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Jiawei Wang

Publications and source records attributed to Jiawei Wang.

At least 91 records · Page 5Linked to original sources

VQ-SGen: A Vector Quantized Stroke Representation for Creative Sketch Generation

This paper presents VQ-SGen, a novel algorithm for high-quality creative sketch generation. Recent approaches have framed the task as pixel-based generation either as a whole or part-by-part, neglecting the intrinsic and contextual relationships among individual strokes, such as the shape and spatial positioning of both proximal and distant strokes. To overcome these limitations, we propose treating each stroke within a sketch as an entity and introducing a vector-quantized (VQ) stroke representation for fine-grained sketch generation. Our method follows a two-stage framework - in stage one, we decouple each stroke's shape and location information to ensure the VQ representation prioritizes stroke shape learning. In stage two, we feed the precise and compact representation into an auto-decoding Transformer to incorporate stroke semantics, positions, and shapes into the generation process. By utilizing tokenized stroke representation, our approach generates strokes with high fidelity and facilitates novel applications, such as text or class label conditioned generation and sketch completion. Comprehensive experiments demonstrate our method surpasses existing state-of-the-art techniques on the CreativeSketch dataset, underscoring its effectiveness.

cs.CV↗

Hierarchical Semantic-Visual Fusion of Visible and Near-infrared Images for Long-range Haze Removal

While image dehazing has advanced substantially in the past decade, most efforts have focused on short-range scenarios, leaving long-range haze removal under-explored. As distance increases, intensified scattering leads to severe haze and signal loss, making it impractical to recover distant details solely from visible images. Near-infrared, with superior fog penetration, offers critical complementary cues through multimodal fusion. However, existing methods focus on content integration while often neglecting haze embedded in visible images, leading to results with residual haze. In this work, we argue that the infrared and visible modalities not only provide complementary low-level visual features, but also share high-level semantic consistency. Motivated by this, we propose a Hierarchical Semantic-Visual Fusion (HSVF) framework, comprising a semantic stream to reconstruct haze-free scenes and a visual stream to incorporate structural details from the near-infrared modality. The semantic stream first acquires haze-robust semantic prediction by aligning modality-invariant intrinsic representations. Then the shared semantics act as strong priors to restore clear and high-contrast distant scenes under severe haze degradation. In parallel, the visual stream focuses on recovering lost structural details from near-infrared by fusing complementary cues from both visible and near-infrared images. Through the cooperation of dual streams, HSVF produces results that exhibit both high-contrast scenes and rich texture details. Moreover, we introduce a novel pixel-aligned visible-infrared haze dataset with semantic labels to facilitate benchmarking. Extensive experiments demonstrate the superiority of our method over state-of-the-art approaches in real-world long-range haze removal.

cs.CV↗

M3Depth: Wavelet-Enhanced Depth Estimation on Mars via Mutual Boosting of Dual-Modal Data

Depth estimation plays a great potential role in obstacle avoidance and navigation for further Mars exploration missions. Compared to traditional stereo matching, learning-based stereo depth estimation provides a data-driven approach to infer dense and precise depth maps from stereo image pairs. However, these methods always suffer performance degradation in environments with sparse textures and lacking geometric constraints, such as the unstructured terrain of Mars. To address these challenges, we propose M3Depth, a depth estimation model tailored for Mars rovers. Considering the sparse and smooth texture of Martian terrain, which is primarily composed of low-frequency features, our model incorporates a convolutional kernel based on wavelet transform that effectively captures low-frequency response and expands the receptive field. Additionally, we introduce a consistency loss that explicitly models the complementary relationship between depth map and surface normal map, utilizing the surface normal as a geometric constraint to enhance the accuracy of depth estimation. Besides, a pixel-wise refinement module with mutual boosting mechanism is designed to iteratively refine both depth and surface normal predictions. Experimental results on synthetic Mars datasets with depth annotations show that M3Depth achieves a 16% improvement in depth estimation accuracy compared to other state-of-the-art methods in depth estimation. Furthermore, the model demonstrates strong applicability in real-world Martian scenarios, offering a promising solution for future Mars exploration missions.

