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Jie Tang

Publications and source records attributed to Jie Tang.

At least 109 records · Page 6Linked to original sources

Learning to Comparison-Shop

In online marketplaces like Airbnb, users frequently engage in comparison shopping before making purchase decisions. Despite the prevalence of this behavior, a significant disconnect persists between mainstream e-commerce search engines and users' comparison needs. Traditional ranking models often evaluate items in isolation, disregarding the context in which users compare multiple items on a search results page. While recent advances in deep learning have sought to improve ranking accuracy, diversity, and fairness by encoding listwise context, the challenge of aligning search rankings with user comparison shopping behavior remains inadequately addressed. In this paper, we propose a novel ranking architecture - Learning-to-Comparison-Shop (LTCS) System - that explicitly models and learns users' comparison shopping behaviors. Through extensive offline and online experiments, we demonstrate that our approach yields statistically significant gains in key business metrics - improving NDCG by 1.7% and boosting booking conversion rate by 0.6% in A/B testing - while also enhancing user experience. We also compare our model against state-of-the-art approaches and demonstrate that LTCS significantly outperforms them.

cs.IR↗

Incorporating Self-Rewriting into Large Language Model Reasoning Reinforcement

Through reinforcement learning (RL) with outcome correctness rewards, large reasoning models (LRMs) with scaled inference computation have demonstrated substantial success on complex reasoning tasks. However, the one-sided reward, focused solely on final correctness, limits its ability to provide detailed supervision over internal reasoning process. This deficiency leads to suboptimal internal reasoning quality, manifesting as issues like over-thinking, under-thinking, redundant-thinking, and disordered-thinking. Inspired by the recent progress in LRM self-rewarding, we introduce self-rewriting framework, where a model rewrites its own reasoning texts, and subsequently learns from the rewritten reasoning to improve the internal thought process quality. For algorithm design, we propose a selective rewriting approach wherein only "simple" samples, defined by the model's consistent correctness, are rewritten, thereby preserving all original reward signals of GRPO. For practical implementation, we compile rewriting and vanilla generation within one single batch, maintaining the scalability of the RL algorithm and introducing only ~10% overhead. Extensive experiments on diverse tasks with different model sizes validate the effectiveness of self-rewriting. In terms of the accuracy-length tradeoff, the self-rewriting approach achieves improved accuracy (+0.6) with substantially shorter reasoning (-46%) even without explicit instructions in rewriting prompts to reduce reasoning length, outperforming existing strong baselines. In terms of internal reasoning quality, self-rewriting achieves significantly higher scores (+7.2) under the LLM-as-a-judge metric, successfully mitigating internal reasoning flaws.

cs.CL↗

Towards Practical Real-Time Low-Latency Music Source Separation

In recent years, significant progress has been made in the field of deep learning for music demixing. However, there has been limited attention on real-time, low-latency music demixing, which holds potential for various applications, such as hearing aids, audio stream remixing, and live performances. Additionally, a notable tendency has emerged towards the development of larger models, limiting their applicability in certain scenarios. In this paper, we introduce a lightweight real-time low-latency model called Real-Time Single-Path TFC-TDF UNET (RT-STT), which is based on the Dual-Path TFC-TDF UNET (DTTNet). In RT-STT, we propose a feature fusion technique based on channel expansion. We also demonstrate the superiority of single-path modeling over dual-path modeling in real-time models. Moreover, we investigate the method of quantization to further reduce inference time. RT-STT exhibits superior performance with significantly fewer parameters and shorter inference times compared to state-of-the-art models.

