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Jie Gui

Publications and source records attributed to Jie Gui.

At least 19 recordsLinked to original sources

FVeinSyn: Synthetic Finger Vein Image Generator

A major challenge in finger vein recognition is the lack of large-scale public datasets. Existing datasets contain few identities and limited samples per finger, restricting the advancement of deep learning-based methods. To address this, we propose FVeinSyn, a large-scale controllable synthetic data generation framework for finger vein. It explicitly decouples synthesis of vascular topology and imaging appearance to mitigate the limitations caused by insufficient training samples, such as inadequate identity diversity and restricted realism. Specifically: first, a finger vein identity generator models vascular topology under physiological and geometric constraints using stochastic L-systems, producing anatomically valid and identity-distinctive vascular patterns. Then, a cascaded region-aware GAN renders the topological maps into realistic near-infrared images. Finally, an intra-class diversity generator introduces geometric and optical perturbations to simulate realistic intra-class variations. Using FVeinSyn, we generated 500,000 images (10,000 vein identities, 50 samples per identity) and conducted extensive evaluations. Results show that FVeinSyn holds significant advantages in realism, identity diversity, vascular pattern consistency, and intra-class diversity. Models trained with FVeinSyn outperform real-data-only baselines a cross eight public datasets, achieving an average accuracy improvement of 27.43\%. The code is available at: https://github.com/EvanWang98/Synthetic-Finger-Vein-Generator.

cs.CV

DEFUSE: Generalizable Backdoor Defense for Self-Supervised Encoders with Generative Priors

Self-supervised learning (SSL) encoders are vulnerable to backdoor attacks, posing threats to both visual SSL encoders and vision-language encoders. Existing defenses are typically designed for only one of these paradigms and rely on restrictive assumptions such as access to uninfected in-distribution data or precomputed pseudo-labels, which are difficult to satisfy in practice. To address these limitations, we propose DEFUSE, a generalizable backdoor detection framework for SSL encoders. Inspired by Bayesian posterior inference, we reformulate backdoor detection as a representation-conditioned image likelihood estimation problem parameterized by a conditional diffusion generative model. Uninfected representations tend to yield semantically consistent reconstructions, whereas backdoored ones are more likely to be mapped to the attacker's target class or semantically meaningless images, deviating from the original semantics and thereby exposing the backdoor. However, we find that the exact likelihood is intractable, because highly abstracted representations discard the low-level information necessary for pixel-faithful reconstruction. We therefore relax the objective to semantic reconstruction and evaluate it in a well-separated representation space provided by a reference encoder. Rather than training from scratch, we fine-tune a pretrained diffusion model, leveraging its generative prior to map data onto the natural image manifold while preserving semantic content. Extensive experiments demonstrate that DEFUSE substantially outperforms existing detectors across diverse attack settings, generalizing to both visual SSL and vision-language encoders. Notably, our method greatly reduces the reliance on prior knowledge about the victim encoder or the attack strategy. The source code is available at https://github.com/jsrdcht/DEFUSE .

cs.CV

Robust Bimanual Vision-Language-Action Models via Embarrassingly Simple Modality Masking

Query-based Vision-Language-Action (VLA) models offer low-latency inference that is attractive for bimanual robotic manipulation, but we observe that they can still exhibit discontinuous actions and execution failures in complex dual-arm tasks. We hypothesize that unstable multi-view and language fusion is one contributing factor in these failures, often coinciding with attention spreading to distracting regions. To improve robustness, we introduce the Modality Masking Mechanism (M3), an embarrassingly simple, training-only strategy that requires no architectural changes or large-scale robot pretraining. M3 stochastically masks subsets of modality channels during training, exposing the policy to controlled partial observations and encouraging it to rely less on distracting cues and more on evidence that remains reliable. We evaluate M3 on ten bimanual tasks from RoboTwin 2.0 and on three long-horizon real-world tasks. Compared with the Adapter baseline, M3 improves average success by 21.7% in the Clean setting and 11.4% in Clean2Rand, where policies are trained on clean demonstrations and evaluated on randomized scenes, while also improving averaged real-world full-task success by over 30%. These results suggest that structured training-time masking is a practical way to improve the robustness of query-based VLA policies for bimanual manipulation.

cs.RO

GenPrior: Unleashing Text-to-Motion Generative Priors for Zero-Shot Skeleton-based Action Recognition

