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Jian Luan

Publications and source records attributed to Jian Luan.

At least 91 records · Page 5Linked to original sources

The Interspeech 2026 Audio Encoder Capability Challenge for Large Audio Language Models

This paper presents the Interspeech 2026 Audio Encoder Capability Challenge, a benchmark specifically designed to evaluate and advance the performance of pre-trained audio encoders as front-end modules for Large Audio Language Models (LALMs). While LALMs have shown remarkable understanding of complex acoustic scenes, their performance depends on the semantic richness of the underlying audio encoder representations. This challenge addresses the integration gap by providing a unified generative evaluation framework, XARES-LLM, which assesses submitted encoders across a diverse suite of downstream classification and generation tasks. By decoupling encoder development from LLM fine-tuning, the challenge establishes a standardized protocol for general-purpose audio representations that can effectively be used for the next generation of multimodal language models.

cs.SD↗

C$^2$-Cite: Contextual-Aware Citation Generation for Attributed Large Language Models

The attribution technique enhances the credibility of LLMs by adding citations to the generated sentences, enabling users to trace back to the original sources and verify the reliability of the output. However, existing instruction-tuned attributed LLMs often fail to properly interpret the contextual semantics of citation symbols (e.g., [i]) during text generation. This shortcoming arises from their insufficient awareness of the context information surrounding citation markers, which in turn leads to disjointed references and poor integration of retrieved knowledge into the generated content. To address this issue, we propose a novel \textbf{C}ontextual-aware \textbf{C}itation generation framework (\textbf{C$^2$}-\textbf{Cite}) that explicitly integrates the semantic relationships between citation markers and their referenced content. Specifically, a contextual citation alignment mechanism is adopted: it first encodes the retrieved document contexts into the symbol representation of citations, then aligns the marker numbers by decoding information from a citation router function. This mechanism enables the transformation of citation markers from generic placeholders into active knowledge pointers that link to the referenced source information. Experimental results on the ALCE benchmark across three datasets validate our framework C$^2$-Cite++: it outperforms the SOTA baseline by an average of 5.8\% in citation quality and 17.4\% in response correctness. The implementation is publicly available at https://github.com/BAI-LAB/c2cite

cs.IR↗

MobileIPL: Enhancing Mobile Agents Thinking Process via Iterative Preference Learning

The Chain of Action-Planning Thoughts (CoaT) paradigm has been shown to improve the reasoning performance of VLM-based mobile agents in GUI tasks. However, the scarcity of diverse CoaT trajectories limits the expressiveness and generalization ability of such agents. While self-training is commonly employed to address data scarcity, existing approaches either overlook the correctness of intermediate reasoning steps or depend on expensive process-level annotations to construct process reward models (PRM). To address the above problems, we propose an Iterative Preference Learning (IPL) that constructs a CoaT-tree through interative sampling, scores leaf nodes using rule-based reward, and backpropagates feedback to derive Thinking-level Direct Preference Optimization (T-DPO) pairs. To prevent overfitting during warm-up supervised fine-tuning, we further introduce a three-stage instruction evolution, which leverages GPT-4o to generate diverse Q\&A pairs based on real mobile UI screenshots, enhancing both generality and layout understanding. Experiments on three standard Mobile GUI-agent benchmarks demonstrate that our agent MobileIPL outperforms strong baselines, including continual pretraining models such as OS-ATLAS and UI-TARS. It achieves state-of-the-art performance across three standard Mobile GUI-Agents benchmarks and shows strong generalization to out-of-domain scenarios.

cs.CL↗

ThinkOmni: Lifting Textual Reasoning to Omni-modal Scenarios via Guidance Decoding

Omni-modal reasoning is essential for intelligent systems to understand and draw inferences from diverse data sources. While existing omni-modal large language models (OLLM) excel at perceiving diverse modalities, they lack the complex reasoning abilities of recent large reasoning models (LRM). However, enhancing the reasoning ability of OLLMs through additional training presents significant challenges, including the need for high-quality data, task-specific adaptation, and substantial computational costs. To address these limitations, we propose ThinkOmni, a training-free and data-free framework that lifts textual reasoning to omni-modal scenarios. ThinkOmni introduces two key components: 1) LRM-as-a-Guide, which leverages off-the-shelf LRMs to guide the OLLM decoding process; 2) Stepwise Contrastive Scaling, which adaptively balances perception and reasoning signals without manual hyperparameter tuning. Experiments on six multi-modal reasoning benchmarks demonstrate that ThinkOmni consistently delivers performance improvements, with main results achieving 70.2 on MathVista and 75.5 on MMAU. Overall, ThinkOmni offers a flexible and generalizable solution for omni-modal reasoning and provides new insights into the generalization and application of reasoning capabilities. Code is publicly available at https://github.com/1ranGuan/thinkomni

cs.CV↗

Lightweight speech enhancement guided target speech extraction in noisy multi-speaker scenarios

