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Jiaxing Li

Publications and source records attributed to Jiaxing Li.

At least 19 recordsLinked to original sources

GEAR: From Dynamic Encoding to Dynamic Activation in Social Trajectory Prediction

Human trajectory prediction requires modeling both individual motion patterns and social interactions among agents. Existing methods have made substantial progress by using attention mechanisms, graph structures, and temporal encoders to capture dynamic social context. However, most of them primarily focus on how social information is encoded, while paying less explicit attention to how the encoded social context should take effect during future trajectory generation. In this paper, we argue that dynamic social encoding does not necessarily imply dynamic social activation. The same interaction context may require different activation strengths across future horizons and scene densities: social cues should be strengthened when interaction evidence is strong, but suppressed when they are weak or noisy. To address this issue, we propose GEAR, a generation-aware bias activation model for human trajectory prediction. Built upon a bias-decomposed trajectory generation formulation, GEAR dynamically activates the individual-motion and social-resonance bias terms at each future step before final trajectory composition. This allows the model to explicitly control when and how strongly individual and social bias components participate in generation. Experiments on ETH-UCY, SDD, and NBA show that GEAR consistently improves the resonance-based baseline and achieves competitive state-of-the-art performance. Further analyses of activation patterns and density-grouped errors validate the importance of calibrating encoded social context during trajectory generation. Our code is available at https://github.com/11isnotavailable/GEAR.git.

cs.CV

Global convergence of an efficient splitting method for the defocusing Gross--Pitaevskii ground state problem

For computing the ground state of the defocusing Gross--Pitaevskii energy, we propose and analyze two efficient schemes based on the Davis--Yin three-operator splitting, which treats the potential and interaction terms explicitly, and the kinetic energy by a resolvent. One iteration costs one inversion of $I-γΔ$ for the first scheme, and of $I-γΔ+γV_1$ for the second, with $V_1$ denoting the separable part of the potential, and on structured meshes both operators can be inverted by simple fast GPU solvers. For monotone discrete Laplacians, including the second-order finite difference scheme and the lumped linear finite element method on simplicial meshes with suitable angle conditions, we prove global convergence to the unique positive discrete ground state, for every positive normalized initial vector, for any constant step size below an explicit threshold. In contrast, the methods previously proven to converge globally to the ground state all invert a more difficult elliptic operator that depends on the iteration variable. In three-dimensional tests with up to $999^3$ unknowns on one GPU, a simple variable step size rule makes the proposed splitting schemes efficient in practice, comparable in wall-clock time to Riemannian conjugate gradient methods that also invert only a shifted Laplacian operator, and much more robust with respect to the choice of the initial guess.

math.NA

OctoPipe: Reducing Pipeline Bubbles for Heterogeneous Models via Co-Optimizing Partitioning, Placement, and Scheduling

Pipeline parallelism is widely used to train large language models (LLMs). However, increasing heterogeneity in model architectures exacerbates pipeline bubbles, thereby reducing training efficiency. Prior approaches typically optimize a single phase of the pipeline schedule (i.e., partitioning, placement, or scheduling), leaving substantial pipeline bubbles. While promising, co-optimization poses three key challenges: (1) complex performance modeling, (2) a combinatorial search space, and (3) irregular execution orders. To address these challenges, we propose OctoPipe, a pipeline parallelism system to jointly optimize partitioning, placement, and scheduling. First, we build a graph-based pipeline simulator to model heterogeneous pipeline execution for co-optimization. Second, on top of the simulator, we develop an iterative bubble-aware tuner to efficiently explore the combinatorial search space. Third, we implement a unified pipeline executor that dynamically orchestrates computation and communication to support irregular execution orders without deadlocks while maximizing communication-computation overlap. Experiments show that OctoPipe achieves 1.09--1.49$\times$ throughput improvement over the state-of-the-art pipeline parallelism approaches across various heterogeneous model configurations and GPU cluster scales.

