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Jiaming Liu

Publications and source records attributed to Jiaming Liu.

At least 91 records · Page 5Linked to original sources

Emerging kinetic-exchange for the enhanced metallic ferromagnetism in CrGeTe$_3$ under pressure

The microscopic origin of ferromagnetism in correlated materials remains heavily debated, particularly for the competing mechanisms governing insulating versus metallic phases. In this work, we theoretically study the electronic structure evolution of CrGeTe$_{3}$ under pressure and provide a consistent explanation to three unique features of this system, i.e. the semiconducting ferromagnetism at low pressure, the metallic ferromagnetism at high pressure, and the enhanced Curie temperature in the metallic phase. We propose that it is the reduced electronic correlation and enhanced $d$-$p$ hybridization that universally drive the continuous evolution of CrGeTe$_{3}$ under pressure and glue the three distinct experimental observations. Central to our discovery is the dual role of metallicity -- it simultaneously establishes kinetically driven exchange via $d$-$p$ hybridization and enables Stoner-type magnetic instability, with the contribution also from the residual super-exchange. Our analyses reveal that {\it intraband} excitations dominate the pressure-enhanced $ω_p^2$ and $T_c$ correlation. These findings establish $d$-$p$ hybridization and electronic correlation as the bridge between localized and itinerant magnetism, at least, in CrGeTe$_{3}$.

cond-mat.str-el

FonTS: Text Rendering with Typography and Style Controls

Visual text rendering are widespread in various real-world applications, requiring careful font selection and typographic choices. Recent progress in diffusion transformer (DiT)-based text-to-image (T2I) models show promise in automating these processes. However, these methods still encounter challenges like inconsistent fonts, style variation, and limited fine-grained control, particularly at the word-level. This paper proposes a two-stage DiT-based pipeline to address these problems by enhancing controllability over typography and style in text rendering. We introduce typography control fine-tuning (TC-FT), an parameter-efficient fine-tuning method (on $5\%$ key parameters) with enclosing typography control tokens (ETC-tokens), which enables precise word-level application of typographic features. To further address style inconsistency in text rendering, we propose a text-agnostic style control adapter (SCA) that prevents content leakage while enhancing style consistency. To implement TC-FT and SCA effectively, we incorporated HTML-render into the data synthesis pipeline and proposed the first word-level controllable dataset. Through comprehensive experiments, we demonstrate the effectiveness of our approach in achieving superior word-level typographic control, font consistency, and style consistency in text rendering tasks. The datasets and models will be available for academic use.

cs.CV

Stable-Hair v2: Real-World Hair Transfer via Multiple-View Diffusion Model

While diffusion-based methods have shown impressive capabilities in capturing diverse and complex hairstyles, their ability to generate consistent and high-quality multi-view outputs -- crucial for real-world applications such as digital humans and virtual avatars -- remains underexplored. In this paper, we propose Stable-Hair v2, a novel diffusion-based multi-view hair transfer framework. To the best of our knowledge, this is the first work to leverage multi-view diffusion models for robust, high-fidelity, and view-consistent hair transfer across multiple perspectives. We introduce a comprehensive multi-view training data generation pipeline comprising a diffusion-based Bald Converter, a data-augment inpainting model, and a face-finetuned multi-view diffusion model to generate high-quality triplet data, including bald images, reference hairstyles, and view-aligned source-bald pairs. Our multi-view hair transfer model integrates polar-azimuth embeddings for pose conditioning and temporal attention layers to ensure smooth transitions between views. To optimize this model, we design a novel multi-stage training strategy consisting of pose-controllable latent IdentityNet training, hair extractor training, and temporal attention training. Extensive experiments demonstrate that our method accurately transfers detailed and realistic hairstyles to source subjects while achieving seamless and consistent results across views, significantly outperforming existing methods and establishing a new benchmark in multi-view hair transfer. Code is publicly available at https://github.com/sunkymepro/StableHairV2.

cs.CV

RwoR: Generating Robot Demonstrations from Human Hand Collection for Policy Learning without Robot

