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Jian Luan

Publications and source records attributed to Jian Luan.

At least 109 records · Page 6Linked to original sources

GLAP: General contrastive audio-text pretraining across domains and languages

Contrastive Language Audio Pretraining (CLAP) is a widely-used method to bridge the gap between audio and text domains. Current CLAP methods enable sound and music retrieval in English, ignoring multilingual spoken content. To address this, we introduce general language audio pretraining (GLAP), which expands CLAP with multilingual and multi-domain abilities. GLAP demonstrates its versatility by achieving competitive performance on standard audio-text retrieval benchmarks like Clotho and AudioCaps, while significantly surpassing existing methods in speech retrieval and classification tasks. Additionally, GLAP achieves strong results on widely used sound-event zero-shot benchmarks, while simultaneously outperforming previous methods on speech content benchmarks. Further keyword spotting evaluations across 50 languages emphasize GLAP's advanced multilingual capabilities. Finally, multilingual sound and music understanding is evaluated across four languages. Checkpoints and Source: https://github.com/xiaomi-research/dasheng-glap.

cs.SD↗

ICPO: Intrinsic Confidence-Driven Group Relative Preference Optimization for Efficient Reinforcement Learning

Reinforcement Learning with Verifiable Rewards (RLVR) demonstrates significant potential in enhancing the reasoning capabilities of Large Language Models (LLMs). However, existing RLVR methods are often constrained by issues such as coarse-grained rewards, reward noise, and inefficient exploration, which lead to unstable training and entropy collapse. To address this challenge, we propose the Intrinsic Confidence-Driven Group Relative Preference Optimization method (ICPO). The intuition behind it lies in the fact that the probabilities of an LLM generating different responses can inherently and directly reflect its self-assessment of the reasoning process. Inspired by the idea of preference modeling, ICPO calculates a preference advantage score for each response by comparing the relative generation probabilities of multiple responses under the same input prompt, and integrates this score with verifiable rewards to guide the exploration process. We have discovered that the preference advantage score not only alleviates the issues of coarse-grained rewards and reward noise but also effectively curbs overconfident errors, enhances the relative superiority of undervalued high-quality responses, and prevents the model from overfitting to specific strategies. Comprehensive experiments across four general-domain benchmarks and three mathematical benchmarks demonstrate that ICPO steadily boosts reasoning compared to GRPO.

cs.AI↗

Xiaomi MiMo-VL-Miloco Technical Report

We open-source MiMo-VL-Miloco-7B and its quantized variant MiMo-VL-Miloco-7B-GGUF, a pair of home-centric vision-language models that achieve strong performance on both home-scenario understanding and general multimodal reasoning. Built on the MiMo-VL-7B backbone, MiMo-VL-Miloco-7B is specialized for smart-home environments, attaining leading F1 scores on gesture recognition and common home-scenario understanding, while also delivering consistent gains across video benchmarks such as Video-MME, Video-MMMU, and Charades-STA, as well as language understanding benchmarks including MMMU-Pro and MMLU-Pro. In our experiments, MiMo-VL-Miloco-7B outperforms strong closed-source and open-source baselines on home-scenario understanding and several multimodal reasoning benchmarks. To balance specialization and generality, we design a two-stage training pipeline that combines supervised fine-tuning with reinforcement learning based on Group Relative Policy Optimization, leveraging efficient multi-domain data. We further incorporate chain-of-thought supervision and token-budget-aware reasoning, enabling the model to learn knowledge in a data-efficient manner while also performing reasoning efficiently. Our analysis shows that targeted home-scenario training not only enhances activity and gesture understanding, but also improves text-only reasoning with only modest trade-offs on document-centric tasks. Model checkpoints, quantized GGUF weights, and our home-scenario evaluation toolkit are publicly available at https://github.com/XiaoMi/xiaomi-mimo-vl-miloco to support research and deployment in real-world smart-home applications.

