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Jian Luan

Publications and source records attributed to Jian Luan.

At least 55 records · Page 3Linked to original sources

Xiaomi-GUI-0 Technical Report

Graphical user interface (GUI) agents build on vision-language models to complete user tasks end-to-end in real applications through interface actions such as tapping, swiping, text entry, and navigation. However, existing GUI agents are trained and evaluated largely on offline trajectories, simulated environments, and standardized benchmarks. These differ substantially from real applications in interface layout, interaction logic, and abnormal-state distribution, and cannot faithfully characterize execution stability in real-world use, where account states, permission dialogs, payment authentication, and risk control continually reshape the state distribution and open a persistent gap between benchmark scores and real usability. To close this gap, we propose Xiaomi-GUI-0, a native multimodal GUI agent for real mobile environments, trained and evaluated within a real-device closed loop. At its core is a real-device-dominant hybrid infrastructure, where physical devices are the primary execution environment and sandboxes provide auxiliary support, so that data collection, training, rollout, and evaluation share an execution distribution close to real deployment. We construct multi-source training data spanning high-frequency head tasks, high-generalization data for long-tail intents, and capability-enhancement data for reflection and memory, and introduce an error-driven data flywheel that turns failure trajectories into corrected actions, reflective explanations, and recovery demonstrations. The model is trained through a progressive three-stage pipeline of supervised fine-tuning, step-level reinforcement learning, and agentic reinforcement learning. Evaluated on public benchmarks and our in-house RealMobile, Xiaomi-GUI-0 achieves 72.0% success on RealMobile and 78.9% on AndroidWorld, while substantially improving execution stability and abnormal-state recognition in real-world tasks.

cs.AI↗

SpeakerCard-1M: An Evidence-Grounded Corpus for In-the-Wild Speaker Verification

Modern speaker verification (SV) systems rely on speaker embeddings that are effective but difficult to interpret or query in natural language. Most existing speech-text corpora target controllable synthesis or utterance-level captioning, offering limited speaker-level supervision for in-the-wild speaker recognition. This paper introduces SpeakerCard-1M, a bilingual speaker resource for evidence-grounded SV, derived from VoxCeleb1/2 and CN-Celeb1/2, where the ``-1M'' suffix refers to the 1.78M utterance-level captions contained in the release. We adopt a tool-first, LLM-last approach in which ten acoustic probes produce field-level evidence, the evidence is aggregated into speaker profiles under a schema that separates relatively stable traits from utterance-level states, and bilingual Speaker Cards are rendered by a constrained LLM that sees only the structured fields. The release includes 56.7k Speaker Card records over 10.2k speakers, 1.78M utterance-level captions, and speaker-ID-disjoint hard-negative triplets. We further define two SV-oriented cross-modal protocols, bidirectional Speaker-Text Retrieval (T2S-R / S2T-R) and Attribute-Conditioned Verification (AC-Verify), and compare a dual-encoder baseline against recent audio language models under a zero-shot forced-choice setting. Joint audio-text training costs only 0.31% absolute EER on VoxCeleb1-O relative to the audio-only baseline. Under a style-symmetric LLM-generated counterfactual protocol, eight recent audio language models (7B-30B+ parameters, both open- and closed-source) score 49-77% on pitch-level AC-Verify in a 2-way forced-choice setting, compared with 88.66% for our dual encoder.

