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Jianwei Yu

Publications and source records attributed to Jianwei Yu.

At least 37 records · Page 2Linked to original sources

YuE: Scaling Open Foundation Models for Long-Form Music Generation

We tackle the task of long-form music generation--particularly the challenging \textbf{lyrics-to-song} problem--by introducing YuE, a family of open foundation models based on the LLaMA2 architecture. Specifically, YuE scales to trillions of tokens and generates up to five minutes of music while maintaining lyrical alignment, coherent musical structure, and engaging vocal melodies with appropriate accompaniment. It achieves this through (1) track-decoupled next-token prediction to overcome dense mixture signals, (2) structural progressive conditioning for long-context lyrical alignment, and (3) a multitask, multiphase pre-training recipe to converge and generalize. In addition, we redesign the in-context learning technique for music generation, enabling versatile style transfer (e.g., converting Japanese city pop into an English rap while preserving the original accompaniment) and bidirectional generation. Through extensive evaluation, we demonstrate that YuE matches or even surpasses some of the proprietary systems in musicality and vocal agility. In addition, fine-tuning YuE enables additional controls and enhanced support for tail languages. Furthermore, beyond generation, we show that YuE's learned representations can perform well on music understanding tasks, where the results of YuE match or exceed state-of-the-art methods on the MARBLE benchmark. Keywords: lyrics2song, song generation, long-form, foundation model, music generation

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VibeVoice Technical Report

This report presents VibeVoice, a novel model designed to synthesize long-form speech with multiple speakers by employing next-token diffusion, which is a unified method for modeling continuous data by autoregressively generating latent vectors via diffusion. To enable this, we introduce a novel continuous speech tokenizer that, when compared to the popular Encodec model, improves data compression by 80 times while maintaining comparable performance. The tokenizer effectively preserves audio fidelity while significantly boosting computational efficiency for processing long sequences. Thus, VibeVoice can synthesize long-form speech for up to 90 minutes (in a 64K context window length) with a maximum of 4 speakers, capturing the authentic conversational ``vibe'' and surpassing open-source and proprietary dialogue models.

cs.CL

Interleaved Speech-Text Language Models for Simple Streaming Text-to-Speech Synthesis

This paper introduces Interleaved Speech-Text Language Model (IST-LM) for zero-shot streaming Text-to-Speech (TTS). Unlike many previous approaches, IST-LM is directly trained on interleaved sequences of text and speech tokens with a fixed ratio, eliminating the need for additional efforts like forced alignment or complex designs. The ratio of text chunk size to speech chunk size is crucial for the performance of IST-LM. To explore this, we conducted a comprehensive series of statistical analyses on the training data and performed correlation analysis with the final performance, uncovering several key factors: 1) the distance between speech tokens and their corresponding text tokens, 2) the number of future text tokens accessible to each speech token, and 3) the frequency of speech tokens precedes their corresponding text tokens. Experimental results demonstrate how to achieve an optimal streaming TTS system with a limited performance gap compared to its non-streaming counterpart. IST-LM is conceptually simple and empirically powerful, enabling streaming TTS with minimal overhead while largely preserving performance, and offering broad potential for integration with real-time text streams from large language models.

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Pseudo-Autoregressive Neural Codec Language Models for Efficient Zero-Shot Text-to-Speech Synthesis

Recent zero-shot text-to-speech (TTS) systems face a common dilemma: autoregressive (AR) models suffer from slow generation and lack duration controllability, while non-autoregressive (NAR) models lack temporal modeling and typically require complex designs. In this paper, we introduce a novel pseudo-autoregressive (PAR) codec language modeling approach that unifies AR and NAR modeling. Combining explicit temporal modeling from AR with parallel generation from NAR, PAR generates dynamic-length spans at fixed time steps. Building on PAR, we propose PALLE, a two-stage TTS system that leverages PAR for initial generation followed by NAR refinement. In the first stage, PAR progressively generates speech tokens along the time dimension, with each step predicting all positions in parallel but only retaining the left-most span. In the second stage, low-confidence tokens are iteratively refined in parallel, leveraging the global contextual information. Experiments demonstrate that PALLE, trained on LibriTTS, outperforms state-of-the-art systems trained on large-scale data, including F5-TTS, E2-TTS, and MaskGCT, on the LibriSpeech test-clean set in terms of speech quality, speaker similarity, and intelligibility, while achieving up to ten times faster inference speed. Audio samples are available at https://microsoft.com/research/project/vall-e-x/palle.

