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Jie Chen

Publications and source records attributed to Jie Chen.

At least 379 records · Page 21Linked to original sources

Learning Robust Data-based LQG Controllers from Noisy Data

This paper addresses the joint state estimation and control problems for unknown linear time-invariant systems subject to both process and measurement noise. The aim is to redesign the linear quadratic Gaussian (LQG) controller based solely on data. The LQG controller comprises a linear quadratic regulator (LQR) and a steady-state Kalman observer; while the data-based LQR design problem has been previously studied, constructing the Kalman gain and the LQG controller from noisy data presents a novel challenge. In this work, a data-based formulation for computing the steady-state Kalman gain is proposed based on semi-definite programming (SDP) using some noise-free input-state-output data. Additionally, a data-based LQG controller is developed, which is shown to be equivalent to the model-based LQG controller. For cases where offline data are corrupted by noise, a robust data-based observer gain is constructed by tackling a relaxed SDP. The proposed controllers are proven to achieve robust global exponential stability (RGES) for state estimation and input-to-state practical stability (ISpS) under standard conditions. Finally, numerical tests are conducted to validate the proposed controllers' correctness and effectiveness.

eess.SY↗

On the global well-posedness of stochastic Schrödinger-Korteweg-de Vries system

In this paper, we study the global well-posedness of the stochastic S-KdV system in $H^1(\mathbb{R})\times H^1(\mathbb{R})$, which are driven by additive noises. It is difficult to show the global well-posedness of a related perturbation system even for smooth datum and stochastic forces. To overcome it, we introduce a new sequence of approximation equations, which is the key of this paper. We establish priori estimates, global well-posedness and convergences of these approximation equations, which help us to get a pathwise priori estimate of the initial system.

math.PR↗

Dynamic Video Frame Interpolation with integrated Difficulty Pre-Assessment

Video frame interpolation(VFI) has witnessed great progress in recent years. While existing VFI models still struggle to achieve a good trade-off between accuracy and efficiency: fast models often have inferior accuracy; accurate models typically run slowly. However, easy samples with small motion or clear texture can achieve competitive results with simple models and do not require heavy computation. In this paper, we present an integrated pipeline which combines difficulty assessment with video frame interpolation. Specifically, it firstly leverages a pre-assessment model to measure the interpolation difficulty level of input frames, and then dynamically selects an appropriate VFI model to generate interpolation results. Furthermore, a large-scale VFI difficulty assessment dataset is collected and annotated to train our pre-assessment model. Extensive experiments show that easy samples pass through fast models while difficult samples inference with heavy models, and our proposed pipeline can improve the accuracy-efficiency trade-off for VFI.

cs.CV↗

Exploiting Neighbor Effect: Conv-Agnostic GNNs Framework for Graphs with Heterophily

Due to the homophily assumption in graph convolution networks (GNNs), a common consensus in the graph node classification task is that GNNs perform well on homophilic graphs but may fail on heterophilic graphs with many inter-class edges. However, the previous inter-class edges perspective and related homo-ratio metrics cannot well explain the GNNs performance under some heterophilic datasets, which implies that not all the inter-class edges are harmful to GNNs. In this work, we propose a new metric based on von Neumann entropy to re-examine the heterophily problem of GNNs and investigate the feature aggregation of inter-class edges from an entire neighbor identifiable perspective. Moreover, we propose a simple yet effective Conv-Agnostic GNN framework (CAGNNs) to enhance the performance of most GNNs on heterophily datasets by learning the neighbor effect for each node. Specifically, we first decouple the feature of each node into the discriminative feature for downstream tasks and the aggregation feature for graph convolution. Then, we propose a shared mixer module to adaptively evaluate the neighbor effect of each node to incorporate the neighbor information. The proposed framework can be regarded as a plug-in component and is compatible with most GNNs. The experimental results over nine well-known benchmark datasets indicate that our framework can significantly improve performance, especially for the heterophily graphs. The average performance gain is 9.81%, 25.81%, and 20.61% compared with GIN, GAT, and GCN, respectively. Extensive ablation studies and robustness analysis further verify the effectiveness, robustness, and interpretability of our framework. Code is available at https://github.com/JC-202/CAGNN.

