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Jianqin Yin

Publications and source records attributed to Jianqin Yin.

At least 19 recordsLinked to original sources

3DGAA: Realistic and Robust 3D Gaussian-based Adversarial Attack for Autonomous Driving

Camera-based perception in connected and autonomous vehicles remains exposed to physical adversarial attacks. Prior attacks often either optimize image-plane textures, weakening cross-view consistency, or rely on shape modifications that are difficult to fabricate and deploy. Both cases limit their value for security and safety assessment of camera-based perception. This paper introduces a fabrication-first framework that learns view-consistent, geometry-preserving adversarial wraps for vehicles. The method performs three-dimensional multi-view optimization with a 3D Gaussian splatting surrogate to enforce consistency under an expectation over viewpoint, illumination, and occlusion, while the final artifact is constrained to print-only textures that keep vehicle geometry unchanged. We evaluate the framework through matched CARLA simulations, controlled miniature-vehicle physical evidence, and tests on multiple modern detectors. The wraps produce substantial and stable reductions in detection confidence and average precision across views while maintaining perceptual realism. Ablation studies isolate the effects of physical filtering, physical augmentation, and shape-consistency regularization, while efficiency analyses report convergence time and memory profiles. Additional experiments report ASR, mIoU-based segmentation degradation, cross-detector transfer against physical attack baselines, perturbation-area fairness diagnostics, and robustness under common input preprocessing defenses. By coupling three-dimensional optimization with a geometry-preserving realization, the study supports a practical pathway to systematically stress-test camera perception in safety-critical autonomous driving systems and provides evidence that can inform defense design and evaluation protocols in information forensics and security.

cs.CV↗

Identity-Aware Human-Object Interaction Motion Captioning

Existing human-object interaction (HOI) motion captioning methods typically describe what happens while referring to the subject using generic terms such as "a person" or "someone", without grounding the caption in subject identity. To address this limitation, we introduce Identity-Aware Human-Object Interaction Motion Captioning task. This task requires each generated caption to specify both the subject identity and the corresponding HOI motion. For example, the model generates "Sub_ID lifts the chair" rather than "A person lifts the chair". For this task, we design identity-aware HOI motion captions based on the BEHAVE and InterCap datasets. We further propose ID-HOINet, which learns from multi-view videos while supporting single-view identity-aware HOI motion caption generation. ID-HOINet contains two core components: Multi-View Identity-Motion Learning Module (MVIML) and Two-Stage Caption Rewriting Strategy (TSCR). MVIML learns from multi-view videos by modeling dependencies across temporal stages and camera viewpoints, capturing identity and interaction motion features. At inference, the TSCR first retrieves the subject identity and generates identity-agnostic HOI motion captions. TSCR then rewrites these captions with the predicted identity to produce the final identity-aware HOI motion captions. Experiments demonstrate that ID-HOINet achieves state-of-the-art performance. Code will be released upon acceptance.

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EAR: Enhancing Uni-Modal Representations for Weakly Supervised Audio-Visual Video Parsing

Weakly supervised Audio-Visual Video Parsing (AVVP) aims to recognize and temporally localize audio, visual, and audio-visual events in videos using only coarse-grained labels. Faced with the challenging task settings, existing research advances along two main paths: pre-training pseudo-label generators for fine-grained cross-modal semantic guidance, or refining AVVP model architectures to enhance audio-visual fusion. However, since audio and visual signals are typically unaligned, achieving accurate video parsing fundamentally relies on precise perception of uni-modal events. Yet these multi-modal focused strategies excessively emphasize multi-modal fusion while inadequately guiding and preserving uni-modal semantics, resulting in noisy pseudo-labels and sub-optimal video parsing performance. This paper proposes a novel framework that enhances uni-modal representations for both the pseudo-label generator and the AVVP model. Specifically, we introduce a similarity-based label migration approach to annotate pre-training data, thereby enabling the pseudo-label generator to better understand uni-modal events. We also employ a soft-constrained manner to refine modeling of uni-modal features in parallel with multi-modal fusion. These designs enable coordinated attention to both uni-modal and cross-modal representations, thus boosting the localization performance for events. Extensive experiments show that our method outperforms state-of-the-art methods in both pseudo-label and AVVP performance.

