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Jian Luan

Publications and source records attributed to Jian Luan.

At least 37 records · Page 2Linked to original sources

GSAR: Goal-State-Anchor Rewards for Mobile GUI Agents with Self-Evolving Data Synthesis

Vision-Language Models (VLMs) based GUI agents stand to benefit significantly from online reinforcement learning (RL). However, their training is bottlenecked by two fundamental issues: current data synthesis methods for GUI Agents rely on specific environments and struggle to generate diverse data, while existing evaluators either suffer from limited scalability or provide inaccurate and unreliable reward signals. To overcome these challenges, we introduce GSAR (Goal-State-Anchor Reward), a RL reward framework that supports scalable task generation and delivers reliable reward signals for stable and efficient policy optimization. Our approach features self-evolving data synthesis, which produces multiple environments through task execution and generates diverse tasks and goal states. Complementing this, a state-anchor mechanism automatically annotates task-relevant UI elements in successful goal states as reference anchors. During RL training, these reference anchors provide accurate, scalable reward signals that substantially enhance efficiency. Extensive evaluations demonstrate that our framework achieves over 90% accuracy on offline trajectory verification and performs closest to rule-based methods. Furthermore, agents trained using our reward framework exhibit strong performance on both AndroidWorld and our constructed benchmark, establishing a scalable approach for GUI agent training.

cs.AI↗

Doc-V*:Coarse-to-Fine Interactive Visual Reasoning for Multi-Page Document VQA

Multi-page Document Visual Question Answering requires reasoning over semantics, layouts, and visual elements in long, visually dense documents. Existing OCR-free methods face a trade-off between capacity and precision: end-to-end models scale poorly with document length, while visual retrieval-based pipelines are brittle and passive. We propose Doc-$V^*$, an \textbf{OCR-free agentic} framework that casts multi-page DocVQA as sequential evidence aggregation. Doc-$V^*$ begins with a thumbnail overview, then actively navigates via semantic retrieval and targeted page fetching, and aggregates evidence in a structured working memory for grounded reasoning. Trained by imitation learning from expert trajectories and further optimized with Group Relative Policy Optimization, Doc-$V^*$ balances answer accuracy with evidence-seeking efficiency. Across five benchmarks, Doc-$V^*$ outperforms open-source baselines and approaches proprietary models, improving out-of-domain performance by up to \textbf{47.9\%} over RAG baseline. Other results reveal effective evidence aggregation with selective attention, not increased input pages.

cs.CL↗

G-ReAct: Graph-Guided Deep Search via Structure-State Co-Evolution

Deep search has become a fundamental capability of large language models (LLMs) for solving open-domain complex tasks. However, existing approaches typically rely on linear sequential reasoning for both trajectory generation and inference, making it difficult to consistently preserve intermediate states and constraints throughout long-horizon multi-hop search. Consequently, they often suffer from context forgetting, search drift, and inefficient exploration. To address these limitations, we propose $\textbf{G-ReAct}$, a reasoning framework for deep search that organizes reasoning as $\textbf{state evolution over a fixed-topology query graph}$. The evolving graph state explicitly tracks search progress and guides subsequent decisions, transforming exploratory search driven by textual history into graph-guided reasoning under explicit constraints. G-ReAct supports both training and inference: it generates high-quality deep-search trajectories for supervised fine-tuning and provides structured guidance for inference-time search without additional fine-tuning. Experiments demonstrate that with only 1.9K generated trajectories for fine-tuning, Qwen3-30B-A3B-Thinking-2507 achieves $52.6\%$ accuracy on BrowseComp-ZH and $79.0\%$ on XBench, outperforming comparable open-source methods trained on substantially larger datasets, including RL-enhanced methods. Furthermore, when applied at inference time, G-ReAct consistently improves the performance of existing strong LLMs on deep-search tasks. We will publicly release all code and model weights.

cs.AI↗

SEE: Structure-aware Exploring & Exploiting for Long-horizon GUI Agent Trajectory Synthesis

Graphical User Interface (GUI) agents powered by vision-language models hold promise for automating real-world mobile tasks. However, progress is limited by the lack of high-coverage, long-horizon interaction trajectories collected from element-rich and rapidly evolving apps. Existing pipelines often rely on costly human demonstrations or on-policy framework, which tends to over-sample common flows while missing rare transitions and complex multi-step procedures. To address this problem, we propose SEE, a two-stage data synthesis framework consisting of (i) an efficient exploration stage that builds an explicit UI transition graph over screens and elements, and (ii) a graph-based synthesis stage that composes diverse multi-step trajectories via planning and controlled sampling. This design yields reproducible and explainable data generation, while explicitly preventing spurious cycles and enabling long-horizon composition. Across multiple real-world apps, SEE produces trajectories with an average length of 14.8 steps while avoiding spurious loops, and agents fine-tuned on SEE achieve improved task success and generalization to unseen screens. We will publicly release our synthesis code and dataset.

