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Jianjiang Feng

Publications and source records attributed to Jianjiang Feng.

At least 19 recordsLinked to original sources

UoU: A Universal Fingerprint Foundation Model Based on Large-Scale Unsupervised Learning

Fingerprint recognition is still dominated by task-specific pipelines, where enhancement, structural parsing, alignment, and matching are optimized in isolation. Although effective in narrow settings, this design limits representation reuse across sensors, qualities, and downstream applications. We therefore present UoU, short for ``a \textbf{U}niversal fingerprint foundation model based \textbf{o}n large-scale \textbf{U}nsupervised learning,'' which reframes fingerprint feature extraction as a domain-specific foundation-model problem. UoU is organized around a multi-level representation hierarchy spanning image restoration, structural fields, semantic tokens, point-level biometric entities, and compact global descriptors. Its training recipe combines a supervised cold start on precise annotations, large-scale weakly supervised refinement, and large-scale unsupervised consolidation, with the latter two stages iterated during large-scale training so that weak supervision broadens semantic coverage while unsupervised learning stabilizes correspondences, invariances, and representation geometry. Rather than treating fingerprint imagery as generic texture, UoU exploits domain-specific symmetries and intermediate structure, including orientation flow, periodic ridge patterns, sparse biometric entities, and spatial equivariance. The framework is intentionally architecture-agnostic: while the present study includes an initial transformer-based structured-prediction instantiation, the broader design supports multi-task learning, scalable model configurations, and downstream specialization for matching, alignment, enhancement, registration, and related fingerprint applications. This paper presents the technical motivation, system design, and validation protocol of UoU, and part of the baseline implementation is publicly available at https://github.com/XiongjunGuan/UoU.

cs.CV

Toward the Whole Picture: Accumulative Fingerprint Mapping and Reconstruction for Small-Area Mobile Sensors

Small-area fingerprint sensing on mobile devices creates a fundamental mismatch between acquisition and recognition: each touch captures only a tiny, pose-varying local patch, while reliable biometric matching ultimately requires a stable and sufficiently complete fingerprint representation. Existing pipelines largely cope with this mismatch by treating repeated touches as independent partial templates, which leads to repeated registration, repeated matching, and no guarantee of adequate global coverage. In this paper, we advocate a different formulation, namely \emph{accumulative fingerprint mapping and reconstruction} for small-area mobile sensing. Rather than matching every partial patch separately, the proposed perspective converts a sequence of local observations into a unified fingerprint state that is progressively refined as new touches arrive and can be matched only once after consolidation. As a concrete baseline, we present a classical pipeline that performs patch-wise structural feature extraction, feature-level registration and fusion, fingerprint map construction, and phase-based ridge reconstruction. More importantly, we position this baseline within a broader mobile fingerprint framework that integrates structured token learning, two-stage pose reasoning, and diffusion-based generative reconstruction. This viewpoint reframes mobile fingerprint recognition from multi-capture multi-match processing to accumulative map building, state refinement, and one-shot matching, offering a principled route toward efficient, pose-robust, and deployment-friendly biometrics for small-area mobile platforms. The baseline implementation has been publicly released at https://github.com/XiongjunGuan/FpReconstruction.

cs.CV

GesVLA: Gesture-Aware Vision-Language-Action Model Embedded Representations

Vision-Language-Action (VLA) models have shown strong potential for general-purpose robot manipulation by unifying perception and action. However, existing VLA systems primarily rely on textual instructions and struggle to resolve spatial ambiguity in complex scenes with multiple similar objects. To address this limitation, we introduce gesture as a parallel instruction modality and propose a Gesture-aware Vision-Language-Action model (GesVLA). Our approach encodes gesture features directly into the latent space, enabling them to participate in both high-level reasoning and low-level action generation, and adopts a dual-VLM architecture to achieve tight coupling between gesture representations and action policies. At the data level, we construct a scalable gesture data generation pipeline by rendering hand models onto real-world scene images. This reduces the sim-to-real visual gap while producing rich data with diverse motion patterns and corresponding pointing annotations. In addition, we employ a two-stage training strategy to equip the model with both gesture perception and action prediction capabilities. We evaluate our approach on multiple real-world robotic tasks, including a controlled block manipulation task for validation and more practical scenarios such as product and produce selection. Experimental results show that incorporating gesture consistently improves target grounding accuracy and human-robot interaction efficiency, especially in complex and cluttered environments. Project page: https://gwxuan.github.io/GesVLA/.