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ResDiT: Evoking the Intrinsic Resolution Scalability in Diffusion Transformers

Leveraging pre-trained Diffusion Transformers (DiTs) for high-resolution (HR) image synthesis often leads to spatial layout collapse and degraded texture fidelity. Prior work mitigates these issues with complex pipelines that first perform a base-resolution (i.e., training-resolution) denoising process to guide HR generation. We instead explore the intrinsic generative mechanisms of DiTs and propose ResDiT, a training-free method that scales resolution efficiently. We identify the core factor governing spatial layout, position embeddings (PEs), and show that the original PEs encode incorrect positional information when extrapolated to HR, which triggers layout collapse. To address this, we introduce a PE scaling technique that rectifies positional encoding under resolution changes. To further remedy low-fidelity details, we develop a local-enhancement mechanism grounded in base-resolution local attention. We design a patch-level fusion module that aggregates global and local cues, together with a Gaussian-weighted splicing strategy that eliminates grid artifacts. Comprehensive evaluations demonstrate that ResDiT consistently delivers high-fidelity, high-resolution image synthesis and integrates seamlessly with downstream tasks, including spatially controlled generation.

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DEFT-LLM: Disentangled Expert Feature Tuning for Micro-Expression Recognition

Micro expression recognition (MER) is crucial for inferring genuine emotion. Applying a multimodal large language model (MLLM) to this task enables spatio-temporal analysis of facial motion and provides interpretable descriptions. However, there are still two core challenges: (1) The entanglement of static appearance and dynamic motion cues prevents the model from focusing on subtle motion; (2) Textual labels in existing MER datasets do not fully correspond to underlying facial muscle movements, creating a semantic gap between text supervision and physical motion. To address these issues, we propose DEFT-LLM, which achieves motion semantic alignment by multi-expert disentanglement. We first introduce Uni-MER, a motion-driven instruction dataset designed to align text with local facial motion. Its construction leverages dual constraints from optical flow and Action Unit (AU) labels to ensure spatio-temporal consistency and reasonable correspondence to the movements. We then design an architecture with three experts to decouple facial dynamics into independent and interpretable representations (structure, dynamic textures, and motion-semantics). By integrating the instruction-aligned knowledge from Uni-MER into DEFT-LLM, our method injects effective physical priors for micro expressions while also leveraging the cross modal reasoning ability of large language models, thus enabling precise capture of subtle emotional cues. Experiments on multiple challenging MER benchmarks demonstrate state-of-the-art performance, as well as a particular advantage in interpretable modeling of local facial motion.

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Initialize to Generalize: A Stronger Initialization Pipeline for Sparse-View 3DGS

Sparse-view 3D Gaussian Splatting (3DGS) often overfits to the training views, leading to artifacts like blurring in novel view rendering. Prior work addresses it either by enhancing the initialization (\emph{i.e.}, the point cloud from Structure-from-Motion (SfM)) or by adding training-time constraints (regularization) to the 3DGS optimization. Yet our controlled ablations reveal that initialization is the decisive factor: it determines the attainable performance band in sparse-view 3DGS, while training-time constraints yield only modest within-band improvements at extra cost. Given initialization's primacy, we focus our design there. Although SfM performs poorly under sparse views due to its reliance on feature matching, it still provides reliable seed points. Thus, building on SfM, our effort aims to supplement the regions it fails to cover as comprehensively as possible. Specifically, we design: (i) frequency-aware SfM that improves low-texture coverage via low-frequency view augmentation and relaxed multi-view correspondences; (ii) 3DGS self-initialization that lifts photometric supervision into additional points, compensating SfM-sparse regions with learned Gaussian centers; and (iii) point-cloud regularization that enforces multi-view consistency and uniform spatial coverage through simple geometric/visibility priors, yielding a clean and reliable point cloud. Our experiments on LLFF and Mip-NeRF360 demonstrate consistent gains in sparse-view settings, establishing our approach as a stronger initialization strategy. Code is available at https://github.com/zss171999645/ItG-GS.

