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Jie Gui

Publications and source records attributed to Jie Gui.

At least 37 records · Page 2Linked to original sources

MusicDET: Zero-Shot AI-Generated Music Detection

Detecting AI-generated music is crucial for preserving artistic authenticity and preventing the misuse of generative music technologies. However, existing discriminative detectors typically rely on generated samples during training and often suffer from severe performance degradation when confronted with music produced by unseen generators, which limits their real-world applicability. To address this issue, we formulate a zero-shot setting for AI-generated music detection, where the detector is trained exclusively on real music without access to any generated samples. Under this setting, we propose MusicDET, a generator-agnostic detection framework based on frequency-guided normalizing flows that probabilistically models the distribution of real music features. By evaluating the likelihood of an input sample under the learned real-music distribution, MusicDET enables effective detection of out-of-distribution music signals. Experiments on the FakeMusicCaps and SONICS datasets show that MusicDET consistently outperforms conventional discriminative detectors, particularly when detecting music generated by previously unseen models.

cs.SD↗

OZ-TAL: Online Zero-Shot Temporal Action Localization

Online Temporal Action Localization (On-TAL) aims to detect the occurrence time and category of actions in untrimmed streaming videos immediately upon their completion. Recent advancements in this field focus on developing more sophisticated frameworks, shifting from Online Action Detection (OAD)-based aggregation paradigm to instance-level understanding. However, existing approaches are typically trained on specific domains and often exhibit limited generalization capabilities when applied to arbitrary videos, particularly in the presence of previously unseen actions. In this paper, we introduce a new task called Online Zero-shot Temporal Action Localization (OZ-TAL), which aims to detect previously unseen actions in an online fashion. Furthermore, we propose a training-free framework that leverages off-the-shelf Vision-Language Models (VLMs) while introducing additional mechanisms to enhance visual representations and mitigate their inherent biases. We establish new benchmarks and representative baselines for OZ-TAL on THUMOS14 and ActivityNet-1.3, and extensive experiments demonstrate that our method substantially outperforms existing state-of-the-art approaches under both offline and online zero-shot settings.

cs.CV↗

SteelDefectX: A Multi-Form Vision-Language Dataset and Benchmark for Steel Surface Defect Analysis

Steel surface defect analysis is critical for industrial quality control, yet existing benchmarks rely primarily on label-only annotations, limiting fine-grained semantic understanding and systematic evaluation of vision-language models. To address this gap, we introduce SteelDefectX, a vision-language dataset with multi-form textual annotations for steel surface defect analysis, comprising 7,778 images across 25 defect categories. At the class level, the dataset provides defect names, representative visual attributes, and industrial causes. At the sample level, each image is annotated with three forms of textual representations: (1) free-form natural language descriptions, (2) structured attribute annotations, and (3) template-based sentences. These annotations provide flexible textual supervision with varying levels of expressiveness and controllability. We further establish a comprehensive benchmark covering vision-language classification, segmentation, and cross-dataset transfer, along with additional evaluations such as retrieval and text-guided localization. Experimental results reveal a trade-off between structure and flexibility in textual representations. Structured attributes provide more stable semantic alignment, while natural language descriptions improve transferability and fine-grained spatial grounding. These findings highlight the critical role of textual design in industrial vision-language learning. SteelDefectX provides a new benchmark for studying semantic alignment and generalization in industrial vision-language learning. The code and dataset are available at https://github.com/Zhaosxian/SteelDefectX.

cs.CV↗

Marrying Text-to-Motion Generation with Skeleton-Based Action Recognition

Human action recognition and motion generation are two active research problems in human-centric computer vision, both aiming to align motion with textual semantics. However, most existing works study these two problems separately, without uncovering the links between them, namely that motion generation requires semantic comprehension. This work investigates unified action recognition and motion generation by leveraging skeleton coordinates for both motion understanding and generation. We propose Coordinates-based Autoregressive Motion Diffusion (CoAMD), which synthesizes motion in a coarse-to-fine manner. As a core component of CoAMD, we design a Multi-modal Action Recognizer (MAR) that provides gradient-based semantic guidance for motion generation. Furthermore, we establish a rigorous benchmark by evaluating baselines on absolute coordinates. Our model can be applied to four important tasks, including skeleton-based action recognition, text-to-motion generation, text-motion retrieval, and motion editing. Extensive experiments on 13 benchmarks across these tasks demonstrate that our approach achieves state-of-the-art performance, highlighting its effectiveness and versatility for human motion modeling. Code is available at https://github.com/jidongkuang/CoAMD.

