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Jiaqi Li

Publications and source records attributed to Jiaqi Li.

At least 19 recordsLinked to original sources

A Two-Stage Shape- and Motion-Aware Framework for mmWave-based Human Mesh Recovery

Millimeter-wave (mmWave) radar has emerged as a promising sensing modality for human perception, offering robustness under challenging environmental conditions and strong privacy preservation. However, recovering accurate 3D human meshes from radar is difficult for two reasons: radar tensors contain significant environmental clutter, and each frame observes only part of the body surface. These challenges demand opposite operations, removing measured energy that does not belong to the body versus inferring geometry the sensor never measured. Yet previous works typically entangle both within a single network, with the mesh objective as the main supervision. We instead reformulate radar-based mesh recovery as two explicitly supervised sub-problems. A signal-level separation stage isolates body-related voxels through coarse-to-fine localization and voxel-wise segmentation, trained with visibility derived voxel labels. A structure-level reconstruction stage then recovers the body from this partial observation using a dual-branch network that jointly models per-frame shape and inter-frame motion. Experiments show that our method reduces mesh error by up to 9.1% over the strongest baseline while using over 10 $\times$ fewer parameters. Source code can be found via https://github.com/haipham03/mmTSM-Mesh

cs.CV↗

Hy-Nomas: Towards Free-form Interactive World Generation

Interactive world generation requires models to follow successive commands while preserving relevant history and action consequences. We present Hy-Nomas, a video world model with an 8B diffusion backbone that supports free-form text instructions and continuous camera control across multiple interaction turns. It generates variable-length segments conditioned on current inputs and cached history. Our central design aligns structured video captions with action-aware causal attention: descriptive context remains accessible across segments, while action instructions are restricted to their intended temporal windows. A vision-language Prompt Enhancer (PE) translates user requests and multimodal interaction histories into structured conditions for the next segment. A multi-stage curriculum progressively introduces causal generation, text interaction, camera control, and training on model-generated histories, followed by diffusion distillation. In human evaluation, Hy-Nomas shows superior performance over existing world models. We release model weights, code and benchmarks, together with a lightweight adaptation workflow, to support reproducible research on interactive world generation.

cs.CV↗

RSIHub: A Composable Framework for Agent-Evolution Methods

Agent-evolution methods use execution feedback to improve prompts, skills, tools, and orchestration, but their implementations often rebuild the same experimental machinery. We present RSIHub, an open-source framework for building, comparing, and extending these methods on shared infrastructure. Recipes compose reusable operators and declare mutable resources; RSIHub supplies execution, evaluation, recovery, and lineage. Researchers can focus on evolution policy while evaluation stays outside the mutable surface and results remain tied to candidates and evaluation conditions. We instantiate AHE, Hyperagents, A-Evolve, and GEPA without modifying the framework core, keeping method-specific logic in recipes and operators. We evaluate them with MiniSWE and Codex on Terminal Bench 2 and $τ^3$ Banking under fixed model and evaluator configurations. The largest observed overall pass@1 gain is 13.5 percentage points, while method rankings vary across settings and optimization gains do not always transfer to held-out tasks. RSIHub provides a common protocol for comparing evolution policies, inspectable candidate histories, and reusable components for developing new methods.

cs.AI↗

Xetrieval: Explaining Dense Retrieval through Feature Elicitation

Dense retrieval enables effective semantic matching, yet the semantic factors underlying its relevance scores remain opaque. Sparse autoencoders (SAEs) support feature-level explanations by decomposing dense embeddings into sparse semantic features. However, the document semantics underlying a retriever's relevance scores may not be sufficiently explicit in the embeddings to be recovered as interpretable SAE features. We introduce Xetrieval, a framework for explaining dense retrieval through feature elicitation. Feature Elicitors make retrieval-relevant aspects of document meaning more explicit through auxiliary views, facilitating their identification as interpretable SAE features. A shared sparse dictionary learns from these varied representations to express query--document relations through describable features. We assess their influence on relevance scores through interventions on the original document embeddings. Experiments show that Xetrieval yields more interpretable features than an SAE baseline and identifies feature sets with a stronger influence on the retriever's scores. Task-level feature modulation further demonstrates more effective retrieval steering. These findings highlight the value of feature elicitation for relevance attribution and retrieval steering.

