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Jian Luan

Publications and source records attributed to Jian Luan.

At least 19 recordsLinked to original sources

Xiaomi-CocktailASR-1 Technical Report

Recently, large language model (LLM) based ASR models have achieved significant progress, yet they generally lack support for multi-speaker scenarios, where the cocktail party problem remains a critical bottleneck for further advancing ASR. Existing TS-ASR methods, including end-to-end architectures with speaker embeddings and latest LLM-based explorations suffer from degraded single-speaker performance and the inability to reject when the target speaker is absent. In this paper, we propose Xiaomi-CocktailASR-1, an LLM-based end-to-end TS-ASR architecture. By utilizing reference speech as voiceprint prompts, it directly transcribes the target speaker's speech without requiring speech separation. Xiaomi-CocktailASR-1 maintains competitive performance in single-speaker scenarios, comparable to mainstream ASR models. It also features a negative sample rejection capability, outputting empty text when the target speaker is absent from the mixed speech. Additionally, Xiaomi-CocktailASR-1 supports a Chain-of-Thought (CoT) reasoning mode to provide explicit reasoning steps. Extensive experiments on various synthetic and real-world multispeaker benchmarks demonstrate that Xiaomi-CocktailASR-1 achieves state-of-the-art performance, effectively addressing the cocktail party problem through a unified architecture that balances multispeaker and single-speaker recognition accuracy, along with rejection capability.

cs.SD

Where to Look and What to Use: Retrieve-Localize-Generate for Long-Term Conversational Memory Question Answering

Retrieval-augmented generation (RAG) enables large language models (LLMs) to answer questions by accessing external knowledge and has been widely adopted for long-term conversational memory question answering. However, existing methods suffer from two key challenges: (1) fragmented evidence scattered across temporally distant sessions, and (2) noisy content within retrieved sessions that triggers the lost-in-the-middle effect. To address these challenges, we propose MemLoc, a unified Retrieve-Localize-Generate framework for long-term conversational memory QA. For retrieval, MemLoc decomposes each session into multi-granularity memory units and performs query routing via an inner-memory graph with entropy-based granularity selection. It further models cross-session semantic and temporal dependencies through a cross-memory graph, enabling coarse-to-fine retrieval of top-K relevant memory candidates. For localization, we introduce a reasoning-based evidence locator trained with Self-reflective Hint Policy Optimization (SHPO), which performs progressive refinement by extracting query-relevant fragments within memory units to suppress noise and reranking across candidates to remove redundancy, producing a compact evidence set with lightweight location IDs. For generation, these IDs act as precise grounding signals that guide the LLM to the correct memory positions, mitigating the lost-in-the-middle effect while preserving original contextual integrity. Extensive experiments on four benchmarks demonstrate that MemLoc achieves state-of-the-art retrieval accuracy and response quality while maintaining efficiency. Our code is available at: https://github.com/Nikol-coder/MemLoc.

cs.CL

Task-Adaptive Rubrics for GUI Reward Modeling

Recent studies on GUI agents have increasingly focused on outcome reward modeling, which assigns outcome rewards by judging whether an executed trajectory satisfies the success criteria implied by the user instruction. Existing GUI reward verifiers, however, often under-specify how these criteria should be constructed for each task instance. Whether using generic rubric structures or implicit model reasoning, their judging criteria are not sufficiently task-adaptive: they can transfer checks across tasks, overlook concrete constraints in the current instruction, or become overly strict by enforcing unstated requirements. To address this limitation, we propose AdaptRubric, a Coarse-to-Fine Rubrics Framework that constructs task-adaptive judging criteria through a category-level coarse stage and an instance-level fine stage. AdaptRubric performs category-level coarse rubric retrieval by routing the instruction to a GUI task family and retrieving reusable task-family criteria, then conducts instance-level fine rubric generation to surface compact cues for concrete values, scopes, and constraints in the current instruction. Across offline reward evaluation and online reinforcement learning optimization, AdaptRubric consistently outperforms prior reward agents, improving F1 by 3.6 points over the baseline average under a matched image budget and yielding a 4.23-point task-success gain.

