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Jiaming Liu

Publications and source records attributed to Jiaming Liu.

At least 73 records · Page 4Linked to original sources

ManualVLA: A Unified VLA Model for Chain-of-Thought Manual Generation and Robotic Manipulation

Vision-Language-Action (VLA) models have recently emerged, demonstrating strong generalization in robotic scene understanding and manipulation. However, when confronted with long-horizon tasks that require defined goal states, such as LEGO assembly or object rearrangement, existing VLA models still face challenges in coordinating high-level planning with precise manipulation. Therefore, we aim to endow a VLA model with the capability to infer the "how" process from the "what" outcomes, transforming goal states into executable procedures. In this paper, we introduce ManualVLA, a unified VLA framework built upon a Mixture-of-Transformers (MoT) architecture, enabling coherent collaboration between multimodal manual generation and action execution. Unlike prior VLA models that directly map sensory inputs to actions, we first equip ManualVLA with a planning expert that generates intermediate manuals consisting of images, position prompts, and textual instructions. Building upon these multimodal manuals, we design a Manual Chain-of-Thought (ManualCoT) reasoning process that feeds them into the action expert, where each manual step provides explicit control conditions, while its latent representation offers implicit guidance for accurate manipulation. To alleviate the burden of data collection, we develop a high-fidelity digital-twin toolkit based on 3D Gaussian Splatting, which automatically generates manual data for planning expert training. ManualVLA demonstrates strong real-world performance, achieving an average success rate 32% higher than the previous hierarchical SOTA baseline on LEGO assembly and object rearrangement tasks.

cs.RO

DualVLA: Building a Generalizable Embodied Agent via Partial Decoupling of Reasoning and Action

To build a generalizable Vision-Language-Action (VLA) model with strong reasoning ability, a common strategy is to first train a specialist VLA on robot demonstrations to acquire reliable manipulation skills, and then incorporate mixed annotated robot data together with multimodal data to restore broader reasoning capabilities. However, we observe that the resulting reasoning VLA often suffers from degraded action performance compared to the specialist model before fine-tuning, a phenomenon we refer to as action degeneration. To address this issue, we propose DualVLA, which enhances action performance through carefully designed post-training while still preserving reasoning capability. We first introduce a dual-layer data pruning method that removes redundant embodied reasoning, preventing it from adversely influencing action learning. To further strengthen action generation, we design a dual-teacher adaptive distillation strategy that assigns different supervision signals to different data domains while maintaining reasoning ability. To fill the evaluation gap for generalist VLAs, we also propose VLA Score, which decouples VLA capability into reasoning, intention, action, and alignment dimensions for a more fine-grained assessment. Experiments show that DualVLA achieves an average success rate of 61.0 in SimplerEnv and an average score of 65.4 across eight competitive multimodal benchmarks, demonstrating a stronger balance between precise action execution and multimodal understanding. Project Website: https://costaliya.github.io/DualVLA/.

cs.CV

GRACE: Designing Generative Face Video Codec via Agile Hardware-Centric Workflow

The Animation-based Generative Codec (AGC) is an emerging paradigm for talking-face video compression. However, deploying its intricate decoder on resource and power-constrained edge devices presents challenges due to numerous parameters, the inflexibility to adapt to dynamically evolving algorithms, and the high power consumption induced by extensive computations and data transmission. This paper for the first time proposes a novel field programmable gate arrays (FPGAs)-oriented AGC deployment scheme for edge-computing video services. Initially, we analyze the AGC algorithm and employ network compression methods including post-training static quantization and layer fusion techniques. Subsequently, we design an overlapped accelerator utilizing the co-processor paradigm to perform computations through software-hardware co-design. The hardware processing unit comprises engines such as convolution, grid sampling, upsample, etc. Parallelization optimization strategies like double-buffered pipelines and loop unrolling are employed to fully exploit the resources of FPGA. Ultimately, we establish an AGC FPGA prototype on the PYNQ-Z1 platform using the proposed scheme, achieving \textbf{24.9$\times$} and \textbf{4.1$\times$} higher energy efficiency against commercial Central Processing Unit (CPU) and Graphic Processing Unit (GPU), respectively. Specifically, only \textbf{11.7} microjoules ($\upmu$J) are required for one pixel reconstructed by this FPGA system.

cs.CV

SpinalSAM-R1: A Vision-Language Multimodal Interactive System for Spine CT Segmentation