cs.AI↗

TriGeoBench: A Multimodal Mathematical Geometry Benchmark with Figures and TikZ

Multimodal Large Language Models show strong vision-language capabilities, yet their geometry-centric reasoning remains insufficiently understood. Existing mathematical benchmarks typically rely on rasterized figures and cover limited geometric knowledge areas and response formats, making it difficult to assess whether models reason over geometric structures or exploit superficial visual patterns. We introduce TriGeoBench, a geometry-centric multimodal benchmark constructed from Chinese middle- and high-school mathematics examinations. TriGeoBench contains 7,000 question-answer pairs and 12,235 geometric figures with TikZ code, spanning plane geometry, solid geometry, analytic geometry, function, and vector geometry across diverse response formats. Each instance forms a {question-answer pair, image, TikZ} triplet: question-answer pairs are stored in LaTeX, images as RGB figures, and TikZ preserves geometric topology, symbolic annotations, and relational structure. We evaluate representative open- and closed-source MLLMs through image-to-TikZ and multimodal reasoning probes. Results reveal persistent fine-grained structure and image-text alignment challenges. Oracle experiments with human-curated reference TikZ suggest that accurate executable representations provide complementary geometric cues; they do not evaluate an end-to-end conversion pipeline. TriGeoBench offers a testbed for structure-aware mathematical reasoning.

cs.AI↗

Attention Sinks in VLMs Are Borrowed, Not Seen

We study how to detect and mitigate visual attention sinks in vision-language models (VLMs). Visual attention sinks are image tokens that absorb a large share of attention over the image regardless of the query or task, and they mislead methods that treat attention maps as a record of where the model ``looked.'' Prior work has detected sinks through massive activation dimensions and proposed redistributing their attention, but none have addressed what makes a token become a sink. Comparing six candidate detectors on ten VLMs from four families, we find that only the centered cosine similarity between an image token's key and the key of the language model's text-sink detects visual sinks. Thus, a visual sink is an image token whose key aligns with the text-sink's key. Moving a sink's key component along this direction to the median of the image keys sends its attention back to the text-sink (\textbf{Are Borrowed}) while leaving model answers unchanged~(\textbf{Not Seen}). Building on this, we propose a training-free, entropy-triggered re-look that first cleans the attention map, then crops the most-attended region of the cleaned map and inserts it into the reasoning trace. Cleaning adds negligible computation to the forward pass, and the re-look improves accuracy with a mean gain of $+4.3$ points on fine-detail VQA benchmarks across model families.

cs.AI↗

CoopUQ: Robust Multi-Robot Social Navigation via Uncertainty-Aware Cooperative Forecasting

Reinforcement learning enables mobile robots to make fast and scalable navigation decisions in constrained human-shared environments. However, directly extending single-robot approaches to multi-robot settings often fails to ensure safety and efficiency, especially under occlusions and out-of-distribution (OOD) scenarios, where individual robots may overlook potential risks or make inaccurate predictions. Leveraging cooperation effectively for both prediction and navigation remains a major challenge. We propose CoopUQ, a multi-robot social navigation framework that bridges uncertainty-aware cooperative occupancy forecasting and robust decision making. CoopUQ predicts future occupancy grid maps through cross-robot spatiotemporal feature fusion and further leverages forecasts and their uncertainty to guide policy via constrained multi-agent reinforcement learning, where the cost penalizes navigation through regions predicted to be occupied or highly uncertain. This design enables the policy to adapt its risk sensitivity under distribution shifts. Experimental results across multiple Unity3D-based simulation environments with both in-distribution and OOD settings, including diverse layouts, pedestrian densities, and rushing behavior, demonstrate improved prediction performance and safety over representative baselines. Real-robot experiments further demonstrate its robustness across various scenes. Our code and videos are available at https://coopuq.github.io/.

cs.RO↗

ContinualSkillBench: Can LLM Agents Truly Evolve Their Capabilities?

Modern agent frameworks equip large language models with external skill libraries to solve complex tasks. However, it remains unclear whether these systems can effectively evolve their skills and whether the resulting skills improve task-solving capabilities. To bridge this gap, we introduce ContinualSkillBench, a dynamic evaluation framework for in-context continual skill learning. It covers five domains, each with 100 tasks ordered by difficulty and opportunities for skill transfer. Our experiments show that sequential execution generally improves performance, but the gains vary substantially across models and domains. Moreover, across two models and three domains, retaining context and feedback without skill maintenance yields nearly the same mean performance as maintaining an explicit skill library. Explicit skills nevertheless provide selective benefits for tasks requiring reusable procedures or precise outputs. We further find that the weaker model (GPT-4o) accumulates more skills but reuses them less often, suggesting difficulty consolidating task-specific experience into reusable procedures. These findings show that current in-context skill evolution mechanisms can support continual adaptation, but still struggle to consistently consolidate experience into robust and transferable skills.