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ESG-Net: Event-Aware Semantic Guided Network for Dense Audio-Visual Event Localization

Dense audio-visual event localization (DAVE) aims to identify event categories and locate the temporal boundaries in untrimmed videos. Most studies only employ event-related semantic constraints on the final outputs, lacking cross-modal semantic bridging in intermediate layers. This causes modality semantic gap for further fusion, making it difficult to distinguish between event-related content and irrelevant background content. Moreover, they rarely consider the correlations between events, which limits the model to infer concurrent events among complex scenarios. In this paper, we incorporate multi-stage semantic guidance and multi-event relationship modeling, which respectively enable hierarchical semantic understanding of audio-visual events and adaptive extraction of event dependencies, thereby better focusing on event-related information. Specifically, our eventaware semantic guided network (ESG-Net) includes a early semantics interaction (ESI) module and a mixture of dependency experts (MoDE) module. ESI applys multi-stage semantic guidance to explicitly constrain the model in learning semantic information through multi-modal early fusion and several classification loss functions, ensuring hierarchical understanding of event-related content. MoDE promotes the extraction of multi-event dependencies through multiple serial mixture of experts with adaptive weight allocation. Extensive experiments demonstrate that our method significantly surpasses the state-of-the-art methods, while greatly reducing parameters and computational load. Our code will be released on https://github.com/uchiha99999/ESG-Net.

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Learning a Unified Policy for Position and Force Control in Legged Loco-Manipulation

Robotic loco-manipulation tasks often involve contact-rich interactions with the environment, requiring the joint modeling of contact force and robot position. However, recent visuomotor policies often focus solely on learning position or force control, overlooking their co-learning. In this work, we propose the first unified policy for legged robots that jointly models force and position control learned without reliance on force sensors. By simulating diverse combinations of position and force commands alongside external disturbance forces, we use reinforcement learning to learn a policy that estimates forces from historical robot states and compensates for them through position and velocity adjustments. This policy enables a wide range of manipulation behaviors under varying force and position inputs, including position tracking, force application, force tracking, and compliant interactions. Furthermore, we demonstrate that the learned policy enhances trajectory-based imitation learning pipelines by incorporating essential contact information through its force estimation module, achieving approximately 39.5% higher success rates across four challenging contact-rich manipulation tasks compared to position-control policies. Extensive experiments on both a quadrupedal manipulator and a humanoid robot validate the versatility and robustness of the proposed policy across diverse scenarios.

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BiTAA: A Bi-Task Adversarial Attack for Object Detection and Depth Estimation via 3D Gaussian Splatting

Camera-based perception is critical to autonomous driving yet remains vulnerable to task-specific adversarial manipulations in object detection and monocular depth estimation. Most existing 2D/3D attacks are developed in task silos, lack mechanisms to induce controllable depth bias, and offer no standardized protocol to quantify cross-task transfer, leaving the interaction between detection and depth underexplored. We present BiTAA, a bi-task adversarial attack built on 3D Gaussian Splatting that yields a single perturbation capable of simultaneously degrading detection and biasing monocular depth. Specifically, we introduce a dual-model attack framework that supports both full-image and patch settings and is compatible with common detectors and depth estimators, with optional expectation-over-transformation (EOT) for physical reality. In addition, we design a composite loss that couples detection suppression with a signed, magnitude-controlled log-depth bias within regions of interest (ROIs) enabling controllable near or far misperception while maintaining stable optimization across tasks. We also propose a unified evaluation protocol with cross-task transfer metrics and real-world evaluations, showing consistent cross-task degradation and a clear asymmetry between Det to Depth and from Depth to Det transfer. The results highlight practical risks for multi-task camera-only perception and motivate cross-task-aware defenses in autonomous driving scenarios.

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MaskSem: Semantic-Guided Masking for Learning 3D Hybrid High-Order Motion Representation

Human action recognition is a crucial task for intelligent robotics, particularly within the context of human-robot collaboration research. In self-supervised skeleton-based action recognition, the mask-based reconstruction paradigm learns the spatial structure and motion patterns of the skeleton by masking joints and reconstructing the target from unlabeled data. However, existing methods focus on a limited set of joints and low-order motion patterns, limiting the model's ability to understand complex motion patterns. To address this issue, we introduce MaskSem, a novel semantic-guided masking method for learning 3D hybrid high-order motion representations. This novel framework leverages Grad-CAM based on relative motion to guide the masking of joints, which can be represented as the most semantically rich temporal orgions. The semantic-guided masking process can encourage the model to explore more discriminative features. Furthermore, we propose using hybrid high-order motion as the reconstruction target, enabling the model to learn multi-order motion patterns. Specifically, low-order motion velocity and high-order motion acceleration are used together as the reconstruction target. This approach offers a more comprehensive description of the dynamic motion process, enhancing the model's understanding of motion patterns. Experiments on the NTU60, NTU120, and PKU-MMD datasets show that MaskSem, combined with a vanilla transformer, improves skeleton-based action recognition, making it more suitable for applications in human-robot interaction.