eess.AS↗

GAIA: A Data Flywheel System for Training GUI Test-Time Scaling Critic Models

While Large Vision-Language Models (LVLMs) have significantly advanced GUI agents' capabilities in parsing textual instructions, interpreting screen content, and executing tasks, a critical challenge persists: the irreversibility of agent operations-where a single erroneous action can trigger catastrophic deviations. To address this, we propose the \textbf{G}UI \textbf{A}ction Cr\textbf{i}tic's Dat\textbf{a} Flywheel System (GAIA), a training framework that enables the models to have iterative critic capabilities, which are used to improve the Test-Time Scaling (TTS) of basic GUI agents' performance. Specifically, we train an \textbf{Intuitive Critic Model} (ICM) using positive and negative action examples from a base agent first. This critic evaluates the immediate correctness of the agent's intended actions, thereby selecting operations with higher success probability. Then, the initial critic guides agent actions to collect refined positive/negative samples, initiating the self-improving cycle. The augmented data then trains a second-round critic with enhanced discernment capability. We conduct experiments on various datasets and demonstrate that the proposed ICM can improve the test-time performance of various closed-source and open-source models, and the performance can be gradually improved as the data is recycled. The code, dataset, and accompanying datasheet will be publicly released at https://github.com/SeerRay-Lab/GAIA.

cs.AI↗

UniTranslator: A Unified Multi-modal Framework for End-to-end In-Image Machine Translation

In-Image Machine Translation (IIMT) aims to translate scene text in an image and render the translated text back into the original regions while preserving the overall visual appearance. Recent unified multimodal models provide a promising solution by combining visual-text understanding and image generation within a single framework. However, directly adapting such models to IIMT remains challenging. In particular, they often suffer from understanding-generation conflicts, where the translation inferred during understanding is inconsistent with the text supervision used in generation, and spatial position misalignment, where the rendered text does not accurately match the target text regions. To address these issues, we present UniTranslator, a unified multimodal framework for IIMT that tightly couples translation understanding and text editing. Specifically, we introduce an Understand-Generation Alignment Module (UGAM) to bridge the representation gap between understanding and generation, encouraging semantic consistency between translated content prediction and text rendering. We further propose a Spatial Mask Decoder (SMD) with pixel-level supervision over text regions to improve spatial grounding, geometric alignment, and layout controllability during generation. Extensive experiments on multiple benchmarks demonstrate that UniTranslator achieves state-of-the-art performance across diverse language directions and complex real-world layouts. Moreover, our results reveal a strong mutual reinforcement effect between translation understanding and image generation, highlighting the advantage of unified translation multimodal learning. Code is available at https://github.com/SeerRay-Lab/Unitranslator.

cs.CV↗

RS-Gen: A Multi-Stage Agentic Framework for Reasoning and Search-Augmented Image Generation

Recent years have witnessed remarkable progress in image generation and editing, particularly regarding instruction following and visual fidelity. However, when handling ambiguous intentions, logical reasoning, and Out-of-Distribution (OOD) knowledge, existing image models often yield sub-optimal results due to a lack of deep reasoning capabilities and real-time external information. Although emerging unified understanding-and-generation models attempt to bridge this gap, they remain constrained by their intrinsic parameter scales and static knowledge gaps. Inspired by agentic paradigms, we propose RS-Gen: a plug-and-play, training-free, multi-stage image agentic framework. RS-Gen innovatively introduces a "Questioning-and-Solving" closed-loop mechanism to accurately identify logical issues and knowledge gaps, autonomously planning actions to bridge information deficits and execute deep logical reasoning. Extensive experiments demonstrate that RS-Gen significantly expands the capability boundaries of foundational image generation and editing models. Specifically, on the WISE Verified and RISEBench benchmarks, RS-Gen yields substantial absolute performance gains of 0.313 for Qwen-Image and 19.70 for Qwen-Image-Edit-2511, respectively, successfully elevating both to the state-of-the-art (SOTA) level among open-source models.

cs.CV↗

ScaleWoB: Guiding GUI Agents with Coding Agents via Large-Scale Environmental Synthesis