cs.AI↗

Stochastic Gradient Descent: A Nonlinear Time Series Perspective

This paper investigates the statistical behavior of Stochastic Gradient Descent (SGD) with constant step size under the framework of iterated random functions. Compared to previous studies establishing the convergence of SGD in probability measure, e.g., Wasserstein distance, our approach directly provides the convergence in Euclidean distance by showing the Geometric Moment Contraction (GMC) of SGD. This new convergence can address the non-stationarity of SGD due to fixed initial points and can provide a more refined asymptotic analysis of SGD. Specifically, we prove quenched central limit theorem, invariance principle and $α$-stable convergence for averaged SGD (ASGD) regardless of initialization. Furthermore, we provide a novel perspective to understand the impact of step sizes in SGD by studying its derivative with respect to the step size. The existence of stationary solutions for the derivative processes is shown, enabling the use of interpolation to recover the full-trajectory of SGD. Subsequently, we utilize multiple step sizes and show an enhanced Richardson-Romberg extrapolation with improved bias representation, which brings ASGD estimates closer to the global optimum. Finally, we propose a new online inference method and a bias-reduced variant for the extrapolated ASGD. Empirical confidence intervals are constructed and the coverage probabilities approach the nominal level as $n$ grows.

stat.ML↗

Open-MMUnlearning: Unifying Methods and Evaluation for MLLM Unlearning

As multimodal large language models (MLLMs) become more capable and widely deployed, concerns about privacy and safety have become increasingly pressing. Machine unlearning offers one approach to addressing these concerns by removing designated information from trained models while preserving unrelated capabilities. However, fragmented implementations and evaluation protocols, incomplete robustness testing, and limited understanding of metric reliability make progress in MLLM unlearning difficult to assess systematically. We introduce Open-MMUnlearning, an open-source, extensible framework that integrates target-model preparation, multimodal data processing, unlearning, and evaluation through shared interfaces and structured configurations. The framework supports five benchmarks spanning privacy, safety, and copyright, eight MLLMs from four model families, and twelve unlearning methods. Its evaluation suite jointly assesses forgetting effectiveness, retained utility, and robustness to model interventions, adversarial inputs, and membership inference attacks. Using a common evaluation protocol, we compare ten representative unlearning methods. In this comparison, GD and MIP-Editor tie for the highest overall score: GD achieves the highest Forget Quality, while MIP-Editor preserves more Model Utility. We further introduce a metric meta-evaluation protocol that tests faithfulness using models with controlled exposure to target knowledge and robustness under quantization and relearning. Among the thirteen evaluated metrics, BLEU achieves the highest aggregate reliability score. KS-Test attains the highest faithfulness AUC but performs less well on robustness. Together, the framework and these findings support reproducible comparison of MLLM unlearning methods and systematic assessment of evaluation reliability.

cs.AI↗

Language2Drive: Do Vision-Language-Action Models Really Follow the Instructions in Autonomous Driving?

Recent Vision-Language-Action (VLA) models increasingly use natural-language instructions to condition autonomous driving behavior. Yet existing closed-loop benchmarks primarily measure route completion, safety, and rule compliance, leaving a fundamental question unresolved: does language actually determine which feasible behavior the vehicle executes? A trajectory may be safe and successful while still violating or even ignoring the passenger's instruction. To address this, we introduce \ltd, a benchmark designed to directly test this capability. Its key evaluation unit, the paired counterfactual unit (PCU), holds the initial driving scene fixed while changing only the instruction. This design enables us to distinguish isolated instruction success from counterfactual paired success across four instruction-following scopes. To test whether this distinction persists across evaluation regimes, we instantiate Language2Drive in complementary closed-loop CARLA simulation, reconstructed real-world scenes, and open-loop driving benchmarks, including our released CARLA-Language2Drive simulator with purpose-built maps. Evaluating representative driving VLAs across these settings reveals a striking mismatch between strong driving competence and weak language control: 93.2% of successful rollouts do not have a successful counterpart under the alternative feasible instruction. This failure is dominated by one-sided completion, where a model repeatedly executes one preferred behavior but fails when the same scene requires the counterfactual alternative. These results expose two fundamental limitations of current evaluation: isolated success and driving scores, which are widely used by conventional driving benchmarks, can substantially overstate language-following capability, while current driving VLAs themselves lack reliable instruction following under matched counterfactual tests.

cs.RO↗

\$OneMillion-Bench: How Far are Language Agents from Human Experts?

