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Jie Chen

Publications and source records attributed to Jie Chen.

At least 361 records · Page 20Linked to original sources

Online Game with Time-Varying Coupled Inequality Constraints

In this paper, online game is studied, where at each time, a group of players aim at selfishly minimizing their own time-varying cost function simultaneously subject to time-varying coupled constraints and local feasible set constraints. Only local cost functions and local constraints are available to individual players, who can share limited information with their neighbors through a fixed and connected graph. In addition, players have no prior knowledge of future cost functions and future local constraint functions. In this setting, a novel decentralized online learning algorithm is devised based on mirror descent and a primal-dual strategy. The proposed algorithm can achieve sublinearly bounded regrets and constraint violation by appropriately choosing decaying stepsizes. Furthermore, it is shown that the generated sequence of play by the designed algorithm can converge to the variational GNE of a strongly monotone game, to which the online game converges. Additionally, a payoff-based case, i.e., in a bandit feedback setting, is also considered and a new payoff-based learning policy is devised to generate sublinear regrets and constraint violation. Finally, the obtained theoretical results are corroborated by numerical simulations.

cs.GT↗

Phase transitions associated with magnetic-field induced topological orbital momenta in a non-collinear antiferromagnet

Resistivity measurements are widely exploited to uncover electronic excitations and phase transitions in metallic solids. While single crystals are preferably studied to explore crystalline anisotropies, these usually cancel out in polycrystalline materials. Here we show that in polycrystalline Mn3Zn0.5Ge0.5N with non-collinear antiferromagnetic order, changes in the diagonal and, rather unexpected, off-diagonal components of the resistivity tensor occur at low temperatures indicating subtle transitions between magnetic phases of different symmetry. This is supported by neutron scattering and explained within a phenomenological model which suggests that the phase transitions in magnetic field are associated with field induced topological orbital momenta. The fact that we observe transitions between spin phases in a polycrystal, where effects of crystalline anisotropy are cancelled suggests that they are only controlled by exchange interactions. The observation of an off-diagonal resistivity extends the possibilities for realising antiferromagnetic spintronics with polycrystalline materials.

cond-mat.mtrl-sci↗

WiCo: Win-win Cooperation of Bottom-up and Top-down Referring Image Segmentation

The top-down and bottom-up methods are two mainstreams of referring segmentation, while both methods have their own intrinsic weaknesses. Top-down methods are chiefly disturbed by Polar Negative (PN) errors owing to the lack of fine-grained cross-modal alignment. Bottom-up methods are mainly perturbed by Inferior Positive (IP) errors due to the lack of prior object information. Nevertheless, we discover that two types of methods are highly complementary for restraining respective weaknesses but the direct average combination leads to harmful interference. In this context, we build Win-win Cooperation (WiCo) to exploit complementary nature of two types of methods on both interaction and integration aspects for achieving a win-win improvement. For the interaction aspect, Complementary Feature Interaction (CFI) provides fine-grained information to top-down branch and introduces prior object information to bottom-up branch for complementary feature enhancement. For the integration aspect, Gaussian Scoring Integration (GSI) models the gaussian performance distributions of two branches and weightedly integrates results by sampling confident scores from the distributions. With our WiCo, several prominent top-down and bottom-up combinations achieve remarkable improvements on three common datasets with reasonable extra costs, which justifies effectiveness and generality of our method.

cs.CV↗

Flexible Job Shop Scheduling via Dual Attention Network Based Reinforcement Learning

Flexible manufacturing has given rise to complex scheduling problems such as the flexible job shop scheduling problem (FJSP). In FJSP, operations can be processed on multiple machines, leading to intricate relationships between operations and machines. Recent works have employed deep reinforcement learning (DRL) to learn priority dispatching rules (PDRs) for solving FJSP. However, the quality of solutions still has room for improvement relative to that by the exact methods such as OR-Tools. To address this issue, this paper presents a novel end-to-end learning framework that weds the merits of self-attention models for deep feature extraction and DRL for scalable decision-making. The complex relationships between operations and machines are represented precisely and concisely, for which a dual-attention network (DAN) comprising several interconnected operation message attention blocks and machine message attention blocks is proposed. The DAN exploits the complicated relationships to construct production-adaptive operation and machine features to support high-quality decisionmaking. Experimental results using synthetic data as well as public benchmarks corroborate that the proposed approach outperforms both traditional PDRs and the state-of-the-art DRL method. Moreover, it achieves results comparable to exact methods in certain cases and demonstrates favorable generalization ability to large-scale and real-world unseen FJSP tasks.