cs.LG↗

From Node Interaction to Hop Interaction: New Effective and Scalable Graph Learning Paradigm

Existing Graph Neural Networks (GNNs) follow the message-passing mechanism that conducts information interaction among nodes iteratively. While considerable progress has been made, such node interaction paradigms still have the following limitation. First, the scalability limitation precludes the broad application of GNNs in large-scale industrial settings since the node interaction among rapidly expanding neighbors incurs high computation and memory costs. Second, the over-smoothing problem restricts the discrimination ability of nodes, i.e., node representations of different classes will converge to indistinguishable after repeated node interactions. In this work, we propose a novel hop interaction paradigm to address these limitations simultaneously. The core idea is to convert the interaction target among nodes to pre-processed multi-hop features inside each node. We design a simple yet effective HopGNN framework that can easily utilize existing GNNs to achieve hop interaction. Furthermore, we propose a multi-task learning strategy with a self-supervised learning objective to enhance HopGNN. We conduct extensive experiments on 12 benchmark datasets in a wide range of domains, scales, and smoothness of graphs. Experimental results show that our methods achieve superior performance while maintaining high scalability and efficiency. The code is at https://github.com/JC-202/HopGNN.

cs.LG↗

Proximal Stochastic Recursive Momentum Methods for Nonconvex Composite Decentralized Optimization

Consider a network of $N$ decentralized computing agents collaboratively solving a nonconvex stochastic composite problem. In this work, we propose a single-loop algorithm, called DEEPSTORM, that achieves optimal sample complexity for this setting. Unlike double-loop algorithms that require a large batch size to compute the (stochastic) gradient once in a while, DEEPSTORM uses a small batch size, creating advantages in occasions such as streaming data and online learning. This is the first method achieving optimal sample complexity for decentralized nonconvex stochastic composite problems, requiring $\mathcal{O}(1)$ batch size. We conduct convergence analysis for DEEPSTORM with both constant and diminishing step sizes. Additionally, under proper initialization and a small enough desired solution error, we show that DEEPSTORM with a constant step size achieves a network-independent sample complexity, with an additional linear speed-up with respect to $N$ over centralized methods. All codes are made available at https://github.com/gmancino/DEEPSTORM.

math.OC↗

Deep Hyperspectral and Multispectral Image Fusion with Inter-image Variability

Hyperspectral and multispectral image fusion allows us to overcome the hardware limitations of hyperspectral imaging systems inherent to their lower spatial resolution. Nevertheless, existing algorithms usually fail to consider realistic image acquisition conditions. This paper presents a general imaging model that considers inter-image variability of data from heterogeneous sources and flexible image priors. The fusion problem is stated as an optimization problem in the maximum a posteriori framework. We introduce an original image fusion method that, on the one hand, solves the optimization problem accounting for inter-image variability with an iteratively reweighted scheme and, on the other hand, that leverages light-weight CNN-based networks to learn realistic image priors from data. In addition, we propose a zero-shot strategy to directly learn the image-specific prior of the latent images in an unsupervised manner. The performance of the algorithm is illustrated with real data subject to inter-image variability.

eess.IV↗

ACSeg: Adaptive Conceptualization for Unsupervised Semantic Segmentation

Recently, self-supervised large-scale visual pre-training models have shown great promise in representing pixel-level semantic relationships, significantly promoting the development of unsupervised dense prediction tasks, e.g., unsupervised semantic segmentation (USS). The extracted relationship among pixel-level representations typically contains rich class-aware information that semantically identical pixel embeddings in the representation space gather together to form sophisticated concepts. However, leveraging the learned models to ascertain semantically consistent pixel groups or regions in the image is non-trivial since over/ under-clustering overwhelms the conceptualization procedure under various semantic distributions of different images. In this work, we investigate the pixel-level semantic aggregation in self-supervised ViT pre-trained models as image Segmentation and propose the Adaptive Conceptualization approach for USS, termed ACSeg. Concretely, we explicitly encode concepts into learnable prototypes and design the Adaptive Concept Generator (ACG), which adaptively maps these prototypes to informative concepts for each image. Meanwhile, considering the scene complexity of different images, we propose the modularity loss to optimize ACG independent of the concept number based on estimating the intensity of pixel pairs belonging to the same concept. Finally, we turn the USS task into classifying the discovered concepts in an unsupervised manner. Extensive experiments with state-of-the-art results demonstrate the effectiveness of the proposed ACSeg.

