presents a challenge since rewards inherently quantify user feedback on-policy, while recommender agents approximate off-policy future cumulative valuation. To tackle this challenge, we propose a novel batch inverse reinforcement learning paradigm that achieves the desired properties. Our method utilizes discounted stationary distribution correction to combine LTR and recommender agent evaluation. To fulfill the compositional requirement, we incorporate the concept of pessimism through conservation. Specifically, we modify the vanilla correction using Bellman transformation and enforce KL regularization to constrain consecutive policy updates. We use two real-world datasets which represent two compositional coverage to conduct empirical studies, the results also show that the proposed method relatively improves both effectiveness (2.3\%) and efficiency (11.53\%)

cs.LG↗

DIG-MILP: a Deep Instance Generator for Mixed-Integer Linear Programming with Feasibility Guarantee

Mixed-integer linear programming (MILP) stands as a notable NP-hard problem pivotal to numerous crucial industrial applications. The development of effective algorithms, the tuning of solvers, and the training of machine learning models for MILP resolution all hinge on access to extensive, diverse, and representative data. Yet compared to the abundant naturally occurring data in image and text realms, MILP is markedly data deficient, underscoring the vital role of synthetic MILP generation. We present DIG-MILP, a deep generative framework based on variational auto-encoder (VAE), adept at extracting deep-level structural features from highly limited MILP data and producing instances that closely mirror the target data. Notably, by leveraging the MILP duality, DIG-MILP guarantees a correct and complete generation space as well as ensures the boundedness and feasibility of the generated instances. Our empirical study highlights the novelty and quality of the instances generated by DIG-MILP through two distinct downstream tasks: (S1) Data sharing, where solver solution times correlate highly positive between original and DIG-MILP-generated instances, allowing data sharing for solver tuning without publishing the original data; (S2) Data Augmentation, wherein the DIG-MILP-generated instances bolster the generalization performance of machine learning models tasked with resolving MILP problems.

cs.LG↗

Generating Redstone Style Cities in Minecraft

Procedurally generating cities in Minecraft provides players more diverse scenarios and could help understand and improve the design of cities in other digital worlds and the real world. This paper presents a city generator that was submitted as an entry to the 2023 Edition of Minecraft Settlement Generation Competition for Minecraft. The generation procedure is composed of six main steps, namely vegetation clearing, terrain reshaping, building layout generation, route planning, streetlight placement, and wall construction. Three algorithms, including a heuristic-based algorithm, an evolving layout algorithm, and a random one are applied to generate the building layout, thus determining where to place different redstone style buildings, and tested by generating cities on random maps in limited time. Experimental results show that the heuristic-based algorithm is capable of finding an acceptable building layout faster for flat maps, while the evolving layout algorithm performs better in evolving layout for rugged maps. A user study is conducted to compare our generator with outstanding entries of the competition's 2022 edition using the competition's evaluation criteria and shows that our generator performs well in the adaptation and functionality criteria

cs.AI↗

Towards Constituting Mathematical Structures for Learning to Optimize

Learning to Optimize (L2O), a technique that utilizes machine learning to learn an optimization algorithm automatically from data, has gained arising attention in recent years. A generic L2O approach parameterizes the iterative update rule and learns the update direction as a black-box network. While the generic approach is widely applicable, the learned model can overfit and may not generalize well to out-of-distribution test sets. In this paper, we derive the basic mathematical conditions that successful update rules commonly satisfy. Consequently, we propose a novel L2O model with a mathematics-inspired structure that is broadly applicable and generalized well to out-of-distribution problems. Numerical simulations validate our theoretical findings and demonstrate the superior empirical performance of the proposed L2O model.

cs.LG↗

On Representing Linear Programs by Graph Neural Networks

Learning to optimize is a rapidly growing area that aims to solve optimization problems or improve existing optimization algorithms using machine learning (ML). In particular, the graph neural network (GNN) is considered a suitable ML model for optimization problems whose variables and constraints are permutation--invariant, for example, the linear program (LP). While the literature has reported encouraging numerical results, this paper establishes the theoretical foundation of applying GNNs to solving LPs. Given any size limit of LPs, we construct a GNN that maps different LPs to different outputs. We show that properly built GNNs can reliably predict feasibility, boundedness, and an optimal solution for each LP in a broad class. Our proofs are based upon the recently--discovered connections between the Weisfeiler--Lehman isomorphism test and the GNN. To validate our results, we train a simple GNN and present its accuracy in mapping LPs to their feasibilities and solutions.