cs.CV↗

Structure-Aware Fine-Grained Gaussian Splatting for Expressive Avatar Reconstruction

Reconstructing photorealistic and topology-aware human avatars from monocular videos remains a significant challenge in the fields of computer vision and graphics. While existing 3D human avatar modeling approaches can effectively capture body motion, they often fail to accurately model fine details such as hand movements and facial expressions. To address this, we propose Structure-aware Fine-grained Gaussian Splatting (SFGS), a novel method for reconstructing expressive and coherent full-body 3D human avatars from a monocular video sequence. The SFGS use both spatial-only triplane and time-aware hexplane to capture dynamic features across consecutive frames. A structure-aware gaussian module is designed to capture pose-dependent details in a spatially coherent manner and improve pose and texture expression. To better model hand deformations, we also propose a residual refinement module based on fine-grained hand reconstruction. Our method requires only a single-stage training and outperforms state-of-the-art baselines in both quantitative and qualitative evaluations, generating high-fidelity avatars with natural motion and fine details. The code is on Github: https://github.com/Su245811YZ/SFGS

cs.CV↗

Coordinate-Based Dual-Constrained Autoregressive Motion Generation

Text-to-motion generation has attracted increasing attention in the research community recently, with potential applications in animation, virtual reality, robotics, and human-computer interaction. Diffusion and autoregressive models are two popular and parallel research directions for text-to-motion generation. However, diffusion models often suffer from error amplification during noise prediction, while autoregressive models exhibit mode collapse due to motion discretization. To address these limitations, we propose a flexible, high-fidelity, and semantically faithful text-to-motion framework, named Coordinate-based Dual-constrained Autoregressive Motion Generation (CDAMD). With motion coordinates as input, CDAMD follows the autoregressive paradigm and leverages diffusion-inspired multi-layer perceptrons to enhance the fidelity of predicted motions. Furthermore, a Dual-Constrained Causal Mask is introduced to guide autoregressive generation, where motion tokens act as priors and are concatenated with textual encodings. Since there is limited work on coordinate-based motion synthesis, we establish new benchmarks for both text-to-motion generation and motion editing. Experimental results demonstrate that our approach achieves state-of-the-art performance in terms of both fidelity and semantic consistency on these benchmarks.

cs.CV↗

Not All Agents Matter: From Global Attention Dilution to Risk-Prioritized Game Planning

End-to-end autonomous driving resides not in the integration of perception and planning, but rather in the dynamic multi-agent game within a unified representation space. Most existing end-to-end models treat all agents equally, hindering the decoupling of real collision threats from complex backgrounds. To address this issue, We introduce the concept of Risk-Prioritized Game Planning, and propose GameAD, a novel framework that models end-to-end autonomous driving as a risk-aware game problem. The GameAD integrates Risk-Aware Topology Anchoring, Strategic Payload Adapter, Minimax Risk-Aware Sparse Attention, and Risk Consistent Equilibrium Stabilization to enable game theoretic decision making with risk prioritized interactions. We also present the Planning Risk Exposure metric, which quantifies the cumulative risk intensity of planned trajectories over a long horizon for safe autonomous driving. Extensive experiments on the nuScenes and Bench2Drive datasets show that our approach significantly outperforms state-of-the-art methods, especially in terms of trajectory safety.

cs.CV↗

Revisiting Adversarial Training under Hyperspectral Image

Recent studies have shown that deep learning-based hyperspectral image (HSI) classification models are highly vulnerable to adversarial attacks, posing significant security risks. Although most approaches attempt to enhance robustness by optimizing network architectures, these methods often rely on customized designs with limited scalability and struggle to defend against strong attacks. To address this issue, we introduce adversarial training (AT), one of the most effective defense strategies, into the hyperspectral domain. However, unlike conventional RGB image classification, directly applying AT to HSI classification introduces unique challenges due to the high-dimensional spectral signatures and strong inter-band correlations of hyperspectral data, where discriminative information relies on subtle spectral semantics and spectral-spatial consistency that are highly sensitive to adversarial perturbations. Through extensive empirical analyses, we observe that adversarial perturbations and the non-smooth nature of adversarial examples can distort or even eliminate important spectral semantic information. To mitigate this issue, we propose two hyperspectral-specific AT methods, termed AT-HARL and AT-RA. Specifically, AT-HARL exploits spectral characteristic differences and class distribution ratios to design a novel loss function that alleviates semantic distortion caused by adversarial perturbations. Meanwhile, AT-RA introduces spectral data augmentation to enhance spectral diversity while preserving spatial smoothness. Experiments on four benchmark HSI datasets demonstrate that the proposed methods achieve competitive performance compared with state-of-the-art approaches under adversarial attacks.