cs.RO

AwareVLN: Reasoning with Self-awareness for Vision-Language Navigation

Vision-and-Language Navigation (VLN) requires an agent to ground language instructions to its own movement within a visual environment. While state-of-the-art methods leverage the reasoning capabilities of Vision-Language Models (VLMs) for end-to-end action prediction, they often lack an explicit and explainable understanding of the relationships between the agent, the instruction, and the scene. Conversely, explicitly building a scene map for heuristic planning is intuitively appealing but relies on additional 3D sensors and hinders large-scale vision-language pre-training. To bridge this gap, we propose AwareVLN, a novel framework that equips the navigation model with a self-aware reasoning mechanism, enabling it to understand the agent's state and task progress in a fully end-to-end and data-driven manner. Our approach features two key innovations: (1) a structural reasoning module that fosters spatial and task-oriented self-awareness, and (2) an automatic data engine with progress division for effective training. Extensive experiments on various datasets in Habitat simulator show our AwareVLN significantly outperforms previous state-of-the-art vision-language navigation methods. Project page: https://gwxuan.github.io/AwareVLN/.

cs.RO

Cross-Modal Registration Between 3D and 2D Fingerprints via Pose-Aware Unwrapping and Point-Cloud Fusion

Three-dimensional (3D) fingerprints preserve global finger geometry and local ridge structure while avoiding contact-induced deformation, but they remain difficult to integrate with legacy two-dimensional (2D) fingerprint systems. This paper addresses the intermediate stage between 3D acquisition and cross-modal matching, and presents a unified framework for 3D fingerprint preprocessing and registration across contactless and contact-based 2D modalities. The framework combines four components: 1) a nonparametric visualization and unwrapping method that converts a 3D fingerprint point cloud into a rolled-equivalent 2D representation without relying on a global finger-shape model; 2) a point-cloud fusion pipeline that registers and mosaics multiple partial 3D captures into a more complete fingerprint model; 3) an ellipse-based pose normalization method for canonical finger alignment; and 4) a pose-aware cross-modal registration strategy that improves compatibility between 3D fingerprints and both contactless and contact-based 2D fingerprints. Experiments on a self-collected multimodal fingerprint database containing 150 fingers show that the proposed framework achieves ridge-level 3D registration accuracy, robust pose estimation, and consistent gains in 2D compatibility. In particular, the 3D fusion error is concentrated around 0.09 mm, contactless 2D--3D registration reaches ridge-scale projection accuracy, and pose-aware unwrapping improves genuine matching scores relative to generic 3D unwrapping. These results support the use of 3D fingerprints as an effective geometric bridge across heterogeneous fingerprint modalities. The baseline implementation has been publicly released at https://github.com/XiongjunGuan/3DFpVisual.

cs.CV

EgoEMG: A Multimodal Egocentric Dataset with Bilateral EMG and Vision for Hand Pose Estimation

Surface electromyography (sEMG) records muscle activity during hand movement and can be decoded to recover detailed hand articulation. EMG and egocentric vision are complementary for hand sensing: EMG captures fine-grained finger articulation even under occlusion and poor lighting, while vision provides global hand configuration. However, no existing dataset synchronizes both modalities. We present EgoEMG, a multimodal egocentric dataset for bimanual hand pose estimation. EgoEMG includes bilateral wristband EMG with 16 total channels (8 per wrist) sampled at 2 kHz, 120 Hz IMU, egocentric wide-angle RGB video, external RGB-D video, and mocap-derived hand motion with wrist articulation angles. The dataset covers 41 participants performing 60 gesture classes, including 30 single-hand gestures and 30 bimanual gestures, totaling more than 10 hours of recording. We also introduce a benchmark with three tasks -- EMG-to-pose, vision-to-pose, and EMG+vision fusion -- under a shared joint-angle prediction target and common generalization split axes (cross-gesture, cross-user, and combined). As baselines, we evaluate EMGFormer for EMG-to-pose and generic ResNet/ViT backbones for vision-to-pose. We further study a residual fusion architecture that improves over matched lightweight vision-only baselines. Together, EgoEMG and its benchmark establish a foundation for future research on multimodal hand pose estimation with EMG and vision.