Target speech extraction (TSE) has achieved strong performance in relatively simple conditions such as one-speaker-plus-noise and two-speaker mixtures, but its performance remains unsatisfactory in noisy multi-speaker scenarios. To address this issue, we introduce a lightweight speech enhancement model, GTCRN, to better guide TSE in noisy environments. Building on our competitive previous speaker embedding/encoder-free framework SEF-PNet, we propose two extensions: LGTSE and D-LGTSE. LGTSE incorporates noise-agnostic enrollment guidance by denoising the input noisy speech before context interaction with enrollment speech, thereby reducing noise interference. D-LGTSE further improves system robustness against speech distortion by leveraging denoised speech as an additional noisy input during training, expanding the dynamic range of noisy conditions and enabling the model to directly learn from distorted signals. Furthermore, we propose a two-stage training strategy, first with GTCRN enhancement-guided pre-training and then joint fine-tuning, to fully exploit model potential.Experiments on the Libri2Mix dataset demonstrate significant improvements of 0.89 dB in SISDR, 0.16 in PESQ, and 1.97% in STOI, validating the effectiveness of our approach.

eess.AS↗

PatchCue: Enhancing Vision-Language Model Reasoning with Patch-Based Visual Cues

Vision-Language Models (VLMs) have achieved remarkable progress on a wide range of challenging multimodal understanding and reasoning tasks. However, existing reasoning paradigms, such as the classical Chain-of-Thought (CoT), rely solely on textual information and often underutilize important visual cues. While prior work has incorporated pixel-level visual cues, these representations require precise spatial localization, introducing additional learning complexity. To address this, we propose PatchCue, a novel patch-based visual cue paradigm designed to significantly enhance the visual reasoning capabilities of VLMs. By partitioning images into patches and representing cues at the patch level, PatchCue aligns better with human perceptual habits and leverages the patch-tokenized input of modern VLMs. We train VLMs using a two-stage approach: cold-start supervised fine-tuning to output patch-level cues, followed by reinforcement learning with a process-supervised cue reward that guides intermediate visual reasoning steps. Extensive experiments on multiple VLMs and diverse benchmarks, including general visual question answering, complex reasoning, and document understanding, demonstrate that PatchCue consistently improves overall model performance. Our results show that patch-level cues outperform both pixel-level bounding boxes and point-based cues, providing a more effective and cognitively aligned visual reasoning paradigm.

cs.CV↗

CoME: Empowering Channel-of-Mobile-Experts with Informative Hybrid-Capabilities Reasoning

Mobile Agents can autonomously execute user instructions, which requires hybrid-capabilities reasoning, including screen summary, subtask planning, action decision and action function. However, existing agents struggle to achieve both decoupled enhancement and balanced integration of these capabilities. To address these challenges, we propose Channel-of-Mobile-Experts (CoME), a novel agent architecture consisting of four distinct experts, each aligned with a specific reasoning stage, CoME activates the corresponding expert to generate output tokens in each reasoning stage via output-oriented activation. To empower CoME with hybrid-capabilities reasoning, we introduce a progressive training strategy: Expert-FT enables decoupling and enhancement of different experts' capability; Router-FT aligns expert activation with the different reasoning stage; CoT-FT facilitates seamless collaboration and balanced optimization across multiple capabilities. To mitigate error propagation in hybrid-capabilities reasoning, we propose InfoGain-Driven DPO (Info-DPO), which uses information gain to evaluate the contribution of each intermediate step, thereby guiding CoME toward more informative reasoning. Comprehensive experiments show that CoME outperforms dense mobile agents and MoE methods on both AITZ and AMEX datasets.

cs.CL↗

Shuffle-R1: Efficient RL framework for Multimodal Large Language Models via Data-centric Dynamic Shuffle

