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Jianan Lin

Publications and source records attributed to Jianan Lin.

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Strategyproof Mechanisms for Connecting Impassable Regions

We study strategyproof mechanisms for building a pathway between two regions of a line segment separated by an obstacle. Each of the $n$ agents has a private location within its region and may use either its original route to a facility or the new pathway, whose traversal cost is a fraction $k\in[0,1)$ of its length. We seek strategyproof (SP) and group-strategyproof (GSP) mechanisms that approximately minimize maximum cost or social cost. After characterizing optimal pathways for both objectives, we establish a tight deterministic maximum-cost approximation ratio of $\frac{2}{1+k}$ and a deterministic social-cost upper bound of $\frac{n}{1+k(n-1)}$, together with complementary lower bounds. Both upper bounds are achieved by GSP mechanisms. We then study randomized mechanisms under strategyproofness in expectation. A power-proportional mechanism achieves a social-cost approximation ratio at most $5$, independent of $n$ and $k$, with a tight guarantee of $3$ for this mechanism when $k=0$. We prove randomized lower bounds of $\frac{3+2k}{2+3k}$ for maximum cost and $\max\big\{1,\frac{285}{263+385k}\big\}$ for social cost, the latter for $n\ge7$. Finally, we improve several bounds for the real-line pathway model of [Chan and Wang, AAMAS 2023]. Our deterministic maximum-cost lower bound of $2$ matches the upper bound obtainable from [Qin, Fang, and Liu, COCOA 2024]. We strengthen the deterministic social-cost lower bound from $\frac32$ to $2$ under SP and to $\max\{2,n-1\}$ under GSP. For randomized social cost, we sharpen the guarantee of Chan and Wang's proportional mechanism from $6$ to $3$ and raise their lower bound from $1.02$ to $\frac{285}{263}\approx1.08365$ for $n\ge7$.

cs.GT

Improved Randomized Approximations for Strategic Obnoxious Facility Location

We study randomized strategyproof mechanisms for strategic obnoxious facility location on a line segment, where agents wish the facility to be located as far away from them as possible and their utility is their distance from the facility, under the social utility and minimum utility objectives. For social utility, we propose a novel randomized mechanism that breaks the previously best known \(\frac32\)-approximation of [Cheng, Yu, and Zhang, TCS 2013], achieving an approximation ratio of at most \(1.47359\). We also raise the lower bound on the approximation ratio of randomized strategyproof mechanisms from \(\frac{2}{\sqrt{3}}\approx1.15470\) [Feigenbaum et al., JAAMAS 2020] to \(\frac{105}{88}\approx1.19318\). For minimum utility, following the profile-independent approach of [Chan, Lin and Wang, AAMAS 2026], we design a simple randomized mechanism that reduces the approximation guarantee from \(\sqrt{2n}+O(1)\) to \(\sqrt n+O(1)\), where \(n\) is the number of agents. Finally, we prove that no randomized strategyproof mechanism can achieve an asymptotic approximation ratio strictly smaller than \(2\), strengthening the previous asymptotic lower bound of \(\frac32\) [Feigenbaum et al., JAAMAS 2020]. Thus, all four bounds considered in this paper strictly improve upon the corresponding previously known results.

cs.GT

Randomized Strategyproof Facility Location: Two Facilities and Beyond

We design and analyze randomized strategyproof mechanisms for multi-facility location under the utilitarian social-cost objective, the sum of the agents' distances to their nearest facilities. For two facilities, the Pairwise-Distance mechanism locates facilities at a pair of reported locations sampled with probability proportional to their distance. It is strategyproof on Ptolemaic spaces, including Euclidean and Hilbert spaces as special cases, and has an approximation ratio of \(4\). The resulting Hybrid-Distance mechanism is a fixed-probability mixture: it selects the classical Proportional mechanism [Lu et al., EC'10] with probability \(\lambda^*=\frac{5+4\sqrt3}{23}\) and Pairwise-Distance with probability $1-\lambda^*$. It is strategyproof on Ptolemaic spaces and has a tight approximation ratio of \(\frac{74+4\sqrt3}{23}\approx3.5186\), breaking the long-standing factor-\(4\) benchmark of [Lu et al., EC'10]. We complement the two-facility results by studying more facilities. First, for \(n\) agents and \(k=n-1\) facilities, we introduce the Inverse-Square mechanism, which omits one report with probability proportional to the inverse square of its nearest-neighbor distance and locates facilities at all remaining reports. It is strategyproof on any metric space and has an approximation ratio of \(\Theta(\sqrt{n})\), improving the previous best-known ratio of \(\frac{n}{2}\) [Escoffier et al., ADT'11]. Second, for $k$ facilities on the line, we introduce the Gap-Product mechanism, which locates facilities at \(k\) reports and weights each set by the product of the gaps between consecutive selected reports. When \(k=3\), it is strategyproof and has a \(6\)-approximation, replacing the previous \(n\)-dependent guarantee [Fotakis and Tzamos, EC'13] by a constant, whereas it is not strategyproof for any \(k\ge4\).