cs.CV↗

Improving Traffic Signal Data Quality for the Waymo Open Motion Dataset

Datasets pertaining to autonomous vehicles (AVs) hold significant promise for a range of research fields, including artificial intelligence (AI), autonomous driving, and transportation engineering. Nonetheless, these datasets often encounter challenges related to the states of traffic signals, such as missing or inaccurate data. Such issues can compromise the reliability of the datasets and adversely affect the performance of models developed using them. This research introduces a fully automated approach designed to tackle these issues by utilizing available vehicle trajectory data alongside knowledge from the transportation domain to effectively impute and rectify traffic signal information within the Waymo Open Motion Dataset (WOMD). The proposed method is robust and flexible, capable of handling diverse intersection geometries and traffic signal configurations in real-world scenarios. Comprehensive validations have been conducted on the entire WOMD, focusing on over 360,000 relevant scenarios involving traffic signals, out of a total of 530,000 real-world driving scenarios. In the original dataset, 71.7% of traffic signal states are either missing or unknown, all of which were successfully imputed by our proposed method. Furthermore, in the absence of ground-truth signal states, the accuracy of our approach is evaluated based on the rate of red-light violations among vehicle trajectories. Results show that our method reduces the estimated red-light running rate from 15.7% in the original data to 2.9%, thereby demonstrating its efficacy in rectifying data inaccuracies. This paper significantly enhances the quality of AV datasets, contributing to the wider AI and AV research communities and benefiting various downstream applications. The code and improved traffic signal data are open-sourced at https://github.com/michigan-traffic-lab/WOMD-Traffic-Signal-Data-Improvement

cs.RO↗

Empowering Economic Simulation for Massively Multiplayer Online Games through Generative Agent-Based Modeling

Within the domain of Massively Multiplayer Online (MMO) economy research, Agent-Based Modeling (ABM) has emerged as a robust tool for analyzing game economics, evolving from rule-based agents to decision-making agents enhanced by reinforcement learning. Nevertheless, existing works encounter significant challenges when attempting to emulate human-like economic activities among agents, particularly regarding agent reliability, sociability, and interpretability. In this study, we take a preliminary step in introducing a novel approach using Large Language Models (LLMs) in MMO economy simulation. Leveraging LLMs' role-playing proficiency, generative capacity, and reasoning aptitude, we design LLM-driven agents with human-like decision-making and adaptability. These agents are equipped with the abilities of role-playing, perception, memory, and reasoning, addressing the aforementioned challenges effectively. Simulation experiments focusing on in-game economic activities demonstrate that LLM-empowered agents can promote emergent phenomena like role specialization and price fluctuations in line with market rules.

cs.AI↗

CLaSp: In-Context Layer Skip for Self-Speculative Decoding

Speculative decoding (SD) is a promising method for accelerating the decoding process of Large Language Models (LLMs). The efficiency of SD primarily hinges on the consistency between the draft model and the verify model. However, existing drafting approaches typically require additional modules to be trained, which can be challenging to implement and ensure compatibility across various LLMs. In this paper, we propose CLaSp, an in-context layer-skipping strategy for self-speculative decoding. Unlike prior methods, CLaSp does not require additional drafting modules or extra training. Instead, it employs a plug-and-play mechanism by skipping intermediate layers of the verify model to construct a compressed draft model. Specifically, we develop a dynamic programming algorithm that optimizes the layer-skipping process by leveraging the complete hidden states from the last verification stage as an objective. This enables CLaSp to dynamically adjust its layer-skipping strategy after each verification stage, without relying on pre-optimized sets of skipped layers. Experimental results across diverse downstream tasks demonstrate that CLaSp achieves a speedup of 1.3x ~ 1.7x on LLaMA3 series models without altering the original distribution of the generated text.