cs.DC

MegaStyle++: Scaling Image Style Space through Hierarchical Style Definition

Image style is a highly abstract, human-constructed concept shaped by a range of visual factors and intrinsically entangled with content, yet a unified and explicit definition of image style remains lacking. In this work, we first discuss the fundamental question of what is style and then propose a hierarchical style definition that describes image style from an overall style identity to fine-grained visual attributes, providing a more structured, transferable, and interpretable style representation. Based on this definition, we refine the style annotation pipeline of MegaStyle and construct MegaStyle++-8M, a large-scale style dataset containing 150K overall style identities, 1M fine-grained style prompts, and 8M stylized images. Extensive analyses demonstrate that our hierarchical definition substantially expands the style space in both diversity and semantic breadth, while precisely capturing intrinsic visual style of reference images. The dataset and code will be updated at https://github.com/Tencent/MegaStyle, we hope MegaStyle++ provides a scalable foundation for studying and modeling diverse image styles.

cs.CV

Beyond Localization: A Comprehensive Diagnosis of Perspective-Conditioned Spatial Reasoning in MLLMs from Omnidirectional Images

Multimodal Large Language Models (MLLMs) show strong visual perception, yet remain limited in reasoning about space under changing viewpoints. We study this challenge as Perspective-Conditioned Spatial Reasoning (PCSR) in 360 degree omnidirectional images, where broad scene coverage reduces ambiguity from partial observations without eliminating the need for viewpoint-dependent inference. To assess this capability, we introduce PCSR-Bench, a diagnostic benchmark of 84,373 QA pairs from 2,600 omnidirectional images across 26 indoor environments, organized into eight tasks under three cognitive groups--- Perception, Spatial, and advanced PCSR. We evaluate 14 representative MLLMs and observe a substantial perception--reasoning gap: accuracy reaches 57.59% on Limited Field-of-View Reasoning (T7) but drops to 13.49%, 7.13%, and 0.64% on Relative Direction (T2), Egocentric Rotation (T4), and open-ended Compositional Directional Chains (T3), respectively. To probe the plasticity of this gap, we conduct an RL-based diagnostic study on a 7B-scale model. Reward shaping improves a matched 7B baseline from 31.10% to 60.06% under a controlled setting, suggesting that PCSR exhibits partial plasticity rather than being fully immutable. Still, these gains are task-selective, sensitive to reward design, and partially dependent on the evaluation protocol. These results position PCSR as a key bottleneck in current MLLMs and highlight meaningful yet bounded room for recovery under targeted optimization. Details and access are available at https://github.com/Caleb-ychen/PCSR-Benchmark.

cs.CV

Matrix-Game 3.5: Enhancing Real-Time Streaming Interactive World Models with Patch Memory

Interactive world models extend video generation from offline clip synthesis toward persistent simulation of interactive virtual worlds, enabling applications in games, robotics, embodied agents, and XR. Achieving stable long-horizon interactive generation, however, remains challenging, as the model must simultaneously preserve scene geometry, dynamic consistency, and camera control while supporting real-time autoregressive generation. Building upon Matrix-Game 3.0, we present Matrix-Game 3.5, as shown in Figure 1, which advances real-time interactive world generation toward geometry-aware and long-horizon consistent simulation through three key improvements. First, we propose a unified geometry-aware memory framework, whose patch-memory and tiled-PRoPE components introduce no additional learnable parameters, combining explicit 3D patch retrieval with projective camera conditioning to enable geometry-consistent camera control and faithful long-horizon scene recall. Second, we introduce a static-dynamic disentangled world representation that separately models static scene geometry and dynamic subjects, preserving both geometric consistency and subject identity throughout long-horizon generation. Third, we develop a two-stage progressive real-time distillation framework that converts a bidirectional diffusion model into a few-step causal generator through Perceptual Flow Matching and curriculum based Self-Rollout DMD, enabling minute-long real-time interactive generation. Extensive experiments demonstrate that, with a unified training corpus spanning Unreal simulation environments, open-world games, and internet videos, MatrixGame 3.5 achieves strong performance in long-horizon scene recall, precise camera control, subject consistency, prompt-driven world generation, and stable real-time open-world interaction.