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Towards Physically Realizable Adversarial Attacks in Embodied Vision Navigation

The significant advancements in embodied vision navigation have raised concerns about its susceptibility to adversarial attacks exploiting deep neural networks. Investigating the adversarial robustness of embodied vision navigation is crucial, especially given the threat of 3D physical attacks that could pose risks to human safety. However, existing attack methods for embodied vision navigation often lack physical feasibility due to challenges in transferring digital perturbations into the physical world. Moreover, current physical attacks for object detection struggle to achieve both multi-view effectiveness and visual naturalness in navigation scenarios. To address this, we propose a practical attack method for embodied navigation by attaching adversarial patches to objects, where both opacity and textures are learnable. Specifically, to ensure effectiveness across varying viewpoints, we employ a multi-view optimization strategy based on object-aware sampling, which optimizes the patch's texture based on feedback from the vision-based perception model used in navigation. To make the patch inconspicuous to human observers, we introduce a two-stage opacity optimization mechanism, in which opacity is fine-tuned after texture optimization. Experimental results demonstrate that our adversarial patches decrease the navigation success rate by an average of 22.39%, outperforming previous methods in practicality, effectiveness, and naturalness. Code is available at: https://github.com/chen37058/Physical-Attacks-in-Embodied-Nav

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Q-Frame: Query-aware Frame Selection and Multi-Resolution Adaptation for Video-LLMs

Multimodal Large Language Models (MLLMs) have demonstrated significant success in visual understanding tasks. However, challenges persist in adapting these models for video comprehension due to the large volume of data and temporal complexity. Existing Video-LLMs using uniform frame sampling often struggle to capture the query-related crucial spatiotemporal clues of videos effectively. In this paper, we introduce Q-Frame, a novel approach for adaptive frame selection and multi-resolution scaling tailored to the video's content and the specific query. Q-Frame employs a training-free, plug-and-play strategy generated by a text-image matching network like CLIP, utilizing the Gumbel-Max trick for efficient frame selection. Q-Frame allows Video-LLMs to process more frames without exceeding computational limits, thereby preserving critical temporal and spatial information. We demonstrate Q-Frame's effectiveness through extensive experiments on benchmark datasets, including MLVU, LongVideoBench, and Video-MME, illustrating its superiority over existing methods and its applicability across various video understanding tasks.

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Boosting the Class-Incremental Learning in 3D Point Clouds via Zero-Collection-Cost Basic Shape Pre-Training

Existing class-incremental learning methods in 3D point clouds rely on exemplars (samples of former classes) to resist the catastrophic forgetting of models, and exemplar-free settings will greatly degrade the performance. For exemplar-free incremental learning, the pre-trained model methods have achieved state-of-the-art results in 2D domains. However, these methods cannot be migrated to the 3D domains due to the limited pre-training datasets and insufficient focus on fine-grained geometric details. This paper breaks through these limitations, proposing a basic shape dataset with zero collection cost for model pre-training. It helps a model obtain extensive knowledge of 3D geometries. Based on this, we propose a framework embedded with 3D geometry knowledge for incremental learning in point clouds, compatible with exemplar-free (-based) settings. In the incremental stage, the geometry knowledge is extended to represent objects in point clouds. The class prototype is calculated by regularizing the data representation with the same category and is kept adjusting in the learning process. It helps the model remember the shape features of different categories. Experiments show that our method outperforms other baseline methods by a large margin on various benchmark datasets, considering both exemplar-free (-based) settings.

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CMIP-CIL: A Cross-Modal Benchmark for Image-Point Class Incremental Learning

Image-point class incremental learning helps the 3D-points-vision robots continually learn category knowledge from 2D images, improving their perceptual capability in dynamic environments. However, some incremental learning methods address unimodal forgetting but fail in cross-modal cases, while others handle modal differences within training/testing datasets but assume no modal gaps between them. We first explore this cross-modal task, proposing a benchmark CMIP-CIL and relieving the cross-modal catastrophic forgetting problem. It employs masked point clouds and rendered multi-view images within a contrastive learning framework in pre-training, empowering the vision model with the generalizations of image-point correspondence. In the incremental stage, by freezing the backbone and promoting object representations close to their respective prototypes, the model effectively retains and generalizes knowledge across previously seen categories while continuing to learn new ones. We conduct comprehensive experiments on the benchmark datasets. Experiments prove that our method achieves state-of-the-art results, outperforming the baseline methods by a large margin.