Zero-shot skeleton-based action recognition (ZSAR) aims to recognize unseen action categories by aligning skeleton features with textual semantics. However, existing methods rely on text-derived prototypes that inherently lack geometric structure and physical constraints, resulting in a pronounced \textit{semantic-kinematic gap}. To bridge this gap, we propose \textbf{GenPrior}, the first framework to exploit generative priors from pre-trained Text-to-Motion (T2M) models for ZSAR. Specifically, we introduce Dispersion-Gated Feature Fusion, which distills kinematic prototypes and intra-class dispersion from generative motion sequences and employs a learned gating network to adaptively inject reliable structural cues into textual embeddings while suppressing synthetic artifacts. Furthermore, we propose Generative Prototype Refinement, which leverages these generation-enhanced prototypes as anchors to mine high-confidence unseen samples, calibrating class prototypes toward the true distribution and thereby unleashing strong performance gains. Extensive experiments on NTU-60, NTU-120, and PKU-MMD demonstrate that GenPrior achieves state-of-the-art performance under both zero-shot and generalized zero-shot settings. Code is available at https://github.com/jidongkuang/GenPrior.

cs.CV

Retrieval-Driven Training-Free AI-Generated Video Attribution

AI-generated videos are becoming increasingly realistic and difficult to distinguish from authentic ones, which facilitates malicious misuse and poses growing threats to cybersecurity and social governance. Attributing AI-generated videos to their specific generative sources is therefore of critical importance for forensic investigation and legal regulation. However, most existing visual attribution methods focus on images and particularly rely on the image generation model, thereby lacking the ability to generalize to large-scale AI-generated video data. To address these limitations, we introduce an training-free AI-generated video attribution paradigm. Specifically, we formulates AI-generated video attribution as an instance retrieval task, and design a generative fingerprint-based pipeline. This pipeline consists of an adapted orthogonal color transformation, multi-scale quantized residual generation, and temporal-semantic aggregation, progressively capturing and integrating artifacts introduced by generative models across video frames. Extensive experiments on the GenVidBench benchmark demonstrate that our method achieves strong performance in both AI-generated video detection and attribution, outperforming existing state-of-the-art methods with a Rank-1 accuracy of 20.5% and a mean Average Precision of 16.6%. The code is at https://github.com/renxi-seu/Video_Attribution.

cs.CV

RAID: Towards Robust AI-Generated Image Detection with Bit-Reversed Images

The rapid advancement of image generation models has made it increasingly difficult for people to distinguish AI-generated images from real ones. To prevent the potential risks associated with the misuse of fake images, AI-generated image detection has gained significant attention. Existing methods neglect the inherent differences between real and fake images, thus lacking robustness and generalization ability. In this work, we innovatively investigate AI-generated image detection using bit-planes, and introduce the bit-reversed image. We propose a simple yet effective pipeline consisting of construction of bit-reversed images, gradient-based patch selection and a convolutional classifier. Besides, we provide a theoretical analysis from the mathematical perspective to demonstrate the validity of our approach. We also introduce two challenging datasets for AI-generated image detection. Extensive experiments verify the effectiveness of our approach across different settings, including cross-generator generalization, cross-dataset generalization and zero-shot performance. Without bells and whistles, our approach outperforms existing methods on over 40 benchmarks, and is nearly 100 times faster than counterparts. The code is at https://github.com/renxi-seu/RAID.

cs.CV

PrismAD: Decoupled Planning via Semantic Mixture-of-Planners for End-to-End Autonomous Driving

This letter presents PrismAD, a decoupled end-to-end autonomous driving framework based on a Semantic Mixture-of-Planners. Existing planners usually aggregate heterogeneous scene tokens into a coupled representation space, forcing a single planning branch to jointly model agent interaction, road geometry, and driving intention. Such coupling may weaken factor-specific reasoning and obscure the contribution of different planning cues. To address this limitation, PrismAD partitions scene tokens into interaction, geometry, and intent groups, and assigns them to independent planning experts with the same architecture but separate parameters. Each expert learns a specialized motion-planning representation, while a semantics-aware router adaptively aggregates expert predictions with separate routing weights for motion prediction and ego planning. Sparse top-$K$ activation with noisy gating is further introduced to improve routing robustness and reduce unnecessary expert computation. Extensive experiments on the nuScenes open-loop dataset and NeuroNCAP closed-loop benchmark demonstrate that PrismAD exhibits competitive performance. Our code will be released soon.