cs.LG↗

Topological collapse of higher-order interactions bottlenecks collective intelligence in AI agent societies

Current paradigms in artificial intelligence concentrate on scaling the capabilities of individual models, yet the collective behaviour of interacting agents is shaped by the topology of their interactions rather than by individual cognition alone. Here we show that the binding constraint on collective behaviour in agent societies is topological. Analysing a macroscopic AI social platform of 1.6 million registered agents (174,458 active in the interaction record), we identify a phenomenon we term topological collapse: extreme hub dominance degrades higher-order group interactions into star-shaped broadcast patterns, suppressing the cohesive structure that discontinuous social contagion requires. We formalise this constraint through a Hyperedge Irreducibility Score (HIS) and an analytical topology amplification factor ($Φ$). Across 22 frontier language models from ten vendors, 1,040 controlled simulations and empirical human networks, the bottleneck proves model-agnostic: under a fixed interaction protocol the topological indicators are invariant across models (cross-model HIS s.d. = 0.000 in the pairwise condition) even as behavioural outcomes diverge widely. These findings reframe the design of artificial societies around the geometry of interaction rather than the optimisation of individual cognition, with implications for AI sociology, algorithmic group dynamics, hybrid human-AI ecosystems and collective alignment. The code is publicly available at https://github.com/Darwin-Agent/topological-collapse-agent-societies.

cs.SI↗

Reference-Free Post-Training of Open Large Language Models for Multilingual Machine Translation

We study reference-free post-training for multilingual machine translation with open large language models. Starting from the supervised-finetuned MiLMMT-46-v0.1 models, we apply Group Relative Policy Optimization (GRPO) with a reward that averages two reference-free quality estimation models and is gated by language identification. We then linearly interpolate the supervised fine-tuning (SFT) and reinforcement learning (RL) model checkpoints to obtain MiLMMT-46-v1.0. Across 46 languages, the resulting models consistently improve translation quality over their SFT counterparts, outperform strong recent open baselines, including Seed-X, HY-MT2, and TranslateGemma, and achieve leading reference-free scores against evaluated proprietary systems such as Google Translate, Gemini 3 Pro, and GPT-5. We further investigate on-policy distillation (OPD) and find that it reaches, but does not surpass, the quality frontier achieved by RL with checkpoint interpolation. We release the models and code to facilitate future research.

cs.CL↗

MiDashengLM-Gen: Unified Audio Scene Generation via LLM-Driven Autoregressive Flow Matching

Generating coherent audio scenes that simultaneously blend speech, music, and sound effects remains a significant challenge. Current approaches typically rely on a disjointed pipeline where a frozen, decoupled text encoder feeds a separate audio decoder, limiting cross-modal optimization and leading to poor speech intelligibility. To overcome these limitations, we introduce MiDashengLM-Gen, an end-to-end framework that couples a pre-trained Large Language Model (LLM) with per-token conditional flow matching for autoregressive, variable-length mixed-audio scene generation. MiDashengLM-Gen represents a first approach for general text-to-audio generation with one end-to-end trained model. Empirical evaluations demonstrate that MiDashengLM-Gen drastically improves speech intelligibility over existing unified models. On the Seed-TTS benchmark, English Word Error Rate (WER) drops from 12.15% to 2.79%, approaching the performance of dedicated Text-to-Speech (TTS) systems (1.24%). Furthermore, the framework extends effectively to multilingual settings, yielding highly competitive multilingual WERs compared to existing baselines. Lastly, the model maintains competitive mixed-audio generation quality on the MECAT benchmark. Code and checkpoints are available at https://github.com/xiaomi-research/midashenglm-gen and https://huggingface.co/mispeech/midashenglm-gen, and the demo page is available at https://xingws.github.io/midashenglm-gen-demo/.

