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Jianqin Yin

Publications and source records attributed to Jianqin Yin.

At least 37 records · Page 2Linked to original sources

MamKPD: A Simple Mamba Baseline for Real-Time 2D Keypoint Detection

Real-time 2D keypoint detection plays an essential role in computer vision. Although CNN-based and Transformer-based methods have achieved breakthrough progress, they often fail to deliver superior performance and real-time speed. This paper introduces MamKPD, the first efficient yet effective mamba-based pose estimation framework for 2D keypoint detection. The conventional Mamba module exhibits limited information interaction between patches. To address this, we propose a lightweight contextual modeling module (CMM) that uses depth-wise convolutions to model inter-patch dependencies and linear layers to distill the pose cues within each patch. Subsequently, by combining Mamba for global modeling across all patches, MamKPD effectively extracts instances' pose information. We conduct extensive experiments on human and animal pose estimation datasets to validate the effectiveness of MamKPD. Our MamKPD-L achieves 77.3% AP on the COCO dataset with 1492 FPS on an NVIDIA GTX 4090 GPU. Moreover, MamKPD achieves state-of-the-art results on the MPII dataset and competitive results on the AP-10K dataset while saving 85% of the parameters compared to ViTPose. Our project page is available at https://mamkpd.github.io/.

cs.CV↗

InstruGen: Automatic Instruction Generation for Vision-and-Language Navigation Via Large Multimodal Models

Recent research on Vision-and-Language Navigation (VLN) indicates that agents suffer from poor generalization in unseen environments due to the lack of realistic training environments and high-quality path-instruction pairs. Most existing methods for constructing realistic navigation scenes have high costs, and the extension of instructions mainly relies on predefined templates or rules, lacking adaptability. To alleviate the issue, we propose InstruGen, a VLN path-instruction pairs generation paradigm. Specifically, we use YouTube house tour videos as realistic navigation scenes and leverage the powerful visual understanding and generation abilities of large multimodal models (LMMs) to automatically generate diverse and high-quality VLN path-instruction pairs. Our method generates navigation instructions with different granularities and achieves fine-grained alignment between instructions and visual observations, which was difficult to achieve with previous methods. Additionally, we design a multi-stage verification mechanism to reduce hallucinations and inconsistency of LMMs. Experimental results demonstrate that agents trained with path-instruction pairs generated by InstruGen achieves state-of-the-art performance on the R2R and RxR benchmarks, particularly in unseen environments. Code is available at https://github.com/yanyu0526/InstruGen.

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MTDA-HSED: Mutual-Assistance Tuning and Dual-Branch Aggregating for Heterogeneous Sound Event Detection

Sound Event Detection (SED) plays a vital role in comprehending and perceiving acoustic scenes. Previous methods have demonstrated impressive capabilities. However, they are deficient in learning features of complex scenes from heterogeneous dataset. In this paper, we introduce a novel dual-branch architecture named Mutual-Assistance Tuning and Dual-Branch Aggregating for Heterogeneous Sound Event Detection (MTDA-HSED). The MTDA-HSED architecture employs the Mutual-Assistance Audio Adapter (M3A) to effectively tackle the multi-scenario problem and uses the Dual-Branch Mid-Fusion (DBMF) module to tackle the multi-granularity problem. Specifically, M3A is integrated into the BEATs block as an adapter to improve the BEATs' performance by fine-tuning it on the multi-scenario dataset. The DBMF module connects BEATs and CNN branches, which facilitates the deep fusion of information from the BEATs and the CNN branches. Experimental results show that the proposed methods exceed the baseline of mpAUC by \textbf{$5\%$} on the DESED and MAESTRO Real datasets. Code is available at https://github.com/Visitor-W/MTDA.