cs.CV↗

Attribution as Retrieval: Model-Agnostic AI-Generated Image Attribution

With the rapid advancement of AIGC technologies, image forensics will encounter unprecedented challenges. Traditional methods are incapable of dealing with increasingly realistic images generated by rapidly evolving image generation techniques. To facilitate the identification of AI-generated images and the attribution of their source models, generative image watermarking and AI-generated image attribution have emerged as key research focuses in recent years. However, existing methods are model-dependent, requiring access to the generative models and lacking generality and scalability to new and unseen generators. To address these limitations, this work presents a new paradigm for AI-generated image attribution by formulating it as an instance retrieval problem instead of a conventional image classification problem. We propose an efficient model-agnostic framework, called Low-bIt-plane-based Deepfake Attribution (LIDA). The input to LIDA is produced by Low-Bit Fingerprint Generation module, while the training involves Unsupervised Pre-Training followed by subsequent Few-Shot Attribution Adaptation. Comprehensive experiments demonstrate that LIDA achieves state-of-the-art performance for both Deepfake detection and image attribution under zero- and few-shot settings. The code is at https://github.com/hongsong-wang/LIDA

cs.CV↗

Efficient Diffusion-Based 3D Human Pose Estimation with Hierarchical Temporal Pruning

Diffusion models have demonstrated strong capabilities in generating high-fidelity 3D human poses, yet their iterative nature and multi-hypothesis requirements incur substantial computational cost. In this paper, we propose an Efficient Diffusion-Based 3D Human Pose Estimation framework with a Hierarchical Temporal Pruning (HTP) strategy, which dynamically prunes redundant pose tokens across both frame and semantic levels while preserving critical motion dynamics. HTP operates in a staged, top-down manner: (1) Temporal Correlation-Enhanced Pruning (TCEP) identifies essential frames by analyzing inter-frame motion correlations through adaptive temporal graph construction; (2) Sparse-Focused Temporal MHSA (SFT MHSA) leverages the resulting frame-level sparsity to reduce attention computation, focusing on motion-relevant tokens; and (3) Mask-Guided Pose Token Pruner (MGPTP) performs fine-grained semantic pruning via clustering, retaining only the most informative pose tokens. Experiments on Human3.6M and MPI-INF-3DHP show that HTP reduces training MACs by 38.5\%, inference MACs by 56.8\%, and improves inference speed by an average of 81.1\% compared to prior diffusion-based methods, while achieving state-of-the-art performance.

cs.CV↗

A Comprehensive Survey on Underwater Image Enhancement Based on Deep Learning

Underwater image enhancement (UIE) presents a significant challenge within computer vision research. Despite the development of numerous UIE algorithms, a thorough and systematic review is still absent. To foster future advancements, we provide a detailed overview of the UIE task from several perspectives. Firstly, we introduce the physical models, data construction processes, evaluation metrics, and loss functions. Secondly, we categorize and discuss recent algorithms based on their contributions, considering six aspects: network architecture, learning strategy, learning stage, auxiliary tasks, domain perspective, and disentanglement fusion. Thirdly, due to the varying experimental setups in the existing literature, a comprehensive and unbiased comparison is currently unavailable. To address this, we perform both quantitative and qualitative evaluations of state-of-the-art algorithms across multiple benchmark datasets. Lastly, we identify key areas for future research in UIE. A collection of resources for UIE can be found at {https://github.com/YuZhao1999/UIE}.