cs.CV

Identity-Consistent Multi-Pose Generation of Contactless Fingerprints

Contactless fingerprint recognition has gained increasing attention due to its advantages in hygiene and acquisition flexibility. However, the absence of physical contact constraints introduces severe nonlinear geometric distortions caused by free finger poses in 3D space, resulting in a substantial cross-modal domain gap between contactless and conventional contact-based fingerprints. Existing solutions largely rely on explicit geometric correction or image enhancement, which are fragile under extreme pose variations. In this paper, we propose Identity-Consistent Multi-Pose Generation of Contactless Fingerprints (IMPOSE), a physics-inspired framework that synthesizes identity-preserving, multi-pose contactless fingerprint samples to empower recognition models. IMPOSE consists of three stages: (1) rolled fingerprint identity generation via latent diffusion with discrete codebook representations, (2) cross-modal translation from rolled to contactless modality guided by Sauvola-based local adaptive binarization as an identity anchor, and (3) physics-based multi-pose simulation through 3D finger model texture mapping and projection. The generated samples maintain strict identity consistency at the ridge topology level and spatial alignment with standard fingerprint coordinate space. Extensive experiments on the UWA and PolyU CL2CB databases demonstrate that fine-tuning fixed-length dense descriptors (FDD) with IMPOSE-synthesized data achieves state-of-the-art cross-modal matching, reducing EER to 8.74% on UWA and 2.26% on PolyU CL2CB. Synthetic data also yields consistent gains across mainstream representations including DeepPrint and AFRNet, and the hybrid strategy combining synthetic and real data achieves the best overall results. The code and generated samples are available at https://github.com/Yu-Yy/IMPOSE.

cs.CV

Do MLLMs Understand Pointing? Benchmarking and Enhancing Referential Reasoning in Egocentric Vision

Egocentric AI agents, such as smart glasses, rely on pointing gestures to resolve referential ambiguities in natural language commands. However, despite advancements in Multimodal Large Language Models (MLLMs), current systems often fail to precisely ground the spatial semantics of pointing. Instead, they rely on spurious correlations with visual proximity or object saliency, a phenomenon we term "Referential Hallucination." To address this gap, we introduce EgoPoint-Bench, a comprehensive question-answering benchmark designed to evaluate and enhance multimodal pointing reasoning in egocentric views. Comprising over 11k high-fidelity simulated and real-world samples, the benchmark spans five evaluation dimensions and three levels of referential complexity. Extensive experiments demonstrate that while state-of-the-art proprietary and open-source models struggle with egocentric pointing, models fine-tuned on our synthetic data achieve significant performance gains and robust sim-to-real generalization. This work highlights the importance of spatially aware supervision and offers a scalable path toward precise egocentric AI assistants. Project page: https://guyyyug.github.io/EgoPoint-Bench/

cs.CV

Cross-Domain Vessel Segmentation via Latent Similarity Mining and Iterative Co-Optimization

Retinal vessel segmentation serves as a critical prerequisite for automated diagnosis of retinal pathologies. While recent advances in Convolutional Neural Networks (CNNs) have demonstrated promising performance in this task, significant performance degradation occurs when domain shifts exist between training and testing data. To address these limitations, we propose a novel domain transfer framework that leverages latent vascular similarity across domains and iterative co-optimization of generation and segmentation networks. Specifically, we first pre-train generation networks for source and target domains. Subsequently, the pretrained source-domain conditional diffusion model performs deterministic inversion to establish intermediate latent representations of vascular images, creating domain-agnostic prototypes for target synthesis. Finally, we develop an iterative refinement strategy where segmentation network and generative model undergo mutual optimization through cyclic parameter updating. This co-evolution process enables simultaneous enhancement of cross-domain image synthesis quality and segmentation accuracy. Experiments demonstrate that our framework achieves state-of-the-art performance in cross-domain retinal vessel segmentation, particularly in challenging clinical scenarios with significant modality discrepancies.