cs.CV↗

LightSearcher: Efficient DeepSearch via Experiential Memory

DeepSearch paradigms have become a core enabler for deep reasoning models, allowing them to invoke external search tools to access up-to-date, domain-specific knowledge beyond parametric boundaries, thereby enhancing the depth and factual reliability of reasoning. Building upon this foundation, recent advances in reinforcement learning (RL) have further empowered models to autonomously and strategically control search tool usage, optimizing when and how to query external knowledge sources. Yet, these RL-driven DeepSearch systems often reveal a see-saw trade-off between accuracy and efficiency-frequent tool invocations can improve factual correctness but lead to unnecessary computational overhead and diminished efficiency. To address this challenge, we propose LightSearcher, an efficient RL framework that incorporates textual experiential memory by learning contrastive reasoning trajectories to generate interpretable summaries of successful reasoning patterns. In addition, it employs an adaptive reward shaping mechanism that penalizes redundant tool calls only in correct-answer scenarios. This design effectively balances the inherent accuracy-efficiency trade-off in DeepSearch paradigms. Experiments on four multi-hop QA benchmarks show that LightSearcher maintains accuracy comparable to SOTA baseline ReSearch, while reducing search tool invocations by 39.6%, inference time by 48.6%, and token consumption by 21.2%, demonstrating its superior efficiency.

cs.AI↗

TimeViper: A Hybrid Mamba-Transformer Vision-Language Model for Efficient Long Video Understanding

We introduce TimeViper, a hybrid vision-language model designed to tackle challenges of long video understanding. Processing long videos demands both an efficient model architecture and an effective mechanism for handling extended temporal contexts. To this end, TimeViper adopts a hybrid Mamba-Transformer backbone that combines the efficiency of state-space models with the expressivity of attention mechanisms. Through this hybrid design, we reveal the vision-to-text information aggregation phenomenon, where information progressively flows from vision tokens to text tokens across increasing LLM depth, resulting in severe vision token redundancy. Motivated by this observation, we propose TransV, a token information transfer module that transfers and compresses vision tokens into instruction tokens while maintaining multimodal understanding capabilities. This design enables TimeViper to process hour-long videos exceeding 10,000 frames. Extensive experiments across multiple benchmarks demonstrate that TimeViper competes with state-of-the-art models while extending frame numbers. We further analyze attention behaviors of both Mamba and Transformer layers, offering new insights into hybrid model interpretability. This work represents an initial step towards developing, interpreting, and compressing hybrid Mamba-Transformer architectures.

cs.CV↗

AV-Edit: Multimodal Generative Sound Effect Editing via Audio-Visual Semantic Joint Control

Sound effect editing-modifying audio by adding, removing, or replacing elements-remains constrained by existing approaches that rely solely on low-level signal processing or coarse text prompts, often resulting in limited flexibility and suboptimal audio quality. To address this, we propose AV-Edit, a generative sound effect editing framework that enables fine-grained editing of existing audio tracks in videos by jointly leveraging visual, audio, and text semantics. Specifically, the proposed method employs a specially designed contrastive audio-visual masking autoencoder (CAV-MAE-Edit) for multimodal pre-training, learning aligned cross-modal representations. These representations are then used to train an editorial Multimodal Diffusion Transformer (MM-DiT) capable of removing visually irrelevant sounds and generating missing audio elements consistent with video content through a correlation-based feature gating training strategy. Furthermore, we construct a dedicated video-based sound editing dataset as an evaluation benchmark. Experiments demonstrate that the proposed AV-Edit generates high-quality audio with precise modifications based on visual content, achieving state-of-the-art performance in the field of sound effect editing and exhibiting strong competitiveness in the domain of audio generation.

cs.MM↗

MobileViews: A Million-scale and Diverse Mobile GUI Dataset

Visual language models (VLMs) empower mobile GUI agents to interpret complex mobile screens and respond to user requests. Training such capable agents requires large-scale, high-quality mobile GUI data. However, existing mobile GUI datasets are limited in scale, data comprehensiveness, and fidelity. To overcome this, we utilize two mobile SoC clusters to provide over 200 native, high-fidelity mobile environments, along with a VLM-enhanced automatic application traversal framework for highly parallel, automated dataset collection with minimal human intervention. With this system, we propose MobileViews, a million-scale mobile GUI dataset comprising over 1.2 million unique screenshot-view hierarchy pairs from more than 30K modern Android applications. We assess the effectiveness of MobileViews by training four VLMs using the reinforcement learning-based GUI grounding task and evaluating them on two representative GUI grounding benchmarks. Results show that MobileViews significantly enhances grounding accuracy by up to 6.1%. Further analysis of data scale and quality underscores the critical role of large, high-quality datasets as reliable sources for training mobile GUI agents. The MobileViews dataset is publicly available at https://huggingface.co/datasets/mllmTeam/MobileViews.