cs.RO

EvoAgentBench: Benchmarking Agent Self-Evolution via Ability Transfer

Agent self-evolution in long-horizon LLM systems is largely procedural: useful experience is not merely stored information, but reusable procedures for searching, debugging, and verification. Yet current evaluations do not isolate this form of transfer. Agent benchmarks test single-episode task solving; memory benchmarks target information retention rather than procedural reuse. We introduce EvoAgentBench, a benchmark for agent self-evolution via Ability-guided transfer across four agentic domains: web research, algorithmic reasoning, software engineering, and knowledge work. EvoAgentBench extracts trace-grounded Abilities from agent executions, canonicalizes them into operational units, and builds domain-specific Ability Graphs linking tasks that share procedural overlap. By design, every test task is backed by verified training-side Ability support. Across a 528/267 train/test split, two scaffolds, and three backbones, curated Ability content transfers reliably across model families, but no current automatic method sustains positive gain in all settings. EvoAgentBench shifts self-evolution evaluation from aggregate accuracy comparison to fine-grained diagnosis of experience encoding, routing, and uptake. The benchmark is publicly available at https://huggingface.co/datasets/EverMind-AI/EvoAgentBench.

cs.AI

The Platonic Defense: Backdoor Defense for Self-Supervised Encoders in the Era of Large Scale Pre-training

Self-supervised learning (SSL) pretrained models have become a dominant paradigm for visual representation learning, but they are vulnerable to backdoor attacks. Existing defenses struggle to defend against such attacks in a fully black-box setting because they often require access to labels, attack patterns, or training data. To tackle this issue, we propose a new attack-agnostic, model-agnostic, and modality-agnostic black-box test-time defense paradigm, called \emph{Platonic Representation Defense}. It is inspired by the Platonic Representation Hypothesis, which suggests that large-scale independently trained encoders converge toward compatible projections of the same underlying reality. We formalize this idea as a conditional energy function defined over source representations and a set of reference representations. The energy function is trained for detection through noise-contrastive estimation and for representation purification through denoising score matching. Theoretically, the energy gap between matched and mismatched samples is lower bounded by the mutual information between source and reference representations. We demonstrate the effectiveness of our method on multiple self-supervised encoders and more than 10 attacks. The method can perform both representation detection and purification, and achieves substantial performance gains across multiple attacks. Code is available \href{https://github.com/jsrdcht/Platonic-Representation-Defense}{here}.

cs.CV

Revealing Artifacts via Noise Amplification: A Novel Perspective for AI-Generated Video Detection

With the rapid advancement of video generation models, distinguishing between AI-generated and authentic videos has emerged as a challenging endeavor. The majority of existing research endeavors concentrate on the development of detectors for identifying samples generated by generative adversarial networks. Nevertheless, the detection of AI-generated videos, particularly those produced by text-to-video models, still remains an uncharted territory. Although state-of-the-art text-to-video models can generate realistic visual content similar to real videos, they fall short of generating the details of the images and the changes in details within the videos. Inspired by this, we address AI-generated video detection from a novel perspective of bit-planes, which can effectively describe the details or noises in images or videos. To this end, we propose a simple yet effective approach called Noise Amplification. This approach first extracts noise signals based on bit-planes, then amplifies these noise signals, and finally feeds them into the discriminator networks for video fake classification. Noise amplification is comprehensively constructed by incorporating three aspects: pixel-level intensity enhancement, region-level spatial amplification, and frame-level temporal aggregation. To evaluate methods of AI-generated video detection in challenging scenarios, we also introduce a benchmark named HardGVD. Extensive experiments on both the large-scale dataset GenVidBench and HardGVD show that our simple approach significantly outperforms state-of-the-art methods.