cs.CV

WristPP: A Wrist-Worn System for Hand Pose And Pressure Estimation

Accurate 3D hand pose and pressure sensing is essential for immersive human-computer interaction, yet simultaneously achieving both in mobile scenarios remains a significant challenge. We present WristPP, a camera-based wrist-worn system that estimates 3D hand pose and per-vertex pressure from a single wide-FOV RGB frame in real time. A Vision Transformer (ViT) backbone with joint-aligned tokens predicts Hand-VQVAE codebook indices for mesh recovery, while an extrinsics-conditioned branch jointly estimates per-vertex pressure. On a self-collected dataset of 133,000 frames (20 subjects; 48 on-plane and 28 mid-air gestures), WristPP attains a Mean Per-Joint Position Error (MPJPE) of 2.9 mm, Contact IoU of 0.712, Volumetric IoU of 0.618, and foreground pressure MAE of 10.4 g. Across three user studies, WristPP delivers touchpad-level efficiency in mid-air pointing and robust multi-finger pressure control on an uninstrumented desktop. In a real-world large-display Whac-A-Mole task, WristPP also enables higher success ratio and lower arm fatigue than head-mounted camera-based baselines. These results position WristPP as an effective, mobile solution for versatile pose- and pressure-based interaction. Website: https://zhenqis123.github.io/WristPP/.

cs.HC

BiFingerPose: Bimodal Finger Pose Estimation for Touch Devices

Finger pose offers promising opportunities to expand human computer interaction capability of touchscreen devices. Existing finger pose estimation algorithms that can be implemented in portable devices predominantly rely on capacitive images, which are currently limited to estimating pitch and yaw angles and exhibit reduced accuracy when processing large-angle inputs (especially when it is greater than 45 degrees). In this paper, we propose BiFingerPose, a novel bimodal based finger pose estimation algorithm capable of simultaneously and accurately predicting comprehensive finger pose information. A bimodal input is explored, including a capacitive image and a fingerprint patch obtained from the touchscreen with an under-screen fingerprint sensor. Our approach leads to reliable estimation of roll angle, which is not achievable using only a single modality. In addition, the prediction performance of other pose parameters has also been greatly improved. The evaluation of a 12-person user study on continuous and discrete interaction tasks further validated the advantages of our approach. Specifically, BiFingerPose outperforms previous SOTA methods with over 21% improvement in prediction performance, 2.5 times higher task completion efficiency, and 23% better user operation accuracy, demonstrating its practical superiority. Finally, we delineate the application space of finger pose with respect to enhancing authentication security and improving interactive experiences, and develop corresponding prototypes to showcase the interaction potential. Our code will be available at https://github.com/XiongjunGuan/DualFingerPose.

cs.CV

IGL-Nav: Incremental 3D Gaussian Localization for Image-goal Navigation

Visual navigation with an image as goal is a fundamental and challenging problem. Conventional methods either rely on end-to-end RL learning or modular-based policy with topological graph or BEV map as memory, which cannot fully model the geometric relationship between the explored 3D environment and the goal image. In order to efficiently and accurately localize the goal image in 3D space, we build our navigation system upon the renderable 3D gaussian (3DGS) representation. However, due to the computational intensity of 3DGS optimization and the large search space of 6-DoF camera pose, directly leveraging 3DGS for image localization during agent exploration process is prohibitively inefficient. To this end, we propose IGL-Nav, an Incremental 3D Gaussian Localization framework for efficient and 3D-aware image-goal navigation. Specifically, we incrementally update the scene representation as new images arrive with feed-forward monocular prediction. Then we coarsely localize the goal by leveraging the geometric information for discrete space matching, which can be equivalent to efficient 3D convolution. When the agent is close to the goal, we finally solve the fine target pose with optimization via differentiable rendering. The proposed IGL-Nav outperforms existing state-of-the-art methods by a large margin across diverse experimental configurations. It can also handle the more challenging free-view image-goal setting and be deployed on real-world robotic platform using a cellphone to capture goal image at arbitrary pose. Project page: https://gwxuan.github.io/IGL-Nav/.