cs.CV↗

Dragging with Geometry: From Pixels to Geometry-Guided Image Editing

Interactive point-based image editing serves as a controllable editor, enabling precise and flexible manipulation of image content. However, most drag-based methods operate primarily on the 2D pixel plane with limited use of 3D cues. As a result, they often produce imprecise and inconsistent edits, particularly in geometry-intensive scenarios such as rotations and perspective transformations. To address these limitations, we propose a novel geometry-guided drag-based image editing method-GeoDrag, which addresses three key challenges: 1) incorporating 3D geometric cues into pixel-level editing, 2) mitigating discontinuities caused by geometry-only guidance, and 3) resolving conflicts arising from multi-point dragging. Built upon a unified displacement field that jointly encodes 3D geometry and 2D spatial priors, GeoDrag enables coherent, high-fidelity, and structure-consistent editing in a single forward pass. In addition, a conflict-free partitioning strategy is introduced to isolate editing regions, effectively preventing interference and ensuring consistency. Extensive experiments across various editing scenarios validate the effectiveness of our method, showing superior precision, structural consistency, and reliable multi-point editability. Project page: https://xinyu-pu.github.io/projects/geodrag.

cs.CV↗

Data-Free Class-Incremental Gesture Recognition with Prototype-Guided Pseudo Feature Replay

Gesture recognition is an important research area in the field of computer vision. Most gesture recognition efforts focus on close-set scenarios, thereby limiting the capacity to effectively handle unseen or novel gestures. We aim to address class-incremental gesture recognition, which entails the ability to accommodate new and previously unseen gestures over time. Specifically, we introduce a Prototype-Guided Pseudo Feature Replay (PGPFR) framework for data-free class-incremental gesture recognition. This framework comprises four components: Pseudo Feature Generation with Batch Prototypes (PFGBP), Variational Prototype Replay (VPR) for old classes, Truncated Cross-Entropy (TCE) for new classes, and Continual Classifier Re-Training (CCRT). To tackle the issue of catastrophic forgetting, the PFGBP dynamically generates a diversity of pseudo features in an online manner, leveraging class prototypes of old classes along with batch class prototypes of new classes. Furthermore, the VPR enforces consistency between the classifier's weights and the prototypes of old classes, leveraging class prototypes and covariance matrices to enhance robustness and generalization capabilities. The TCE mitigates the impact of domain differences of the classifier caused by pseudo features. Finally, the CCRT training strategy is designed to prevent overfitting to new classes and ensure the stability of features extracted from old classes. Extensive experiments conducted on two widely used gesture recognition datasets, namely SHREC 2017 3D and EgoGesture 3D, demonstrate that our approach outperforms existing state-of-the-art methods by 11.8\% and 12.8\% in terms of mean global accuracy, respectively. The code is available on https://github.com/sunao-101/PGPFR-3/.

cs.CV↗

Toward Fine-Grained Facial Control in 3D Talking Head Generation

Audio-driven talking head generation is a core component of digital avatars, and 3D Gaussian Splatting has shown strong performance in real-time rendering of high-fidelity talking heads. However, achieving precise control over fine-grained facial movements remains a significant challenge, particularly due to lip-synchronization inaccuracies and facial jitter, both of which can contribute to the uncanny valley effect. To address these challenges, we propose Fine-Grained 3D Gaussian Splatting (FG-3DGS), a novel framework that enables temporally consistent and high-fidelity talking head generation. Our method introduces a frequency-aware disentanglement strategy to explicitly model facial regions based on their motion characteristics. Low-frequency regions, such as the cheeks, nose, and forehead, are jointly modeled using a standard MLP, while high-frequency regions, including the eyes and mouth, are captured separately using a dedicated network guided by facial area masks. The predicted motion dynamics, represented as Gaussian deltas, are applied to the static Gaussians to generate the final head frames, which are rendered via a rasterizer using frame-specific camera parameters. Additionally, a high-frequency-refined post-rendering alignment mechanism, learned from large-scale audio-video pairs by a pretrained model, is incorporated to enhance per-frame generation and achieve more accurate lip synchronization. Extensive experiments on widely used datasets for talking head generation demonstrate that our method outperforms recent state-of-the-art approaches in producing high-fidelity, lip-synced talking head videos.

cs.CV↗

Multimodal Skeleton-Based Action Representation Learning via Decomposition and Composition

Multimodal human action understanding is a significant problem in computer vision, with the central challenge being the effective utilization of the complementarity among diverse modalities while maintaining model efficiency. However, most existing methods rely on simple late fusion to enhance performance, which results in substantial computational overhead. Although early fusion with a shared backbone for all modalities is efficient, it struggles to achieve excellent performance. To address the dilemma of balancing efficiency and effectiveness, we introduce a self-supervised multimodal skeleton-based action representation learning framework, named Decomposition and Composition. The Decomposition strategy meticulously decomposes the fused multimodal features into distinct unimodal features, subsequently aligning them with their respective ground truth unimodal counterparts. On the other hand, the Composition strategy integrates multiple unimodal features, leveraging them as self-supervised guidance to enhance the learning of multimodal representations. Extensive experiments on the NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD II datasets demonstrate that the proposed method strikes an excellent balance between computational cost and model performance.