cs.LG↗

A Gromov--Wasserstein Geometric View of Spectrum-Preserving Graph Coarsening

Graph coarsening is a technique for solving large-scale graph problems by working on a smaller version of the original graph, and possibly interpolating the results back to the original graph. It has a long history in scientific computing and has recently gained popularity in machine learning, particularly in methods that preserve the graph spectrum. This work studies graph coarsening from a different perspective, developing a theory for preserving graph distances and proposing a method to achieve this. The geometric approach is useful when working with a collection of graphs, such as in graph classification and regression. In this study, we consider a graph as an element on a metric space equipped with the Gromov--Wasserstein (GW) distance, and bound the difference between the distance of two graphs and their coarsened versions. Minimizing this difference can be done using the popular weighted kernel $K$-means method, which improves existing spectrum-preserving methods with the proper choice of the kernel. The study includes a set of experiments to support the theory and method, including approximating the GW distance, preserving the graph spectrum, classifying graphs using spectral information, and performing regression using graph convolutional networks. Code is available at https://github.com/ychen-stat-ml/GW-Graph-Coarsening .

cs.LG↗

Toward 3D Spatial Reasoning for Human-like Text-based Visual Question Answering

Text-based Visual Question Answering~(TextVQA) aims to produce correct answers for given questions about the images with multiple scene texts. In most cases, the texts naturally attach to the surface of the objects. Therefore, spatial reasoning between texts and objects is crucial in TextVQA. However, existing approaches are constrained within 2D spatial information learned from the input images and rely on transformer-based architectures to reason implicitly during the fusion process. Under this setting, these 2D spatial reasoning approaches cannot distinguish the fine-grain spatial relations between visual objects and scene texts on the same image plane, thereby impairing the interpretability and performance of TextVQA models. In this paper, we introduce 3D geometric information into a human-like spatial reasoning process to capture the contextual knowledge of key objects step-by-step. %we formulate a human-like spatial reasoning process by introducing 3D geometric information for capturing key objects' contextual knowledge. To enhance the model's understanding of 3D spatial relationships, Specifically, (i)~we propose a relation prediction module for accurately locating the region of interest of critical objects; (ii)~we design a depth-aware attention calibration module for calibrating the OCR tokens' attention according to critical objects. Extensive experiments show that our method achieves state-of-the-art performance on TextVQA and ST-VQA datasets. More encouragingly, our model surpasses others by clear margins of 5.7\% and 12.1\% on questions that involve spatial reasoning in TextVQA and ST-VQA valid split. Besides, we also verify the generalizability of our model on the text-based image captioning task.

cs.CV↗

Federated Learning of Models Pre-Trained on Different Features with Consensus Graphs

Learning an effective global model on private and decentralized datasets has become an increasingly important challenge of machine learning when applied in practice. Existing distributed learning paradigms, such as Federated Learning, enable this via model aggregation which enforces a strong form of modeling homogeneity and synchronicity across clients. This is however not suitable to many practical scenarios. For example, in distributed sensing, heterogeneous sensors reading data from different views of the same phenomenon would need to use different models for different data modalities. Local learning therefore happens in isolation but inference requires merging the local models to achieve consensus. To enable consensus among local models, we propose a feature fusion approach that extracts local representations from local models and incorporates them into a global representation that improves the prediction performance. Achieving this requires addressing two non-trivial problems. First, we need to learn an alignment between similar feature components which are arbitrarily arranged across clients to enable representation aggregation. Second, we need to learn a consensus graph that captures the high-order interactions between local feature spaces and how to combine them to achieve a better prediction. This paper presents solutions to these problems and demonstrates them in real-world applications on time series data such as power grids and traffic networks.