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MuCodec: Ultra Low-Bitrate Music Codec

Music codecs are a vital aspect of audio codec research, and ultra low-bitrate compression holds significant importance for music transmission and generation. Due to the complexity of music backgrounds and the richness of vocals, solely relying on modeling semantic or acoustic information cannot effectively reconstruct music with both vocals and backgrounds. To address this issue, we propose MuCodec, specifically targeting music compression and reconstruction tasks at ultra low bitrates. MuCodec employs MuEncoder to extract both acoustic and semantic features, discretizes them with RVQ, and obtains Mel-VAE features via flow-matching. The music is then reconstructed using a pre-trained MEL-VAE decoder and HiFi-GAN. MuCodec can reconstruct high-fidelity music at ultra low (0.35kbps) or high bitrates (1.35kbps), achieving the best results to date in both subjective and objective metrics. Code and Demo: https://xuyaoxun.github.io/MuCodec_demo/.

cs.SD

WAKE: Watermarking Audio with Key Enrichment

As deep learning advances in audio generation, challenges in audio security and copyright protection highlight the need for robust audio watermarking. Recent neural network-based methods have made progress but still face three main issues: preventing unauthorized access, decoding initial watermarks after multiple embeddings, and embedding varying lengths of watermarks. To address these issues, we propose WAKE, the first key-controllable audio watermark framework. WAKE embeds watermarks using specific keys and recovers them with corresponding keys, enhancing security by making incorrect key decoding impossible. It also resolves the overwriting issue by allowing watermark decoding after multiple embeddings and supports variable-length watermark insertion. WAKE outperforms existing models in both watermarked audio quality and watermark detection accuracy. Code, more results, and demo page: https://thuhcsi.github.io/WAKE.

cs.SD

MMAR: A Challenging Benchmark for Deep Reasoning in Speech, Audio, Music, and Their Mix

We introduce MMAR, a new benchmark designed to evaluate the deep reasoning capabilities of Audio-Language Models (ALMs) across massive multi-disciplinary tasks. MMAR comprises 1,000 meticulously curated audio-question-answer triplets, collected from real-world internet videos and refined through iterative error corrections and quality checks to ensure high quality. Unlike existing benchmarks that are limited to specific domains of sound, music, or speech, MMAR extends them to a broad spectrum of real-world audio scenarios, including mixed-modality combinations of sound, music, and speech. Each question in MMAR is hierarchically categorized across four reasoning layers: Signal, Perception, Semantic, and Cultural, with additional sub-categories within each layer to reflect task diversity and complexity. To further foster research in this area, we annotate every question with a Chain-of-Thought (CoT) rationale to promote future advancements in audio reasoning. Each item in the benchmark demands multi-step deep reasoning beyond surface-level understanding. Moreover, a part of the questions requires graduate-level perceptual and domain-specific knowledge, elevating the benchmark's difficulty and depth. We evaluate MMAR using a broad set of models, including Large Audio-Language Models (LALMs), Large Audio Reasoning Models (LARMs), Omni Language Models (OLMs), Large Language Models (LLMs), and Large Reasoning Models (LRMs), with audio caption inputs. The performance of these models on MMAR highlights the benchmark's challenging nature, and our analysis further reveals critical limitations of understanding and reasoning capabilities among current models. We hope MMAR will serve as a catalyst for future advances in this important but little-explored area.

cs.SD

Kimi-Audio Technical Report

We present Kimi-Audio, an open-source audio foundation model that excels in audio understanding, generation, and conversation. We detail the practices in building Kimi-Audio, including model architecture, data curation, training recipe, inference deployment, and evaluation. Specifically, we leverage a 12.5Hz audio tokenizer, design a novel LLM-based architecture with continuous features as input and discrete tokens as output, and develop a chunk-wise streaming detokenizer based on flow matching. We curate a pre-training dataset that consists of more than 13 million hours of audio data covering a wide range of modalities including speech, sound, and music, and build a pipeline to construct high-quality and diverse post-training data. Initialized from a pre-trained LLM, Kimi-Audio is continual pre-trained on both audio and text data with several carefully designed tasks, and then fine-tuned to support a diverse of audio-related tasks. Extensive evaluation shows that Kimi-Audio achieves state-of-the-art performance on a range of audio benchmarks including speech recognition, audio understanding, audio question answering, and speech conversation. We release the codes, model checkpoints, as well as the evaluation toolkits in https://github.com/MoonshotAI/Kimi-Audio.

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MoonCast: High-Quality Zero-Shot Podcast Generation

Recent advances in text-to-speech synthesis have achieved notable success in generating high-quality short utterances for individual speakers. However, these systems still face challenges when extending their capabilities to long, multi-speaker, and spontaneous dialogues, typical of real-world scenarios such as podcasts. These limitations arise from two primary challenges: 1) long speech: podcasts typically span several minutes, exceeding the upper limit of most existing work; 2) spontaneity: podcasts are marked by their spontaneous, oral nature, which sharply contrasts with formal, written contexts; existing works often fall short in capturing this spontaneity. In this paper, we propose MoonCast, a solution for high-quality zero-shot podcast generation, aiming to synthesize natural podcast-style speech from text-only sources (e.g., stories, technical reports, news in TXT, PDF, or Web URL formats) using the voices of unseen speakers. To generate long audio, we adopt a long-context language model-based audio modeling approach utilizing large-scale long-context speech data. To enhance spontaneity, we utilize a podcast generation module to generate scripts with spontaneous details, which have been empirically shown to be as crucial as the text-to-speech modeling itself. Experiments demonstrate that MoonCast outperforms baselines, with particularly notable improvements in spontaneity and coherence.