cs.CV

Minutiae-Anchored Local Dense Representation for Fingerprint Matching

Fingerprint matching under diverse capture conditions remains a fundamental challenge in biometric recognition. To achieve robust and accurate performance in such scenarios, we propose DMD, a minutiae-anchored local dense representation which captures both fine-grained ridge textures and discriminative minutiae features in a spatially structured manner. Specifically, descriptors are extracted from local patches centered and oriented on each detected minutia, forming a three-dimensional tensor, where two dimensions represent spatial locations on the fingerprint plane and the third encodes semantic features. This representation explicitly captures abstract features of local image patches, enabling a multi-level, fine-grained description that aggregates information from multiple minutiae and their surrounding ridge structures. Furthermore, thanks to its strong spatial correspondence with the patch image, DMD allows for the use of foreground segmentation masks to identify valid descriptor regions. During matching, comparisons are then restricted to overlapping foreground areas, improving efficiency and robustness. Extensive experiments on rolled, plain, parital, contactless, and latent fingerprint datasets demonstrate the effectiveness and generalizability of the proposed method. It achieves state-of-the-art accuracy across multiple benchmarks while maintaining high computational efficiency, showing strong potential for large-scale fingerprint recognition. Corresponding code is available at https://github.com/Yu-Yy/DMD.

cs.CV

Fixed-Length Dense Fingerprint Representation with Alignment and Robust Enhancement

Fixed-length fingerprint representations, which map each fingerprint to a compact and fixed-size feature vector, are computationally efficient and well-suited for large-scale matching. However, designing a robust representation that effectively handles diverse fingerprint modalities, pose variations, and noise interference remains a significant challenge. In this work, we propose a fixed-length dense descriptor of fingerprints, and introduce FLARE-a fingerprint matching framework that integrates the Fixed-Length dense descriptor with pose-based Alignment and Robust Enhancement. This fixed-length representation employs a three-dimensional dense descriptor to effectively capture spatial relationships among fingerprint ridge structures, enabling robust and locally discriminative representations. To ensure consistency within this dense feature space, FLARE incorporates pose-based alignment using complementary estimation methods, along with dual enhancement strategies that refine ridge clarity while preserving the original fingerprint modality. The proposed dense descriptor supports fixed-length representation while maintaining spatial correspondence, enabling fast and accurate similarity computation. Extensive experiments demonstrate that FLARE achieves superior performance across rolled, plain, latent, and contactless fingerprints, significantly outperforming existing methods in cross-modality and low-quality scenarios. Further analysis validates the effectiveness of the dense descriptor design, as well as the impact of alignment and enhancement modules on the accuracy of dense descriptor matching. Experimental results highlight the effectiveness and generalizability of FLARE as a unified and scalable solution for robust fingerprint representation and matching. The implementation and code will be publicly available at https://github.com/Yu-Yy/FLARE.

cs.CV

Finger Pose Estimation for Under-screen Fingerprint Sensor

Two-dimensional pose estimation plays a crucial role in fingerprint recognition by facilitating global alignment and reduce pose-induced variations. However, existing methods are still unsatisfactory when handling with large angle or small area inputs. These limitations are particularly pronounced on fingerprints captured by under-screen fingerprint sensors in smartphones. In this paper, we present a novel dual-modal input based network for under-screen fingerprint pose estimation. Our approach effectively integrates two distinct yet complementary modalities: texture details extracted from ridge patches through the under-screen fingerprint sensor, and rough contours derived from capacitive images obtained via the touch screen. This collaborative integration endows our network with more comprehensive and discriminative information, substantially improving the accuracy and stability of pose estimation. A decoupled probability distribution prediction task is designed, instead of the traditional supervised forms of numerical regression or heatmap voting, to facilitate the training process. Additionally, we incorporate a Mixture of Experts (MoE) based feature fusion mechanism and a relationship driven cross-domain knowledge transfer strategy to further strengthen feature extraction and fusion capabilities. Extensive experiments are conducted on several public datasets and two private datasets. The results indicate that our method is significantly superior to previous state-of-the-art (SOTA) methods and remarkably boosts the recognition ability of fingerprint recognition algorithms. Our code is available at https://github.com/XiongjunGuan/DRACO.