cs.SD↗

UDA: Unsupervised Debiasing Alignment for Pair-wise LLM-as-a-Judge

Pairwise evaluation of Large Language Models (LLMs) is a common paradigm, but it is prone to preference bias, where judges systematically favor certain outputs, such as their own. This bias leads to inconsistent and skewed rankings across different judges. To address this, we first empirically demonstrate significant and heterogeneous biases in cross-model evaluations. We then propose UDA (Unsupervised Debiasing Alignment), a framework that reduces inter-judge disagreement by dynamically adjusting the Elo rating system. For each pairwise comparison, a compact neural network learns to adaptively set the K-factor and refine win probabilities. Crucially, UDA operates in a fully unsupervised manner, guided solely by the objective of minimizing the dispersion among the Elo trajectories of all judges. This forces an alignment towards a collective consensus, which serves as an unsupervised proxy for a more stable and reproducible evaluation. In addition, we provide theoretical motivation demonstrating how alignment towards a consensus can reduce aggregate system bias. Experiments show that UDA significantly reduces the inter-judge rating standard deviation by up to 63.4% and improves the average correlation with human judgments by 24.7%. Notably, UDA elevates the performance of poorly performing judges to achieve parity with high-quality ones, fostering a more robust and reliable evaluation ecosystem. Code and data are available at https://anonymous.4open.science/r/62AB93CD-23B4.

cs.AI↗

PlotGen-Bench: Evaluating VLMs on Generating Visualization Code from Diverse Plots across Multiple Libraries

Recent advances in vision-language models (VLMs) have expanded their multimodal code generation capabilities, yet their ability to generate executable visualization code from plots, especially for complex 3D, animated, plot-to-plot transformations, or multi-library scenarios, remains underexplored. To address this gap, we introduce PlotGen-Bench, a comprehensive benchmark for evaluating plot-to-code generation under realistic and complex visualization scenarios. The benchmark spans 9 major categories, 30 subcategories, and 3 core tasks-plot replication, plot transformation, and multi-library generation, covering both 2D, 3D and animated plots across 5 widely used visualization libraries. Through systematic evaluation of state-of-the-art open- and closed-source VLMs, we find that open-source models still lag considerably behind in visual fidelity and semantic consistency, despite achieving comparable code executability. Moreover, all models exhibit substantial degradation on reasoning-intensive tasks such as chart type conversion and animation generation. PlotGen-Bench establishes a rigorous foundation for advancing research toward more capable and reliable VLMs for visualization authoring and code synthesis, with all data and code available at https://plotgen.github.io.

cs.HC↗

MathSE: Improving Multimodal Mathematical Reasoning via Self-Evolving Iterative Reflection and Reward-Guided Fine-Tuning

Multimodal large language models (MLLMs) have demonstrated remarkable capabilities in vision-language answering tasks. Despite their strengths, these models often encounter challenges in achieving complex reasoning tasks such as mathematical problem-solving. Previous works have focused on fine-tuning on specialized mathematical datasets. However, these datasets are typically distilled directly from teacher models, which capture only static reasoning patterns and leaving substantial gaps compared to student models. This reliance on fixed teacher-derived datasets not only restricts the model's ability to adapt to novel or more intricate questions that extend beyond the confines of the training data, but also lacks the iterative depth needed for robust generalization. To overcome these limitations, we propose \textbf{\method}, a \textbf{Math}ematical \textbf{S}elf-\textbf{E}volving framework for MLLMs. In contrast to traditional one-shot fine-tuning paradigms, \method iteratively refines the model through cycles of inference, reflection, and reward-based feedback. Specifically, we leverage iterative fine-tuning by incorporating correct reasoning paths derived from previous-stage inference and integrating reflections from a specialized Outcome Reward Model (ORM). To verify the effectiveness of \method, we evaluate it on a suite of challenging benchmarks, demonstrating significant performance gains over backbone models. Notably, our experimental results on MathVL-test surpass the leading open-source multimodal mathematical reasoning model QVQ. Our code and models are available at \texttt{https://zheny2751\allowbreak-dotcom.github.io/\allowbreak MathSE.github.io/}.

cs.AI↗

WebVIA: A Web-based Vision-Language Agentic Framework for Interactive and Verifiable UI-to-Code Generation

User interface (UI) development requires translating design mockups into functional code, a process that remains repetitive and labor-intensive. While recent Vision-Language Models (VLMs) automate UI-to-Code generation, they generate only static HTML/CSS/JavaScript layouts lacking interactivity. To address this, we propose WebVIA, the first agentic framework for interactive UI-to-Code generation and validation. The framework comprises three components: 1) an exploration agent to capture multi-state UI screenshots; 2) a UI2Code model that generates executable interactive code; 3) a validation module that verifies the interactivity. Experiments demonstrate that WebVIA-Agent achieves more stable and accurate UI exploration than general-purpose agents (e.g., Gemini-2.5-Pro). In addition, our fine-tuned WebVIA-UI2Code models exhibit substantial improvements in generating executable and interactive HTML/CSS/JavaScript code, outperforming their base counterparts across both interactive and static UI2Code benchmarks. Our code and models are available at \href{https://zheny2751-dotcom.github.io/webvia.github.io/}{\texttt{https://webvia.github.io}}.