cs.CL↗

Mobile Manipulation Planning for Tabletop Rearrangement

Efficient tabletop rearrangement planning seeks to find high-quality solutions while minimizing total cost. However, the task is challenging due to object dependencies and limited buffer space for temporary placements. The complexity increases for mobile robots, which must navigate around the table with restricted access. A*-based methods yield high-quality solutions, but struggle to scale as the number of objects increases. Monte Carlo Tree Search (MCTS) has been introduced as an anytime algorithm, but its convergence speed to high-quality solutions remains slow. Previous work~\cite{strap2024} accelerated convergence but required the robot to move to the closest position to the object for each pick and place operation, leading to inefficiencies. To address these limitations, we extend the planner by introducing a more efficient strategy for mobile robots. Instead of selecting the nearest available location for each action, our approach allows multiple operations (e.g., pick-and-place) from a single standing position, reducing unnecessary movement. Additionally, we incorporate state re-exploration to further improve plan quality. Experimental results show that our planner outperforms existing planners both in terms of solution quality and planning time.

cs.RO↗

Laser intensity noise suppression for space-borne gravitational wave mission

Laser intensity noise is a main limitation of measurement and sensing mission represented by gravitational wave detection. We develop a noise decomposition model and design the core elements of the feedback loop independently based on the analysis results. We construct a fiber amplifier system with ultra-low intensity noise in the 0.1 mHz-1 Hz frequency band by the employment of an optoelectronic feedback loop that is specially designed. The study provides experimental basis and technologies for precise measurement and sensing system at ultra-low frequency.

physics.optics↗

Understanding the Sneaky Patterns of Pop-up Windows in the Mobile Ecosystem

In mobile applications, Pop-up window (PoW) plays a crucial role in improving user experience, guiding user actions, and delivering key information. Unfortunately, the excessive use of PoWs severely degrades the user experience. These PoWs often sneakily mislead users in their choices, employing tactics that subtly manipulate decision-making processes. In this paper, we provide the first in-depth study on the Sneaky patterns in the mobile ecosystem. Our research first highlights five distinct Sneaky patterns that compromise user experience, including text mislead, UI mislead, forced action, out of context and privacy-intrusive by default. To further evaluate the impact of such Sneaky patterns at large, we developed an automated analysis pipeline called Poker, to tackle the challenges of identifying, dismissing, and collecting diverse PoWs in real-world apps. Evaluation results showed that Poker achieves high precision and recall in detecting PoWs, efficiently dismissed over 88% of PoWs with minimal user interaction, with good robustness and reliability in comprehensive app exploration. Further, our systematic analysis over the top 100 popular apps in China and U.S. revealing that both regions displayed significant ratios of Sneaky patterns, particularly in promotional contexts, with high occurrences in categories such as shopping and video apps. The findings highlight the strategic deployment of Sneaky tactics that compromise user trust and ethical app design.

cs.SE↗

cpRRTC: GPU-Parallel RRT-Connect for Constrained Motion Planning

Motion planning is a fundamental problem in robotics that involves generating feasible trajectories for a robot to follow. Recent advances in parallel computing, particularly through CPU and GPU architectures, have significantly reduced planning times to the order of milliseconds. However, constrained motion planning especially using sampling based methods on GPUs remains underexplored. Prior work such as pRRTC leverages a tracking compiler with a CUDA backend to accelerate forward kinematics and collision checking. While effective in simple settings, their approach struggles with increased complexity in robot models or environments. In this paper, we propose a novel GPU based framework utilizing NVRTC for runtime compilation, enabling efficient handling of high complexity scenarios and supporting constrained motion planning. Experimental results demonstrate that our method achieves superior performance compared to existing approaches.

cs.RO↗

Seed1.5-VL Technical Report

We present Seed1.5-VL, a vision-language foundation model designed to advance general-purpose multimodal understanding and reasoning. Seed1.5-VL is composed with a 532M-parameter vision encoder and a Mixture-of-Experts (MoE) LLM of 20B active parameters. Despite its relatively compact architecture, it delivers strong performance across a wide spectrum of public VLM benchmarks and internal evaluation suites, achieving the state-of-the-art performance on 38 out of 60 public benchmarks. Moreover, in agent-centric tasks such as GUI control and gameplay, Seed1.5-VL outperforms leading multimodal systems, including OpenAI CUA and Claude 3.7. Beyond visual and video understanding, it also demonstrates strong reasoning abilities, making it particularly effective for multimodal reasoning challenges such as visual puzzles. We believe these capabilities will empower broader applications across diverse tasks. In this report, we mainly provide a comprehensive review of our experiences in building Seed1.5-VL across model design, data construction, and training at various stages, hoping that this report can inspire further research. Seed1.5-VL is now accessible at https://www.volcengine.com/ (Volcano Engine Model ID: doubao-1-5-thinking-vision-pro-250428)

cs.CV↗

RADE: Learning Risk-Adjustable Driving Environment via Multi-Agent Conditional Diffusion