Recent advancements in imitation learning have shown promising results in robotic manipulation, driven by the availability of high-quality training data. To improve data collection efficiency, some approaches focus on developing specialized teleoperation devices for robot control, while others directly use human hand demonstrations to obtain training data. However, the former requires both a robotic system and a skilled operator, limiting scalability, while the latter faces challenges in aligning the visual gap between human hand demonstrations and the deployed robot observations. To address this, we propose a human hand data collection system combined with our hand-to-gripper generative model, which translates human hand demonstrations into robot gripper demonstrations, effectively bridging the observation gap. Specifically, a GoPro fisheye camera is mounted on the human wrist to capture human hand demonstrations. We then train a generative model on a self-collected dataset of paired human hand and UMI gripper demonstrations, which have been processed using a tailored data pre-processing strategy to ensure alignment in both timestamps and observations. Therefore, given only human hand demonstrations, we are able to automatically extract the corresponding SE(3) actions and integrate them with high-quality generated robot demonstrations through our generation pipeline for training robotic policy model. In experiments, the robust manipulation performance demonstrates not only the quality of the generated robot demonstrations but also the efficiency and practicality of our data collection method. More demonstrations can be found at: https://rwor.github.io/

cs.RO

AC-DiT: Adaptive Coordination Diffusion Transformer for Mobile Manipulation

Recently, mobile manipulation has attracted increasing attention for enabling language-conditioned robotic control in household tasks. However, existing methods still face challenges in coordinating mobile base and manipulator, primarily due to two limitations. On the one hand, they fail to explicitly model the influence of the mobile base on manipulator control, which easily leads to error accumulation under high degrees of freedom. On the other hand, they treat the entire mobile manipulation process with the same visual observation modality (e.g., either all 2D or all 3D), overlooking the distinct multimodal perception requirements at different stages during mobile manipulation. To address this, we propose the Adaptive Coordination Diffusion Transformer (AC-DiT), which enhances mobile base and manipulator coordination for end-to-end mobile manipulation. First, since the motion of the mobile base directly influences the manipulator's actions, we introduce a mobility-to-body conditioning mechanism that guides the model to first extract base motion representations, which are then used as context prior for predicting whole-body actions. This enables whole-body control that accounts for the potential impact of the mobile base's motion. Second, to meet the perception requirements at different stages of mobile manipulation, we design a perception-aware multimodal conditioning strategy that dynamically adjusts the fusion weights between various 2D visual images and 3D point clouds, yielding visual features tailored to the current perceptual needs. This allows the model to, for example, adaptively rely more on 2D inputs when semantic information is crucial for action prediction, while placing greater emphasis on 3D geometric information when precise spatial understanding is required. We validate AC-DiT through extensive experiments on both simulated and real-world mobile manipulation tasks.

cs.RO

WordCon: Word-level Typography Control in Scene Text Rendering

Achieving precise word-level typography control within generated images remains a persistent challenge. To address it, we newly construct a word-level controlled scene text dataset and introduce the Text-Image Alignment (TIA) framework. This framework leverages cross-modal correspondence between text and local image regions provided by grounding models to enhance the Text-to-Image (T2I) model training. Furthermore, we propose WordCon, a hybrid parameter-efficient fine-tuning (PEFT) method. WordCon reparameterizes selective key parameters, improving both efficiency and portability. This allows seamless integration into diverse pipelines, including artistic text rendering, text editing, and image-conditioned text rendering. To further enhance controllability, the masked loss at the latent level is applied to guide the model to concentrate on learning the text region in the image, and the joint-attention loss provides feature-level supervision to promote disentanglement between different words. Both qualitative and quantitative results demonstrate the superiority of our method to the state of the art. The datasets and source code will be available for academic use.

cs.CV

HybridVLA: Collaborative Diffusion and Autoregression in a Unified Vision-Language-Action Model

A fundamental objective of manipulation policy design is to endow robots to comprehend human instructions, reason about scene cues, and execute generalized actions in dynamic environments. Recent autoregressive vision-language-action (VLA) methods inherit common-sense reasoning capabilities from vision-language models (VLMs) for next action-token prediction. However, these methods quantize actions into discrete bins, which disrupts the continuity required for precise control. In contrast, existing diffusion-based VLA methods incorporate an additional diffusion head to predict continuous actions solely conditioned on feature representations extracted by the VLM, without fully leveraging the VLM's pretrained reasoning capabilities through token-level generation. To address these limitations, we introduce HybridVLA, a unified framework that absorbs the continuous nature of diffusion-based actions and the contextual reasoning of autoregression within a single large language model. To mitigate interference between the two generation paradigms, we propose a collaborative training recipe that seamlessly incorporates diffusion denoising into the next-token prediction process. With this recipe, we find these two action prediction methods not only reinforce each other but also exhibit varying strength across different tasks. Therefore, we design a collaborative action ensemble mechanism that adaptively fuses both predictions, leading to more robust control. HybridVLA outperforms previous state-of-the-art VLA methods by 14\% and 19\% in mean success rate on simulation and real-world tasks, respectively, while demonstrating stable manipulation in unseen configurations.