cs.CV

TSP3D: Text-guided Sparse Voxel Pruning for Efficient 3D Visual Grounding

In this paper, we propose an efficient multi-level convolution architecture for 3D visual grounding. Conventional methods are difficult to meet the requirements of real-time inference due to the two-stage or point-based architecture. Inspired by the success of multi-level fully sparse convolutional architecture in 3D object detection, we aim to build a new 3D visual grounding framework following this technical route. However, as in 3D visual grounding task the 3D scene representation should be deeply interacted with text features, sparse convolution-based architecture is inefficient for this interaction due to the large amount of voxel features. To this end, we propose text-guided pruning (TGP) and completion-based addition (CBA) to deeply fuse 3D scene representation and text features in an efficient way by gradual region pruning and target completion. Specifically, TGP iteratively sparsifies the 3D scene representation and thus efficiently interacts the voxel features with text features by cross-attention. To mitigate the affect of pruning on delicate geometric information, CBA adaptively fixes the over-pruned region by voxel completion with negligible computational overhead. Compared with previous single-stage methods, our method achieves top inference speed and surpasses previous fastest method by 100\% FPS. Our method also achieves state-of-the-art accuracy even compared with two-stage methods, with $+1.13$ lead of Acc@0.5 on ScanRefer, and $+2.6$ and $+3.2$ leads on NR3D and SR3D respectively. The code is available at \href{https://github.com/GWxuan/TSP3D}{https://github.com/GWxuan/TSP3D}.

cs.CV

Camera-LiDAR Cross-modality Gait Recognition

Gait recognition is a crucial biometric identification technique. Camera-based gait recognition has been widely applied in both research and industrial fields. LiDAR-based gait recognition has also begun to evolve most recently, due to the provision of 3D structural information. However, in certain applications, cameras fail to recognize persons, such as in low-light environments and long-distance recognition scenarios, where LiDARs work well. On the other hand, the deployment cost and complexity of LiDAR systems limit its wider application. Therefore, it is essential to consider cross-modality gait recognition between cameras and LiDARs for a broader range of applications. In this work, we propose the first cross-modality gait recognition framework between Camera and LiDAR, namely CL-Gait. It employs a two-stream network for feature embedding of both modalities. This poses a challenging recognition task due to the inherent matching between 3D and 2D data, exhibiting significant modality discrepancy. To align the feature spaces of the two modalities, i.e., camera silhouettes and LiDAR points, we propose a contrastive pre-training strategy to mitigate modality discrepancy. To make up for the absence of paired camera-LiDAR data for pre-training, we also introduce a strategy for generating data on a large scale. This strategy utilizes monocular depth estimated from single RGB images and virtual cameras to generate pseudo point clouds for contrastive pre-training. Extensive experiments show that the cross-modality gait recognition is very challenging but still contains potential and feasibility with our proposed model and pre-training strategy. To the best of our knowledge, this is the first work to address cross-modality gait recognition.

cs.CV

Joint Identity Verification and Pose Alignment for Partial Fingerprints

Currently, portable electronic devices are becoming more and more popular. For lightweight considerations, their fingerprint recognition modules usually use limited-size sensors. However, partial fingerprints have few matchable features, especially when there are differences in finger pressing posture or image quality, which makes partial fingerprint verification challenging. Most existing methods regard fingerprint position rectification and identity verification as independent tasks, ignoring the coupling relationship between them -- relative pose estimation typically relies on paired features as anchors, and authentication accuracy tends to improve with more precise pose alignment. In this paper, we propose a novel framework for joint identity verification and pose alignment of partial fingerprint pairs, aiming to leverage their inherent correlation to improve each other. To achieve this, we present a multi-task CNN (Convolutional Neural Network)-Transformer hybrid network, and design a pre-training task to enhance the feature extraction capability. Experiments on multiple public datasets (NIST SD14, FVC2002 DB1A & DB3A, FVC2004 DB1A & DB2A, FVC2006 DB1A) and an in-house dataset show that our method achieves state-of-the-art performance in both partial fingerprint verification and relative pose estimation, while being more efficient than previous methods.

cs.CV