Generating safety-critical scenarios in high-fidelity simulations offers a promising and cost-effective approach for efficient testing of autonomous vehicles. Existing methods typically rely on manipulating a single vehicle's trajectory through sophisticated designed objectives to induce adversarial interactions, often at the cost of realism and scalability. In this work, we propose the Risk-Adjustable Driving Environment (RADE), a simulation framework that generates statistically realistic and risk-adjustable traffic scenes. Built upon a multi-agent diffusion architecture, RADE jointly models the behavior of all agents in the environment and conditions their trajectories on a surrogate risk measure. Unlike traditional adversarial methods, RADE learns risk-conditioned behaviors directly from data, preserving naturalistic multi-agent interactions with controllable risk levels. To ensure physical plausibility, we incorporate a tokenized dynamics check module that efficiently filters generated trajectories using a motion vocabulary. We validate RADE on the real-world rounD dataset, demonstrating that it preserves statistical realism across varying risk levels and naturally increases the likelihood of safety-critical events as the desired risk level grows up. Our results highlight RADE's potential as a scalable and realistic tool for AV safety evaluation.

cs.LG↗

On-chip Non-Hermitian Cavity Quantum Electrodynamics

Exceptional points (EPs) promise revolutionary control over quantum light-matter interactions. Here, we experimentally demonstrate flexible and reversible engineering of quantum vacuum fluctuation in an integrated microcavity supporting chiral Eps. We develop a hybrid lithium niobate (LN)-GaAs quantum photonic platform, seamlessly combining high-quality quantum emitters, a low-loss photonic circuit, efficient electro-optic (EO) effect, and local strain actuator in a single device. Chiral EPs are implemented by dynamically tuning the coupling between the modes associated with a micro-ring resonator, resulting in anomalous spontaneous emission dynamic with a 7-fold modulation of the lifetime (120 ps to 850 ps). Meanwhile, we reshape single-photon spectra via cavity local density of states (LDOS) engineering and generate non-Lorentzian spectral profiles: squared-Lorentzian, Fano-like, and EP-induced transparency (EPIT), a suppression of emission at zero detuning. This work unveils exotic cavity quantum electrodynamics (cQED) effects unique to EPs and establishes a universal paradigm for non-Hermitian quantum photonics.

physics.optics↗

Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation

Storyboarding is widely used for creating 3D animations. Animators use the 2D sketches in storyboards as references to craft the desired 3D animations through a trial-and-error process. The traditional approach requires exceptional expertise and is both labor-intensive and time-consuming. Consequently, there is a high demand for automated methods that can directly translate 2D storyboard sketches into 3D animations. This task is under-explored to date and inspired by the significant advancements of motion diffusion models, we propose to address it from the perspective of conditional motion synthesis. We thus present Sketch2Anim, composed of two key modules for sketch constraint understanding and motion generation. Specifically, due to the large domain gap between the 2D sketch and 3D motion, instead of directly conditioning on 2D inputs, we design a 3D conditional motion generator that simultaneously leverages 3D keyposes, joint trajectories, and action words, to achieve precise and fine-grained motion control. Then, we invent a neural mapper dedicated to aligning user-provided 2D sketches with their corresponding 3D keyposes and trajectories in a shared embedding space, enabling, for the first time, direct 2D control of motion generation. Our approach successfully transfers storyboards into high-quality 3D motions and inherently supports direct 3D animation editing, thanks to the flexibility of our multi-conditional motion generator. Comprehensive experiments and evaluations, and a user perceptual study demonstrate the effectiveness of our approach.