Reinforcement learning (RL) has emerged as an effective post-training paradigm for enhancing the reasoning capabilities of multimodal large language model (MLLM). However, current RL pipelines often suffer from training inefficiencies caused by two underexplored issues: Advantage Collapsing, where most advantages in a batch concentrate near zero, and Rollout Silencing, where the proportion of rollouts contributing non-zero gradients diminishes over time. These issues lead to suboptimal gradient updates and hinder long-term learning efficiency. To address these issues, we propose Shuffle-R1, a simple yet principled framework that improves RL fine-tuning efficiency by dynamically restructuring trajectory sampling and batch composition. It introduces (1) Pairwise Trajectory Sampling, which selects high-contrast trajectories with large advantages to improve gradient signal quality, and (2) Advantage-based Trajectory Shuffle, which increases exposure of valuable rollouts through informed batch reshuffling. Experiments across multiple reasoning benchmarks show that our framework consistently outperforms strong RL baselines with minimal overhead. These results highlight the importance of data-centric adaptations for more efficient RL training in MLLM.

cs.LG↗

MSJoE: Jointly Evolving MLLM and Sampler for Efficient Long-Form Video Understanding

Efficiently understanding long-form videos remains a fundamental challenge for multimodal large language models (MLLMs). In this paper, we present MLLM-Sampler Joint Evolution (MSJoE), a novel framework that jointly evolves the MLLM and a lightweight key-frame sampler for efficient long-form video understanding. MSJoE builds upon a key assumption that only a small subset of key-frames is truly informative for answering each question to a video. Specifically, MSJoE first reasons out several queries, which describe diverse visual perspectives relevant to the question. Then, these queries interact with a frozen CLIP model to produce a query-frame similarity matrix. Finally, a lightweight sampler predicts key-frame sampling weights from this matrix, selecting a compact set of informative frames, which are then fed into the MLLM for answer generation. Both the MLLM and sampler are jointly optimized through reinforcement learning, enabling co-adaptation of query-reasoning, frame-sampling, and key-frame understanding. A new long-video QA dataset containing 2.8K videos with 7K question-answer pairs is collected to support the training process. Extensive experiments on VideoMME, LongVideoBench, LVBench, and MLVU show that MSJoE achieves 8.0\% accuracy gain upon the base MLLM, and 1.1\% higher accuracy than strongest baseline method.

cs.CV↗

TaP: A Taxonomy-Guided Framework for Automated and Scalable Preference Data Generation

Conducting supervised and preference fine-tuning of large language models (LLMs) requires high-quality datasets to improve their ability to follow instructions and align with human preferences and values. However, constructing such datasets is resource-intensive, and most publicly available datasets are in English. To address these challenges, we propose the \underline{\textbf{Ta}}xonomy-Guided \underline{\textbf{P}}reference Data Generation (TaP) framework for automated, scalable preference dataset construction across languages. TaP uses a structured taxonomy to provide fine-grained control over dataset composition, ensuring diversity and broad coverage. We use TaP-generated datasets to perform supervised and preference fine-tuning on multiple LLMs. Experimental results demonstrate that LLMs trained on TaP-generated datasets outperform those trained on existing open-source datasets. Remarkably, LLMs trained on TaP-generated datasets outperform models trained on an open-source dataset that is 180$\times$ larger.

cs.CL↗

Federated Balanced Learning

Federated learning is a paradigm of joint learning in which clients collaborate by sharing model parameters instead of data. However, in the non-iid setting, the global model experiences client drift, which can seriously affect the final performance of the model. Previous methods tend to correct the global model that has already deviated based on the loss function or gradient, overlooking the impact of the client samples. In this paper, we rethink the role of the client side and propose Federated Balanced Learning, i.e., FBL, to prevent this issue from the beginning through sample balance on the client side. Technically, FBL allows unbalanced data on the client side to achieve sample balance through knowledge filling and knowledge sampling using edge-side generation models, under the limitation of a fixed number of data samples on clients. Furthermore, we design a Knowledge Alignment Strategy to bridge the gap between synthetic and real data, and a Knowledge Drop Strategy to regularize our method. Meanwhile, we scale our method to real and complex scenarios, allowing different clients to adopt various methods, and extend our framework to further improve performance. Numerous experiments show that our method outperforms state-of-the-art baselines. The code is released upon acceptance.