GUI agents powered by large language models are advancing rapidly, creating urgent needs for evaluation and training based on realistic environments. However, directly doing so in real-world environments introduces some challenges that cannot be overlooked. Real-world environments are complex and uncontrollable, making it difficult to construct verifiable rewards and to save or reset states. Existing works prioritize reproducibility but are often limited to open-source apps or file-operation tasks for reliable reward building, leaving a persistent gap from real-world usage. Furthermore, relying on virtual machines or docker images demand high resource requirements and suffer from slow response speeds, which limit the efficiency. We present \sys, a framework that could produce high-fidelity synthesized interactive environments for GUI agents across platforms with verifiable rewards. These environments behave as backend-free webpages accessible via URL, requiring near-zero setup and low resource cost, making the approach suitable for both large-scale evaluation and downstream agent training. We support multiple GUI platforms including mobile, desktop, and automotive/in-vehicle interfaces based on the same pipeline, covering 100+ environments and 1000+ verifiable tasks. Among them, 120 challenging tasks across 63 simulated mobile applications are released as a fully synthesized mobile GUI agent benchmark. Experiment results on five state-of-the-art mobile GUI agents reveal substantial headroom -- the average success rate is only 27.92\%, dropping to 17.82\% on long-horizon subset -- while humans reach 92.08\%. A comparison against real-world sample tasks shows that assessments made in our synthetic environments generalize to real apps. The project website is at https://scalewob.github.io.

cs.AI↗

STAR: SpatioTemporal Adaptive Reward Allocation for Text-to-Image RL Post-Training

Existing RL post-training methods for text-to-image generation usually convert the final-image reward into a single scalar advantage and apply it with the same strength to the entire generative trajectory. However, text-to-image generation naturally has temporal and spatial structure: different denoising steps are responsible for different generation stages, and the content that truly determines text alignment often appears only in part of the image. This granularity mismatch makes it difficult for policy updates to focus on the generative components that actually affect the reward. To address this issue, we propose \textbf{SpatioTemporal Adaptive Reward (STAR) Allocation} for RL post-training of text-to-image diffusion and flow models. STAR uses text-image attention inside the generative model and starts from the core content that the user truly cares about in the prompt. It constructs spatial allocation maps that dynamically vary across denoising steps and rollouts, and allocates the same group-relative advantage to more relevant latent regions with almost no additional computational overhead. STAR then applies stronger policy updates to these regions through a spatially resolved policy objective. We use Stable Diffusion 3.5 Medium as the base model and evaluate on three tasks: GenEval, OCR text rendering, and PickScore. Experimental results show that STAR improves compositional semantic alignment, text rendering, and preference optimization without changing the external reward source, achieving $\mathbf{0.9759}$, $\mathbf{0.9757}$, and $\mathbf{23.60}$ on GenEval, OCR, and PickScore, respectively.

cs.AI↗

Teaching the Way, Not the Answer: Privileged Tutoring Distillation for Multimodal Policy Optimization

Recent post-training methods, particularly Reinforcement Learning with Verifiable Rewards (RLVR), have significantly enhanced the reasoning ability of Large Vision-Language Models (LVLMs). However, the sparse nature of verifiable rewards provides little token-level supervision for failed rollouts, often leading to inefficient exploration in complex multimodal reasoning tasks. Although policy distillation can offer dense guidance, external teacher based methods introduce substantial computational overhead, while answer conditioned tuning methods may expose answer-level information and induce shortcut-like generation behavior. To address these limitations, we propose PTD-PO, a Privileged Tutoring Distillation Policy Optimization framework for RLVR that provides dense guidance without exposing the answer to the student policy. Specifically, PTD-PO constructs structured privileged hints from spatial attention guidance and intermediate textual reasoning steps, and uses them through in-context learning to produce step-wise token-distribution supervision. The student is still optimized under the original answer-free context, and its failed rollouts are aligned with the hint-augmented reference model at the token-distribution level. To further stabilize distillation under the distribution shift between guided and unguided contexts, we introduce a Top-K Jensen-Shannon divergence objective that focuses alignment on informative token probabilities while reducing memory overhead. Experiments on LVLMs ranging from 2B to 8B parameters show that PTD-PO consistently outperforms RLVR and distillation baselines, mitigates entropy collapse, and improves complex multimodal reasoning performance.

cs.AI↗

Video-OPD: Efficient Post-Training of Multimodal Large Language Models for Temporal Video Grounding via On-Policy Distillation