cs.CV↗

Diversifying Counterattacks: Orthogonal Exploration for Robust CLIP Inference

Vision-language pre-training models (VLPs) demonstrate strong multimodal understanding and zero-shot generalization, yet remain vulnerable to adversarial examples, raising concerns about their reliability. Recent work, Test-Time Counterattack (TTC), improves robustness by generating perturbations that maximize the embedding deviation of adversarial inputs using PGD, pushing them away from their adversarial representations. However, due to the fundamental difference in optimization objectives between adversarial attacks and counterattacks, generating counterattacks solely based on gradients with respect to the adversarial input confines the search to a narrow space. As a result, the counterattacks could overfit limited adversarial patterns and lack the diversity to fully neutralize a broad range of perturbations. In this work, we argue that enhancing the diversity and coverage of counterattacks is crucial to improving adversarial robustness in test-time defense. Accordingly, we propose Directional Orthogonal Counterattack (DOC), which augments counterattack optimization by incorporating orthogonal gradient directions and momentum-based updates. This design expands the exploration of the counterattack space and increases the diversity of perturbations, which facilitates the discovery of more generalizable counterattacks and ultimately improves the ability to neutralize adversarial perturbations. Meanwhile, we present a directional sensitivity score based on averaged cosine similarity to boost DOC by improving example discrimination and adaptively modulating the counterattack strength. Extensive experiments on 16 datasets demonstrate that DOC improves adversarial robustness under various attacks while maintaining competitive clean accuracy. Code is available at https://github.com/bookman233/DOC.

cs.CV↗

LOTA: Bit-Planes Guided AI-Generated Image Detection

The rapid advancement of GAN and Diffusion models makes it more difficult to distinguish AI-generated images from real ones. Recent studies often use image-based reconstruction errors as an important feature for determining whether an image is AI-generated. However, these approaches typically incur high computational costs and also fail to capture intrinsic noisy features present in the raw images. To solve these problems, we innovatively refine error extraction by using bit-plane-based image processing, as lower bit planes indeed represent noise patterns in images. We introduce an effective bit-planes guided noisy image generation and exploit various image normalization strategies, including scaling and thresholding. Then, to amplify the noise signal for easier AI-generated image detection, we design a maximum gradient patch selection that applies multi-directional gradients to compute the noise score and selects the region with the highest score. Finally, we propose a lightweight and effective classification head and explore two different structures: noise-based classifier and noise-guided classifier. Extensive experiments on the GenImage benchmark demonstrate the outstanding performance of our method, which achieves an average accuracy of \textbf{98.9\%} (\textbf{11.9}\%~$\uparrow$) and shows excellent cross-generator generalization capability. Particularly, our method achieves an accuracy of over 98.2\% from GAN to Diffusion and over 99.2\% from Diffusion to GAN. Moreover, it performs error extraction at the millisecond level, nearly a hundred times faster than existing methods. The code is at https://github.com/hongsong-wang/LOTA.

cs.CV↗

Sampling-enabled scalable manifold learning unveils the discriminative cluster structure of high-dimensional data

As a pivotal branch of machine learning, manifold learning uncovers the intrinsic low-dimensional structure within complex nonlinear manifolds in high-dimensional space for visualization, classification, clustering, and gaining key insights. Although existing techniques have achieved remarkable successes, they suffer from extensive distortions of cluster structure, which hinders the understanding of underlying patterns. Scalability issues also limit their applicability for handling large-scale data. We hence propose a sampling-based Scalable manifold learning technique that enables Uniform and Discriminative Embedding, namely SUDE, for large-scale and high-dimensional data. It starts by seeking a set of landmarks to construct the low-dimensional skeleton of the entire data, and then incorporates the non-landmarks into the learned space based on the constrained locally linear embedding (CLLE). We empirically validated the effectiveness of SUDE on synthetic datasets and real-world benchmarks, and applied it to analyze single-cell data and detect anomalies in electrocardiogram (ECG) signals. SUDE exhibits distinct advantage in scalability with respect to data size and embedding dimension, and has promising performance in cluster separation, integrity, and global structure preservation. The experiments also demonstrate notable robustness in embedding quality as the sampling rate decreases.

cs.LG↗