cs.CV

A Unified Framework for Trajectory Prediction with Explicit Planning and Reaction Decomposition

Trajectory prediction has shifted toward structured formulations with explicit social modeling. However, existing methods inadequately distinguish the functional roles of social influence in trajectory planning. Observing that agents typically form motion plans by anticipating others' future behaviors before making local reactive adjustments, we identify social interactions as playing staged roles, namely planning precedes reaction. We propose INTraJ, a unified framework that decomposes social influence into two stages: a planning stage constructs reference trajectories using future social information, and a reaction stage recovers local adjustments from the residual between full-context prediction and the reference. INTraJ supports both multi-target and single-target paradigms. Extensive experiments on four standard benchmarks, including Argoverse 2, Argoverse 2-ped, ETH/UCY, and SDD, demonstrate consistent improvements, particularly in FDE and long-horizon consistency, with state-of-the-art performance achieved in several settings. INTraJ reframes trajectory prediction as a planning-driven two-stage process, validating that staged social modeling is critical for stable predictions. The code is publicly available at https://github.com/11isnotavailable/INTraJ.

cs.AI

NodeJEPA: Structure-Conditioned Latent Prediction for Node-Level Graph Self-Supervised Learning

Self-supervised learning on graphs is largely shaped by contrastive methods that depend on carefully designed augmentations, and by generative methods that reconstruct node attributes in the input space. Both paradigms can entangle representations with low-level input statistics rather than with relational structure. Joint-embedding predictive architectures (JEPA) instead learn by predicting latent targets rather than reconstructing inputs. Recent work has explored this idea for graph-level representation learning, but how to design JEPA-style objectives for node-level tasks, and which structural signals the predictor should condition on, remains less clear. We present NodeJEPA, a joint-embedding predictive architecture for node-level graph self-supervised learning. NodeJEPA masks structure-aware k-hop ego-subgraphs and trains a context encoder to predict the latent representations of the masked nodes. These targets come from an EMA-updated target encoder with stop-gradient. A structure-conditioned predictor integrates spectral and centrality descriptors through cross-attention. Variance, covariance, and Laplacian spectral regularizers help stabilize the embedding geometry, and an optional curriculum gradually increases masking difficulty during training. Because prediction occurs in latent space, NodeJEPA does not rely on input reconstruction or hand-crafted graph augmentations. We evaluate NodeJEPA on standard node classification benchmarks under linear probing and fine-tuning protocols, and conduct ablations on masking, prediction, and regularization design choices. Our study offers a practical recipe for node-level JEPA-style latent prediction on graphs, and clarifies when structural conditioning helps representation learning. Code, configurations, and evaluation scripts are publicly available at https://github.com/OliverZ-dot/Node-Jepa.

cs.LG

From Cloud to Crowd: Democratizing LLM Service with Decentralized Edge Collaboration for RAG

The rapid advancement of large language models (LLMs) has increased demand for scalable and cost-effective deployment, especially for mobile and edge devices. Cloud-hosted LLMs are powerful but expensive and difficult to scale due to vendor lock-in and high resource needs, resulting in high expenses and unstable performance under load. Recent efforts focus on deploying small language models (SLMs), distilled or pruned from LLMs, on resource-constrained edge devices to reduce costs and improve scalability. However, edge-based SLMs face limited knowledge coverage and notable accuracy gap compared to cloud-based LLMs. To address this, we present DEFRAG, a decentralized edge collaboration system for retrieval-augmented generation (RAG) that optimizes both retrieval and generation across heterogeneous edge devices. For retrieval, DEFRAG compresses and shares knowledge graphs, using hybrid retrieval to expand knowledge coverage. For generation, DEFRAG introduces an optimizer that adaptively selects SLMs and RAG parameters per query, balancing accuracy and cost. We implement DEFRAG on a heterogeneous edge testbed and evaluate it on benchmark QA datasets. We also test it under mobile route stress, non-uniform data placement, and a domain-specific QA workload. The results show that DEFRAG maintains stable service quality and cost efficiency under these broader settings. Results show that DEFRAG narrows the SLM-LLM accuracy gap, while reducing cost by up to 98.4% and increasing peak throughput by up to 97.8% over centralized services. These findings demonstrate the potential of DEFRAG for democratized LLM services at the edge.