eess.AS↗

UI-MOPD: Multi-Platform On-Policy Distillation for Unified GUI Agents

Recent advances in multimodal foundation models and agent systems have driven GUI agents from single-platform task execution toward cross-platform interaction. However, unified multi-platform GUI learning remains challenging: high-quality cross-platform trajectories remain scarce, while platforms share transferable capabilities but differ in action semantics and interaction conventions. Naively mixing supervision or merging specialized models can blur native behaviors and produce imbalanced performance. To address these challenges, we construct Uni-GUI, a high-quality dataset containing nearly 10K executable cross-platform interaction trajectories collected through a unified desktop-mobile harness. Building on Uni-GUI, we propose UI-MOPD, the first framework to introduce multi-teacher on-policy distillation (MOPD) into unified multi-platform GUI agent training. UI-MOPD trains a shared student on its own rollouts and dynamically routes each rollout to the corresponding platform-specialized teacher. At student-visited states, teacher guidance serves as a platform-conditioned behavioral anchor, enabling the integration of complementary desktop and mobile expertise without averaging their distinct interaction conventions. On OSWorld and MobileWorld, UI-MOPD achieves task success rates of 38.2% and 12.0%, respectively, outperforming parameter-matched integration strategies while preserving general GUI grounding. These results demonstrate that multi-teacher on-policy distillation provides an effective approach to building unified cross-platform GUI agents. Project page: https://elispectre.github.io/UI-MOPD/.

cs.CL↗

PROVE: A Perceptual RemOVal cohErence Benchmark for Visual Media

Evaluating object removal in images and videos remains challenging because the task is inherently one-to-many, yet existing metrics frequently disagree with human perception. Full-reference metrics reward copy-paste behaviors over genuine erasure; no-reference metrics suffer from systematic biases such as favoring blurry results; and global temporal metrics are insensitive to localized artifacts within edited regions. To address these limitations, we propose RC (Removal Coherence), a pair of perception-aligned metrics: RC-S, which measures spatial coherence via sliding-window feature comparison between masked and background regions, and RC-T, which measures temporal consistency via distribution tracking within shared restored regions across adjacent frames. To validate RC and support community benchmarking, we further introduce PROVE-Bench, a two-tier real-world benchmark comprising PROVE-M, an 80-video paired dataset with motion augmentation, and PROVE-H, a 100-video challenging subset without ground truth. Together, RC metrics and PROVE-Bench form the PROVE (Perceptual RemOVal cohErence) evaluation framework for visual media. Experiments across diverse image and video benchmarks demonstrate that RC achieves substantially stronger alignment with human judgments than existing evaluation protocols. Project page: https://xiaomi-research.github.io/prove/.

cs.CV↗

HarnessX: A Composable, Adaptive, and Evolvable Agent Harness Foundry

AI agent performance depends critically on the runtime harness, comprising the prompts, tools, memory, and control flow that mediate how a model observes, reasons, and acts. Yet today's harnesses remain largely hand-crafted and static: each new model or task still demands bespoke scaffolding, and the rich traces produced during execution are rarely distilled back into systematic improvement. We introduce HarnessX, a foundry for composable, adaptive, and evolvable agent harnesses. HarnessX assembles typed harness primitives via a substitution algebra, adapts them through AEGIS, a trace-driven multi-agent evolution engine grounded in an operational mirror between symbolic adaptation and reinforcement learning, and closes the harness-model loop by turning trajectories into both harness updates and model training signal. Across five benchmarks (ALFWorld, GAIA, WebShop, tau^3-Bench, and SWE-bench Verified), HarnessX yields an average gain of +14.5% (up to +44.0%), with gains largest where baselines are lowest. These results suggest that agent progress need not come from model scaling alone: composing and evolving runtime interfaces from execution feedback is an actionable and complementary lever. Project homepage: https://darwin-agent.github.io/HarnessX/.

cs.AI↗

Harness TTS: Towards Context-Aware Expressive Speech Synthesis with Harness Layer

Expressive speech synthesis for voice assistants requires flexible style control that adapts to explicit requests and broader interaction context. We propose Harness TTS, a lightweight control layer that wraps around a TTS engine to externalize and govern its expressive behavior. It reformulates style control as closed-set prompt-tool routing: offline, a compact registry of stylistic prompt tools is constructed with structured metadata; online, an LLM planner selects the appropriate tool based on a priority-aware observation schema, and the TTS executor synthesizes speech using the corresponding prompt audio. We evaluate Harness TTS on both routing and synthesis tasks. In routing, Qwen3-4B achieves Top-1 accuracies of 74.3%, 43.0%, and 64.6% on explicit, implicit, and conflict subsets. For synthesis, experiments on CosyVoice3 and VoxCPM2 show that Harness TTS outperforms instruction-only control, achieving higher instruction-following win rates (margins of 23.1-35.6 points on CosyVoice3 and 13.8-20.0 points on VoxCPM2) and improving UTMOSv2 scores by 0.11-0.38. Moreover, the 4B planner delivers its first tool recommendation in under 50 ms in standard mode, introducing negligible latency for real-time interaction. These results demonstrate that equipping TTS engines with a dedicated Harness layer offers a practical, auditable, and context-aware solution for voice assistant expression control.