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A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognition

Skeleton-based action recognition is a central task in computer vision and human-robot interaction. However, most previous methods suffer from overlooking the explicit exploitation of the latent data distributions (i.e., the intra-class variations and inter-class relations), thereby leading to confusion about ambiguous samples and sub-optimum solutions of the skeleton encoders. To mitigate this, we propose a Contrastive Spatiotemporal Representation Enhancement (CSRE) framework to obtain more discriminative representations from the sequences, which can be incorporated into various previous skeleton encoders and can be removed when testing. Specifically, we decompose the representation into spatial- and temporal-specific features to explore fine-grained motion patterns along the corresponding dimensions. Furthermore, to explicitly exploit the latent data distributions, we employ the attentive features to contrastive learning, which models the cross-sequence semantic relations by pulling together the features from the positive pairs and pushing away the negative pairs. Extensive experiments show that CSRE with five various skeleton encoders (HCN, 2S-AGCN, CTR-GCN, Hyperformer, and BlockGCN) achieves solid improvements on five benchmarks. The code will be released at https://github.com/zhshj0110/CSRE.

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L2HCount:Generalizing Crowd Counting from Low to High Crowd Density via Density Simulation

Since COVID-19, crowd-counting tasks have gained wide applications. While supervised methods are reliable, annotation is more challenging in high-density scenes due to small head sizes and severe occlusion, whereas it's simpler in low-density scenes. Interestingly, can we train the model in low-density scenes and generalize it to high-density scenes? Therefore, we propose a low- to high-density generalization framework (L2HCount) that learns the pattern related to high-density scenes from low-density ones, enabling it to generalize well to high-density scenes. Specifically, we first introduce a High-Density Simulation Module and a Ground-Truth Generation Module to construct fake high-density images along with their corresponding ground-truth crowd annotations respectively by image-shifting technique, effectively simulating high-density crowd patterns. However, the simulated images have two issues: image blurring and loss of low-density image characteristics. Therefore, we second propose a Head Feature Enhancement Module to extract clear features in the simulated high-density scene. Third, we propose a Dual-Density Memory Encoding Module that uses two crowd memories to learn scene-specific patterns from low- and simulated high-density scenes, respectively. Extensive experiments on four challenging datasets have shown the promising performance of L2HCount.

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Exploring Position Encoding in Diffusion U-Net for Training-free High-resolution Image Generation

Denoising higher-resolution latents via a pre-trained U-Net leads to repetitive and disordered image patterns. Although recent studies make efforts to improve generative quality by aligning denoising process across original and higher resolutions, the root cause of suboptimal generation is still lacking exploration. Through comprehensive analysis of position encoding in U-Net, we attribute it to inconsistent position encoding, sourced by the inadequate propagation of position information from zero-padding to latent features in convolution layers as resolution increases. To address this issue, we propose a novel training-free approach, introducing a Progressive Boundary Complement (PBC) method. This method creates dynamic virtual image boundaries inside the feature map to enhance position information propagation, enabling high-quality and rich-content high-resolution image synthesis. Extensive experiments demonstrate the superiority of our method.

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GaussianCAD: Robust Self-Supervised CAD Reconstruction from Three Orthographic Views Using 3D Gaussian Splatting

The automatic reconstruction of 3D computer-aided design (CAD) models from CAD sketches has recently gained significant attention in the computer vision community. Most existing methods, however, rely on vector CAD sketches and 3D ground truth for supervision, which are often difficult to be obtained in industrial applications and are sensitive to noise inputs. We propose viewing CAD reconstruction as a specific instance of sparse-view 3D reconstruction to overcome these limitations. While this reformulation offers a promising perspective, existing 3D reconstruction methods typically require natural images and corresponding camera poses as inputs, which introduces two major significant challenges: (1) modality discrepancy between CAD sketches and natural images, and (2) difficulty of accurate camera pose estimation for CAD sketches. To solve these issues, we first transform the CAD sketches into representations resembling natural images and extract corresponding masks. Next, we manually calculate the camera poses for the orthographic views to ensure accurate alignment within the 3D coordinate system. Finally, we employ a customized sparse-view 3D reconstruction method to achieve high-quality reconstructions from aligned orthographic views. By leveraging raster CAD sketches for self-supervision, our approach eliminates the reliance on vector CAD sketches and 3D ground truth. Experiments on the Sub-Fusion360 dataset demonstrate that our proposed method significantly outperforms previous approaches in CAD reconstruction performance and exhibits strong robustness to noisy inputs.

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