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OMEGAS: Object Mesh Extraction from Large Scenes Guided by Gaussian Segmentation

Recent advancements in 3D reconstruction technologies have paved the way for high-quality and real-time rendering of complex 3D scenes. Despite these achievements, a notable challenge persists: it is difficult to precisely reconstruct specific objects from large scenes. Current scene reconstruction techniques frequently result in the loss of object detail textures and are unable to reconstruct object portions that are occluded or unseen in views. To address this challenge, we delve into the meticulous 3D reconstruction of specific objects within large scenes and propose a framework termed OMEGAS: Object Mesh Extraction from Large Scenes Guided by Gaussian Segmentation. Specifically, we proposed a novel 3D target segmentation technique based on 2D Gaussian Splatting, which segments 3D consistent target masks in multi-view scene images and generates a preliminary target model. Moreover, to reconstruct the unseen portions of the target, we propose a novel target replenishment technique driven by large-scale generative diffusion priors. We demonstrate that our method can accurately reconstruct specific targets from large scenes, both quantitatively and qualitatively. Our experiments show that OMEGAS significantly outperforms existing reconstruction methods across various scenarios. Our project page is at: https://github.com/CrystalWlz/OMEGAS

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Full-frequency dynamic convolution: a physical frequency-dependent convolution for sound event detection

Recently, 2D convolution has been found unqualified in sound event detection (SED). It enforces translation equivariance on sound events along frequency axis, which is not a shift-invariant dimension. To address this issue, dynamic convolution is used to model the frequency dependency of sound events. In this paper, we proposed the first full-dynamic method named full-frequency dynamic convolution (FFDConv). FFDConv generates frequency kernels for every frequency band, which is designed directly in the structure for frequency-dependent modeling. It physically furnished 2D convolution with the capability of frequency-dependent modeling. FFDConv outperforms not only the baseline by 6.6% in DESED real validation dataset in terms of PSDS1, but outperforms the other full-dynamic methods. In addition, by visualizing features of sound events, we observed that FFDConv could effectively extract coherent features in specific frequency bands, consistent with the vocal continuity of sound events. This proves that FFDConv has great frequency-dependent perception ability.

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SELD-Mamba: Selective State-Space Model for Sound Event Localization and Detection with Source Distance Estimation

In the Sound Event Localization and Detection (SELD) task, Transformer-based models have demonstrated impressive capabilities. However, the quadratic complexity of the Transformer's self-attention mechanism results in computational inefficiencies. In this paper, we propose a network architecture for SELD called SELD-Mamba, which utilizes Mamba, a selective state-space model. We adopt the Event-Independent Network V2 (EINV2) as the foundational framework and replace its Conformer blocks with bidirectional Mamba blocks to capture a broader range of contextual information while maintaining computational efficiency. Additionally, we implement a two-stage training method, with the first stage focusing on Sound Event Detection (SED) and Direction of Arrival (DoA) estimation losses, and the second stage reintroducing the Source Distance Estimation (SDE) loss. Our experimental results on the 2024 DCASE Challenge Task3 dataset demonstrate the effectiveness of the selective state-space model in SELD and highlight the benefits of the two-stage training approach in enhancing SELD performance.

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ActivityCLIP: Enhancing Group Activity Recognition by Mining Complementary Information from Text to Supplement Image Modality

Previous methods usually only extract the image modality's information to recognize group activity. However, mining image information is approaching saturation, making it difficult to extract richer information. Therefore, extracting complementary information from other modalities to supplement image information has become increasingly important. In fact, action labels provide clear text information to express the action's semantics, which existing methods often overlook. Thus, we propose ActivityCLIP, a plug-and-play method for mining the text information contained in the action labels to supplement the image information for enhancing group activity recognition. ActivityCLIP consists of text and image branches, where the text branch is plugged into the image branch (The off-the-shelf image-based method). The text branch includes Image2Text and relation modeling modules. Specifically, we propose the knowledge transfer module, Image2Text, which adapts image information into text information extracted by CLIP via knowledge distillation. Further, to keep our method convenient, we add fewer trainable parameters based on the relation module of the image branch to model interaction relation in the text branch. To show our method's generality, we replicate three representative methods by ActivityCLIP, which adds only limited trainable parameters, achieving favorable performance improvements for each method. We also conduct extensive ablation studies and compare our method with state-of-the-art methods to demonstrate the effectiveness of ActivityCLIP.