The anatomical structure segmentation of the spine and adjacent structures from computed tomography (CT) images is a key step for spinal disease diagnosis and treatment. However, the segmentation of CT images is impeded by low contrast and complex vertebral boundaries. Although advanced models such as the Segment Anything Model (SAM) have shown promise in various segmentation tasks, their performance in spinal CT imaging is limited by high annotation requirements and poor domain adaptability. To address these limitations, we propose SpinalSAM-R1, a multimodal vision-language interactive system that integrates a fine-tuned SAM with DeepSeek-R1, for spine CT image segmentation. Specifically, our SpinalSAM-R1 introduces an anatomy-guided attention mechanism to improve spine segmentation performance, and a semantics-driven interaction protocol powered by DeepSeek-R1, enabling natural language-guided refinement. The SpinalSAM-R1 is fine-tuned using Low-Rank Adaptation (LoRA) for efficient adaptation. We validate our SpinalSAM-R1 on the spine anatomical structure with CT images. Experimental results suggest that our method achieves superior segmentation performance. Meanwhile, we develop a PyQt5-based interactive software, which supports point, box, and text-based prompts. The system supports 11 clinical operations with 94.3\% parsing accuracy and sub-800 ms response times. The software is released on https://github.com/6jm233333/spinalsam-r1.

cs.CV

Every Step Evolves: Scaling Reinforcement Learning for Trillion-Scale Thinking Model

We present Ring-1T, the first open-source, state-of-the-art thinking model with a trillion-scale parameter. It features 1 trillion total parameters and activates approximately 50 billion per token. Training such models at a trillion-parameter scale introduces unprecedented challenges, including train-inference misalignment, inefficiencies in rollout processing, and bottlenecks in the RL system. To address these, we pioneer three interconnected innovations: (1) IcePop stabilizes RL training via token-level discrepancy masking and clipping, resolving instability from training-inference mismatches; (2) C3PO++ improves resource utilization for long rollouts under a token budget by dynamically partitioning them, thereby obtaining high time efficiency; and (3) ASystem, a high-performance RL framework designed to overcome the systemic bottlenecks that impede trillion-parameter model training. Ring-1T delivers breakthrough results across critical benchmarks: 93.4 on AIME-2025, 86.72 on HMMT-2025, 2088 on CodeForces, and 55.94 on ARC-AGI-1. Notably, it attains a silver medal-level result on the IMO-2025, underscoring its exceptional reasoning capabilities. By releasing the complete 1T parameter MoE model to the community, we provide the research community with direct access to cutting-edge reasoning capabilities. This contribution marks a significant milestone in democratizing large-scale reasoning intelligence and establishes a new baseline for open-source model performance.

cs.CL

Decompile-Bench: Million-Scale Binary-Source Function Pairs for Real-World Binary Decompilation

Recent advances in LLM-based decompilers have been shown effective to convert low-level binaries into human-readable source code. However, there still lacks a comprehensive benchmark that provides large-scale binary-source function pairs, which is critical for advancing the LLM decompilation technology. Creating accurate binary-source mappings incurs severe issues caused by complex compilation settings and widespread function inlining that obscure the correspondence between binaries and their original source code. Previous efforts have either relied on used contest-style benchmarks, synthetic binary-source mappings that diverge significantly from the mappings in real world, or partially matched binaries with only code lines or variable names, compromising the effectiveness of analyzing the binary functionality. To alleviate these issues, we introduce Decompile-Bench, the first open-source dataset comprising two million binary-source function pairs condensed from 100 million collected function pairs, i.e., 450GB of binaries compiled from permissively licensed GitHub projects. For the evaluation purposes, we also developed a benchmark Decompile-Bench-Eval including manually crafted binaries from the well-established HumanEval and MBPP, alongside the compiled GitHub repositories released after 2025 to mitigate data leakage issues. We further explore commonly-used evaluation metrics to provide a thorough assessment of the studied LLM decompilers and find that fine-tuning with Decompile-Bench causes a 20% improvement over previous benchmarks in terms of the re-executability rate. Our code and data has been released in HuggingFace and Github. https://github.com/albertan017/LLM4Decompile