cs.CV↗

Video-Text as Game Players: Hierarchical Banzhaf Interaction for Cross-Modal Representation Learning

Contrastive learning-based video-language representation learning approaches, e.g., CLIP, have achieved outstanding performance, which pursue semantic interaction upon pre-defined video-text pairs. To clarify this coarse-grained global interaction and move a step further, we have to encounter challenging shell-breaking interactions for fine-grained cross-modal learning. In this paper, we creatively model video-text as game players with multivariate cooperative game theory to wisely handle the uncertainty during fine-grained semantic interaction with diverse granularity, flexible combination, and vague intensity. Concretely, we propose Hierarchical Banzhaf Interaction (HBI) to value possible correspondence between video frames and text words for sensitive and explainable cross-modal contrast. To efficiently realize the cooperative game of multiple video frames and multiple text words, the proposed method clusters the original video frames (text words) and computes the Banzhaf Interaction between the merged tokens. By stacking token merge modules, we achieve cooperative games at different semantic levels. Extensive experiments on commonly used text-video retrieval and video-question answering benchmarks with superior performances justify the efficacy of our HBI. More encouragingly, it can also serve as a visualization tool to promote the understanding of cross-modal interaction, which have a far-reaching impact on the community. Project page is available at https://jpthu17.github.io/HBI/.

cs.CV↗

A Unified Pyramid Recurrent Network for Video Frame Interpolation

Flow-guided synthesis provides a common framework for frame interpolation, where optical flow is estimated to guide the synthesis of intermediate frames between consecutive inputs. In this paper, we present UPR-Net, a novel Unified Pyramid Recurrent Network for frame interpolation. Cast in a flexible pyramid framework, UPR-Net exploits lightweight recurrent modules for both bi-directional flow estimation and intermediate frame synthesis. At each pyramid level, it leverages estimated bi-directional flow to generate forward-warped representations for frame synthesis; across pyramid levels, it enables iterative refinement for both optical flow and intermediate frame. In particular, we show that our iterative synthesis strategy can significantly improve the robustness of frame interpolation on large motion cases. Despite being extremely lightweight (1.7M parameters), our base version of UPR-Net achieves excellent performance on a large range of benchmarks. Code and trained models of our UPR-Net series are available at: https://github.com/srcn-ivl/UPR-Net.

cs.CV↗

Multi-granularity Interaction Simulation for Unsupervised Interactive Segmentation

Interactive segmentation enables users to segment as needed by providing cues of objects, which introduces human-computer interaction for many fields, such as image editing and medical image analysis. Typically, massive and expansive pixel-level annotations are spent to train deep models by object-oriented interactions with manually labeled object masks. In this work, we reveal that informative interactions can be made by simulation with semantic-consistent yet diverse region exploration in an unsupervised paradigm. Concretely, we introduce a Multi-granularity Interaction Simulation (MIS) approach to open up a promising direction for unsupervised interactive segmentation. Drawing on the high-quality dense features produced by recent self-supervised models, we propose to gradually merge patches or regions with similar features to form more extensive regions and thus, every merged region serves as a semantic-meaningful multi-granularity proposal. By randomly sampling these proposals and simulating possible interactions based on them, we provide meaningful interaction at multiple granularities to teach the model to understand interactions. Our MIS significantly outperforms non-deep learning unsupervised methods and is even comparable with some previous deep-supervised methods without any annotation.