cs.CV↗

Think Silently, Think Fast: Dynamic Latent Compression of LLM Reasoning Chains

Large Language Models (LLMs) achieve superior performance through Chain-of-Thought (CoT) reasoning, but these token-level reasoning chains are computationally expensive and inefficient. In this paper, we introduce Compressed Latent Reasoning (CoLaR), a novel framework that dynamically compresses reasoning processes in latent space through a two-stage training approach. First, during supervised fine-tuning, CoLaR extends beyond next-token prediction by incorporating an auxiliary next compressed embedding prediction objective. This process merges embeddings of consecutive tokens using a compression factor randomly sampled from a predefined range, and trains a specialized latent head to predict distributions of subsequent compressed embeddings. Second, we enhance CoLaR through reinforcement learning (RL) that leverages the latent head's non-deterministic nature to explore diverse reasoning paths and exploit more compact ones. This approach enables CoLaR to: i) perform reasoning at a dense latent level (i.e., silently), substantially reducing reasoning chain length, and ii) dynamically adjust reasoning speed at inference time by simply prompting the desired compression factor. Extensive experiments across four mathematical reasoning datasets demonstrate that CoLaR achieves 14.1% higher accuracy than latent-based baseline methods at comparable compression ratios, and reduces reasoning chain length by 53.3% with only 4.8% performance degradation compared to explicit CoT method. Moreover, when applied to more challenging mathematical reasoning tasks, our RL-enhanced CoLaR demonstrates performance gains of up to 5.4% while dramatically reducing latent reasoning chain length by 82.8%.

cs.CL↗

DiffRhythm 2: Efficient and High Fidelity Song Generation via Block Flow Matching

Generating full-length, high-quality songs is challenging, as it requires maintaining long-term coherence both across text and music modalities and within the music modality itself. Existing non-autoregressive (NAR) frameworks, while capable of producing high-quality songs, often struggle with the alignment between lyrics and vocal. Concurrently, catering to diverse musical preferences necessitates reinforcement learning from human feedback (RLHF). However, existing methods often rely on merging multiple models during multi-preference optimization, which results in significant performance degradation. To address these challenges, we introduce DiffRhythm 2, an end-to-end framework designed for high-fidelity, controllable song generation. To tackle the lyric alignment problem, DiffRhythm 2 employs a semi-autoregressive architecture based on block flow matching. This design enables faithful alignment of lyrics to singing vocals without relying on external labels and constraints, all while preserving the high generation quality and efficiency of NAR models. To make this framework computationally tractable for long sequences, we implement a music variational autoencoder (VAE) that achieves a low frame rate of 5 Hz while still enabling high-fidelity audio reconstruction. In addition, to overcome the limitations of multi-preference optimization in RLHF, we propose cross-pair preference optimization. This method effectively mitigates the performance drop typically associated with model merging, allowing for more robust optimization across diverse human preferences. We further enhance musicality and structural coherence by introducing stochastic block representation alignment loss.

eess.AS↗

Mobile-Bench-v2: A More Realistic and Comprehensive Benchmark for VLM-based Mobile Agents

VLM-based mobile agents are increasingly popular due to their capabilities to interact with smartphone GUIs and XML-structured texts and to complete daily tasks. However, existing online benchmarks struggle with obtaining stable reward signals due to dynamic environmental changes. Offline benchmarks evaluate the agents through single-path trajectories, which stands in contrast to the inherently multi-solution characteristics of GUI tasks. Additionally, both types of benchmarks fail to assess whether mobile agents can handle noise or engage in proactive interactions due to a lack of noisy apps or overly full instructions during the evaluation process. To address these limitations, we use a slot-based instruction generation method to construct a more realistic and comprehensive benchmark named Mobile-Bench-v2. Mobile-Bench-v2 includes a common task split, with offline multi-path evaluation to assess the agent's ability to obtain step rewards during task execution. It contains a noisy split based on pop-ups and ads apps, and a contaminated split named AITZ-Noise to formulate a real noisy environment. Furthermore, an ambiguous instruction split with preset Q\&A interactions is released to evaluate the agent's proactive interaction capabilities. We conduct evaluations on these splits using the single-agent framework AppAgent-v1, the multi-agent framework Mobile-Agent-v2, as well as other mobile agents such as UI-Tars and OS-Atlas. Code and data are available at https://huggingface.co/datasets/xwk123/MobileBench-v2.

cs.CL↗

FutureMind: Equipping Small Language Models with Strategic Thinking-Pattern Priors via Adaptive Knowledge Distillation