Reinforcement learning has emerged as a principled post-training paradigm for Temporal Video Grounding (TVG) due to its on-policy optimization, yet existing GRPO-based methods remain fundamentally constrained by sparse reward signals and substantial computational overhead. We propose Video-OPD, an efficient post-training framework for TVG inspired by recent advances in on-policy distillation. Video-OPD optimizes trajectories sampled directly from the current policy, thereby preserving alignment between training and inference distributions, while a frontier teacher supplies dense, token-level supervision via a reverse KL divergence objective. This formulation preserves the on-policy property critical for mitigating distributional shift, while converting sparse, episode-level feedback into fine-grained, step-wise learning signals. Building on Video-OPD, we introduce Teacher-Validated Disagreement Focusing (TVDF), a lightweight training curriculum that iteratively prioritizes trajectories that are both teacher-reliable and maximally informative for the student, thereby improving training efficiency. Empirical results demonstrate that Video-OPD consistently outperforms GRPO while achieving substantially faster convergence and lower computational cost, establishing on-policy distillation as an effective alternative to conventional reinforcement learning for TVG.

cs.CV↗

Restoring Initial Noise Sensitivity in Text-to-Image Distillation via Geometric Alignment

Generative distillation significantly accelerates text-to-image (T2I) generation by compressing multi-step trajectories into few-step student models while preserving perceptual quality. However, existing methods primarily optimize efficiency and output fidelity, often neglecting critical properties of the original trajectory. In this work, we identify a key missing property: sensitivity to initial noise, whose degradation impairs downstream control methods relying on noise-based optimization and manipulation. We trace this issue to standard distillation objectives that enforce pointwise output alignment, inadvertently flattening the input-output landscape and suppressing the teacher's local geometric structure. To address this, we propose Geometry-Aware Distillation (GAD), a sensitivity-preserving framework that aligns the local functional behavior of teacher and student models. Specifically, GAD matches Jacobian-vector products with respect to input noise, enabling the student to reproduce the teacher's differential response to perturbations. Extensive experiments across multiple T2I paradigms and noise-driven control tasks demonstrate that GAD significantly restores sensitivity and improves diversity while maintaining high visual fidelity. Code is available at https://github.com/Hannah1102/GAD.

cs.CV↗

Enhancing Trustworthy GUI Grounding via Self-Critiqued Reinforcement Learning

Autonomous graphical user interface (GUI) agents rely on accurate GUI grounding, which maps language instructions to on-screen coordinates, to execute user commands. However, current models, whether trained via supervised fine-tuning (SFT) or reinforcement learning (RL), often provide confidence signals that are poorly aligned with actual grounding correctness, leading to overconfident and unreliable predictions. To address this, we propose HyperClick, a novel framework that enhances trustworthy GUI grounding through self-critiqued reinforcement learning (SCRL). HyperClick combines a correctness reward and a confidence alignment reward, training the policy model to output both a click prediction and an explicit confidence estimate. This approach jointly optimizes grounding accuracy and confidence reliability through confidence-based self-assessment. Extensive experiments on challenging benchmarks show that HyperClick maintains strong grounding performance while providing better-aligned confidence estimates. By exposing uncertainty alongside GUI actions, HyperClick supports confidence-based abstention in GUI automation. Code will be released here.

cs.CV↗

Dasheng AudioGen: A Unified Model for Generating Coherent Audio Scenes from Text

Audio generation has long been fragmented, with speech, music, and sound effects produced by domain-specific models that fail to jointly generate coherent audio scenes from a single description. The key obstacles are insufficient fine-grained supervision for real-world mixed audio and limited acoustic representations for modeling concurrent audio components. We present Dasheng AudioGen, a unified framework for generating general mixed-audio scenes from text. Dasheng AudioGen introduces structured multi-view captions, which explicitly decouple complex acoustic scenes into complementary description views, thereby enabling fine-grained control over audio layers. Furthermore, we employ a high-dimensional unified semantic-acoustic representation as the shared latent space. It injects semantic priors that facilitate cross-modal training convergence, while its high-dimensional feature space provides sufficient capacity to disentangle and fuse concurrent audio components effectively. With these designs, a simple flow-matching DiT achieves high-quality end-to-end audio scene generation. We also establish a comprehensive evaluation pipeline for audio scene generation. Experiments demonstrate that Dasheng AudioGen achieves performance approaching real-world recordings in mixed-audio categories, while remaining competitive with specialized models in single-type generation tasks. Demos are available at https://nieeim.github.io/Dasheng-AudioGen-Web/.