cs.SD↗

Mi-Memory: A Lifecycle Memory Framework for Personal AI

Personal AI is moving beyond chat-only interaction toward continuous services that span phones, cars, homes, wearables, cameras, and tools. In this setting, memory cannot remain a cache of prior conversations. It should serve as a continuity and governance substrate: preserving durable user state, grounding answers in multimodal and device evidence, supporting correction and forgetting, bounding policy evolution, and remaining deployable under latency, cost, privacy, and edge-cloud constraints. This technical report presents Mi-Memory, a lifecycle memory framework for Personal AI organized around four roles: Structure, Expansion, Evolution, and Deployment. A shared audit contract links these roles through four recurring artifact families: typed evidence payloads preserve source identity and provenance, diagnostic traces localize evidence loss across the serving pipeline, strategy artifacts make memory-policy changes explicit, and gate/rollback records bound accepted evolution. MiMemory instantiates the roles through MemStack, MemSense/MemFuse, D$^{2}$ACCI/E$^{2}$MEND, and LiteMem. In controlled-reference Structure evaluations, MemStack reaches 93.59%, 57.24%, and 87.47% on LoCoMo, PersonaMem-V2, and LongMemEval, respectively; other tracks report module-level, preliminary/internal, transfer-feasibility, or design-only evidence with explicit boundaries. MiMemory is a step toward auditable, evidence-gated, and deployment-aware memory systems for Personal AI. Project homepage: https://darwin-agent.github.io/Mi-Memory/ .

cs.AI↗

Scaling Model and Data for Multilingual Machine Translation with Open Large Language Models

Open large language models (LLMs) have demonstrated improving multilingual capabilities in recent years. In this paper, we present a study of open LLMs for multilingual machine translation (MT) across a range of languages, and investigate the effects of model scaling and data scaling when adapting open LLMs to multilingual MT through continual pretraining and instruction finetuning. Based on the Gemma3 model family, we develop MiLMMT-46, which achieves top-tier multilingual translation performance across 46 languages. Extensive experiments show that MiLMMT-46 consistently outperforms recent state-of-the-art (SOTA) models, including Seed-X, HY-MT-1.5, and TranslateGemma, and achieves competitive performance with strong proprietary systems such as Google Translate and Gemini 3 Pro. Models are released at https://huggingface.co/collections/xiaomi-research/milmmt-46. Codes are released at https://github.com/xiaomi-research/gemmax.

cs.CL↗

Video Streaming Thinking: VideoLLMs Can Watch and Think Simultaneously

Online Video Large Language Models (VideoLLMs) play a critical role in supporting responsive, real-time interaction. Existing methods focus on streaming perception, lacking a synchronized logical reasoning stream. However, directly applying test-time scaling methods incurs unacceptable response latency. To address this trade-off, we propose Video Streaming Thinking (VST), a novel paradigm for streaming video understanding. It supports a thinking while watching mechanism, which activates reasoning over incoming video clips during streaming. This design improves timely comprehension and coherent cognition while preserving real-time responsiveness by amortizing LLM reasoning latency over video playback. Furthermore, we introduce a comprehensive post-training pipeline that integrates VST-SFT, which structurally adapts the offline VideoLLM to causal streaming reasoning, and VST-RL, which provides end-to-end improvement through self-exploration in a multi-turn video interaction environment. Additionally, we devise an automated training-data synthesis pipeline that uses video knowledge graphs to generate high-quality streaming QA pairs, with an entity-relation grounded streaming Chain-of-Thought to enforce multi-evidence reasoning and sustained attention to the video stream. Extensive evaluations show that VST-7B performs strongly on online benchmarks, e.g. 79.5% on StreamingBench and 59.3% on OVO-Bench. Meanwhile, VST remains competitive on offline long-form or reasoning benchmarks. Compared with Video-R1, VST responds 15.7 times faster and achieves +5.4% improvement on VideoHolmes, demonstrating higher efficiency and strong generalization across diverse video understanding tasks. Code, data, and models will be released at https://github.com/1ranGuan/VST.