cs.CV

Ring-lite: Scalable Reasoning via C3PO-Stabilized Reinforcement Learning for LLMs

We present Ring-lite, a Mixture-of-Experts (MoE)-based large language model optimized via reinforcement learning (RL) to achieve efficient and robust reasoning capabilities. Built upon the publicly available Ling-lite model, a 16.8 billion parameter model with 2.75 billion activated parameters, our approach matches the performance of state-of-the-art (SOTA) small-scale reasoning models on challenging benchmarks (e.g., AIME, LiveCodeBench, GPQA-Diamond) while activating only one-third of the parameters required by comparable models. To accomplish this, we introduce a joint training pipeline integrating distillation with RL, revealing undocumented challenges in MoE RL training. First, we identify optimization instability during RL training, and we propose Constrained Contextual Computation Policy Optimization(C3PO), a novel approach that enhances training stability and improves computational throughput via algorithm-system co-design methodology. Second, we empirically demonstrate that selecting distillation checkpoints based on entropy loss for RL training, rather than validation metrics, yields superior performance-efficiency trade-offs in subsequent RL training. Finally, we develop a two-stage training paradigm to harmonize multi-domain data integration, addressing domain conflicts that arise in training with mixed dataset. We will release the model, dataset, and code.

cs.CL

Automated Heuristic Design for Unit Commitment Using Large Language Models

The Unit Commitment (UC) problem is a classic challenge in the optimal scheduling of power systems. Years of research and practice have shown that formulating reasonable unit commitment plans can significantly improve the economic efficiency of power systems' operations. In recent years, with the introduction of technologies such as machine learning and the Lagrangian relaxation method, the solution methods for the UC problem have become increasingly diversified, but still face challenges in terms of accuracy and robustness. This paper proposes a Function Space Search (FunSearch) method based on large language models. This method combines pre-trained large language models and evaluators to creatively generate solutions through the program search and evolution process while ensuring their rationality. In simulation experiments, a case of unit commitment with \(10\) units is used mainly. Compared to the genetic algorithm, the results show that FunSearch performs better in terms of sampling time, evaluation time, and total operating cost of the system, demonstrating its great potential as an effective tool for solving the UC problem.

cs.AI

Flow-Anything: Learning Real-World Optical Flow Estimation from Large-Scale Single-view Images

Optical flow estimation is a crucial subfield of computer vision, serving as a foundation for video tasks. However, the real-world robustness is limited by animated synthetic datasets for training. This introduces domain gaps when applied to real-world applications and limits the benefits of scaling up datasets. To address these challenges, we propose \textbf{Flow-Anything}, a large-scale data generation framework designed to learn optical flow estimation from any single-view images in the real world. We employ two effective steps to make data scaling-up promising. First, we convert a single-view image into a 3D representation using advanced monocular depth estimation networks. This allows us to render optical flow and novel view images under a virtual camera. Second, we develop an Object-Independent Volume Rendering module and a Depth-Aware Inpainting module to model the dynamic objects in the 3D representation. These two steps allow us to generate realistic datasets for training from large-scale single-view images, namely \textbf{FA-Flow Dataset}. For the first time, we demonstrate the benefits of generating optical flow training data from large-scale real-world images, outperforming the most advanced unsupervised methods and supervised methods on synthetic datasets. Moreover, our models serve as a foundation model and enhance the performance of various downstream video tasks.

cs.CV

Fast-in-Slow: A Dual-System Foundation Model Unifying Fast Manipulation within Slow Reasoning

Generalized policy and execution efficiency constitute the two critical challenges in robotic manipulation. While recent foundation policies benefit from the common-sense reasoning capabilities of internet-scale pretrained vision-language models (VLMs), they often suffer from low execution frequency. To mitigate this dilemma, dual-system approaches, inspired by Kahneman's theory, have been proposed to leverage a VLM-based System 2 model handling high-level reasoning and a separate System 1 action model ensuring real-time control. However, existing designs maintain both systems as separate models, limiting System 1 from fully leveraging the rich pretrained knowledge from the VLM-based System 2. In this work, we propose Fast-in-Slow (FiS), a unified dual-system vision-language-action (VLA) model that embeds the System 1 execution module within the VLM-based System 2 by partially sharing parameters. This innovative paradigm not only enables high-frequency execution in System 1 but also facilitates coordination between the reasoning and execution components within a single foundation model of System 2. Given their fundamentally distinct roles within FiS-VLA, we design the two systems to incorporate heterogeneous modality inputs alongside asynchronous operating frequencies, enabling both fast and precise manipulation. To enable coordination between the two systems, a dual-aware co-training strategy is proposed that equips System 1 with action generation capabilities while preserving System 2's contextual reasoning representation. For evaluation, FiS-VLA outperforms previous state-of-the-art methods by 8% in simulation and 11% in real-world tasks in terms of average success rate, while achieving a 117.7 Hz control frequency with action chunk set to eight. Project web page: fast-in-slow.github.io.