cs.LG↗

On Representing Mixed-Integer Linear Programs by Graph Neural Networks

While Mixed-integer linear programming (MILP) is NP-hard in general, practical MILP has received roughly 100--fold speedup in the past twenty years. Still, many classes of MILPs quickly become unsolvable as their sizes increase, motivating researchers to seek new acceleration techniques for MILPs. With deep learning, they have obtained strong empirical results, and many results were obtained by applying graph neural networks (GNNs) to making decisions in various stages of MILP solution processes. This work discovers a fundamental limitation: there exist feasible and infeasible MILPs that all GNNs will, however, treat equally, indicating GNN's lacking power to express general MILPs. Then, we show that, by restricting the MILPs to unfoldable ones or by adding random features, there exist GNNs that can reliably predict MILP feasibility, optimal objective values, and optimal solutions up to prescribed precision. We conducted small-scale numerical experiments to validate our theoretical findings.

cs.LG↗

Constrained Reinforcement Learning for Dynamic Material Handling

As one of the core parts of flexible manufacturing systems, material handling involves storage and transportation of materials between workstations with automated vehicles. The improvement in material handling can impulse the overall efficiency of the manufacturing system. However, the occurrence of dynamic events during the optimisation of task arrangements poses a challenge that requires adaptability and effectiveness. In this paper, we aim at the scheduling of automated guided vehicles for dynamic material handling. Motivated by some real-world scenarios, unknown new tasks and unexpected vehicle breakdowns are regarded as dynamic events in our problem. We formulate the problem as a constrained Markov decision process which takes into account tardiness and available vehicles as cumulative and instantaneous constraints, respectively. An adaptive constrained reinforcement learning algorithm that combines Lagrangian relaxation and invalid action masking, named RCPOM, is proposed to address the problem with two hybrid constraints. Moreover, a gym-like dynamic material handling simulator, named DMH-GYM, is developed and equipped with diverse problem instances, which can be used as benchmarks for dynamic material handling. Experimental results on the problem instances demonstrate the outstanding performance of our proposed approach compared with eight state-of-the-art constrained and non-constrained reinforcement learning algorithms, and widely used dispatching rules for material handling.

cs.LG↗

Local Optima Correlation Assisted Adaptive Operator Selection

For solving combinatorial optimisation problems with metaheuristics, different search operators are applied for sampling new solutions in the neighbourhood of a given solution. It is important to understand the relationship between operators for various purposes, e.g., adaptively deciding when to use which operator to find optimal solutions efficiently. However, it is difficult to theoretically analyse this relationship, especially in the complex solution space of combinatorial optimisation problems. In this paper, we propose to empirically analyse the relationship between operators in terms of the correlation between their local optima and develop a measure for quantifying their relationship. The comprehensive analyses on a wide range of capacitated vehicle routing problem benchmark instances show that there is a consistent pattern in the correlation between commonly used operators. Based on this newly proposed local optima correlation metric, we propose a novel approach for adaptively selecting among the operators during the search process. The core intention is to improve search efficiency by preventing wasting computational resources on exploring neighbourhoods where the local optima have already been reached. Experiments on randomly generated instances and commonly used benchmark datasets are conducted. Results show that the proposed approach outperforms commonly used adaptive operator selection methods.

cs.AI↗

Evolving Constrained Reinforcement Learning Policy

Evolutionary algorithms have been used to evolve a population of actors to generate diverse experiences for training reinforcement learning agents, which helps to tackle the temporal credit assignment problem and improves the exploration efficiency. However, when adapting this approach to address constrained problems, balancing the trade-off between the reward and constraint violation is hard. In this paper, we propose a novel evolutionary constrained reinforcement learning (ECRL) algorithm, which adaptively balances the reward and constraint violation with stochastic ranking, and at the same time, restricts the policy's behaviour by maintaining a set of Lagrange relaxation coefficients with a constraint buffer. Extensive experiments on robotic control benchmarks show that our ECRL achieves outstanding performance compared to state-of-the-art algorithms. Ablation analysis shows the benefits of introducing stochastic ranking and constraint buffer.

cs.NE↗

Side Channel-Assisted Inference Leakage from Machine Learning-based ECG Classification

The Electrocardiogram (ECG) measures the electrical cardiac activity generated by the heart to detect abnormal heartbeat and heart attack. However, the irregular occurrence of the abnormalities demands continuous monitoring of heartbeats. Machine learning techniques are leveraged to automate the task to reduce labor work needed during monitoring. In recent years, many companies have launched products with ECG monitoring and irregular heartbeat alert. Among all classification algorithms, the time series-based algorithm dynamic time warping (DTW) is widely adopted to undertake the ECG classification task. Though progress has been achieved, the DTW-based ECG classification also brings a new attacking vector of leaking the patients' diagnosis results. This paper shows that the ECG input samples' labels can be stolen via a side-channel attack, Flush+Reload. In particular, we first identify the vulnerability of DTW for ECG classification, i.e., the correlation between warping path choice and prediction results. Then we implement an attack that leverages Flush+Reload to monitor the warping path selection with known ECG data and then build a predictor for constructing the relation between warping path selection and labels of input ECG samples. Based on experiments, we find that the Flush+Reload-based inference leakage can achieve an 84.0\% attacking success rate to identify the labels of the two samples in DTW.