As language models (LMs) evolve from chat assistants to long-horizon agents capable of multi-step reasoning and tool use, existing benchmarks remain largely confined to structured or exam-style tasks that fall short of real-world professional demands. To this end, we introduce \$OneMillion-Bench (\$OMB), a benchmark of 400 expert-curated tasks spanning Law, Finance, Industry, Healthcare, and Natural Science, built to evaluate agents across economically consequential scenarios. Unlike prior work, the benchmark requires retrieving authoritative sources, resolving conflicting evidence, applying domain-specific rules, and making constraint decisions, where correctness depends as much on the reasoning process as the final answer. We adopt a rubric-based evaluation protocol scoring factual accuracy, logical coherence, practical feasibility, and professional compliance, focusing on expert-level problems to ensure meaningful differentiation across agents. Together, \$OMB provides a unified testbed for assessing agentic reliability, professional depth, and an indicator of practical readiness in domain-intensive scenarios.

cs.LG↗

DuplexAgent-RSI: Recursive Harness Improvement for Full-Duplex Voice Agent Collaboration

Voice agents are converging on a collaboration pattern: a full-duplex interaction model stays on the live channel as the entry to the conversation, while search, reasoning, and coding are handled through asynchronous delegation. A duplex model supports continuous listening and speaking, but complex reasoning and tool use may exceed its capabilities. A coding agent can plan and execute extended tasks, but its sequential interface is a poor fit for live conversation. Combining them requires a harness that coordinates task acceptance, progress, cancellation, replacement, and result delivery while keeping the conversation responsive. Existing harnesses often rely on coupled heuristics, making them difficult to improve systematically from evidence. We present DuplexAgent, a full-duplex collaboration system whose harness expresses this workflow as six editable modules, and Duplex-Harness-RSI, a closed loop that revises them from interaction traces. A simulator automatically generates timed test conversations, runs the system, and produces failure traces that identify the collaboration modules requiring repair. Reasoning LLMs and coding agents in the delegation pool also serve the improvement loop: the Exam Planner selects the next tests from observed weaknesses and the repair archive, and the Harness Editor proposes targeted module changes. The capabilities that serve the user thus also improve the system's coordination. Experiments on intelligence, agentic, and duplex benchmarks show that DuplexAgent combines continuous interaction with difficult reasoning and complex task execution, achieving stronger spoken-knowledge and executable-tool scores than the compared delegated systems while maintaining strong interruption response. A harness ablation further shows that this modular, verifiable loop outperforms the initial harness and repeated editing that lacks its diagnosis and repair archive.

cs.AI↗

Finite-Sample Distribution Theory and Efficient Large-Scale Inference for Online Quantile Regression

This paper studies online quantile regression for large-scale and streaming data using Stochastic SubGradient Descent (SSGD) with constant learning rates. Classical offline inference for quantile regression is computationally and memory intensive. Existing works of online inference for quantile regression provide only asymptotic guarantees and typically require sub-exponential tail conditions for distribution theory. To bridge these gaps, we introduce new techniques to prove a quenched central limit theorem (CLT) and finite-sample Gaussian approximation for SSGD under a finite-moment assumption. We further show that Ruppert-Polyak averaging with a constant learning rate has a non-vanishing bias and fails to satisfy CLT centering at the population target. Hence we propose suffix averaging to address this issue and establish its finite-sample Gaussian approximation. Based on these results, we provide an efficient online inference method for quantile regression that avoids covariance estimation. Numerical experiments show that our method achieves desirable empirical coverage rates and competitive performance compared to other inference methods. We also apply our approach to U.S. wage data to demonstrate its practical effectiveness.

stat.ML↗

T-Router: Learning Thalamic Routing for Reasoning with Parameter-Efficient Reinforcement Learning