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SongEditor: Adapting Zero-Shot Song Generation Language Model as a Multi-Task Editor

The emergence of novel generative modeling paradigms, particularly audio language models, has significantly advanced the field of song generation. Although state-of-the-art models are capable of synthesizing both vocals and accompaniment tracks up to several minutes long concurrently, research about partial adjustments or editing of existing songs is still underexplored, which allows for more flexible and effective production. In this paper, we present SongEditor, the first song editing paradigm that introduces the editing capabilities into language-modeling song generation approaches, facilitating both segment-wise and track-wise modifications. SongEditor offers the flexibility to adjust lyrics, vocals, and accompaniments, as well as synthesizing songs from scratch. The core components of SongEditor include a music tokenizer, an autoregressive language model, and a diffusion generator, enabling generating an entire section, masked lyrics, or even separated vocals and background music. Extensive experiments demonstrate that the proposed SongEditor achieves exceptional performance in end-to-end song editing, as evidenced by both objective and subjective metrics. Audio samples are available in https://cypress-yang.github.io/SongEditor_demo/.

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MuQ: Self-Supervised Music Representation Learning with Mel Residual Vector Quantization

Recent years have witnessed the success of foundation models pre-trained with self-supervised learning (SSL) in various music informatics understanding tasks, including music tagging, instrument classification, key detection, and more. In this paper, we propose a self-supervised music representation learning model for music understanding. Distinguished from previous studies adopting random projection or existing neural codec, the proposed model, named MuQ, is trained to predict tokens generated by Mel Residual Vector Quantization (Mel-RVQ). Our Mel-RVQ utilizes residual linear projection structure for Mel spectrum quantization to enhance the stability and efficiency of target extraction and lead to better performance. Experiments in a large variety of downstream tasks demonstrate that MuQ outperforms previous self-supervised music representation models with only 0.9K hours of open-source pre-training data. Scaling up the data to over 160K hours and adopting iterative training consistently improve the model performance. To further validate the strength of our model, we present MuQ-MuLan, a joint music-text embedding model based on contrastive learning, which achieves state-of-the-art performance in the zero-shot music tagging task on the MagnaTagATune dataset. Code and checkpoints are open source in https://github.com/tencent-ailab/MuQ.

cs.SD

Typing to Listen at the Cocktail Party: Text-Guided Target Speaker Extraction

Humans can easily isolate a single speaker from a complex acoustic environment, a capability referred to as the "Cocktail Party Effect." However, replicating this ability has been a significant challenge in the field of target speaker extraction (TSE). Traditional TSE approaches predominantly rely on voiceprints, which raise privacy concerns and face issues related to the quality and availability of enrollment samples, as well as intra-speaker variability. To address these issues, this work introduces a novel text-guided TSE paradigm named LLM-TSE. In this paradigm, a state-of-the-art large language model, LLaMA 2, processes typed text input from users to extract semantic cues. We demonstrate that textual descriptions alone can effectively serve as cues for extraction, thus addressing privacy concerns and reducing dependency on voiceprints. Furthermore, our approach offers flexibility by allowing the user to specify the extraction or suppression of a speaker and enhances robustness against intra-speaker variability by incorporating context-dependent textual information. Experimental results show competitive performance with text-based cues alone and demonstrate the effectiveness of using text as a task selector. Additionally, they achieve a new state-of-the-art when combining text-based cues with pre-registered cues. This work represents the first integration of LLMs with TSE, potentially establishing a new benchmark in solving the cocktail party problem and expanding the scope of TSE applications by providing a versatile, privacy-conscious solution.

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WeSep: A Scalable and Flexible Toolkit Towards Generalizable Target Speaker Extraction

Target speaker extraction (TSE) focuses on isolating the speech of a specific target speaker from overlapped multi-talker speech, which is a typical setup in the cocktail party problem. In recent years, TSE draws increasing attention due to its potential for various applications such as user-customized interfaces and hearing aids, or as a crutial front-end processing technologies for subsequential tasks such as speech recognition and speaker recongtion. However, there are currently few open-source toolkits or available pre-trained models for off-the-shelf usage. In this work, we introduce WeSep, a toolkit designed for research and practical applications in TSE. WeSep is featured with flexible target speaker modeling, scalable data management, effective on-the-fly data simulation, structured recipes and deployment support. The toolkit is publicly avaliable at \url{https://github.com/wenet-e2e/WeSep.}