cs.CV↗

Micro-expression recognition based on depth map to point cloud

Micro-expressions are nonverbal facial expressions that reveal the covert emotions of individuals, making the micro-expression recognition task receive widespread attention. However, the micro-expression recognition task is challenging due to the subtle facial motion and brevity in duration. Many 2D image-based methods have been developed in recent years to recognize MEs effectively, but, these approaches are restricted by facial texture information and are susceptible to environmental factors, such as lighting. Conversely, depth information can effectively represent motion information related to facial structure changes and is not affected by lighting. Motion information derived from facial structures can describe motion features that pixel textures cannot delineate. We proposed a network for micro-expression recognition based on facial depth information, and our experiments have demonstrated the crucial role of depth maps in the micro-expression recognition task. Initially, we transform the depth map into a point cloud and obtain the motion information for each point by aligning the initiating frame with the apex frame and performing a differential operation. Subsequently, we adjusted all point cloud motion feature input dimensions and used them as inputs for multiple point cloud networks to assess the efficacy of this representation. PointNet++ was chosen as the ultimate outcome for micro-expression recognition due to its superior performance. Our experiments show that our proposed method significantly outperforms the existing deep learning methods, including the baseline, on the $CAS(ME)^3$ dataset, which includes depth information.

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CLIP-Powered TASS: Target-Aware Single-Stream Network for Audio-Visual Question Answering

While vision-language pretrained models (VLMs) excel in various multimodal understanding tasks, their potential in fine-grained audio-visual reasoning, particularly for audio-visual question answering (AVQA), remains largely unexplored. AVQA presents specific challenges for VLMs due to the requirement of visual understanding at the region level and seamless integration with audio modality. Previous VLM-based AVQA methods merely used CLIP as a feature encoder but underutilized its knowledge, and mistreated audio and video as separate entities in a dual-stream framework as most AVQA methods. This paper proposes a new CLIP-powered target-aware single-stream (TASS) network for AVQA using the image-text matching knowledge of the pretrained model through the audio-visual matching characteristic of nature. It consists of two key components: the target-aware spatial grounding module (TSG+) and the single-stream joint temporal grounding module (JTG). Specifically, we propose a TSG+ module to transfer the image-text matching knowledge from CLIP models to our region-text matching process without corresponding ground-truth labels. Moreover, unlike previous separate dual-stream networks that still required an additional audio-visual fusion module, JTG unifies audio-visual fusion and question-aware temporal grounding in a simplified single-stream architecture. It treats audio and video as a cohesive entity and further extends the pretrained image-text knowledge to audio-text matching by preserving their temporal correlation with our proposed cross-modal synchrony (CMS) loss. Extensive experiments conducted on the MUSIC-AVQA benchmark verified the effectiveness of our proposed method over existing state-of-the-art methods.

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DHRNet: A Dual-Path Hierarchical Relation Network for Multi-Person Pose Estimation

Multi-person pose estimation (MPPE) presents a formidable yet crucial challenge in computer vision. Most existing methods predominantly concentrate on isolated interaction either between instances or joints, which is inadequate for scenarios demanding concurrent localization of both instances and joints. This paper introduces a novel CNN-based single-stage method, named Dual-path Hierarchical Relation Network (DHRNet), to extract instance-to-joint and joint-to-instance interactions concurrently. Specifically, we design a dual-path interaction modeling module (DIM) that strategically organizes cross-instance and cross-joint interaction modeling modules in two complementary orders, enriching interaction information by integrating merits from different correlation modeling branches. Notably, DHRNet excels in joint localization by leveraging information from other instances and joints. Extensive evaluations on challenging datasets, including COCO, CrowdPose, and OCHuman datasets, showcase DHRNet's state-of-the-art performance. The code will be released at https://github.com/YHDang/dhrnet-multi-pose-estimation.

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Kinematics Modeling Network for Video-based Human Pose Estimation

Estimating human poses from videos is critical in human-computer interaction. Joints cooperate rather than move independently during human movement. There are both spatial and temporal correlations between joints. Despite the positive results of previous approaches, most focus on modeling the spatial correlation between joints while only straightforwardly integrating features along the temporal dimension, ignoring the temporal correlation between joints. In this work, we propose a plug-and-play kinematics modeling module (KMM) to explicitly model temporal correlations between joints across different frames by calculating their temporal similarity. In this way, KMM can capture motion cues of the current joint relative to all joints in different time. Besides, we formulate video-based human pose estimation as a Markov Decision Process and design a novel kinematics modeling network (KIMNet) to simulate the Markov Chain, allowing KIMNet to locate joints recursively. Our approach achieves state-of-the-art results on two challenging benchmarks. In particular, KIMNet shows robustness to the occlusion. The code will be released at https://github.com/YHDang/KIMNet.