cs.AI

TRACE: A Self-Evolving Skill Bank for Consistent, Limit-Aware LLM Agents

Reliable deployment of LLM agents in user-facing products depends not on raw task-solving ability but on consistency and limit-awareness: behaving the same way across repeated trials, and recognizing when a request cannot, or cannot yet, be safely fulfilled. CAR-bench exposes this reliability gap in the domain of in-car assistants: an LLM-simulated user issues incomplete or ambiguous requests, requiring the agent to resolve uncertainty through multi-turn dialogue and tool use while strictly adhering to domain policies. Even frontier models show a substantial gap between what they can solve at least once (Pass@3) and what they solve consistently across trials (Pass^k). We bridge this gap with TRACE (TRAjectory-Contrastive Evolution), which iteratively improves a skill-based agent's behavioral knowledge without modifying model weights. This knowledge is organized as a Skill Bank of modular, retrievable skills, each encoding a self-contained set of tool-use rules and behavioral guidelines. TRACE evolves this bank through an agentic self-evolution loop: after each evaluation round, it groups trajectories by the skills invoked and refines each skill by contrasting successful and failed behaviors. The updated bank then guides subsequent rounds, while during deployment the Actor performs state-conditioned skill orchestration at every turn. On GPT-5.5, TRACE improves consistency (Pass^3) by 34.6 points, from 59.9% to 94.5%, while shrinking the gap between potential and reliable performance to just 4.0 points. On the official hidden set, TRACE achieved first place using GPT-5.6-Sol, attaining a Pass^3 score of 70%-a 40% relative improvement over the baseline. These results show that TRACE converts high model potential into stable, consistent performance gain. Project homepage: https://darwin-agent.github.io/Car-bench-TRACE.

cs.CL

GSAR: Goal-State-Anchor Rewards for Mobile GUI Agents with Self-Evolving Data Synthesis

Vision-Language Models (VLMs) based GUI agents stand to benefit significantly from online reinforcement learning (RL). However, their training is bottlenecked by two fundamental issues: current data synthesis methods for GUI Agents rely on specific environments and struggle to generate diverse data, while existing evaluators either suffer from limited scalability or provide inaccurate and unreliable reward signals. To overcome these challenges, we introduce GSAR (Goal-State-Anchor Reward), a RL reward framework that supports scalable task generation and delivers reliable reward signals for stable and efficient policy optimization. Our approach features self-evolving data synthesis, which produces multiple environments through task execution and generates diverse tasks and goal states. Complementing this, a state-anchor mechanism automatically annotates task-relevant UI elements in successful goal states as reference anchors. During RL training, these reference anchors provide accurate, scalable reward signals that substantially enhance efficiency. Extensive evaluations demonstrate that our framework achieves over 90% accuracy on offline trajectory verification and performs closest to rule-based methods. Furthermore, agents trained using our reward framework exhibit strong performance on both AndroidWorld and our constructed benchmark, establishing a scalable approach for GUI agent training.

cs.AI

Topological collapse of higher-order interactions bottlenecks collective intelligence in AI agent societies

Current paradigms in artificial intelligence concentrate on scaling the capabilities of individual models, yet the collective behaviour of interacting agents is shaped by the topology of their interactions rather than by individual cognition alone. Here we show that the binding constraint on collective behaviour in agent societies is topological. Analysing a macroscopic AI social platform of 1.6 million registered agents (174,458 active in the interaction record), we identify a phenomenon we term topological collapse: extreme hub dominance degrades higher-order group interactions into star-shaped broadcast patterns, suppressing the cohesive structure that discontinuous social contagion requires. We formalise this constraint through a Hyperedge Irreducibility Score (HIS) and an analytical topology amplification factor ($\Phi$). Across 22 frontier language models from ten vendors, 1,040 controlled simulations and empirical human networks, the bottleneck proves model-agnostic: under a fixed interaction protocol the topological indicators are invariant across models (cross-model HIS s.d. = 0.000 in the pairwise condition) even as behavioural outcomes diverge widely. These findings reframe the design of artificial societies around the geometry of interaction rather than the optimisation of individual cognition, with implications for AI sociology, algorithmic group dynamics, hybrid human-AI ecosystems and collective alignment. The code is publicly available at https://github.com/Darwin-Agent/topological-collapse-agent-societies.