cs.DC

DistillAlign: Coordinating Mode Covering and Mode Seeking in Autoregressive Video Distillation

Existing autoregressive video distillation methods commonly adopt a Distribution Matching Distillation (DMD)-based multi-stage pipeline. However, they typically decouple the initialization and DMD stages -- which then pursue different target distributions -- and judge the intermediate student mainly by visual scores such as VBench. In this paper, we revisit this design from a distributional perspective. Given the mode-seeking nature of the distribution matching loss, a good initialization should match the mode coverage of the target DMD teacher, rather than merely pursuing high quality. To analyze this, we introduce a distributional evaluation protocol that measures precision and coverage between student and teacher distributions in a shared latent space. It exposes differences hidden by visual scores: some initializations reach high precision but low coverage, leading to suboptimal refinement, while mode-covering ones preserve broader support. Furthermore, even when the target distributions are aligned, DMD's reverse-KL objective can still drive the student toward high-probability teacher regions in late training, reducing coverage and diversity. To address this, we propose joint distillation, which combines DMD's mode-seeking objective with a Consistency Distillation-based mode-covering constraint. Experiments show that our method improves generation quality, coverage, and diversity; notably, even with a Wan-1.3B DMD teacher, it outperforms baselines refined with Wan-14B, underscoring the importance of distributional alignment in autoregressive video distillation.

cs.CV

When Language Models Meet NeuroGraphs: Exploring Enhanced Agentic LLM Framework Towards Brain Network Analysis

Brain network analysis is crucial for understanding cognition and neurological disorders, yet existing deep learning methods mainly treat connectome analysis as a graph-to-logit classification problem, offering limited explanatory reasoning. Large language models (LLMs) provide a promising interface for knowledge-intensive scientific analysis, but directly applying general-purpose LLMs to brain networks remains challenging due to the structure-language gap, limited neuroscience grounding, and overconfident positive predictions. In this paper, we propose \textbf{BrainAgent}, an agentic LLM framework for knowledge-enhanced brain network analysis. BrainAgent reformulates connectome classification as an iterative process of topology-aware understanding, external retrieval, reasoning, and reflection. Specifically, it first converts raw brain networks into compact multi-level structural descriptions through brain-specific analysis tools, then retrieves relevant neuroscience knowledge and task-specific cases to ground the reasoning process, and finally generates structured predictions with reflective verification. Experiments on four public rs-fMRI datasets show that BrainAgent consistently improves different closed-source and open-source LLM backbones over direct prompting and standard reasoning baselines. Further ablation and interpretability analyses demonstrate the effectiveness of each component and show that BrainAgent produces more comprehensive, multi-level, and verifiable explanations.These results indicate that agentic LLMs provide a practical route toward interpretable and knowledge-grounded brain network analysis.