Small Language Models (SLMs) are attractive for cost-sensitive and resource-limited settings due to their efficient, low-latency inference. However, they often struggle with complex, knowledge-intensive tasks that require structured reasoning and effective retrieval. To address these limitations, we propose FutureMind, a modular reasoning framework that equips SLMs with strategic thinking-pattern priors via adaptive knowledge distillation from large language models (LLMs). FutureMind introduces a dynamic reasoning pipeline composed of four key modules: Problem Analysis, Logical Reasoning, Strategy Planning, and Retrieval Guidance. This pipeline is augmented by three distinct retrieval paradigms that decompose complex queries into tractable subproblems, ensuring efficient and accurate retrieval execution. Extensive experiments on multi-hop QA benchmarks, including 2WikiMultihopQA, MuSiQue, Bamboogle, and Frames, demonstrate the superiority of FutureMind. It consistently outperforms strong baselines such as Search-o1, achieving state-of-the-art results under free training conditions across diverse SLM architectures and scales. Beyond empirical gains, our analysis reveals that the process of thinking-pattern distillation is restricted by the cognitive bias bottleneck between the teacher (LLMs) and student (SLMs) models. This provides new perspectives on the transferability of reasoning skills, paving the way for the development of SLMs that combine efficiency with genuine cognitive capability.

cs.AI↗

Thinking in cocktail party: Chain-of-Thought and reinforcement learning for target speaker automatic speech recognition

Target Speaker Automatic Speech Recognition (TS-ASR) aims to transcribe the speech of a specified target speaker from multi-speaker mixtures in cocktail party scenarios. Recent advancement of Large Audio-Language Models (LALMs) has already brought some new insights to TS-ASR. However, significant room for optimization remains for the TS-ASR task within the LALMs architecture. While Chain of Thoughts (CoT) and Reinforcement Learning (RL) have proven effective in certain speech tasks, TS-ASR, which requires the model to deeply comprehend speech signals, differentiate various speakers, and handle overlapping utterances is particularly well-suited to a reasoning-guided approach. Therefore, we propose a novel framework that incorporates CoT and RL training into TS-ASR for performance improvement. A novel CoT dataset of TS-ASR is constructed, and the TS-ASR model is first trained on regular data and then fine-tuned on CoT data. Finally, the model is further trained with RL using selected data to enhance generalized reasoning capabilities. Experiment results show a significant improvement of TS-ASR performance with CoT and RL training, which demonstrates the effectiveness of the proposed CoT and RL training methods adapted for the TS-ASR task.

cs.SD↗

MobileBench-OL: A Comprehensive Chinese Benchmark for Evaluating Mobile GUI Agents in Real-World Environment

Recent advances in mobile Graphical User Interface (GUI) agents highlight the growing need for comprehensive evaluation benchmarks. While new online benchmarks offer more realistic testing than offline ones, they tend to focus on the agents' task instruction-following ability while neglecting their reasoning and exploration ability. Moreover, these benchmarks do not consider the random noise in real-world mobile environments. This leads to a gap between benchmarks and real-world environments. To addressing these limitations, we propose MobileBench-OL, an online benchmark with 1080 tasks from 80 Chinese apps. It measures task execution, complex reasoning, and noise robustness of agents by including 5 subsets, which set multiple evaluation dimensions. We also provide an auto-eval framework with a reset mechanism, enabling stable and repeatable real-world benchmarking. Evaluating 12 leading GUI agents on MobileBench-OL shows significant room for improvement to meet real-world requirements. Human evaluation further confirms that MobileBench-OL can reliably measure the performance of leading GUI agents in real environments. Our data and code will be released upon acceptance.

cs.CL↗

R^3: Replay, Reflection, and Ranking Rewards for LLM Reinforcement Learning

Large reasoning models (LRMs) aim to solve diverse and complex problems through structured reasoning. Recent advances in group-based policy optimization methods have shown promise in enabling stable advantage estimation without reliance on process-level annotations. However, these methods rely on advantage gaps induced by high-quality samples within the same batch, which makes the training process fragile and inefficient when intra-group advantages collapse under challenging tasks. To address these problems, we propose a reinforcement learning mechanism named \emph{\textbf{R^3}} that along three directions: (1) a \emph{cross-context \underline{\textbf{R}}eplay} strategy that maintains the intra-group advantage by recalling valuable examples from historical trajectories of the same query, (2) an \emph{in-context self-\underline{\textbf{R}}eflection} mechanism enabling models to refine outputs by leveraging past failures, and (3) a \emph{structural entropy \underline{\textbf{R}}anking reward}, which assigns relative rewards to truncated or failed samples by ranking responses based on token-level entropy patterns, capturing both local exploration and global stability. We implement our method on Deepseek-R1-Distill-Qwen-1.5B and train it on the DeepscaleR-40k in the math domain. Experiments demonstrate our method achieves SoTA performance on several math benchmarks, representing significant improvements and fewer reasoning tokens over the base models. Code and model will be released.

cs.LG↗