cs.RO

RoboMIND: Benchmark on Multi-embodiment Intelligence Normative Data for Robot Manipulation

In this paper, we introduce RoboMIND (Multi-embodiment Intelligence Normative Data for Robot Manipulation), a dataset containing 107k demonstration trajectories across 479 diverse tasks involving 96 object classes. RoboMIND is collected through human teleoperation and encompasses comprehensive robotic-related information, including multi-view observations, proprioceptive robot state information, and linguistic task descriptions. To ensure data consistency and reliability for imitation learning, RoboMIND is built on a unified data collection platform and a standardized protocol, covering four distinct robotic embodiments: the Franka Emika Panda, the UR5e, the AgileX dual-arm robot, and a humanoid robot with dual dexterous hands. Our dataset also includes 5k real-world failure demonstrations, each accompanied by detailed causes, enabling failure reflection and correction during policy learning. Additionally, we created a digital twin environment in the Isaac Sim simulator, replicating the real-world tasks and assets, which facilitates the low-cost collection of additional training data and enables efficient evaluation. To demonstrate the quality and diversity of our dataset, we conducted extensive experiments using various imitation learning methods for single-task settings and state-of-the-art Vision-Language-Action (VLA) models for multi-task scenarios. By leveraging RoboMIND, the VLA models achieved high manipulation success rates and demonstrated strong generalization capabilities. To the best of our knowledge, RoboMIND is the largest multi-embodiment teleoperation dataset collected on a unified platform, providing large-scale and high-quality robotic training data. Our project is at https://x-humanoid-robomind.github.io/.

cs.RO

DEGAP: Dual Event-Guided Adaptive Prefixes for Templated-Based Event Argument Extraction with Slot Querying

Recent advancements in event argument extraction (EAE) involve incorporating useful auxiliary information into models during training and inference, such as retrieved instances and event templates. These methods face two challenges: (1) the retrieval results may be irrelevant and (2) templates are developed independently for each event without considering their possible relationship. In this work, we propose DEGAP to address these challenges through a simple yet effective components: dual prefixes, i.e. learnable prompt vectors, where the instance-oriented prefix and template-oriented prefix are trained to learn information from different event instances and templates. Additionally, we propose an event-guided adaptive gating mechanism, which can adaptively leverage possible connections between different events and thus capture relevant information from the prefix. Finally, these event-guided prefixes provide relevant information as cues to EAE model without retrieval. Extensive experiments demonstrate that our method achieves new state-of-the-art performance on four datasets (ACE05, RAMS, WIKIEVENTS, and MLEE). Further analysis shows the impact of different components.

cs.CL

CrayonRobo: Object-Centric Prompt-Driven Vision-Language-Action Model for Robotic Manipulation

In robotic, task goals can be conveyed through various modalities, such as language, goal images, and goal videos. However, natural language can be ambiguous, while images or videos may offer overly detailed specifications. To tackle these challenges, we introduce CrayonRobo that leverages comprehensive multi-modal prompts that explicitly convey both low-level actions and high-level planning in a simple manner. Specifically, for each key-frame in the task sequence, our method allows for manual or automatic generation of simple and expressive 2D visual prompts overlaid on RGB images. These prompts represent the required task goals, such as the end-effector pose and the desired movement direction after contact. We develop a training strategy that enables the model to interpret these visual-language prompts and predict the corresponding contact poses and movement directions in SE(3) space. Furthermore, by sequentially executing all key-frame steps, the model can complete long-horizon tasks. This approach not only helps the model explicitly understand the task objectives but also enhances its robustness on unseen tasks by providing easily interpretable prompts. We evaluate our method in both simulated and real-world environments, demonstrating its robust manipulation capabilities.

cs.RO

3DWG: 3D Weakly Supervised Visual Grounding via Category and Instance-Level Alignment