cs.LG↗

Out-of-Distributed Semantic Pruning for Robust Semi-Supervised Learning

Recent advances in robust semi-supervised learning (SSL) typically filter out-of-distribution (OOD) information at the sample level. We argue that an overlooked problem of robust SSL is its corrupted information on semantic level, practically limiting the development of the field. In this paper, we take an initial step to explore and propose a unified framework termed OOD Semantic Pruning (OSP), which aims at pruning OOD semantics out from in-distribution (ID) features. Specifically, (i) we propose an aliasing OOD matching module to pair each ID sample with an OOD sample with semantic overlap. (ii) We design a soft orthogonality regularization, which first transforms each ID feature by suppressing its semantic component that is collinear with paired OOD sample. It then forces the predictions before and after soft orthogonality decomposition to be consistent. Being practically simple, our method shows a strong performance in OOD detection and ID classification on challenging benchmarks. In particular, OSP surpasses the previous state-of-the-art by 13.7% on accuracy for ID classification and 5.9% on AUROC for OOD detection on TinyImageNet dataset. The source codes are publicly available at https://github.com/rain305f/OSP.

cs.CV↗

Mastering Strategy Card Game (Hearthstone) with Improved Techniques

Strategy card game is a well-known genre that is demanding on the intelligent game-play and can be an ideal test-bench for AI. Previous work combines an end-to-end policy function and an optimistic smooth fictitious play, which shows promising performances on the strategy card game Legend of Code and Magic. In this work, we apply such algorithms to Hearthstone, a famous commercial game that is more complicated in game rules and mechanisms. We further propose several improved techniques and consequently achieve significant progress. For a machine-vs-human test we invite a Hearthstone streamer whose best rank was top 10 of the official league in China region that is estimated to be of millions of players. Our models defeat the human player in all Best-of-5 tournaments of full games (including both deck building and battle), showing a strong capability of decision making.

cs.LG↗

GC-Flow: A Graph-Based Flow Network for Effective Clustering

Graph convolutional networks (GCNs) are \emph{discriminative models} that directly model the class posterior $p(y|\mathbf{x})$ for semi-supervised classification of graph data. While being effective, as a representation learning approach, the node representations extracted from a GCN often miss useful information for effective clustering, because the objectives are different. In this work, we design normalizing flows that replace GCN layers, leading to a \emph{generative model} that models both the class conditional likelihood $p(\mathbf{x}|y)$ and the class prior $p(y)$. The resulting neural network, GC-Flow, retains the graph convolution operations while being equipped with a Gaussian mixture representation space. It enjoys two benefits: it not only maintains the predictive power of GCN, but also produces well-separated clusters, due to the structuring of the representation space. We demonstrate these benefits on a variety of benchmark data sets. Moreover, we show that additional parameterization, such as that on the adjacency matrix used for graph convolutions, yields additional improvement in clustering.

cs.LG↗

Interpretable Machine Learning based on Functional ANOVA Framework: Algorithms and Comparisons

In the early days of machine learning (ML), the emphasis was on developing complex algorithms to achieve best predictive performance. To understand and explain the model results, one had to rely on post hoc explainability techniques, which are known to have limitations. Recently, with the recognition that interpretability is just as important, researchers are compromising on small increases in predictive performance to develop algorithms that are inherently interpretable. While doing so, the ML community has rediscovered the use of low-order functional ANOVA (fANOVA) models that have been known in the statistical literature for some time. This paper starts with a description of challenges with post hoc explainability and reviews the fANOVA framework with a focus on main effects and second-order interactions. This is followed by an overview of two recently developed techniques: Explainable Boosting Machines or EBM (Lou et al., 2013) and GAMI-Net (Yang et al., 2021b). The paper proposes a new algorithm, called GAMI-Lin-T, that also uses trees like EBM, but it does linear fits instead of piecewise constants within the partitions. There are many other differences, including the development of a new interaction filtering algorithm. Finally, the paper uses simulated and real datasets to compare selected ML algorithms. The results show that GAMI-Lin-T and GAMI-Net have comparable performances, and both are generally better than EBM.

stat.ML↗

Text-Video Retrieval with Disentangled Conceptualization and Set-to-Set Alignment