cs.MA

Prototype-Based Semantic Consistency Alignment for Domain Adaptive Retrieval

Domain adaptive retrieval aims to transfer knowledge from a labeled source domain to an unlabeled target domain, enabling effective retrieval while mitigating domain discrepancies. However, existing methods encounter several fundamental limitations: 1) neglecting class-level semantic alignment and excessively pursuing pair-wise sample alignment; 2) lacking either pseudo-label reliability consideration or geometric guidance for assessing label correctness; 3) directly quantizing original features affected by domain shift, undermining the quality of learned hash codes. In view of these limitations, we propose Prototype-Based Semantic Consistency Alignment (PSCA), a two-stage framework for effective domain adaptive retrieval. In the first stage, a set of orthogonal prototypes directly establishes class-level semantic connections, maximizing inter-class separability while gathering intra-class samples. During the prototype learning, geometric proximity provides a reliability indicator for semantic consistency alignment through adaptive weighting of pseudo-label confidences. The resulting membership matrix and prototypes facilitate feature reconstruction, ensuring quantization on reconstructed rather than original features, thereby improving subsequent hash coding quality and seamlessly connecting both stages. In the second stage, domain-specific quantization functions process the reconstructed features under mutual approximation constraints, generating unified binary hash codes across domains. Extensive experiments validate PSCA's superior performance across multiple datasets.

cs.LG

VLESA: Vision-Language Embodied Safety Agent for Human Activity Monitoring

As AI systems increasingly assist humans in physical tasks, ensuring safety becomes paramount -- physical actions carry immediate and irreversible consequences that digital errors do not. We introduce the Vision-Language Embodied Safety Agent (VLESA), a framework that monitors human activities from egocentric video and triggers real-time safety interventions when dangerous actions are predicted. VLESA addresses intent-dependent safety where identical actions can be safe or dangerous depending on context. A dataset pairing egocentric frames with goal-conditioned safety annotations is introduced, enabling a goal-conditioned safety Q-filter trained via GRPO that evaluates actions with respect to inferred intent without retraining. On top of that, an intent-action prediction agent is proposed to jointly infer goals and predict future actions from video. On the ASIMOV-2.0 benchmark, VLESA achieves higher intervention accuracy at the exact ground-truth frame compared to baselines, while the GRPO-trained Q-filter improves action safety by over 41 percentage points through goal-conditioned constrained decoding. Code is available at https://github.com/HanjiangHu/VLESA.

cs.CV

How Mobile World Model Guides GUI Agents?

Recent advances in vision-language models have enabled mobile GUI agents to perceive visual interfaces and execute user instructions, but reliable prediction of action consequences remains critical for long-horizon and high-risk interactions. Existing mobile world models provide either text-based or image-based future states, yet it remains unclear which representation is useful, whether generated rollouts can replace real environments, and how test-time guidance helps agents of different strengths. To answer the above questions, we filter and annotate mobile world-model data, then train world models across four modalities: delta text, full text, diffusion-based images, and renderable code. These models achieve SoTA performance on both MobileWorldBench and Code2WorldBench. Furthermore, by evaluating their downstream utility on AITZ, AndroidControl, and AndroidWorld, we obtain three findings. First, renderable code reconstruction achieves high in-distribution fidelity and provides effective multimodal supervision for data construction, while text-based feedback is more robust for online out-of-distribution (OOD) execution. Second, world-model-generated trajectories can provide transferable interaction experience in the training process and improve agents' end-to-end task performance, although these data do not preserve the original distribution. Last, for overconfident mobile agents with low action entropy, posterior self-reflection provides limited gains, suggesting that world models are more effective as prior perception or training supervision than as universal post-hoc verifiers.

cs.AI

Sustainable Intelligence for the Wild: Democratizing Ecological Monitoring via Knowledge-Adaptive Edge Expert Agents

Rapid biodiversity loss underscore the urgency of effective monitoring, yet manual surveys remain resource-intensive. While on-device AI offers a scalable alternative, its performance in the wild is often challenged by environmental variability. Current methods rely heavily on cloud resource, which requires continuous uploading of field data for model retraining. This approach is unsuitable for remote deployments because it consumes limited power and network connectivity. To address these constraints, this research proposes a shift from model adaptation to knowledge adaptation. We introduce an architecture that separates visual perception from reasoning, combining a visual encoder with a dynamic knowledge base. We uses an explicit knowledge base to replace implicitly encoding expert knowledge into model parameters. This method also supports knowledge sustainability by preserving expert insights in a structured form. Through cross-disciplinary collaboration with biologists and Indigenous communities, this work advances ethical AI co-development, fostering responsible and culturally informed ecosystem management.