cs.SD↗

Scaling, Benchmarking, and Reasoning of Vision-Language Agents for Mobile GUI Navigation

Vision-Language Models (VLMs) have shown rapid progress in mobile GUI navigation. This paper presents a systematic study of data scaling, benchmarking, and reasoning for VLM-based agents in this domain. To facilitate rigorous evaluation, we introduce HyperTrack, a large-scale dataset with over 16000 real-world tasks across more than 650 Chinese mobile applications, along with GUIEvalKit, an open-source toolkit for unified benchmarking of VLMs on offline GUI navigation tasks. Using HyperTrack, we analyze the effects of training data scale on both supervised and reinforcement-based finetuning. Our results show that reinforcement-based finetuning consistently outperforms supervised finetuning, particularly in out-of-domain settings, highlighting the synergy between data scaling and reinforcement learning. Leveraging GUIEvalKit, we further benchmark state-of-the-art (SOTA) VLMs and analyze how interaction history and reasoning capabilities influence task completion. Together, HyperTrack and GUIEvalKit provide a comprehensive platform for developing and evaluating VLM agents in mobile GUI navigation tasks.

cs.AI↗

PixelWizard: Towards Efficient High-Fidelity Video Generation at Ultra-Large Spatial Resolution

High-resolution video generation faces a coupled bottleneck of optimization instability and prohibitive computational costs. The massive expansion of the token sequence not only biases optimization toward local textures at the expense of global coherence, leading to structural collapse, but also imposes prohibitive training costs and severe inference latency. To address this, we propose PixelWizard, a framework that hierarchically decouples global structure modeling from fine-grained detail synthesis. PixelWizard first establishes a compact spatiotemporal anchor to concentrate dense structural priors, which then guides fine-grained generation at high resolution. This mitigates the local optimization bias to ensure structural stability without compromising high-frequency details. Leveraging this structural stability, we introduce Noise-Span Aligned Shortcut Training to break the inference bottleneck. By explicitly modeling the step size, this mechanism allows the model to traverse the generation trajectory with large steps. Crucially, we incorporate Exponential Index-Biased Sampling and Adaptive Noise-Span Calibration to align optimization with the shifted noise schedules of high-resolution grids, ensuring robust few-step inference without incurring the heavy overhead of distillation. Extensive experiments demonstrate that PixelWizard achieves superior visual quality while accelerating the generative sampling of native 2K/4K videos by over 10x.

cs.CV↗

How Mobile World Model Guides GUI Agents?

Recent advances in vision-language models have enabled mobile GUI agents to perceive visual interfaces and execute user instructions, but reliable prediction of action consequences remains critical for long-horizon and high-risk interactions. Existing mobile world models provide either text-based or image-based future states, yet it remains unclear which representation is useful, whether generated rollouts can replace real environments, and how test-time guidance helps agents of different strengths. To answer the above questions, we filter and annotate mobile world-model data, then train world models across four modalities: delta text, full text, diffusion-based images, and renderable code. These models achieve SoTA performance on both MobileWorldBench and Code2WorldBench. Furthermore, by evaluating their downstream utility on AITZ, AndroidControl, and AndroidWorld, we obtain three findings. First, renderable code reconstruction achieves high in-distribution fidelity and provides effective multimodal supervision for data construction, while text-based feedback is more robust for online out-of-distribution (OOD) execution. Second, world-model-generated trajectories can provide transferable interaction experience in the training process and improve agents' end-to-end task performance, although these data do not preserve the original distribution. Last, for overconfident mobile agents with low action entropy, posterior self-reflection provides limited gains, suggesting that world models are more effective as prior perception or training supervision than as universal post-hoc verifiers.