cs.CR↗

State Space Closure: Revisiting Endless Online Level Generation via Reinforcement Learning

In this paper, we revisit endless online level generation with the recently proposed experience-driven procedural content generation via reinforcement learning (EDRL) framework. Inspired by an observation that EDRL tends to generate recurrent patterns, we formulate a notion of state space closure which makes any stochastic state appeared possibly in an infinite-horizon online generation process can be found within a finite-horizon. Through theoretical analysis, we find that even though state space closure arises a concern about diversity, it generalises EDRL trained with a finite-horizon to the infinite-horizon scenario without deterioration of content quality. Moreover, we verify the quality and the diversity of contents generated by EDRL via empirical studies, on the widely used Super Mario Bros. benchmark. Experimental results reveal that the diversity of levels generated by EDRL is limited due to the state space closure, whereas their quality does not deteriorate in a horizon which is longer than the one specified in the training. Concluding our outcomes and analysis, future work on endless online level generation via reinforcement learning should address the issue of diversity while assuring the occurrence of state space closure and quality.

cs.AI↗

Integrated optimization of train timetables rescheduling and response vehicles on a disrupted metro line

When an unexpected metro disruption occurs, metro managers need to reschedule timetables to avoid trains going into the disruption area, and transport passengers stranded at disruption stations as quickly as possible. This paper proposes a two-stage optimization model to jointly make decisions for two tasks. In the first stage, the timetable rescheduling problem with cancellation and short-turning strategies is formulated as a mixed integer linear programming (MILP). In particular, the instantaneous parameters and variables are used to describe the accumulation of time-varying passenger flow. In the second one, a system-optimal dynamic traffic assignment (SODTA) model is employed to dynamically schedule response vehicles, which is able to capture the dynamic traffic and congestion. Numerical cases of Beijing Metro Line 9 verify the efficiency and effectiveness of our proposed model, and results show that: (1) when occurring a disruption event during peak hours, the impact on the normal timetable is greater, and passengers in the direction with fewer train services are more affected; (2) if passengers stranded at the terminal stations of disruption area are not transported in time, they will rapidly increase at a speed of more than 300 passengers per minute; (3) compared with the fixed shortest path, using the response vehicles reduces the total travel time about 7%. However, it results in increased travel time for some passengers.

eess.SY↗

Mitigating Unfairness via Evolutionary Multi-objective Ensemble Learning

In the literature of mitigating unfairness in machine learning, many fairness measures are designed to evaluate predictions of learning models and also utilised to guide the training of fair models. It has been theoretically and empirically shown that there exist conflicts and inconsistencies among accuracy and multiple fairness measures. Optimising one or several fairness measures may sacrifice or deteriorate other measures. Two key questions should be considered, how to simultaneously optimise accuracy and multiple fairness measures, and how to optimise all the considered fairness measures more effectively. In this paper, we view the mitigating unfairness problem as a multi-objective learning problem considering the conflicts among fairness measures. A multi-objective evolutionary learning framework is used to simultaneously optimise several metrics (including accuracy and multiple fairness measures) of machine learning models. Then, ensembles are constructed based on the learning models in order to automatically balance different metrics. Empirical results on eight well-known datasets demonstrate that compared with the state-of-the-art approaches for mitigating unfairness, our proposed algorithm can provide decision-makers with better tradeoffs among accuracy and multiple fairness metrics. Furthermore, the high-quality models generated by the framework can be used to construct an ensemble to automatically achieve a better tradeoff among all the considered fairness metrics than other ensemble methods. Our code is publicly available at https://github.com/qingquan63/FairEMOL

cs.LG↗

Online Game Level Generation from Music

Game consists of multiple types of content, while the harmony of different content types play an essential role in game design. However, most works on procedural content generation consider only one type of content at a time. In this paper, we propose and formulate online level generation from music, in a way of matching a level feature to a music feature in real-time, while adapting to players' play speed. A generic framework named online player-adaptive procedural content generation via reinforcement learning, OPARL for short, is built upon the experience-driven reinforcement learning and controllable reinforcement learning, to enable online level generation from music. Furthermore, a novel control policy based on local search and k-nearest neighbours is proposed and integrated into OPARL to control the level generator considering the play data collected online. Results of simulation-based experiments show that our implementation of OPARL is competent to generate playable levels with difficulty degree matched to the ``energy'' dynamic of music for different artificial players in an online fashion.

cs.AI↗