cs.CV↗

$L_2$BN: Enhancing Batch Normalization by Equalizing the $L_2$ Norms of Features

In this paper, we analyze batch normalization from the perspective of discriminability and find the disadvantages ignored by previous studies: the difference in $l_2$ norms of sample features can hinder batch normalization from obtaining more distinguished inter-class features and more compact intra-class features. To address this issue, we propose a simple yet effective method to equalize the $l_2$ norms of sample features. Concretely, we $l_2$-normalize each sample feature before feeding them into batch normalization, and therefore the features are of the same magnitude. Since the proposed method combines the $l_2$ normalization and batch normalization, we name our method $L_2$BN. The $L_2$BN can strengthen the compactness of intra-class features and enlarge the discrepancy of inter-class features. The $L_2$BN is easy to implement and can exert its effect without any additional parameters or hyper-parameters. We evaluate the effectiveness of $L_2$BN through extensive experiments with various models on image classification and acoustic scene classification tasks. The results demonstrate that the $L_2$BN can boost the generalization ability of various neural network models and achieve considerable performance improvements.

cs.CV↗

GLASU: A Communication-Efficient Algorithm for Federated Learning with Vertically Distributed Graph Data

Vertical federated learning (VFL) is a distributed learning paradigm, where computing clients collectively train a model based on the partial features of the same set of samples they possess. Current research on VFL focuses on the case when samples are independent, but it rarely addresses an emerging scenario when samples are interrelated through a graph. For graph-structured data, graph neural networks (GNNs) are competitive machine learning models, but a naive implementation in the VFL setting causes a significant communication overhead. Moreover, the analysis of the training is faced with a challenge caused by the biased stochastic gradients. In this paper, we propose a model splitting method that splits a backbone GNN across the clients and the server and a communication-efficient algorithm, GLASU, to train such a model. GLASU adopts lazy aggregation and stale updates to skip aggregation when evaluating the model and skip feature exchanges during training, greatly reducing communication. We offer a theoretical analysis and conduct extensive numerical experiments on real-world datasets, showing that the proposed algorithm effectively trains a GNN model, whose performance matches that of the backbone GNN when trained in a centralized manner.

cs.LG↗

Out-of-Candidate Rectification for Weakly Supervised Semantic Segmentation

Weakly supervised semantic segmentation is typically inspired by class activation maps, which serve as pseudo masks with class-discriminative regions highlighted. Although tremendous efforts have been made to recall precise and complete locations for each class, existing methods still commonly suffer from the unsolicited Out-of-Candidate (OC) error predictions that not belongs to the label candidates, which could be avoidable since the contradiction with image-level class tags is easy to be detected. In this paper, we develop a group ranking-based Out-of-Candidate Rectification (OCR) mechanism in a plug-and-play fashion. Firstly, we adaptively split the semantic categories into In-Candidate (IC) and OC groups for each OC pixel according to their prior annotation correlation and posterior prediction correlation. Then, we derive a differentiable rectification loss to force OC pixels to shift to the IC group. Incorporating our OCR with seminal baselines (e.g., AffinityNet, SEAM, MCTformer), we can achieve remarkable performance gains on both Pascal VOC (+3.2%, +3.3%, +0.8% mIoU) and MS COCO (+1.0%, +1.3%, +0.5% mIoU) datasets with negligible extra training overhead, which justifies the effectiveness and generality of our OCR.