cs.GR↗

Focal control and light tracing on curved surfaces with isotropic transformation medium

Optics related to non-Euclidean geometry has been attracting growing interest for emerged novel phenomena and the analog for general relativity, while most studies are limited to the free space on rotationally-symmetric surfaces. In this paper, we focus on the light control and ray tracing on complex surfaces filled with inhomogeneous transformation medium. Within the conformal transformation optics, focal control devices and absolute optical instruments have been extended to curved surfaces. According to the equivalence between geometry and material, the metric tensor of the curved surface and the refractive index tensor are unified as the optical metric for the Hamilton's equations of light propagation on a curved surface. By solving for ray trajectories in the local coordinate system of mesh element and illuminating the refraction between non-planar elements with discontinuous media, a mesh-based ray-tracing algorithm on curved surface with medium has been proposed to validate the light control. Our research establishes a theoretical framework for light ray control in non-Euclidean space and offers an efficient tool for ray tracing in inhomogeneous medium on curved surface.

physics.optics↗

Approximation Algorithms for the UAV Path Planning with Object Coverage Constraints

We study the problem of the Unmanned Aerial Vehicle (UAV) such that a specific set of objects needs to be observed while ensuring a quality of observation. Our goal is to determine the shortest path for the UAV. This paper proposes an offline algorithm with an approximation of $(2+2n)(1+ε)$ where $ε>0$ is a small constant, and $n$ is the number of objects. We then propose several online algorithms in which objects are discovered during the process. To evaluate the performance of these algorithms, we conduct experimental comparisons. Our results show that the online algorithms perform similarly to the offline algorithm, but with significantly faster execution times ranging from 0.01 seconds to 200 seconds. We also show that our methods yield solutions with costs comparable to those obtained by the Gurobi optimizer that requires 30000 seconds of runtime.

cs.CE↗

Addressing Class Imbalance with Probabilistic Graphical Models and Variational Inference

This study proposes a method for imbalanced data classification based on deep probabilistic graphical models (DPGMs) to solve the problem that traditional methods have insufficient learning ability for minority class samples. To address the classification bias caused by class imbalance, we introduce variational inference optimization probability modeling, which enables the model to adaptively adjust the representation ability of minority classes and combines the class-aware weight adjustment strategy to enhance the classifier's sensitivity to minority classes. In addition, we combine the adversarial learning mechanism to generate minority class samples in the latent space so that the model can better characterize the category boundary in the high-dimensional feature space. The experiment is evaluated on the Kaggle "Credit Card Fraud Detection" dataset and compared with a variety of advanced imbalanced classification methods (such as GAN-based sampling, BRF, XGBoost-Cost Sensitive, SAAD, HAN). The results show that the method in this study has achieved the best performance in AUC, Precision, Recall and F1-score indicators, effectively improving the recognition rate of minority classes and reducing the false alarm rate. This method can be widely used in imbalanced classification tasks such as financial fraud detection, medical diagnosis, and anomaly detection, providing a new solution for related research.

cs.LG↗

In-situ three-dimensional strain engineering of solid-state quantum emitters in photonic structures towards scalable quantum networks

Solid-state quantum emitters are pivotal for modern photonic quantum technology, yet their inherent spectral inhomogeneity imposes a critical challenge in pursuing scalable quantum network. Here, we develop a cryogenic-compatible strain-engineering platform based on a polydimethylsiloxane (PDMS) stamp that is not obviously working properly at cryogenic temperature. In-situ three-dimensional (3D) strain control is achieved for quantum dots (QDs) embedded in photonic nanostructures. The compliant PDMS enables independent tuning of emission energy and elimination of fine structure splitting (FSS) of single QDs, as demonstrated by a 7 meV spectral shift with a near-vanishing FSS in circular Bragg resonators and an unprecedented 15 meV tuning range in the micropillar. The PDMS-based 3D strain-engineering platform, compatible with diverse photonic structures at cryogenic temperature, provides a powerful and versatile tool for exploring fundamental strain-related physics and advancing integrated photonic quantum technology.

physics.optics↗