cs.SE

WoW: Towards a World omniscient World model Through Embodied Interaction

Humans develop an understanding of intuitive physics through active interaction with the world. This approach is in stark contrast to current video models, such as Sora, which rely on passive observation and therefore struggle with grasping physical causality. This observation leads to our central hypothesis: authentic physical intuition of the world model must be grounded in extensive, causally rich interactions with the real world. To test this hypothesis, we present WoW, a 14-billion-parameter generative world model trained on 2 million robot interaction trajectories. Our findings reveal that the model's understanding of physics is a probabilistic distribution of plausible outcomes, leading to stochastic instabilities and physical hallucinations. Furthermore, we demonstrate that this emergent capability can be actively constrained toward physical realism by SOPHIA, where vision-language model agents evaluate the DiT-generated output and guide its refinement by iteratively evolving the language instructions. In addition, a co-trained Inverse Dynamics Model translates these refined plans into executable robotic actions, thus closing the imagination-to-action loop. We establish WoWBench, a new benchmark focused on physical consistency and causal reasoning in video, where WoW achieves state-of-the-art performance in both human and autonomous evaluation, demonstrating strong ability in physical causality, collision dynamics, and object permanence. Our work provides systematic evidence that large-scale, real-world interaction is a cornerstone for developing physical intuition in AI. Models, data, and benchmarks will be open-sourced.

cs.RO

dVLA: Diffusion Vision-Language-Action Model with Multimodal Chain-of-Thought

Vision-Language-Action (VLA) models are emerging as a next-generation paradigm for robotics. We introduce dVLA, a diffusion-based VLA that leverages a multimodal chain-of-thought to unify visual perception, language reasoning, and robotic control in a single system. dVLA jointly optimizes perception, language understanding, and action under a single diffusion objective, enabling stronger cross-modal reasoning and better generalization to novel instructions and objects. For practical deployment, we mitigate inference latency by incorporating two acceleration strategies, a prefix attention mask and KV caching, yielding up to around times speedup at test-time inference. We evaluate dVLA in both simulation and the real world: on the LIBERO benchmark, it achieves state-of-the-art performance with a 96.4% average success rate, consistently surpassing both discrete and continuous action policies; on a real Franka robot, it succeeds across a diverse task suite, including a challenging bin-picking task that requires multi-step planning, demonstrating robust real-world performance. Together, these results underscore the promise of unified diffusion frameworks for practical, high-performance VLA robotics.

cs.RO

SK2Decompile: LLM-based Two-Phase Binary Decompilation from Skeleton to Skin

Large Language Models (LLMs) have emerged as a promising approach for binary decompilation. However, the existing LLM-based decompilers still are somewhat limited in effectively presenting a program's source-level structure with its original identifiers. To mitigate this, we introduce SK2Decompile, a novel two-phase approach to decompile from the skeleton (semantic structure) to the skin (identifier) of programs. Specifically, we first apply a Structure Recovery model to translate a program's binary code to an Intermediate Representation (IR) as deriving the program's "skeleton", i.e., preserving control flow and data structures while obfuscating all identifiers with generic placeholders. We also apply reinforcement learning to reward the model for producing program structures that adhere to the syntactic and semantic rules expected by compilers. Second, we apply an Identifier Naming model to produce meaningful identifiers which reflect actual program semantics as deriving the program's "skin". We train the Identifier Naming model with a separate reinforcement learning objective that rewards the semantic similarity between its predictions and the reference code. Such a two-phase decompilation process facilitates advancing the correctness and readability of decompilation independently. Our evaluations indicate that SK2Decompile, significantly outperforms the SOTA baselines, achieving 21.6% average re-executability rate gain over GPT-5-mini on the HumanEval dataset and 29.4% average R2I improvement over Idioms on the GitHub2025 benchmark.

cs.SE

RepCaM++: Exploring Transparent Visual Prompt With Inference-Time Re-Parameterization for Neural Video Delivery

Recently, content-aware methods have been employed to reduce bandwidth and enhance the quality of Internet video delivery. These methods involve training distinct content-aware super-resolution (SR) models for each video chunk on the server, subsequently streaming the low-resolution (LR) video chunks with the SR models to the client. Prior research has incorporated additional partial parameters to customize the models for individual video chunks. However, this leads to parameter accumulation and can fail to adapt appropriately as video lengths increase, resulting in increased delivery costs and reduced performance. In this paper, we introduce RepCaM++, an innovative framework based on a novel Re-parameterization Content-aware Modulation (RepCaM) module that uniformly modulates video chunks. The RepCaM framework integrates extra parallel-cascade parameters during training to accommodate multiple chunks, subsequently eliminating these additional parameters through re-parameterization during inference. Furthermore, to enhance RepCaM's performance, we propose the Transparent Visual Prompt (TVP), which includes a minimal set of zero-initialized image-level parameters (e.g., less than 0.1%) to capture fine details within video chunks. We conduct extensive experiments on the VSD4K dataset, encompassing six different video scenes, and achieve state-of-the-art results in video restoration quality and delivery bandwidth compression.