cs.GT

Improved Metric Distortion Bounds for Deterministic Weighted-Tournament Voting Rules

In metric social choice, voters and candidates lie in a common but unknown metric space, voters rank candidates by distance, and a voting rule seeks to minimize total distance to the voters. Its distortion is the worst-case approximation ratio relative to the minimum possible total distance. We study weighted-tournament rules (also known as C2 rules), which observe only the fraction of voters who prefer $a$ to $b$ for each pair of candidates $a,b$. These frequencies form a weighted tournament on candidates, a compressed representation that omits voter identities and the association of comparisons with individual voters. Prior work placed the optimal distortion of deterministic C2 rules between $3.1128$ and $3.9312$ [Charikar et al., EC 2025]. We introduce the Path-Unblanketed Set rule, a polynomial-time deterministic C2 rule with distortion at most $1+2\sqrt{2}\approx3.8284$ for every finite number of candidates. For elections with no more than six candidates, we prove with computer assistance that the distortion is at most $3.3346$. Furthermore, using an exact computer-assisted certificate, we provide a lower bound of $3.1828$ for deterministic C2 rules as a byproduct.

cs.GT

Mechanism Design for Locating a Bridge Between Regions with Prelocated Facilities

In many urban planning projects, social planners require the construction of a bridge to connect two regions separated by obstacles such as rivers or highways. This paper studies the mechanism design problem for locating a bridge between two separate regions, each of which has been equipped with a facility. There are a set of agents located in each region and each agent has her location as private information. Once the bridge is built, the agents will go to the nearest facility to receive service and each agent's cost is the distance from her location to the nearest prelocated facility via the bridge. We investigate social cost and maximum cost under strategyproof (SP) mechanisms, with stronger notions of group-strategyproof (GSP) and strong group-strategyproof (SGSP). For the maximum cost objective, we characterize the optimal solution and show that it satisfies GSP. Under the SGSP, we propose a deterministic 3-approximation mechanism and a randomized 2-approximation mechanism, while proving a lower bound of 2 for any deterministic SGSP mechanism. For the social cost objective, we present a deterministic 3-approximation mechanism and a randomized 2-approximation mechanism that satisfy GSP. We establish lower bounds of 2 and 1.1 for deterministic and randomized SP mechanisms, respectively. Under the SGSP, the lower bound for deterministic mechanisms increases to 1 + min{m, n}, and we provide a (1 + 2 min{m, n})-approximation mechanism. For randomized mechanisms, the lower bound remains 1.1, while an upper bound of (1 + 2mn/(m+n)) is achieved.

cs.GT

Hotelling-Downs with Facility Synergy: The Mall Effect

We consider a variation of the classic Hotelling-Downs model with the addition of facility synergies. Unlike in the classic model, where clients always use the facility closest to them, we study clients who prefer locations with many facilities to those with few facilities while simultaneously attempting to minimize their distance as well. We show that, in contrast with the classic model, Nash equilibria for our setting always exist, and, in fact, there always exists a Nash equilibrium such that the sum of client costs equals the cost of the optimal solution. Our main result is a bound of $\frac{225}{64}\approx 3.516$ on the Price of Anarchy for our model, showing that, although the client behavior is more complex in our model (and often more realistic depending on the application), the cost of Nash equilibrium solutions still cannot be much worse than the cost of the optimal facility placement.

cs.GT

Strategyproof Mechanisms for Euclidean Facility Location Problems under $L_p$-norm Social Cost