Text-video retrieval is a challenging cross-modal task, which aims to align visual entities with natural language descriptions. Current methods either fail to leverage the local details or are computationally expensive. What's worse, they fail to leverage the heterogeneous concepts in data. In this paper, we propose the Disentangled Conceptualization and Set-to-set Alignment (DiCoSA) to simulate the conceptualizing and reasoning process of human beings. For disentangled conceptualization, we divide the coarse feature into multiple latent factors related to semantic concepts. For set-to-set alignment, where a set of visual concepts correspond to a set of textual concepts, we propose an adaptive pooling method to aggregate semantic concepts to address the partial matching. In particular, since we encode concepts independently in only a few dimensions, DiCoSA is superior at efficiency and granularity, ensuring fine-grained interactions using a similar computational complexity as coarse-grained alignment. Extensive experiments on five datasets, including MSR-VTT, LSMDC, MSVD, ActivityNet, and DiDeMo, demonstrate that our method outperforms the existing state-of-the-art methods.

cs.CV↗

TG-VQA: Ternary Game of Video Question Answering

Video question answering aims at answering a question about the video content by reasoning the alignment semantics within them. However, since relying heavily on human instructions, i.e., annotations or priors, current contrastive learning-based VideoQA methods remains challenging to perform fine-grained visual-linguistic alignments. In this work, we innovatively resort to game theory, which can simulate complicated relationships among multiple players with specific interaction strategies, e.g., video, question, and answer as ternary players, to achieve fine-grained alignment for VideoQA task. Specifically, we carefully design a VideoQA-specific interaction strategy to tailor the characteristics of VideoQA, which can mathematically generate the fine-grained visual-linguistic alignment label without label-intensive efforts. Our TG-VQA outperforms existing state-of-the-art by a large margin (more than 5%) on long-term and short-term VideoQA datasets, verifying its effectiveness and generalization ability. Thanks to the guidance of game-theoretic interaction, our model impressively convergences well on limited data (${10}^4 ~videos$), surpassing most of those pre-trained on large-scale data ($10^7~videos$).

cs.CV↗

Coordinated Transformer with Position \& Sample-aware Central Loss for Anatomical Landmark Detection

Heatmap-based anatomical landmark detection is still facing two unresolved challenges: 1) inability to accurately evaluate the distribution of heatmap; 2) inability to effectively exploit global spatial structure information. To address the computational inability challenge, we propose a novel position-aware and sample-aware central loss. Specifically, our central loss can absorb position information, enabling accurate evaluation of the heatmap distribution. More advanced is that our central loss is sample-aware, which can adaptively distinguish easy and hard samples and make the model more focused on hard samples while solving the challenge of extreme imbalance between landmarks and non-landmarks. To address the challenge of ignoring structure information, a Coordinated Transformer, called CoorTransformer, is proposed, which establishes long-range dependencies under the guidance of landmark coordination information, making the attention more focused on the sparse landmarks while taking advantage of global spatial structure. Furthermore, CoorTransformer can speed up convergence, effectively avoiding the defect that Transformers have difficulty converging in sparse representation learning. Using the advanced CoorTransformer and central loss, we propose a generalized detection model that can handle various scenarios, inherently exploiting the underlying relationship between landmarks and incorporating rich structural knowledge around the target landmarks. We analyzed and evaluated CoorTransformer and central loss on three challenging landmark detection tasks. The experimental results show that our CoorTransformer outperforms state-of-the-art methods, and the central loss significantly improves the performance of the model with p-values< 0.05.

cs.CV↗

Multi-view MERA Subspace Clustering

Tensor-based multi-view subspace clustering (MSC) can capture high-order correlation in the self-representation tensor. Current tensor decompositions for MSC suffer from highly unbalanced unfolding matrices or rotation sensitivity, failing to fully explore inter/intra-view information. Using the advanced tensor network, namely, multi-scale entanglement renormalization ansatz (MERA), we propose a low-rank MERA based MSC (MERA-MSC) algorithm, where MERA factorizes a tensor into contractions of one top core factor and the rest orthogonal/semi-orthogonal factors. Benefiting from multiple interactions among orthogonal/semi-orthogonal (low-rank) factors, the low-rank MERA has a strong representation power to capture the complex inter/intra-view information in the self-representation tensor. The alternating direction method of multipliers is adopted to solve the optimization model. Experimental results on five multi-view datasets demonstrate MERA-MSC has superiority against the compared algorithms on six evaluation metrics. Furthermore, we extend MERA-MSC by incorporating anchor learning to develop a scalable low-rank MERA based multi-view clustering method (sMREA-MVC). The effectiveness and efficiency of sMERA-MVC have been validated on three large-scale multi-view datasets. To our knowledge, this is the first work to introduce MERA to the multi-view clustering topic. The codes of MERA-MSC and sMERA-MVC are publicly available at https://github.com/longzhen520/MERA-MSC.