cs.AI

Online Safety Filter for Deformable Object Manipulation with Horizon Agnostic Neural Operators

Safety critical control of robotic manipulation tasks involving deformable media such as fluids, cloth, and soft objects remains challenging because existing learning based approaches encode safety indirectly through reward shaping, which provides no guarantee of constraint satisfaction at deployment. We present a constraint driven online safety filter for deformable object manipulation that enforces explicit task level safety constraints in real time by minimally modifying any nominal control policy. Our approach combines two key components: a horizon agnostic neural operator that learns the boundary input output mapping of the underlying PDE dynamics and generalizes across variable rollout lengths without retraining, and a boundary control barrier function that certifies safety at the task relevant output level via a lightweight quadratic program. The resulting safety constraint is affine in the boundary input rate, enabling real time online filtering. We evaluate the proposed method on fluid manipulation tasks in FluidLab, where the filter improves safe trajectory rates by up to 22% over unfiltered base policies while also reducing the number of steps required to reach the safe set, demonstrating that constraint driven safety enforcement is both more reliable and more efficient than reward shaping approaches.

cs.RO

EOS-Bench: A Comprehensive Benchmark for Earth Observation Satellite Scheduling

Earth observation satellite imaging scheduling is a challenging NP-hard combinatorial optimisation problem central to space mission operations. While next-generation agile Earth observation satellites (EOS) increase operational flexibility, they also significantly raise scheduling complexity. The lack of a unified, open-source benchmark makes it difficult to compare algorithms across studies. This paper introduces EOS-Bench, a comprehensive framework for systematic and reproducible evaluation of scheduling methods. By integrating high-fidelity orbital dynamics and platform constraints, EOS-Bench generates 1,390 scenarios and 13,900 benchmark instances, spanning from small-scale validation cases to large coordination problems with up to 1,000 satellites and 10,000 requests. We further propose a scenario characterisation scheme to quantify structural difficulty based on factors such as opportunity density, task flexibility, conflict intensity, and satellite congestion. A multidimensional evaluation protocol is introduced, assessing performance across five metrics: task profit, completion rate, workload balance, timeliness, and runtime. The framework is evaluated using mixed-integer programming, heuristics, meta-heuristics, and deep reinforcement learning across both agile and non-agile settings. Results show that EOS-Bench effectively distinguishes solver performance across scales and conditions, revealing trade-offs between solution quality and computational efficiency, and providing deeper insight into scenario complexity. EOS-Bench offers a unified and extensible open testbed for advancing research in Earth observation satellite scheduling. The code and data are available at https://github.com/Ethan19YQ/EOS-Bench.

cs.NI

MegaStyle: Constructing Diverse and Scalable Style Dataset via Consistent Text-to-Image Style Mapping

In this paper, we introduce MegaStyle, a novel and scalable data curation pipeline that constructs an intra-style consistent, inter-style diverse and high-quality style dataset. We achieve this by leveraging the consistent text-to-image style mapping capability of current large generative models, which can generate images in the same style from a given style description. Building on this foundation, we curate a diverse and balanced prompt gallery with 170K style prompts and 400K content prompts, and generate a large-scale style dataset MegaStyle-1.4M via content-style prompt combinations. With MegaStyle-1.4M, we propose style-supervised contrastive learning to fine-tune a style encoder MegaStyle-Encoder for extracting expressive, style-specific representations, and we also train a FLUX-based style transfer model MegaStyle-FLUX. Extensive experiments demonstrate the importance of maintaining intra-style consistency, inter-style diversity and high-quality for style dataset, as well as the effectiveness of the proposed MegaStyle-1.4M. Moreover, when trained on MegaStyle-1.4M, MegaStyle-Encoder and MegaStyle-FLUX provide reliable style similarity measurement and generalizable style transfer, making a significant contribution to the style transfer community. More results are available at our project website https://jeoyal.github.io/MegaStyle/.

cs.CV