cs.HC↗

STEP: Success-Rate-Aware Trajectory-Efficient Policy Optimization

Multi-turn interaction remains challenging for online reinforcement learning. A common solution is trajectory-level optimization, which treats each trajectory as a single training sample. However, this approach can be inefficient and yield misleading learning signals: it applies uniform sampling across tasks regardless of difficulty, penalizes correct intermediate actions in failed trajectories, and incurs high sample-collection costs. To address these issues, we propose STEP (Success-rate-aware Trajectory-Efficient Policy optimization), a framework that dynamically allocates sampling based on per-task success rates and performs step-level optimization. STEP maintains a smoothed success-rate record to guide adaptive trajectory resampling, allocating more effort to harder tasks. It then computes success-rate-weighted advantages and decomposes trajectories into step-level samples. Finally, it applies a step-level GRPO augmentation to refine updates for low-success tasks. Experiments on OSWorld and AndroidWorld show that STEP substantially improves sample efficiency and training stability over trajectory-level GRPO, converging faster and generalizing better under the same sampling budget.

cs.AI↗

BTL-UI: Blink-Think-Link Reasoning Model for GUI Agent

In the field of AI-driven human-GUI interaction automation, while rapid advances in multimodal large language models and reinforcement fine-tuning techniques have yielded remarkable progress, a fundamental challenge persists: their interaction logic significantly deviates from natural human-GUI communication patterns. To fill this gap, we propose "Blink-Think-Link" (BTL), a brain-inspired framework for human-GUI interaction that mimics the human cognitive process between users and graphical interfaces. The system decomposes interactions into three biologically plausible phases: (1) Blink - rapid detection and attention to relevant screen areas, analogous to saccadic eye movements; (2) Think - higher-level reasoning and decision-making, mirroring cognitive planning; and (3) Link - generation of executable commands for precise motor control, emulating human action selection mechanisms. Additionally, we introduce two key technical innovations for the BTL framework: (1) Blink Data Generation - an automated annotation pipeline specifically optimized for blink data, and (2) BTL Reward -- the first rule-based reward mechanism that enables reinforcement learning driven by both process and outcome. Building upon this framework, we develop a GUI agent model named BTL-UI, which demonstrates competitive performance across both static GUI understanding and dynamic interaction tasks in comprehensive benchmarks. These results provide conclusive empirical validation of the framework's efficacy in developing advanced GUI Agents.

cs.CV↗

GUI-Shift: Enhancing VLM-Based GUI Agents through Self-supervised Reinforcement Learning

Training effective Vision-Language Models (VLMs) for GUI agents typically depends on large-scale annotated datasets, whose collection is both labor-intensive and error-prone. We introduce K-step GUI Transition, a self-supervised inverse dynamics task in which VLMs learn GUI dynamics by predicting the initial action that causes a transition between two GUI states. This approach eliminates the need for natural language instructions and enables scalable dataset construction from existing GUI trajectories or automated exploration. Building on this task, we propose GUI-Shift, a reinforcement learning (RL) framework that combines rule-based optimization with data filtering to improve VLM performance. We conduct extensive experiments using multiple VLM backbones across four benchmarks, spanning GUI task automation (AndroidControl, GUI Odyssey) and GUI grounding (ScreenSpot-v2, ScreenSpot-Pro). Our results show that training on GUI-Shift generalizes well to both GUI automation and grounding tasks, yielding up to an 11.2% increase in GUI automation accuracy. This study underscores the potential of self-supervised RL to leverage unlabeled GUI trajectories and offers a scalable alternative to training with annotated samples.

cs.AI↗

VecInfer: Efficient LLM Inference with Low-Bit KV Cache via Outlier-Suppressed Vector Quantization