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SiT-MLP: A Simple MLP with Point-wise Topology Feature Learning for Skeleton-based Action Recognition

Graph convolution networks (GCNs) have achieved remarkable performance in skeleton-based action recognition. However, previous GCN-based methods rely on elaborate human priors excessively and construct complex feature aggregation mechanisms, which limits the generalizability and effectiveness of networks. To solve these problems, we propose a novel Spatial Topology Gating Unit (STGU), an MLP-based variant without extra priors, to capture the co-occurrence topology features that encode the spatial dependency across all joints. In STGU, to learn the point-wise topology features, a new gate-based feature interaction mechanism is introduced to activate the features point-to-point by the attention map generated from the input sample. Based on the STGU, we propose the first MLP-based model, SiT-MLP, for skeleton-based action recognition in this work. Compared with previous methods on three large-scale datasets, SiT-MLP achieves competitive performance. In addition, SiT-MLP reduces the parameters significantly with favorable results. The code will be available at https://github.com/BUPTSJZhang/SiT?MLP.

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Towards more realistic human motion prediction with attention to motion coordination

Joint relation modeling is a curial component in human motion prediction. Most existing methods rely on skeletal-based graphs to build the joint relations, where local interactive relations between joint pairs are well learned. However, the motion coordination, a global joint relation reflecting the simultaneous cooperation of all joints, is usually weakened because it is learned from part to whole progressively and asynchronously. Thus, the final predicted motions usually appear unrealistic. To tackle this issue, we learn a medium, called coordination attractor (CA), from the spatiotemporal features of motion to characterize the global motion features, which is subsequently used to build new relative joint relations. Through the CA, all joints are related simultaneously, and thus the motion coordination of all joints can be better learned. Based on this, we further propose a novel joint relation modeling module, Comprehensive Joint Relation Extractor (CJRE), to combine this motion coordination with the local interactions between joint pairs in a unified manner. Additionally, we also present a Multi-timescale Dynamics Extractor (MTDE) to extract enriched dynamics from the raw position information for effective prediction. Extensive experiments show that the proposed framework outperforms state-of-the-art methods in both short- and long-term predictions on H3.6M, CMU-Mocap, and 3DPW.

cs.CV↗

Physics-constrained Attack against Convolution-based Human Motion Prediction

Human motion prediction has achieved a brilliant performance with the help of convolution-based neural networks. However, currently, there is no work evaluating the potential risk in human motion prediction when facing adversarial attacks. The adversarial attack will encounter problems against human motion prediction in naturalness and data scale. To solve the problems above, we propose a new adversarial attack method that generates the worst-case perturbation by maximizing the human motion predictor's prediction error with physical constraints. Specifically, we introduce a novel adaptable scheme that facilitates the attack to suit the scale of the target pose and two physical constraints to enhance the naturalness of the adversarial example. The evaluating experiments on three datasets show that the prediction errors of all target models are enlarged significantly, which means current convolution-based human motion prediction models are vulnerable to the proposed attack. Based on the experimental results, we provide insights on how to enhance the adversarial robustness of the human motion predictor and how to improve the adversarial attack against human motion prediction.

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A Two-stream Hybrid CNN-Transformer Network for Skeleton-based Human Interaction Recognition

Human Interaction Recognition is the process of identifying interactive actions between multiple participants in a specific situation. The aim is to recognise the action interactions between multiple entities and their meaning. Many single Convolutional Neural Network has issues, such as the inability to capture global instance interaction features or difficulty in training, leading to ambiguity in action semantics. In addition, the computational complexity of the Transformer cannot be ignored, and its ability to capture local information and motion features in the image is poor. In this work, we propose a Two-stream Hybrid CNN-Transformer Network (THCT-Net), which exploits the local specificity of CNN and models global dependencies through the Transformer. CNN and Transformer simultaneously model the entity, time and space relationships between interactive entities respectively. Specifically, Transformer-based stream integrates 3D convolutions with multi-head self-attention to learn inter-token correlations; We propose a new multi-branch CNN framework for CNN-based streams that automatically learns joint spatio-temporal features from skeleton sequences. The convolutional layer independently learns the local features of each joint neighborhood and aggregates the features of all joints. And the raw skeleton coordinates as well as their temporal difference are integrated with a dual-branch paradigm to fuse the motion features of the skeleton. Besides, a residual structure is added to speed up training convergence. Finally, the recognition results of the two branches are fused using parallel splicing. Experimental results on diverse and challenging datasets, demonstrate that the proposed method can better comprehend and infer the meaning and context of various actions, outperforming state-of-the-art methods.