cs.CV↗

DeltaV: Thinking with Visual State Updates in Unified Large Multimodal Models

Current Unified Large Multimodal Models (ULMMs) support interleaved multimodal reasoning through textual reasoning and intermediate visual states, but typically generate each visual state as a full image. This full-image generation paradigm introduces substantial visual-token redundancy and dilutes supervision on sparse yet reasoning-critical state transitions. We propose DeltaV, a ULMM that replaces full-image generation with visual updates. Conditioned on historical visual states, DeltaV incrementally predicts compact update tokens that capture the visual changes across reasoning steps, avoiding repeated modeling of unchanged content. To align the token budget of each update with the magnitude of visual change, DeltaV introduces a temporal similarity (TSIM) Router, which stops allocating tokens once the marginal reconstruction gain falls below a threshold. To support more diverse and generalizable reasoning, we further construct StructCoT, a large-scale interleaved multimodal reasoning dataset with 1.05M samples spanning 44 task domains. Experiments show that the visual-update paradigm reduces newly generated visual tokens by 55.6\% on average without compromising reconstruction fidelity, and improves multimodal reasoning by 3.3\% over full-image generation. Trained with StructCoT and large-scale multimodal data, DeltaV-2B further outperforms substantially larger open-source models by 8.4\% on in-domain multimodal reasoning evaluations and surpasses the comparable-scale Qwen3-VL-2B by 5.9\% on external multimodal reasoning and understanding benchmarks. Code, models, and StructCoT will be released at https://github.com/Pengjie-W/DeltaV.

cs.CV↗

Switch-Reasoner: Learn When to Think in Multitask Mixtures via Reinforcement Learning

Multimodal Large Language Models (MLLMs) often follow a fixed Think-then-Answer paradigm, which is inefficient in heterogeneous multitask settings because simple inputs may not require explicit reasoning while difficult ones can benefit substantially from it. Learning when to think is also unstable during post-training, where imbalanced rollouts can drive the model toward always-thinking or always-direct behavior. We propose Switch-Reasoner, a GRPO-based framework that learns to adaptively select reasoning modes for MLLMs. It treats thinking as a virtual tool invocation and allows the model to either answer directly or invoke explicit reasoning before answering. To stabilize this decision, we introduce a dual-level regulation mechanism that balances the overall use of Thinking Mode and Direct Mode while providing sample-level supervision based on the relative benefit of the two choices. Experiments on 11 multimodal tasks show that Switch-Reasoner reduces unnecessary reasoning while maintaining strong performance, achieving a better accuracy-efficiency trade-off.

cs.CV↗

EMO-R3: Reflective Reinforcement Learning for Emotional Reasoning in Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) have shown remarkable progress in visual reasoning and understanding tasks but still struggle to capture the complexity and subjectivity of human emotions. Existing approaches based on supervised fine-tuning often suffer from limited generalization and poor interpretability, while reinforcement learning methods such as Group Relative Policy Optimization fail to align with the intrinsic characteristics of emotional cognition. To address these challenges, we propose Reflective Reinforcement Learning for Emotional Reasoning (EMO-R3), a framework designed to enhance the emotional reasoning ability of MLLMs. Specifically, we introduce Structured Emotional Thinking to guide the model to perform step-by-step emotional reasoning in a structured and interpretable manner, and design a Reflective Emotional Reward that enables the model to re-evaluate its reasoning based on visual-text consistency and emotional coherence. Extensive experiments demonstrate that EMO-R3 significantly improves both the interpretability and emotional intelligence of MLLMs, achieving superior performance across multiple visual emotional understanding benchmarks.

cs.AI↗

ELVA: Exploring Ranking-Driven Universal Multimodal Retrieval

Leveraging Multimodal Large Language Models (MLLMs) via contrastive learning has become a mainstream paradigm for improving the performance of Universal Multimodal Retrieval (UMR). However, previous works have ignored the grain blindness when adapting the contrastive paradigm into retrieval tasks. Grain blindness refers to the tendency of the model to overlook grain-level information contained in the query, which is crucial for effectively handling complex queries. This stems from contrastive learning treating samples as a binary classification (positive/negative), while ignoring the different information carried by each negative sample. To address this, we argue that negatives should be treated differently according to their similarity to the positive sample, enabling the model to learn distinct grain information from each negative. In this paper, we introduce a simple but effective framework, called ELVA, a novel rule-based RL framework that mitigates grain blindness through ranking-driven MLLMs. 1) Instead of relying on reward models, we extend Reinforcement Learning with Verifiable Rewards (RLVR) to retrieval tasks, allowing the model to explore new ranking behaviors without explicit ranking labels. 2) By utilizing rule-based rewards, our approach jointly optimizes the ranking of negative samples while enlarging the similarity gap between positive and negative. To more precisely measure grain blindness, we further introduce MRBench, a new benchmark specifically designed for multi-grain query scenarios. ELVA achieves state-of-the-art results across standard retrieval benchmarks, and its notable 13.1% improvement on MRBench further demonstrates its effectiveness in alleviating grain blindness.

cs.IR↗