The Key-Value (KV) cache introduces substantial memory overhead during large language model (LLM) inference. Although existing vector quantization (VQ) methods reduce KV cache usage and provide flexible representational capacity across bit-widths, they suffer severe performance degradation at ultra-low bit-widths due to key cache outliers that hinder effective codebook utilization. To address this challenge, we propose VecInfer, a novel VQ method for aggressive KV cache compression while enabling efficient inference. By applying smooth and Hadamard transformations, VecInfer suppresses outliers in the key cache, enabling the codebook to comprehensively cover the original data distribution and thereby reducing quantization difficulty. To facilitate efficient deployment, we design an optimized CUDA kernel that fuses computation with dequantization to minimize memory access overhead. Extensive evaluations demonstrate that VecInfer consistently outperforms existing quantization baselines across both long-context understanding and mathematical reasoning tasks. With only 2-bit quantization, VecInfer achieves performance comparable to full precision, while delivering up to $\mathbf{2.7\times}$ speedup in large-batch self-attention computation and $\mathbf{8.3\times}$ reduction in single-batch end-to-end latency on Llama-3.1-8B with a 196k sequence length.

cs.CL↗

Attention Basin: Why Contextual Position Matters in Large Language Models

The performance of Large Language Models (LLMs) is significantly sensitive to the contextual position of information in the input. To investigate the mechanism behind this positional bias, our extensive experiments reveal a consistent phenomenon we term the attention basin: when presented with a sequence of structured items (e.g., retrieved documents or few-shot examples), models systematically assign higher attention to the items at the beginning and end of the sequence, while neglecting those in the middle. Crucially, our analysis further reveals that allocating higher attention to critical information is key to enhancing model performance. Based on these insights, we introduce Attention-Driven Reranking (AttnRank), a two-stage framework that (i) estimates a model's intrinsic positional attention preferences using a small calibration set, and (ii) reorders retrieved documents or few-shot examples to align the most salient content with these high-attention positions. AttnRank is a model-agnostic, training-free, and plug-and-play method with minimal computational overhead. Experiments on multi-hop QA and few-shot in-context learning tasks demonstrate that AttnRank achieves substantial improvements across 10 large language models of varying architectures and scales, without modifying model parameters or training procedures.

cs.CL↗

DiffRhythm+: Controllable and Flexible Full-Length Song Generation with Preference Optimization

Songs, as a central form of musical art, exemplify the richness of human intelligence and creativity. While recent advances in generative modeling have enabled notable progress in long-form song generation, current systems for full-length song synthesis still face major challenges, including data imbalance, insufficient controllability, and inconsistent musical quality. DiffRhythm, a pioneering diffusion-based model, advanced the field by generating full-length songs with expressive vocals and accompaniment. However, its performance was constrained by an unbalanced model training dataset and limited controllability over musical style, resulting in noticeable quality disparities and restricted creative flexibility. To address these limitations, we propose DiffRhythm+, an enhanced diffusion-based framework for controllable and flexible full-length song generation. DiffRhythm+ leverages a substantially expanded and balanced training dataset to mitigate issues such as repetition and omission of lyrics, while also fostering the emergence of richer musical skills and expressiveness. The framework introduces a multi-modal style conditioning strategy, enabling users to precisely specify musical styles through both descriptive text and reference audio, thereby significantly enhancing creative control and diversity. We further introduce direct performance optimization aligned with user preferences, guiding the model toward consistently preferred outputs across evaluation metrics. Extensive experiments demonstrate that DiffRhythm+ achieves significant improvements in naturalness, arrangement complexity, and listener satisfaction over previous systems.

eess.AS↗

Q-Frame: Query-aware Frame Selection and Multi-Resolution Adaptation for Video-LLMs

Multimodal Large Language Models (MLLMs) have demonstrated significant success in visual understanding tasks. However, challenges persist in adapting these models for video comprehension due to the large volume of data and temporal complexity. Existing Video-LLMs using uniform frame sampling often struggle to capture the query-related crucial spatiotemporal clues of videos effectively. In this paper, we introduce Q-Frame, a novel approach for adaptive frame selection and multi-resolution scaling tailored to the video's content and the specific query. Q-Frame employs a training-free, plug-and-play strategy generated by a text-image matching network like CLIP, utilizing the Gumbel-Max trick for efficient frame selection. Q-Frame allows Video-LLMs to process more frames without exceeding computational limits, thereby preserving critical temporal and spatial information. We demonstrate Q-Frame's effectiveness through extensive experiments on benchmark datasets, including MLVU, LongVideoBench, and Video-MME, illustrating its superiority over existing methods and its applicability across various video understanding tasks.