We study strategyproof mechanisms for eliciting agents' location preferences truthfully in the Euclidean plane $\mathbb R^2$ and locating a facility so as to minimize the $L_p$-norm social cost, defined as the $L_p$-norm of the vector of distances from the facility to the agents' preferred locations, for any $p \ge 1$. While the cases $p=1$ and $p=\infty$ have been well-studied, open questions remain about the optimal approximation ratios achievable by strategyproof mechanisms for general $p$. Our first result resolves an open question of Goel and Hann-Caruthers [Soc. Choice Welf. 2023]. They showed that the coordinate-wise median (CM) mechanism achieves an approximation ratio lying between \(2^{1-\frac{1}{p}}\) and \(2^{\frac{3}{2}-\frac{2}{p}}\) for $p\ge 2$, and they conjectured that it is exactly \(2^{1-\frac{1}{p}}\). We confirm this conjecture, and we further show that CM has a tight $\sqrt 2$-approximation for $1\le p\le 2$. Since it is previously known that the CM mechanism has the optimal approximation ratio among all deterministic anonymous strategyproof mechanisms for all $p\ge 1$, we complete the picture of deterministic mechanisms. Our second and third results demonstrate that two randomized mechanisms can yield better approximation ratios. In particular, we first consider the uniformly rotated coordinate-wise median (URCM) mechanism, and prove that, for \(1\le p<2\), its approximation ratio strictly improves over the deterministic bound \(\sqrt{2}\), while no such improvement is possible for $p\ge 2$. We then study the centroid random dictatorship mechanism that returns the average location (i.e., centroid) and the random dictatorship each with half probability, and show that its approximation ratio strictly improves over CM and URCM for every finite \(p\gtrsim 1.6\).

cs.GT

Mechanism Design for Connecting Regions Under Disruptions

Man-made and natural disruptions such as planned constructions on roads, suspensions of bridges, and blocked roads by trees/mudslides/floods can often create obstacles that separate two connected regions. As a result, the traveling and reachability of agents from their respective regions to other regions can be affected. To minimize the impact of the obstacles and maintain agent accessibility, we initiate the problem of constructing a new pathway (e.g., a detour or new bridge) connecting the regions disconnected by obstacles from the mechanism design perspective. In the problem, each agent in their region has a private location and is required to access the other region. The cost of an agent is the distance from their location to the other region via the pathway. Our goal is to design strategyproof mechanisms that elicit truthful locations from the agents and approximately optimize the social or maximum cost of agents by determining locations in the regions for building a pathway. We provide a characterization of all strategyproof and anonymous mechanisms. For the social and maximum costs, we provide upper and lower bounds on the approximation ratios of strategyproof mechanisms.

cs.GT

Obnoxious Facility Location Problems: Strategyproof Mechanisms Optimizing $L_p$-Aggregated Utilities and Costs

We study the problem of locating a single obnoxious facility on the normalized line segment $[0,1]$ with strategic agents from a mechanism design perspective. Each agent has a preference for the undesirable location of the facility and would prefer the facility to be far away from their location. We consider the utility of the agent, defined as the distance between the agent's location and the facility location, and the cost of each agent, equal to one minus the utility. Given this standard setting of obnoxious facility location problems, our goal is to design (group) strategyproof mechanisms to elicit agent locations truthfully and determine facility location approximately optimizing the $L_p$-aggregated utility and cost objectives, which generalizes the $L_p$-norm ($p\ge 1$) of the agents' utilities and agents' costs to any $p \in [-\infty, \infty]$, respectively. We establish upper and lower bounds on the approximation ratios of deterministic and randomized (group) strategyproof mechanisms for maximizing the $L_p$-aggregated utilities or minimizing the $L_p$-aggregated costs across the range of \(p\)-values. While there are gaps between upper and lower bounds for randomized mechanisms, our bounds for deterministic mechanisms are tight.

cs.GT

FedAU2: Attribute Unlearning for User-Level Federated Recommender Systems with Adaptive and Robust Adversarial Training

Federated Recommender Systems (FedRecs) leverage federated learning to protect user privacy by retaining data locally. However, user embeddings in FedRecs often encode sensitive attribute information, rendering them vulnerable to attribute inference attacks. Attribute unlearning has emerged as a promising approach to mitigate this issue. In this paper, we focus on user-level FedRecs, which is a more practical yet challenging setting compared to group-level FedRecs. Adversarial training emerges as the most feasible approach within this context. We identify two key challenges in implementing adversarial training-based attribute unlearning for user-level FedRecs: i) mitigating training instability caused by user data heterogeneity, and ii) preventing attribute information leakage through gradients. To address these challenges, we propose FedAU2, an attribute unlearning method for user-level FedRecs. For CH1, we propose an adaptive adversarial training strategy, where the training dynamics are adjusted in response to local optimization behavior. For CH2, we propose a dual-stochastic variational autoencoder to perturb the adversarial model, effectively preventing gradient-based information leakage. Extensive experiments on three real-world datasets demonstrate that our proposed FedAU2 achieves superior performance in unlearning effectiveness and recommendation performance compared to existing baselines.