cs.CV↗

Long-lead forecasts of wintertime air stagnation index in southern China using oceanic memory effects

Stagnant weather condition is one of the major contributors to air pollution as it is favorable for the formation and accumulation of pollutants. To measure the atmosphere's ability to dilute air pollutants, Air Stagnation Index (ASI) has been introduced as an important meteorological index. Therefore, making long-lead ASI forecasts is vital to make plans in advance for air quality management. In this study, we found that autumn Niño indices derived from sea surface temperature (SST) anomalies show a negative correlation with wintertime ASI in southern China, offering prospects for a prewinter forecast. We developed an LSTM-based model to predict the future wintertime ASI. Results demonstrated that multivariate inputs (past ASI and Niño indices) achieve better forecast performance than univariate input (only past ASI). The model achieves a correlation coefficient of 0.778 between the actual and predicted ASI, exhibiting a high degree of consistency.

physics.ao-ph↗

Efficient and Robust Time-Optimal Trajectory Planning and Control for Agile Quadrotor Flight

Agile quadrotor flight relies on rapidly planning and accurately tracking time-optimal trajectories, a technology critical to their application in the wild. However, the computational burden of computing time-optimal trajectories based on the full quadrotor dynamics (typically on the order of minutes or even hours) can hinder its ability to respond quickly to changing scenarios. Additionally, modeling errors and external disturbances can lead to deviations from the desired trajectory during tracking in real time. This letter proposes a novel approach to computing time-optimal trajectories, by fixing the nodes with waypoint constraints and adopting separate sampling intervals for trajectories between waypoints, which significantly accelerates trajectory planning. Furthermore, the planned paths are tracked via a time-adaptive model predictive control scheme whose allocated tracking time can be adaptively adjusted on-the-fly, therefore enhancing the tracking accuracy and robustness. We evaluate our approach through simulations and experimentally validate its performance in dynamic waypoint scenarios for time-optimal trajectory replanning and trajectory tracking.

cs.RO↗

Communication-Efficient Graph Neural Networks with Probabilistic Neighborhood Expansion Analysis and Caching

Training and inference with graph neural networks (GNNs) on massive graphs has been actively studied since the inception of GNNs, owing to the widespread use and success of GNNs in applications such as recommendation systems and financial forensics. This paper is concerned with minibatch training and inference with GNNs that employ node-wise sampling in distributed settings, where the necessary partitioning of vertex features across distributed storage causes feature communication to become a major bottleneck that hampers scalability. To significantly reduce the communication volume without compromising prediction accuracy, we propose a policy for caching data associated with frequently accessed vertices in remote partitions. The proposed policy is based on an analysis of vertex-wise inclusion probabilities (VIP) during multi-hop neighborhood sampling, which may expand the neighborhood far beyond the partition boundaries of the graph. VIP analysis not only enables the elimination of the communication bottleneck, but it also offers a means to organize in-memory data by prioritizing GPU storage for the most frequently accessed vertex features. We present SALIENT++, which extends the prior state-of-the-art SALIENT system to work with partitioned feature data and leverages the VIP-driven caching policy. SALIENT++ retains the local training efficiency and scalability of SALIENT by using a deep pipeline and drastically reducing communication volume while consuming only a fraction of the storage required by SALIENT. We provide experimental results with the Open Graph Benchmark data sets and demonstrate that training a 3-layer GraphSAGE model with SALIENT++ on 8 single-GPU machines is 7.1 faster than with SALIENT on 1 single-GPU machine, and 12.7 faster than with DistDGL on 8 single-GPU machines.

cs.LG↗