cs.AI↗

Beyond Binary: Reframing GUI Critique as Continuous Semantic Alignment

Test-Time Scaling (TTS), which samples multiple candidate actions and ranks them via a Critic Model, has emerged as a promising paradigm for generalist GUI agents. Its efficacy thus hinges on the critic's fine-grained ranking ability. However, existing GUI critic models uniformly adopt binary classification. Our motivational analysis of these models exposes a severe entanglement: scores for valid actions and plausible-but-invalid distractors become indistinguishable. We attribute this failure to two structural defects: Affordance Collapse--the hierarchical affordance space is compressed into 0/1 labels; and Noise Sensitivity--binary objectives overfit to noisy decision boundaries. To resolve this, we introduce BBCritic (Beyond-Binary Critic), a paradigm shift grounded in the Functional Equivalence Hypothesis. Through two-stage contrastive learning, BBCritic aligns instructions and actions in a shared Affordance Space, recovering the hierarchical structure that binary supervision flattens. We also present BBBench (Beyond-Binary Bench), the first GUI critic benchmark that pairs a dense action space with a hierarchical four-level taxonomy, enabling fine-grained ranking evaluation. Experimental results show that BBCritic-3B, trained without any extra annotation, outperforms 7B-parameter SOTA binary models. It demonstrates strong zero-shot transferability across platforms and tasks, supporting our methodological view: GUI critique is fundamentally a metric-learning problem, not a classification one.

cs.LG↗

REVISOR: Beyond Textual Reflection, Towards Multimodal Introspective Reasoning in Long-Form Video Understanding

Self-reflection mechanisms that rely on purely text-based rethinking processes perform well in most multimodal tasks. However, when directly applied to long-form video understanding scenarios, they exhibit clear limitations. The fundamental reasons for this lie in two points: (1)long-form video understanding involves richer and more dynamic visual input, meaning rethinking only the text information is insufficient and necessitates a further rethinking process specifically targeting visual information; (2) purely text-based reflection mechanisms lack cross-modal interaction capabilities, preventing them from fully integrating visual information during reflection. Motivated by these insights, we propose REVISOR (REflective VIsual Segment Oriented Reasoning), a novel framework for tool-augmented multimodal reflection. REVISOR enables MLLMs to collaboratively construct introspective reflection processes across textual and visual modalities, significantly enhancing their reasoning capability for long-form video understanding. To ensure that REVISOR can learn to accurately review video segments highly relevant to the question during reinforcement learning, we designed the Dual Attribution Decoupled Reward (DADR) mechanism. Integrated into the GRPO training strategy, this mechanism enforces causal alignment between the model's reasoning and the selected video evidence. Notably, the REVISOR framework significantly enhances long-form video understanding capability of MLLMs without requiring supplementary supervised fine-tuning or external models, achieving impressive results on four benchmarks including VideoMME, LongVideoBench, MLVU, and LVBench.

cs.CV↗

MECAT: A Multi-Experts Constructed Benchmark for Fine-Grained Audio Understanding Tasks

While large audio-language models have advanced open-ended audio understanding, they still fall short of nuanced human-level comprehension. This gap persists largely because current benchmarks, limited by data annotations and evaluation metrics, fail to reliably distinguish between generic and highly detailed model outputs. To this end, this work introduces MECAT, a Multi-Expert Constructed Benchmark for Fine-Grained Audio Understanding Tasks. Generated via a pipeline that integrates analysis from specialized expert models with Chain-of-Thought large language model reasoning, MECAT provides multi-perspective, fine-grained captions and open-set question-answering pairs. The benchmark is complemented by a novel metric: DATE (Discriminative-Enhanced Audio Text Evaluation). This metric penalizes generic terms and rewards detailed descriptions by combining single-sample semantic similarity with cross-sample discriminability. A comprehensive evaluation of state-of-the-art audio models is also presented, providing new insights into their current capabilities and limitations. The data and code are available at https://github.com/xiaomi-research/mecat

eess.AS↗