Parameter-efficient reinforcement learning aims to improve reasoning with a compact trainable interface to a pretrained model. We introduce the Thalamic Router (T-Router), which concentrates adaptation on the reuse of completed computations. A compressed, addressable bank preserves block changes; a depth-recurrent controller conditions their selection and relative-scale writeback. This coupling gives thalamic context-dependent routing a concrete computational form: learn which earlier contributions a receiving layer uses, and with what influence. Correctness rewards train the interface while preserving backbone parameters and layer order. On an 8.95B-parameter backbone, T-Router allocates 41.73M parameters (0.466% of the backbone) and achieves 83.64 +/- 1.16 MathAvg after GSM8K RL, compared with 73.79 +/- 1.83 for full-parameter GRPO across three evaluation rounds. At a comparable parameter budget and with matched retries, it exceeds LoRA's 77.28 +/- 1.95 MathAvg, improving all three task families and raising mean AIME accuracy from 48.33 to 60.56. Capacity-controlled comparisons favor addressable block changes and recurrent context; separate search training extends the interface to tool-mediated reasoning. These results establish controlled computation reuse as an effective route to parameter-efficient reasoning reinforcement learning.

cs.LG↗

Interpreting and Evaluating Dynamic-Rate Speech Codec Boundaries

Dynamic-frame-rate neural speech codecs replace a uniform frame grid with variable-duration tokens, making boundary placement part of the representation itself. Yet it is unclear what these boundaries encode and whether interpretable boundaries are also useful for neural speech reconstruction. This work combines boundary interpretation and controlled reconstruction analysis by comparing predicted boundaries with linguistic and acoustic references. We find that boundary meaning depends on the underlying speech representation. For the ASR-oriented SenseVoice and Whisper encoders, shallow layers emphasize phonetic, voicing, and acoustic transitions, whereas deeper layers shift toward syllable and subword structure. In a comparison of six dynamic-frame-rate algorithms and a uniform (fixed-frame-rate) baseline, higher-level linguistic alignment is associated with lower pooling distortion and better reconstruction from semantic tokens. Frame-rate-matched boundary tests make the distinction concrete: a syllable-derived partition improves over both Uniform and Similarity, while a phoneme-derived partition does not improve over Uniform. We infer that for semantically rich speech representations, useful codec boundaries are best understood as allocation decisions organized around the syllable scale.

cs.SD↗

EgoPush: Egocentric Multi-Object Rearrangement for Mobile Robots via Constrained Teacher Observability

Humans rearrange objects in cluttered environments using egocentric perception, actively moving to keep task-relevant spatial cues in view. Mobile robots have not matched this: rearrangement is usually built on a global pose estimate or a map, which is exactly what a robot carrying one camera lacks, while pushing keeps changing the scene it would have to be built from. We present EgoPush, which pushes objects into anchor-relative formations from onboard RGB-D alone, with no global localization, external tracking, or map at deployment, and transfers zero-shot to a TurtleBot in controlled and visually cluttered scenes. What makes this learnable turns out to be a property of the teacher rather than of the student: three privileged teachers trained with identical rewards, architecture, and hyperparameters all exceed $98\%$ success, yet their distilled egocentric students reach $0\%$, $54.8\%$, and $87.3\%$, the only variable being the teacher's observation function. EgoPush therefore trains the teacher under egocentric observability constraints, restricting it to visibility-limited cues and revealing target references only when the anchor is centrally visible, so that its supervision is recoverable by a depth-based student distilled online. Making the teacher trainable in the first place needs two further pieces: a role-grouped object-centric interface shared by teacher and student, and stage-wise temporally decayed rewards for long-horizon credit assignment. Videos, the playable task, and code are available at https://ai4ce.github.io/EgoPush/.

cs.RO↗

FlexiSLM: A Spoken Language Model with Dynamic and Controllable Frame Rates

Spoken language models (SLMs) extend LLMs to speech input and output, but existing systems use fixed frame rates (e.g., 25 or 12.5 Hz), overlooking speech's time-varying information density and limiting inference-time quality-speed tradeoffs. Recent dynamic-frame-rate audio tokenizers enable very low average frame rates and controllability, yet had not been applied to SLMs. We introduce FlexiSLM, the first SLM with dynamic, controllable frame rates, using pretrained FlexiCodec for dynamic speech output tokens. It integrates this representation into a multi-task speech-to-speech SLM, extends it with input-side frame compression, and adds direct frame-rate conditioning for accurate control during inference. FlexiSLM outperforms fixed-frame-rate 7B models, including Qwen2.5-Omni and Kimi-Audio, at 12.5 and 6.25 Hz; it can be steered down to 4.0 Hz, and at 6.25 Hz roughly halves inference time relative to 12.5 Hz while retaining strong speech-to-speech quality. Audio samples: https://flexislm.github.io; code and data: https://github.com/AmphionTeam/FlexiSLM.

cs.SD↗