cs.SI

MiDashengLM-Gen: Unified Audio Scene Generation via LLM-Driven Autoregressive Flow Matching

Generating coherent audio scenes that simultaneously blend speech, music, and sound effects remains a significant challenge. Current approaches typically rely on a disjointed pipeline where a frozen, decoupled text encoder feeds a separate audio decoder, limiting cross-modal optimization and leading to poor speech intelligibility. To overcome these limitations, we introduce MiDashengLM-Gen, an end-to-end framework that couples a pre-trained Large Language Model (LLM) with per-token conditional flow matching for autoregressive, variable-length mixed-audio scene generation. MiDashengLM-Gen represents a first approach for general text-to-audio generation with one end-to-end trained model. Empirical evaluations demonstrate that MiDashengLM-Gen drastically improves speech intelligibility over existing unified models. On the Seed-TTS benchmark, English Word Error Rate (WER) drops from 12.15% to 2.79%, approaching the performance of dedicated Text-to-Speech (TTS) systems (1.24%). Furthermore, the framework extends effectively to multilingual settings, yielding highly competitive multilingual WERs compared to existing baselines. Lastly, the model maintains competitive mixed-audio generation quality on the MECAT benchmark. Code and checkpoints are available at https://github.com/xiaomi-research/midashenglm-gen and https://huggingface.co/mispeech/midashenglm-gen, and the demo page is available at https://xingws.github.io/midashenglm-gen-demo/.

eess.AS

Reference-Free Post-Training of Open Large Language Models for Multilingual Machine Translation

We study reference-free post-training for multilingual machine translation with open large language models. Starting from the supervised-finetuned MiLMMT-46-v0.1 models, we apply Group Relative Policy Optimization (GRPO) with a reward that averages two reference-free quality estimation models and is gated by language identification. We then linearly interpolate the supervised fine-tuning (SFT) and reinforcement learning (RL) model checkpoints to obtain MiLMMT-46-v1.0. Across 46 languages, the resulting models consistently improve translation quality over their SFT counterparts, outperform strong recent open baselines, including Seed-X, HY-MT2, and TranslateGemma, and achieve leading reference-free scores against evaluated proprietary systems such as Google Translate, Gemini 3 Pro, and GPT-5. We further investigate on-policy distillation (OPD) and find that it reaches, but does not surpass, the quality frontier achieved by RL with checkpoint interpolation. We release the models and code to facilitate future research.

cs.CL

G-ReAct: Graph-Guided Deep Search via Structure-State Co-Evolution

Deep search has become a fundamental capability of large language models (LLMs) for solving open-domain complex tasks. However, existing approaches typically rely on linear sequential reasoning for both trajectory generation and inference, making it difficult to consistently preserve intermediate states and constraints throughout long-horizon multi-hop search. Consequently, they often suffer from context forgetting, search drift, and inefficient exploration. To address these limitations, we propose $\textbf{G-ReAct}$, a reasoning framework for deep search that organizes reasoning as $\textbf{state evolution over a fixed-topology query graph}$. The evolving graph state explicitly tracks search progress and guides subsequent decisions, transforming exploratory search driven by textual history into graph-guided reasoning under explicit constraints. G-ReAct supports both training and inference: it generates high-quality deep-search trajectories for supervised fine-tuning and provides structured guidance for inference-time search without additional fine-tuning. Experiments demonstrate that with only 1.9K generated trajectories for fine-tuning, Qwen3-30B-A3B-Thinking-2507 achieves $52.6\%$ accuracy on BrowseComp-ZH and $79.0\%$ on XBench, outperforming comparable open-source methods trained on substantially larger datasets, including RL-enhanced methods. Furthermore, when applied at inference time, G-ReAct consistently improves the performance of existing strong LLMs on deep-search tasks. We will publicly release all code and model weights.