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Lifting by Image -- Leveraging Image Cues for Accurate 3D Human Pose Estimation

The "lifting from 2D pose" method has been the dominant approach to 3D Human Pose Estimation (3DHPE) due to the powerful visual analysis ability of 2D pose estimators. Widely known, there exists a depth ambiguity problem when estimating solely from 2D pose, where one 2D pose can be mapped to multiple 3D poses. Intuitively, the rich semantic and texture information in images can contribute to a more accurate "lifting" procedure. Yet, existing research encounters two primary challenges. Firstly, the distribution of image data in 3D motion capture datasets is too narrow because of the laboratorial environment, which leads to poor generalization ability of methods trained with image information. Secondly, effective strategies for leveraging image information are lacking. In this paper, we give new insight into the cause of poor generalization problems and the effectiveness of image features. Based on that, we propose an advanced framework. Specifically, the framework consists of two stages. First, we enable the keypoints to query and select the beneficial features from all image patches. To reduce the keypoints attention to inconsequential background features, we design a novel Pose-guided Transformer Layer, which adaptively limits the updates to unimportant image patches. Then, through a designed Adaptive Feature Selection Module, we prune less significant image patches from the feature map. In the second stage, we allow the keypoints to further emphasize the retained critical image features. This progressive learning approach prevents further training on insignificant image features. Experimental results show that our model achieves state-of-the-art performance on both the Human3.6M dataset and the MPI-INF-3DHP dataset.

cs.CV↗

Rich Action-semantic Consistent Knowledge for Early Action Prediction

Early action prediction (EAP) aims to recognize human actions from a part of action execution in ongoing videos, which is an important task for many practical applications. Most prior works treat partial or full videos as a whole, ignoring rich action knowledge hidden in videos, i.e., semantic consistencies among different partial videos. In contrast, we partition original partial or full videos to form a new series of partial videos and mine the Action-Semantic Consistent Knowledge (ASCK) among these new partial videos evolving in arbitrary progress levels. Moreover, a novel Rich Action-semantic Consistent Knowledge network (RACK) under the teacher-student framework is proposed for EAP. Firstly, we use a two-stream pre-trained model to extract features of videos. Secondly, we treat the RGB or flow features of the partial videos as nodes and their action semantic consistencies as edges. Next, we build a bi-directional semantic graph for the teacher network and a single-directional semantic graph for the student network to model rich ASCK among partial videos. The MSE and MMD losses are incorporated as our distillation loss to enrich the ASCK of partial videos from the teacher to the student network. Finally, we obtain the final prediction by summering the logits of different subnetworks and applying a softmax layer. Extensive experiments and ablative studies have been conducted, demonstrating the effectiveness of modeling rich ASCK for EAP. With the proposed RACK, we have achieved state-of-the-art performance on three benchmarks. The code is available at https://github.com/lily2lab/RACK.git.

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Target-Aware Spatio-Temporal Reasoning via Answering Questions in Dynamics Audio-Visual Scenarios

Audio-visual question answering (AVQA) is a challenging task that requires multistep spatio-temporal reasoning over multimodal contexts. Recent works rely on elaborate target-agnostic parsing of audio-visual scenes for spatial grounding while mistreating audio and video as separate entities for temporal grounding. This paper proposes a new target-aware joint spatio-temporal grounding network for AVQA. It consists of two key components: the target-aware spatial grounding module (TSG) and the single-stream joint audio-visual temporal grounding module (JTG). The TSG can focus on audio-visual cues relevant to the query subject by utilizing explicit semantics from the question. Unlike previous two-stream temporal grounding modules that required an additional audio-visual fusion module, JTG incorporates audio-visual fusion and question-aware temporal grounding into one module with a simpler single-stream architecture. The temporal synchronization between audio and video in the JTG is facilitated by our proposed cross-modal synchrony loss (CSL). Extensive experiments verified the effectiveness of our proposed method over existing state-of-the-art methods.

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