cs.CV↗

Time-R1: Post-Training Large Vision Language Model for Temporal Video Grounding

Temporal Video Grounding (TVG), the task of locating specific video segments based on language queries, is a core challenge in long-form video understanding. While recent Large Vision-Language Models (LVLMs) have shown early promise in tackling TVG through supervised fine-tuning (SFT), their abilities to generalize remain limited. To address this, we propose a novel post-training framework that enhances the generalization capabilities of LVLMs via reinforcement learning (RL). Specifically, our contributions span three key directions: (1) Time-R1: we introduce a reasoning-guided post-training framework via RL with verifiable reward to enhance the capabilities of LVLMs on the TVG task. (2) TimeRFT: we explore data-efficient post-training strategies on our curated RL-friendly dataset, which trains the model to progressively comprehend difficult samples, leading to better generalization. (3) TVGBench: we carefully construct a small yet comprehensive benchmark for LVLM evaluation, assessing 11 types of queries and featuring balanced distributions across both videos and queries. Extensive experiments demonstrate that Time-R1 achieves state-of-the-art performance across multiple downstream datasets using only 2.5K training data, while improving its general video understanding capabilities.

cs.CV↗

Efficient Speech Enhancement via Embeddings from Pre-trained Generative Audioencoders

Recent research has delved into speech enhancement (SE) approaches that leverage audio embeddings from pre-trained models, diverging from time-frequency masking or signal prediction techniques. This paper introduces an efficient and extensible SE method. Our approach involves initially extracting audio embeddings from noisy speech using a pre-trained audioencoder, which are then denoised by a compact encoder network. Subsequently, a vocoder synthesizes the clean speech from denoised embeddings. An ablation study substantiates the parameter efficiency of the denoise encoder with a pre-trained audioencoder and vocoder. Experimental results on both speech enhancement and speaker fidelity demonstrate that our generative audioencoder-based SE system outperforms models utilizing discriminative audioencoders. Furthermore, subjective listening tests validate that our proposed system surpasses an existing state-of-the-art SE model in terms of perceptual quality.

eess.AS↗

StarVC: A Unified Auto-Regressive Framework for Joint Text and Speech Generation in Voice Conversion

Voice Conversion (VC) modifies speech to match a target speaker while preserving linguistic content. Traditional methods usually extract speaker information directly from speech while neglecting the explicit utilization of linguistic content. Since VC fundamentally involves disentangling speaker identity from linguistic content, leveraging structured semantic features could enhance conversion performance. However, previous attempts to incorporate semantic features into VC have shown limited effectiveness, motivating the integration of explicit text modeling. We propose StarVC, a unified autoregressive VC framework that first predicts text tokens before synthesizing acoustic features. The experiments demonstrate that StarVC outperforms conventional VC methods in preserving both linguistic content (i.e., WER and CER) and speaker characteristics (i.e., SECS and MOS). Audio demo can be found at: https://thuhcsi.github.io/StarVC/.

cs.MM↗

More is not always better? Enhancing Many-Shot In-Context Learning with Differentiated and Reweighting Objectives

Large language models (LLMs) excel at few-shot in-context learning (ICL) without requiring parameter updates. However, as ICL demonstrations increase from a few to many, performance tends to plateau and eventually decline. We identify two primary causes for this trend: the suboptimal negative log-likelihood (NLL) optimization objective and the incremental data noise. To address these issues, we introduce \textit{DrICL}, a novel optimization method that enhances model performance through \textit{Differentiated} and \textit{Reweighting} objectives. Globally, DrICL utilizes differentiated learning to optimize the NLL objective, ensuring that many-shot performance surpasses zero-shot levels. Locally, it dynamically adjusts the weighting of many-shot demonstrations by leveraging cumulative advantages inspired by reinforcement learning, thereby mitigating the impact of noisy data. Recognizing the lack of multi-task datasets with diverse many-shot distributions, we develop the \textit{Many-Shot ICL Benchmark} (ICL-50)-a large-scale benchmark of 50 tasks that cover shot numbers from 1 to 350 within sequences of up to 8,000 tokens-for both fine-tuning and evaluation purposes. Experimental results demonstrate that LLMs enhanced with DrICL achieve significant improvements in many-shot setups across various tasks, including both in-domain and out-of-domain scenarios. We release the code and dataset hoping to facilitate further research in many-shot ICL\footnote{https://github.com/xiaoqzhwhu/DrICL}.

cs.LG↗