The 3D weakly-supervised visual grounding task aims to localize oriented 3D boxes in point clouds based on natural language descriptions without requiring annotations to guide model learning. This setting presents two primary challenges: category-level ambiguity and instance-level complexity. Category-level ambiguity arises from representing objects of fine-grained categories in a highly sparse point cloud format, making category distinction challenging. Instance-level complexity stems from multiple instances of the same category coexisting in a scene, leading to distractions during grounding. To address these challenges, we propose a novel weakly-supervised grounding approach that explicitly differentiates between categories and instances. In the category-level branch, we utilize extensive category knowledge from a pre-trained external detector to align object proposal features with sentence-level category features, thereby enhancing category awareness. In the instance-level branch, we utilize spatial relationship descriptions from language queries to refine object proposal features, ensuring clear differentiation among objects. These designs enable our model to accurately identify target-category objects while distinguishing instances within the same category. Compared to previous methods, our approach achieves state-of-the-art performance on three widely used benchmarks: Nr3D, Sr3D, and ScanRef.

cs.CV

CordViP: Correspondence-based Visuomotor Policy for Dexterous Manipulation in Real-World

Achieving human-level dexterity in robots is a key objective in the field of robotic manipulation. Recent advancements in 3D-based imitation learning have shown promising results, providing an effective pathway to achieve this goal. However, obtaining high-quality 3D representations presents two key problems: (1) the quality of point clouds captured by a single-view camera is significantly affected by factors such as camera resolution, positioning, and occlusions caused by the dexterous hand; (2) the global point clouds lack crucial contact information and spatial correspondences, which are necessary for fine-grained dexterous manipulation tasks. To eliminate these limitations, we propose CordViP, a novel framework that constructs and learns correspondences by leveraging the robust 6D pose estimation of objects and robot proprioception. Specifically, we first introduce the interaction-aware point clouds, which establish correspondences between the object and the hand. These point clouds are then used for our pre-training policy, where we also incorporate object-centric contact maps and hand-arm coordination information, effectively capturing both spatial and temporal dynamics. Our method demonstrates exceptional dexterous manipulation capabilities, achieving state-of-the-art performance in six real-world tasks, surpassing other baselines by a large margin. Experimental results also highlight the superior generalization and robustness of CordViP to different objects, viewpoints, and scenarios. Code and videos are available on https://aureleopku.github.io/CordViP.

cs.RO

Enhancing Predictive Accuracy in Tennis: Integrating Fuzzy Logic and CV-GRNN for Dynamic Match Outcome and Player Momentum Analysis

The predictive analysis of match outcomes and player momentum in professional tennis has long been a subject of scholarly debate. In this paper, we introduce a novel approach to game prediction by combining a multi-level fuzzy evaluation model with a CV-GRNN model. We first identify critical statistical indicators via Principal Component Analysis and then develop a two-tier fuzzy model based on the Wimbledon data. In addition, the results of Pearson Correlation Coefficient indicate that the momentum indicators, such as Player Win Streak and Score Difference, have a strong correlation among them, revealing insightful trends among players transitioning between losing and winning streaks. Subsequently, we refine the CV-GRNN model by incorporating 15 statistically significant indicators, resulting in an increase in accuracy to 86.64% and a decrease in MSE by 49.21%. This consequently strengthens the methodological framework for predicting tennis match outcomes, emphasizing its practical utility and potential for adaptation in various athletic contexts.

stat.AP

Stable-Makeup: When Real-World Makeup Transfer Meets Diffusion Model

Current makeup transfer methods are limited to simple makeup styles, making them difficult to apply in real-world scenarios. In this paper, we introduce Stable-Makeup, a novel diffusion-based makeup transfer method capable of robustly transferring a wide range of real-world makeup, onto user-provided faces. Stable-Makeup is based on a pre-trained diffusion model and utilizes a Detail-Preserving (D-P) makeup encoder to encode makeup details. It also employs content and structural control modules to preserve the content and structural information of the source image. With the aid of our newly added makeup cross-attention layers in U-Net, we can accurately transfer the detailed makeup to the corresponding position in the source image. After content-structure decoupling training, Stable-Makeup can maintain content and the facial structure of the source image. Moreover, our method has demonstrated strong robustness and generalizability, making it applicable to varioustasks such as cross-domain makeup transfer, makeup-guided text-to-image generation and so on. Extensive experiments have demonstrated that our approach delivers state-of-the-art (SOTA) results among existing makeup transfer methods and exhibits a highly promising with broad potential applications in various related fields. Code released: https://github.com/Xiaojiu-z/Stable-Makeup

cs.CV