cs.CV↗

Parallel Vertex Diffusion for Unified Visual Grounding

Unified visual grounding pursues a simple and generic technical route to leverage multi-task data with less task-specific design. The most advanced methods typically present boxes and masks as vertex sequences to model referring detection and segmentation as an autoregressive sequential vertex generation paradigm. However, generating high-dimensional vertex sequences sequentially is error-prone because the upstream of the sequence remains static and cannot be refined based on downstream vertex information, even if there is a significant location gap. Besides, with limited vertexes, the inferior fitting of objects with complex contours restricts the performance upper bound. To deal with this dilemma, we propose a parallel vertex generation paradigm for superior high-dimension scalability with a diffusion model by simply modifying the noise dimension. An intuitive materialization of our paradigm is Parallel Vertex Diffusion (PVD) to directly set vertex coordinates as the generation target and use a diffusion model to train and infer. We claim that it has two flaws: (1) unnormalized coordinate caused a high variance of loss value; (2) the original training objective of PVD only considers point consistency but ignores geometry consistency. To solve the first flaw, Center Anchor Mechanism (CAM) is designed to convert coordinates as normalized offset values to stabilize the training loss value. For the second flaw, Angle summation loss (ASL) is designed to constrain the geometry difference of prediction and ground truth vertexes for geometry-level consistency. Empirical results show that our PVD achieves state-of-the-art in both referring detection and segmentation, and our paradigm is more scalable and efficient than sequential vertex generation with high-dimension data.

cs.CV↗

Nonlinear Hyperspectral Unmixing based on Multilinear Mixing Model using Convolutional Autoencoders

Unsupervised spectral unmixing consists of representing each observed pixel as a combination of several pure materials called endmembers with their corresponding abundance fractions. Beyond the linear assumption, various nonlinear unmixing models have been proposed, with the associated optimization problems solved either by traditional optimization algorithms or deep learning techniques. Current deep learning-based nonlinear unmixing focuses on the models in additive, bilinear-based formulations. By interpreting the reflection process using the discrete Markov chain, the multilinear mixing model (MLM) successfully accounts for the up to infinite-order interactions between endmembers. However, to simulate the physics process of MLM by neural networks explicitly is a challenging problem that has not been approached by far. In this article, we propose a novel autoencoder-based network for unsupervised unmixing based on MLM. Benefitting from an elaborate network design, the relationships among all the model parameters {\em i.e.}, endmembers, abundances, and transition probability parameters are explicitly modeled. There are two modes: MLM-1DAE considers only pixel-wise spectral information, and MLM-3DAE exploits the spectral-spatial correlations within input patches. Experiments on both the synthetic and real datasets demonstrate the effectiveness of the proposed method as it achieves competitive performance to the classic solutions of MLM.

cs.CV↗

Mastering Strategy Card Game (Legends of Code and Magic) via End-to-End Policy and Optimistic Smooth Fictitious Play

Deep Reinforcement Learning combined with Fictitious Play shows impressive results on many benchmark games, most of which are, however, single-stage. In contrast, real-world decision making problems may consist of multiple stages, where the observation spaces and the action spaces can be completely different across stages. We study a two-stage strategy card game Legends of Code and Magic and propose an end-to-end policy to address the difficulties that arise in multi-stage game. We also propose an optimistic smooth fictitious play algorithm to find the Nash Equilibrium for the two-player game. Our approach wins double championships of COG2022 competition. Extensive studies verify and show the advancement of our approach.

cs.LG↗

A Coarse to Fine Framework for Object Detection in High Resolution Image

Object detection is a fundamental problem in computer vision, aiming at locating and classifying objects in image. Although current devices can easily take very high-resolution images, current approaches of object detection seldom consider detecting tiny object or the large scale variance problem in high resolution images. In this paper, we introduce a simple yet efficient approach that improves accuracy of object detection especially for small objects and large scale variance scene while reducing the computational cost in high resolution image. Inspired by observing that overall detection accuracy is reduced if the image is properly down-sampled but the recall rate is not significantly reduced. Besides, small objects can be better detected by inputting high-resolution images even if using lightweight detector. We propose a cluster-based coarse-to-fine object detection framework to enhance the performance for detecting small objects while ensure the accuracy of large objects in high-resolution images. For the first stage, we perform coarse detection on the down-sampled image and center localization of small objects by lightweight detector on high-resolution image, and then obtains image chips based on cluster region generation method by coarse detection and center localization results, and further sends chips to the second stage detector for fine detection. Finally, we merge the coarse detection and fine detection results. Our approach can make good use of the sparsity of the objects and the information in high-resolution image, thereby making the detection more efficient. Experiment results show that our proposed approach achieves promising performance compared with other state-of-the-art detectors.

cs.CV↗