cs.AI

Mi-Memory: A Lifecycle Memory Framework for Personal AI

Personal AI is moving beyond chat-only interaction toward continuous services that span phones, cars, homes, wearables, cameras, and tools. In this setting, memory cannot remain a cache of prior conversations. It should serve as a continuity and governance substrate: preserving durable user state, grounding answers in multimodal and device evidence, supporting correction and forgetting, bounding policy evolution, and remaining deployable under latency, cost, privacy, and edge-cloud constraints. This technical report presents Mi-Memory, a lifecycle memory framework for Personal AI organized around four roles: Structure, Expansion, Evolution, and Deployment. A shared audit contract links these roles through four recurring artifact families: typed evidence payloads preserve source identity and provenance, diagnostic traces localize evidence loss across the serving pipeline, strategy artifacts make memory-policy changes explicit, and gate/rollback records bound accepted evolution. MiMemory instantiates the roles through MemStack, MemSense/MemFuse, D$^{2}$ACCI/E$^{2}$MEND, and LiteMem. In controlled-reference Structure evaluations, MemStack reaches 93.59%, 57.24%, and 87.47% on LoCoMo, PersonaMem-V2, and LongMemEval, respectively; other tracks report module-level, preliminary/internal, transfer-feasibility, or design-only evidence with explicit boundaries. MiMemory is a step toward auditable, evidence-gated, and deployment-aware memory systems for Personal AI. Project homepage: https://darwin-agent.github.io/Mi-Memory/ .

cs.AI

Harness TTS: Towards Context-Aware Expressive Speech Synthesis with Harness Layer

Expressive speech synthesis for voice assistants requires flexible style control that adapts to explicit requests and broader interaction context. We propose Harness TTS, a lightweight control layer that wraps around a TTS engine to externalize and govern its expressive behavior. It reformulates style control as closed-set prompt-tool routing: offline, a compact registry of stylistic prompt tools is constructed with structured metadata; online, an LLM planner selects the appropriate tool based on a priority-aware observation schema, and the TTS executor synthesizes speech using the corresponding prompt audio. We evaluate Harness TTS on both routing and synthesis tasks. In routing, Qwen3-4B achieves Top-1 accuracies of 74.3%, 43.0%, and 64.6% on explicit, implicit, and conflict subsets. For synthesis, experiments on CosyVoice3 and VoxCPM2 show that Harness TTS outperforms instruction-only control, achieving higher instruction-following win rates (margins of 23.1-35.6 points on CosyVoice3 and 13.8-20.0 points on VoxCPM2) and improving UTMOSv2 scores by 0.11-0.38. Moreover, the 4B planner delivers its first tool recommendation in under 50 ms in standard mode, introducing negligible latency for real-time interaction. These results demonstrate that equipping TTS engines with a dedicated Harness layer offers a practical, auditable, and context-aware solution for voice assistant expression control.

cs.SD

SEE: Structure-aware Exploring & Exploiting for Long-horizon GUI Agent Trajectory Synthesis

Graphical User Interface (GUI) agents powered by vision-language models hold promise for automating real-world mobile tasks. However, progress is limited by the lack of high-coverage, long-horizon interaction trajectories collected from element-rich and rapidly evolving apps. Existing pipelines often rely on costly human demonstrations or on-policy framework, which tends to over-sample common flows while missing rare transitions and complex multi-step procedures. To address this problem, we propose SEE, a two-stage data synthesis framework consisting of (i) an efficient exploration stage that builds an explicit UI transition graph over screens and elements, and (ii) a graph-based synthesis stage that composes diverse multi-step trajectories via planning and controlled sampling. This design yields reproducible and explainable data generation, while explicitly preventing spurious cycles and enabling long-horizon composition. Across multiple real-world apps, SEE produces trajectories with an average length of 14.8 steps while avoiding spurious loops, and agents fine-tuned on SEE achieve improved task success and generalization to unseen screens. We will publicly release our synthesis code and dataset.