cs.CV

Property-Informed Diffusion-Based Text-to-Microstructure Generation

Designing 3D metamaterial microstructures that meet the intended functions remains a major challenge, as it typically requires domain expertise, iterative simulations, and extensive manual tuning. Existing work on inverse design that automatically generates microstructures based on desired target properties often suffers from limited design diversity and faces challenges in ensuring the physical feasibility of the generated structures. To address this issue, a property-informed diffusion-based network is proposed that enables the generation of 3D microstructures directly from textual descriptions. Unlike traditional property conditioning methods, our approach leverages rich guidance in terms of semantics and physical properties in the text input to support diverse structure synthesis. To enforce consistency between the generated structures and the target textual prompts, a dual alignment strategy is adopted, including contrastive text-structure alignment and test-time reward-guided alignment. Experimental results show that the model is capable of generating semantically meaningful and physically plausible structures across a wide range of material categories. Our approach has good potential for interactive microstructure design and opens up new directions for combining language-based interfaces with inverse material discovery. Code is available at: https://github.com/hongsong-wang/PropDiff-TMG

cs.CV

BitC-3DGS: High-Capacity 3D Gaussian Splatting Watermarking via Bit Compression

High-capacity watermarking is necessary for 3D Gaussian Splatting (3DGS) assets to embed rich information (e.g., ownership, provenance, and authentication codes), enabling reliable identification and integrity verification in large-scale 3D asset pipelines. Existing bit-to-token watermarking methods based on a pre-trained text encoder are limited to 77-bit messages due to CLIP's fixed 77-token context length, as tokens beyond this limit are unsupported by learned positional embeddings. To address this limitation, we introduce BitC-3DGS, a bit-compression framework that encodes multiple message bits per token. It employs a bit-compressed tokenization scheme that encodes multiple bits within the same chunk into a single semantic token. To enable recovery of the compressed information, it further introduces a dual-branch architecture for joint chunk decompression and bit decoding, along with a hard-message sampling strategy to improve combinatorial coverage during decoder training. Extensive experiments on the Blender and LLFF datasets demonstrate the effectiveness of BitC-3DGS for high-capacity watermarking, achieving high message recovery accuracy and rendering fidelity. For example, it supports 128-bit message capacity with recovery accuracy comparable to that of 64-bit messages in recent state-of-the-art methods.

cs.CV

MusicDET: Zero-Shot AI-Generated Music Detection

Detecting AI-generated music is crucial for preserving artistic authenticity and preventing the misuse of generative music technologies. However, existing discriminative detectors typically rely on generated samples during training and often suffer from severe performance degradation when confronted with music produced by unseen generators, which limits their real-world applicability. To address this issue, we formulate a zero-shot setting for AI-generated music detection, where the detector is trained exclusively on real music without access to any generated samples. Under this setting, we propose MusicDET, a generator-agnostic detection framework based on frequency-guided normalizing flows that probabilistically models the distribution of real music features. By evaluating the likelihood of an input sample under the learned real-music distribution, MusicDET enables effective detection of out-of-distribution music signals. Experiments on the FakeMusicCaps and SONICS datasets show that MusicDET consistently outperforms conventional discriminative detectors, particularly when detecting music generated by previously unseen models.

cs.SD

OZ-TAL: Online Zero-Shot Temporal Action Localization

Online Temporal Action Localization (On-TAL) aims to detect the occurrence time and category of actions in untrimmed streaming videos immediately upon their completion. Recent advancements in this field focus on developing more sophisticated frameworks, shifting from Online Action Detection (OAD)-based aggregation paradigm to instance-level understanding. However, existing approaches are typically trained on specific domains and often exhibit limited generalization capabilities when applied to arbitrary videos, particularly in the presence of previously unseen actions. In this paper, we introduce a new task called Online Zero-shot Temporal Action Localization (OZ-TAL), which aims to detect previously unseen actions in an online fashion. Furthermore, we propose a training-free framework that leverages off-the-shelf Vision-Language Models (VLMs) while introducing additional mechanisms to enhance visual representations and mitigate their inherent biases. We establish new benchmarks and representative baselines for OZ-TAL on THUMOS14 and ActivityNet-1.3, and extensive experiments demonstrate that our method substantially outperforms existing state-of-the-art approaches under both offline and online zero-shot settings.

cs.CV

SteelDefectX: A Multi-Form Vision-Language Dataset and Benchmark for Steel Surface Defect Analysis