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Preference Alignment Improves Language Model-Based TTS

Recent advancements in text-to-speech (TTS) have shown that language model (LM)-based systems offer competitive performance to their counterparts. Further optimization can be achieved through preference alignment algorithms, which adjust LMs to align with the preferences of reward models, enhancing the desirability of the generated content. This study presents a thorough empirical evaluation of how preference alignment algorithms, particularly Direct Preference Optimization (DPO), enhance LM-based TTS. With a 1.15B parameter LM-based TTS model, we demonstrate that preference alignment consistently improves intelligibility, speaker similarity, and proxy subjective evaluation scores, with the latter two metrics surpassing even human speech in certain evaluations. We also show preference alignment is applicable to low-resource scenarios and effectively generalized to out-of-domain applications.

cs.CL

Comparing Discrete and Continuous Space LLMs for Speech Recognition

This paper investigates discrete and continuous speech representations in Large Language Model (LLM)-based Automatic Speech Recognition (ASR), organizing them by feature continuity and training approach into four categories: supervised and unsupervised for both discrete and continuous types. We further classify LLMs based on their input and autoregressive feedback into continuous and discrete-space models. Using specialized encoders and comparative analysis with a Joint-Training-From-Scratch Language Model (JTFS LM) and pre-trained LLaMA2-7b, we provide a detailed examination of their effectiveness. Our work marks the first extensive comparison of speech representations in LLM-based ASR and explores various modeling techniques. We present an open-sourced achievement of a state-of-the-art Word Error Rate (WER) of 1.69\% on LibriSpeech using a HuBERT encoder, offering valuable insights for advancing ASR and natural language processing (NLP) research.

cs.CL

Gull: A Generative Multifunctional Audio Codec

We introduce Gull, a generative multifunctional audio codec. Gull is a general purpose neural audio compression and decompression model which can be applied to a wide range of tasks and applications such as real-time communication, audio super-resolution, and codec language models. The key components of Gull include (1) universal-sample-rate modeling via subband modeling schemes motivated by recent progress in audio source separation, (2) gain-shape representations motivated by traditional audio codecs, (3) improved residual vector quantization modules, (4) elastic decoder network that enables user-defined model size and complexity during inference time, (5) built-in ability for audio super-resolution without the increase of bitrate. We compare Gull with existing traditional and neural audio codecs and show that Gull is able to achieve on par or better performance across various sample rates, bitrates and model complexities in both subjective and objective evaluation metrics.

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Improved Factorized Neural Transducer Model For text-only Domain Adaptation

Adapting End-to-End ASR models to out-of-domain datasets with text data is challenging. Factorized neural Transducer (FNT) aims to address this issue by introducing a separate vocabulary decoder to predict the vocabulary. Nonetheless, this approach has limitations in fusing acoustic and language information seamlessly. Moreover, a degradation in word error rate (WER) on the general test sets was also observed, leading to doubts about its overall performance. In response to this challenge, we present the improved factorized neural Transducer (IFNT) model structure designed to comprehensively integrate acoustic and language information while enabling effective text adaptation. We assess the performance of our proposed method on English and Mandarin datasets. The results indicate that IFNT not only surpasses the neural Transducer and FNT in baseline performance in both scenarios but also exhibits superior adaptation ability compared to FNT. On source domains, IFNT demonstrated statistically significant accuracy improvements, achieving a relative enhancement of 1.2% to 2.8% in baseline accuracy compared to the neural Transducer. On out-of-domain datasets, IFNT shows relative WER(CER) improvements of up to 30.2% over the standard neural Transducer with shallow fusion, and relative WER(CER) reductions ranging from 1.1% to 2.8% on test sets compared to the FNT model.

cs.CL

The Sound Demixing Challenge 2023 $\unicode{x2013}$ Music Demixing Track

This paper summarizes the music demixing (MDX) track of the Sound Demixing Challenge (SDX'23). We provide a summary of the challenge setup and introduce the task of robust music source separation (MSS), i.e., training MSS models in the presence of errors in the training data. We propose a formalization of the errors that can occur in the design of a training dataset for MSS systems and introduce two new datasets that simulate such errors: SDXDB23_LabelNoise and SDXDB23_Bleeding. We describe the methods that achieved the highest scores in the competition. Moreover, we present a direct comparison with the previous edition of the challenge (the Music Demixing Challenge 2021): the best performing system achieved an improvement of over 1.6dB in signal-to-distortion ratio over the winner of the previous competition, when evaluated on MDXDB21. Besides relying on the signal-to-distortion ratio as objective metric, we also performed a listening test with renowned producers and musicians to study the perceptual quality of the systems and report here the results. Finally, we provide our insights into the organization of the competition and our prospects for future editions.

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