cs.LG

DeltaV: Thinking with Visual State Updates in Unified Large Multimodal Models

Current Unified Large Multimodal Models (ULMMs) support interleaved multimodal reasoning through textual reasoning and intermediate visual states, but typically generate each visual state as a full image. This full-image generation paradigm introduces substantial visual-token redundancy and dilutes supervision on sparse yet reasoning-critical state transitions. We propose DeltaV, a ULMM that replaces full-image generation with visual updates. Conditioned on historical visual states, DeltaV incrementally predicts compact update tokens that capture the visual changes across reasoning steps, avoiding repeated modeling of unchanged content. To align the token budget of each update with the magnitude of visual change, DeltaV introduces a temporal similarity (TSIM) Router, which stops allocating tokens once the marginal reconstruction gain falls below a threshold. To support more diverse and generalizable reasoning, we further construct StructCoT, a large-scale interleaved multimodal reasoning dataset with 1.05M samples spanning 44 task domains. Experiments show that the visual-update paradigm reduces newly generated visual tokens by 55.6\% on average without compromising reconstruction fidelity, and improves multimodal reasoning by 3.3\% over full-image generation. Trained with StructCoT and large-scale multimodal data, DeltaV-2B further outperforms substantially larger open-source models by 8.4\% on in-domain multimodal reasoning evaluations and surpasses the comparable-scale Qwen3-VL-2B by 5.9\% on external multimodal reasoning and understanding benchmarks. Code, models, and StructCoT will be released at https://github.com/Pengjie-W/DeltaV.

cs.CV

Switch-Reasoner: Learn When to Think in Multitask Mixtures via Reinforcement Learning

Multimodal Large Language Models (MLLMs) often follow a fixed Think-then-Answer paradigm, which is inefficient in heterogeneous multitask settings because simple inputs may not require explicit reasoning while difficult ones can benefit substantially from it. Learning when to think is also unstable during post-training, where imbalanced rollouts can drive the model toward always-thinking or always-direct behavior. We propose Switch-Reasoner, a GRPO-based framework that learns to adaptively select reasoning modes for MLLMs. It treats thinking as a virtual tool invocation and allows the model to either answer directly or invoke explicit reasoning before answering. To stabilize this decision, we introduce a dual-level regulation mechanism that balances the overall use of Thinking Mode and Direct Mode while providing sample-level supervision based on the relative benefit of the two choices. Experiments on 11 multimodal tasks show that Switch-Reasoner reduces unnecessary reasoning while maintaining strong performance, achieving a better accuracy-efficiency trade-off.

cs.CV

UI-MOPD: Multi-Platform On-Policy Distillation for Unified GUI Agents

Recent advances in multimodal foundation models and agent systems have driven GUI agents from single-platform task execution toward cross-platform interaction. However, unified multi-platform GUI learning remains challenging: high-quality cross-platform trajectories remain scarce, while platforms share transferable capabilities but differ in action semantics and interaction conventions. Naively mixing supervision or merging specialized models can blur native behaviors and produce imbalanced performance. To address these challenges, we construct Uni-GUI, a high-quality dataset containing nearly 10K executable cross-platform interaction trajectories collected through a unified desktop-mobile harness. Building on Uni-GUI, we propose UI-MOPD, the first framework to introduce multi-teacher on-policy distillation (MOPD) into unified multi-platform GUI agent training. UI-MOPD trains a shared student on its own rollouts and dynamically routes each rollout to the corresponding platform-specialized teacher. At student-visited states, teacher guidance serves as a platform-conditioned behavioral anchor, enabling the integration of complementary desktop and mobile expertise without averaging their distinct interaction conventions. On OSWorld and MobileWorld, UI-MOPD achieves task success rates of 38.2% and 12.0%, respectively, outperforming parameter-matched integration strategies while preserving general GUI grounding. These results demonstrate that multi-teacher on-policy distillation provides an effective approach to building unified cross-platform GUI agents. Project page: https://elispectre.github.io/UI-MOPD/.