cs.NI

BEVUDA++: Geometric-aware Unsupervised Domain Adaptation for Multi-View 3D Object Detection

Vision-centric Bird's Eye View (BEV) perception holds considerable promise for autonomous driving. Recent studies have prioritized efficiency or accuracy enhancements, yet the issue of domain shift has been overlooked, leading to substantial performance degradation upon transfer. We identify major domain gaps in real-world cross-domain scenarios and initiate the first effort to address the Domain Adaptation (DA) challenge in multi-view 3D object detection for BEV perception. Given the complexity of BEV perception approaches with their multiple components, domain shift accumulation across multi-geometric spaces (e.g., 2D, 3D Voxel, BEV) poses a significant challenge for BEV domain adaptation. In this paper, we introduce an innovative geometric-aware teacher-student framework, BEVUDA++, to diminish this issue, comprising a Reliable Depth Teacher (RDT) and a Geometric Consistent Student (GCS) model. Specifically, RDT effectively blends target LiDAR with dependable depth predictions to generate depth-aware information based on uncertainty estimation, enhancing the extraction of Voxel and BEV features that are essential for understanding the target domain. To collaboratively reduce the domain shift, GCS maps features from multiple spaces into a unified geometric embedding space, thereby narrowing the gap in data distribution between the two domains. Additionally, we introduce a novel Uncertainty-guided Exponential Moving Average (UEMA) to further reduce error accumulation due to domain shifts informed by previously obtained uncertainty guidance. To demonstrate the superiority of our proposed method, we execute comprehensive experiments in four cross-domain scenarios, securing state-of-the-art performance in BEV 3D object detection tasks, e.g., 12.9\% NDS and 9.5\% mAP enhancement on Day-Night adaptation.

cs.CV

MagicGUI: A Foundational Mobile GUI Agent with Scalable Data Pipeline and Reinforcement Fine-tuning

This paper presents MagicGUI, a foundational mobile GUI agent designed to address critical challenges in perception, grounding, and reasoning within real-world mobile GUI environments. The framework is underpinned by following six key components: (1) a comprehensive and accurate dataset, constructed via the scalable GUI Data Pipeline, which aggregates the largest and most diverse GUI-centric multimodal data to date from open-source repositories, automated crawling, and targeted manual annotation; (2) enhanced perception and grounding capabilities, facilitating fine-grained multimodal alignment for UI element referencing, grounding, and screen comprehension; (3) a comprehensive and unified action space, encompassing both fundamental UI operations and complex interactive intents to support human-agent interactions; (4) planning-oriented reasoning mechanisms that enable the model to decompose complex user instructions into sequential actions with explicit intermediate meta-paln reasoning; (5) an iterative two-stage training procedure, combining large-scale continue pre-training on 7.8M samples with reinforcement fine-tuning utilizing a spatially enhanced composite reward and dual filtering strategy; and (6) competitive performance on both the proprietary Magic-RICH benchmark and over a dozen public benchmarks, achieving superior performance across GUI perception and agent tasks, while demonstrating robust generalization and real-world deployment potential in practical mobile GUI scenarios, as detailed in Figure 1.

cs.HC

MinD: Learning A Dual-System World Model for Real-Time Planning and Implicit Risk Analysis

Video Generation Models (VGMs) have become powerful backbones for Vision-Language-Action (VLA) models, leveraging large-scale pretraining for robust dynamics modeling. However, current methods underutilize their distribution modeling capabilities for predicting future states. Two challenges hinder progress: integrating generative processes into feature learning is both technically and conceptually underdeveloped, and naive frame-by-frame video diffusion is computationally inefficient for real-time robotics. To address these, we propose Manipulate in Dream (MinD), a dual-system world model for real-time, risk-aware planning. MinD uses two asynchronous diffusion processes: a low-frequency visual generator (LoDiff) that predicts future scenes and a high-frequency diffusion policy (HiDiff) that outputs actions. Our key insight is that robotic policies do not require fully denoised frames but can rely on low-resolution latents generated in a single denoising step. To connect early predictions to actions, we introduce DiffMatcher, a video-action alignment module with a novel co-training strategy that synchronizes the two diffusion models. MinD achieves a 63% success rate on RL-Bench, 60% on real-world Franka tasks, and operates at 11.3 FPS, demonstrating the efficiency of single-step latent features for control signals. Furthermore, MinD identifies 74% of potential task failures in advance, providing real-time safety signals for monitoring and intervention. This work establishes a new paradigm for efficient and reliable robotic manipulation using generative world models.