Steel surface defect analysis is critical for industrial quality control, yet existing benchmarks rely primarily on label-only annotations, limiting fine-grained semantic understanding and systematic evaluation of vision-language models. To address this gap, we introduce SteelDefectX, a vision-language dataset with multi-form textual annotations for steel surface defect analysis, comprising 7,778 images across 25 defect categories. At the class level, the dataset provides defect names, representative visual attributes, and industrial causes. At the sample level, each image is annotated with three forms of textual representations: (1) free-form natural language descriptions, (2) structured attribute annotations, and (3) template-based sentences. These annotations provide flexible textual supervision with varying levels of expressiveness and controllability. We further establish a comprehensive benchmark covering vision-language classification, segmentation, and cross-dataset transfer, along with additional evaluations such as retrieval and text-guided localization. Experimental results reveal a trade-off between structure and flexibility in textual representations. Structured attributes provide more stable semantic alignment, while natural language descriptions improve transferability and fine-grained spatial grounding. These findings highlight the critical role of textual design in industrial vision-language learning. SteelDefectX provides a new benchmark for studying semantic alignment and generalization in industrial vision-language learning. The code and dataset are available at https://github.com/Zhaosxian/SteelDefectX.

cs.CV

Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies

Skeleton data used for action recognition are acquired from a wide range of sources, including depth sensors, marker-based motion capture systems, and 2D/3D pose estimators. These sources yield skeletons that differ in joint number, skeletal topology, and coordinate dimensionality, making skeleton data inherently heterogeneous. However, previous works overlook the data heterogeneity of skeletons and solely construct models using homogeneous skeletons. Moreover, open-vocabulary action recognition is also essential for real-world applications. To this end, this work studies the challenging problem of heterogeneous skeleton-based action recognition with open vocabularies. We construct a large-scale Heterogeneous Open-Vocabulary (HOV) Skeleton dataset by integrating and refining multiple representative large-scale skeleton-based action datasets. To address universal skeleton-based action recognition, we propose a Transformer-based model that standardizes heterogeneous skeletons into a unified representation, encodes multi-modal skeleton embeddings with a two-stream motion encoder to learn spatio-temporal action representations, and maps them to a semantic space through multi-grained motion-text alignment. The alignment incorporates contrastive learning at three levels: global instance alignment, stream-specific alignment, and fine-grained alignment. Extensive experiments on popular benchmarks with heterogeneous skeleton data demonstrate both the effectiveness and the generalization ability of the proposed method. Code is available at https://github.com/jidongkuang/Universal-Skeleton.

cs.CV

Marrying Text-to-Motion Generation with Skeleton-Based Action Recognition

Human action recognition and motion generation are two active research problems in human-centric computer vision, both aiming to align motion with textual semantics. However, most existing works study these two problems separately, without uncovering the links between them, namely that motion generation requires semantic comprehension. This work investigates unified action recognition and motion generation by leveraging skeleton coordinates for both motion understanding and generation. We propose Coordinates-based Autoregressive Motion Diffusion (CoAMD), which synthesizes motion in a coarse-to-fine manner. As a core component of CoAMD, we design a Multi-modal Action Recognizer (MAR) that provides gradient-based semantic guidance for motion generation. Furthermore, we establish a rigorous benchmark by evaluating baselines on absolute coordinates. Our model can be applied to four important tasks, including skeleton-based action recognition, text-to-motion generation, text-motion retrieval, and motion editing. Extensive experiments on 13 benchmarks across these tasks demonstrate that our approach achieves state-of-the-art performance, highlighting its effectiveness and versatility for human motion modeling. Code is available at https://github.com/jidongkuang/CoAMD.

cs.CV

Structure-Aware Fine-Grained Gaussian Splatting for Expressive Avatar Reconstruction

Reconstructing photorealistic and topology-aware human avatars from monocular videos remains a significant challenge in the fields of computer vision and graphics. While existing 3D human avatar modeling approaches can effectively capture body motion, they often fail to accurately model fine details such as hand movements and facial expressions. To address this, we propose Structure-aware Fine-grained Gaussian Splatting (SFGS), a novel method for reconstructing expressive and coherent full-body 3D human avatars from a monocular video sequence. The SFGS use both spatial-only triplane and time-aware hexplane to capture dynamic features across consecutive frames. A structure-aware gaussian module is designed to capture pose-dependent details in a spatially coherent manner and improve pose and texture expression. To better model hand deformations, we also propose a residual refinement module based on fine-grained hand reconstruction. Our method requires only a single-stage training and outperforms state-of-the-art baselines in both quantitative and qualitative evaluations, generating high-fidelity avatars with natural motion and fine details. The code is on Github: https://github.com/Su245811YZ/SFGS

cs.CV