cs.CL

Xiaomi-GUI-0 Technical Report

Graphical user interface (GUI) agents build on vision-language models to complete user tasks end-to-end in real applications through interface actions such as tapping, swiping, text entry, and navigation. However, existing GUI agents are trained and evaluated largely on offline trajectories, simulated environments, and standardized benchmarks. These differ substantially from real applications in interface layout, interaction logic, and abnormal-state distribution, and cannot faithfully characterize execution stability in real-world use, where account states, permission dialogs, payment authentication, and risk control continually reshape the state distribution and open a persistent gap between benchmark scores and real usability. To close this gap, we propose Xiaomi-GUI-0, a native multimodal GUI agent for real mobile environments, trained and evaluated within a real-device closed loop. At its core is a real-device-dominant hybrid infrastructure, where physical devices are the primary execution environment and sandboxes provide auxiliary support, so that data collection, training, rollout, and evaluation share an execution distribution close to real deployment. We construct multi-source training data spanning high-frequency head tasks, high-generalization data for long-tail intents, and capability-enhancement data for reflection and memory, and introduce an error-driven data flywheel that turns failure trajectories into corrected actions, reflective explanations, and recovery demonstrations. The model is trained through a progressive three-stage pipeline of supervised fine-tuning, step-level reinforcement learning, and agentic reinforcement learning. Evaluated on public benchmarks and our in-house RealMobile, Xiaomi-GUI-0 achieves 72.0% success on RealMobile and 78.9% on AndroidWorld, while substantially improving execution stability and abnormal-state recognition in real-world tasks.

cs.AI

UniTranslator: A Unified Multi-modal Framework for End-to-end In-Image Machine Translation

In-Image Machine Translation (IIMT) aims to translate scene text in an image and render the translated text back into the original regions while preserving the overall visual appearance. Recent unified multimodal models provide a promising solution by combining visual-text understanding and image generation within a single framework. However, directly adapting such models to IIMT remains challenging. In particular, they often suffer from understanding-generation conflicts, where the translation inferred during understanding is inconsistent with the text supervision used in generation, and spatial position misalignment, where the rendered text does not accurately match the target text regions. To address these issues, we present UniTranslator, a unified multimodal framework for IIMT that tightly couples translation understanding and text editing. Specifically, we introduce an Understand-Generation Alignment Module (UGAM) to bridge the representation gap between understanding and generation, encouraging semantic consistency between translated content prediction and text rendering. We further propose a Spatial Mask Decoder (SMD) with pixel-level supervision over text regions to improve spatial grounding, geometric alignment, and layout controllability during generation. Extensive experiments on multiple benchmarks demonstrate that UniTranslator achieves state-of-the-art performance across diverse language directions and complex real-world layouts. Moreover, our results reveal a strong mutual reinforcement effect between translation understanding and image generation, highlighting the advantage of unified translation multimodal learning. Code is available at https://github.com/SeerRay-Lab/Unitranslator.

cs.CV

RS-Gen: A Multi-Stage Agentic Framework for Reasoning and Search-Augmented Image Generation

Recent years have witnessed remarkable progress in image generation and editing, particularly regarding instruction following and visual fidelity. However, when handling ambiguous intentions, logical reasoning, and Out-of-Distribution (OOD) knowledge, existing image models often yield sub-optimal results due to a lack of deep reasoning capabilities and real-time external information. Although emerging unified understanding-and-generation models attempt to bridge this gap, they remain constrained by their intrinsic parameter scales and static knowledge gaps. Inspired by agentic paradigms, we propose RS-Gen: a plug-and-play, training-free, multi-stage image agentic framework. RS-Gen innovatively introduces a "Questioning-and-Solving" closed-loop mechanism to accurately identify logical issues and knowledge gaps, autonomously planning actions to bridge information deficits and execute deep logical reasoning. Extensive experiments demonstrate that RS-Gen significantly expands the capability boundaries of foundational image generation and editing models. Specifically, on the WISE Verified and RISEBench benchmarks, RS-Gen yields substantial absolute performance gains of 0.313 for Qwen-Image and 19.70 for Qwen-Image-Edit-2511, respectively, successfully elevating both to the state-of-the-art (SOTA) level among open-source models.

cs.CV