cs.RO

Awesome-OL: An Extensible Toolkit for Online Learning

In recent years, online learning has attracted increasing attention due to its adaptive capability to process streaming and non-stationary data. To facilitate algorithm development and practical deployment in this area, we introduce Awesome-OL, an extensible Python toolkit tailored for online learning research. Awesome-OL integrates state-of-the-art algorithm, which provides a unified framework for reproducible comparisons, curated benchmark datasets, and multi-modal visualization. Built upon the scikit-multiflow open-source infrastructure, Awesome-OL emphasizes user-friendly interactions without compromising research flexibility or extensibility. The source code is publicly available at: https://github.com/liuzy0708/Awesome-OL.

cs.LG

Can We Generate Images with CoT? Let's Verify and Reinforce Image Generation Step by Step

Chain-of-Thought (CoT) reasoning has been extensively explored in large models to tackle complex understanding tasks. However, it still remains an open question whether such strategies can be applied to verifying and reinforcing image generation scenarios. In this paper, we provide the first comprehensive investigation of the potential of CoT reasoning to enhance autoregressive image generation. We focus on three techniques: scaling test-time computation for verification, aligning model preferences with Direct Preference Optimization (DPO), and integrating these techniques for complementary effects. Our results demonstrate that these approaches can be effectively adapted and combined to significantly improve image generation performance. Furthermore, given the pivotal role of reward models in our findings, we propose the Potential Assessment Reward Model (PARM) and PARM++, specialized for autoregressive image generation. PARM adaptively assesses each generation step through a potential assessment approach, merging the strengths of existing reward models, and PARM++ further introduces a reflection mechanism to self-correct the generated unsatisfactory image, which is the first to incorporate reflection in autoregressive image generation. Using our investigated reasoning strategies, we enhance a baseline model, Show-o, to achieve superior results, with a significant +24% improvement on the GenEval benchmark, surpassing Stable Diffusion 3 by +15%. We hope our study provides unique insights and paves a new path for integrating CoT reasoning with autoregressive image generation. Code and models are released at https://github.com/ZiyuGuo99/Image-Generation-CoT

cs.CV

GenControl: Generative AI-Driven Autonomous Design of Control Algorithms

Designing controllers for complex industrial electronic systems is challenging due to nonlinearities and parameter uncertainties, and traditional methods are often slow and costly. To address this, we propose a novel autonomous design framework driven by Large Language Models (LLMs). Our approach employs a bi-level optimization strategy: an LLM intelligently explores and iteratively improves the control algorithm's structure, while a Particle Swarm Optimization (PSO) algorithm efficiently refines the parameters for any given structure. This method achieves end-to-end automated design. Validated through a simulation of a DC-DC Boost converter, our framework successfully evolved a basic controller into a high-performance adaptive version that met all stringent design specifications for fast response, low error, and robustness. This work presents a new paradigm for control design that significantly enhances automation and efficiency.

eess.SY

Emerging kinetic-exchange for the enhanced metallic ferromagnetism in CrGeTe$_3$ under pressure

The microscopic origin of ferromagnetism in correlated materials remains heavily debated, particularly for the competing mechanisms governing insulating versus metallic phases. In this work, we theoretically study the electronic structure evolution of CrGeTe$_{3}$ under pressure and provide a consistent explanation to three unique features of this system, i.e. the semiconducting ferromagnetism at low pressure, the metallic ferromagnetism at high pressure, and the enhanced Curie temperature in the metallic phase. We propose that it is the reduced electronic correlation and enhanced $d$-$p$ hybridization that universally drive the continuous evolution of CrGeTe$_{3}$ under pressure and glue the three distinct experimental observations. Central to our discovery is the dual role of metallicity -- it simultaneously establishes kinetically driven exchange via $d$-$p$ hybridization and enables Stoner-type magnetic instability, with the contribution also from the residual super-exchange. Our analyses reveal that {\it intraband} excitations dominate the pressure-enhanced $ω_p^2$ and $T_c$ correlation. These findings establish $d$-$p$ hybridization and electronic correlation as the bridge between localized and itinerant magnetism, at least, in CrGeTe$_{3}$.

cond-mat.str-el