cs.IR

TOFA: Training-Free One-Shot Federated Adaptation for Vision-Language Models

Efficient and lightweight adaptation of pre-trained Vision-Language Models (VLMs) to downstream tasks through collaborative interactions between local clients and a central server is a rapidly emerging research topic in federated learning. Existing adaptation algorithms are typically trained iteratively, which incur significant communication costs and increase the susceptibility to potential attacks. Motivated by the one-shot federated training techniques that reduce client-server exchanges to a single round, developing a lightweight one-shot federated VLM adaptation method to alleviate these issues is particularly attractive. However, current one-shot approaches face certain challenges in adapting VLMs within federated settings: (1) insufficient exploitation of the rich multimodal information inherent in VLMs; (2) lack of specialized adaptation strategies to systematically handle the severe data heterogeneity; and (3) requiring additional training resource of clients or server. To bridge these gaps, we propose a novel Training-free One-shot Federated Adaptation framework for VLMs, named TOFA. To fully leverage the generalizable multimodal features in pre-trained VLMs, TOFA employs both visual and textual pipelines to extract task-relevant representations. In the visual pipeline, a hierarchical Bayesian model learns personalized, class-specific prototype distributions. For the textual pipeline, TOFA evaluates and globally aligns the generated local text prompts for robustness. An adaptive weight calibration mechanism is also introduced to combine predictions from both modalities, balancing personalization and robustness to handle data heterogeneity. Our method is training-free, not relying on additional training resources on either the client or server side. Extensive experiments across 9 datasets in various federated settings demonstrate the effectiveness of the proposed TOFA method.

cs.AI

Strategyproof Facility Location with Prediction: Minimizing the Maximum Cost

We study the mechanism design problem of facility location on a metric space in the learning-augmented framework, where mechanisms have access to imperfect predictions of the optimal facility locations. Our objective is to design strategyproof (SP) mechanisms that truthfully elicit agents' preferences over facility locations and, using the given prediction, select a facility location that approximately minimizes the maximum cost among all agents. In particular, we seek SP mechanisms whose approximation guarantees depend on the prediction error: they should achieve improved performance when the prediction is accurate (the property of \emph{consistency}) while still ensuring strong worst-case guarantees when the prediction is arbitrarily inaccurate (the property of \emph{robustness}). On the real line, we characterize all deterministic SP mechanisms with consistency strictly better than 2 and bounded robustness for the maximum cost. We show that any such mechanism must coincide with the MinMaxP mechanism, which returns the prediction if it lies between the two extreme agent locations and otherwise returns the agent location closest to the prediction. For any prediction error $\eta\ge 0$, we prove that MinMaxP achieves a $(1+\min(1, \eta))$-approximation and that no deterministic SP mechanism can obtain a better approximation ratio. In addition, for two-dimensional spaces with the $\ell_p$ distance, we analyze the approximation guarantees of a deterministic mechanism that applies MinMaxP independently on each coordinate, as well as a randomized mechanism that selects between two deterministic mechanisms with carefully chosen probabilities. We further extend these results to the $L_p$-norm social cost objective on the line metric and the maximum cost objective on the tree metric. Finally, we examine the group strategyproofness of the mechanisms.

cs.GT

Mechanism Design for Extending the Accessibility of Facilities

We study a variation of facility location problems (FLPs) that aims to improve the accessibility of agents to the facility within the context of mechanism design without money. In such a variation, agents have preferences on the ideal locations of the facility on a real line, and the facility's location is fixed in advance where (re)locating the facility is not possible due to various constraints (e.g., limited space and construction costs). To improve the accessibility of agents to facilities, existing mechanism design literature in FLPs has proposed to structurally modify the real line (e.g., by adding a new interval) or provide shuttle services between two points when structural modifications are not possible. In this paper, we focus on the latter approach and propose to construct an accessibility range to extend the accessibility of the facility. In the range, agents can receive accommodations (e.g., school buses, campus shuttles, or pickup services) to help reach the facility. Therefore, the cost of each agent is the distance from their ideal location to the facility (possibility) through the range. We focus on designing strategyproof mechanisms that elicit true ideal locations from the agents and construct accessibility ranges (intervals) to approximately minimize the social cost or the maximum cost of agents. For both social and maximum costs, we design group strategyproof mechanisms with asymptotically tight bounds on the approximation ratios.

cs.GT

Nearly Complete Characterization of 2-Agent Deterministic Strategyproof Mechanisms for Single Facility Location in $L_p$ Space

We consider the problem of locating a single facility for 2 agents in $L_p$ space ($1 2$ and prove that the well-known general median mechanism will give an counter-example. Particularly, in $L_2$ (i.e., Euclidean) space with 2 agents, such a mechanism is rotation-invariant iff it is dictatorial; and such a mechanism is anonymous iff it is one of the three mechanisms in Section 4. And our tool implies that any such a mechanism has a tight lower bound of 2-approximation for maximum cost in any multi-dimensional space.

cs.GT