cs.SE↗

Generalizing Graph Transformers Across Diverse Graphs and Tasks via Pre-training

Graph pre-training has been concentrated on graph-level tasks involving small graphs (e.g., molecular graphs) or learning node representations on a fixed graph. Extending graph pre-trained models to web-scale graphs with billions of nodes in industrial scenarios, while avoiding negative transfer across graphs or tasks, remains a challenge. We aim to develop a general graph pre-trained model with inductive ability that can make predictions for unseen new nodes and even new graphs. In this work, we introduce a scalable transformer-based graph pre-training framework called PGT (Pre-trained Graph Transformer). Based on the masked autoencoder architecture, we design two pre-training tasks: one for reconstructing node features and the other for reconstructing local structures. Unlike the original autoencoder architecture where the pre-trained decoder is discarded, we propose a novel strategy that utilizes the decoder for feature augmentation. Our framework, tested on the publicly available ogbn-papers100M dataset with 111 million nodes and 1.6 billion edges, achieves state-of-the-art performance, showcasing scalability and efficiency. We have deployed our framework on Tencent's online game data, confirming its capability to pre-train on real-world graphs with over 540 million nodes and 12 billion edges and to generalize effectively across diverse static and dynamic downstream tasks.

cs.LG↗

Rotatable Antenna System Empowered Low-Altitude Economy: Opportunities and Challenges

Low-altitude economy (LAE) is an emerging technological paradigm that enables continuous airspace coverage at multiple altitudes by providing highly reliable data connectivity for numerous low-altitude applications. However, existing networks cannot sufficiently support LAE development, as current base stations (BSs) are primarily designed for terrestrial users and lack the capability to provide continuous coverage at low altitudes. To overcome these challenges, rotatable antenna system (RAS) is introduced in LAE, enabling flexible beamforming by dynamically adjusting the boresight of directional antennas to extend low-altitude coverage and enhance the stability of data transmission. In this article, we first provide an overview of RAS-empowered LAE applications, including low-altitude communication, sensing, control, and computation. Then, we present two practical RAS deployment strategies for LAE scenarios, namely RAS-aided multi-BS and multi-unmanned aerial vehicle (UAV) cooperative coverages, as well as provide detailed discussions on their system architectures and performance benefits. Additionally, key design issues of RAS in LAE are discussed, including channel modeling and estimation, cellular access and interference cancellation, as well as RAS configuration and boresight optimization. Finally, we demonstrate the performance gains of RAS in LAE networks through experimental and simulation results.

eess.SY↗

Tibetan Language and AI: A Comprehensive Survey of Resources, Methods and Challenges

Tibetan, one of the major low-resource languages in Asia, presents unique linguistic and sociocultural characteristics that pose both challenges and opportunities for AI research. Despite increasing interest in developing AI systems for underrepresented languages, Tibetan has received limited attention due to a lack of accessible data resources, standardized benchmarks, and dedicated tools. This paper provides a comprehensive survey of the current state of Tibetan AI in the AI domain, covering textual and speech data resources, NLP tasks, machine translation, speech recognition, and recent developments in LLMs. We systematically categorize existing datasets and tools, evaluate methods used across different tasks, and compare performance where possible. We also identify persistent bottlenecks such as data sparsity, orthographic variation, and the lack of unified evaluation metrics. Additionally, we discuss the potential of cross-lingual transfer, multi-modal learning, and community-driven resource creation. This survey aims to serve as a foundational reference for future work on Tibetan AI research and encourages collaborative efforts to build an inclusive and sustainable AI ecosystem for low-resource languages.

cs.CL↗

ComputerRL: Scaling End-to-End Online Reinforcement Learning for Computer Use Agents

We introduce ComputerRL, a framework for autonomous desktop intelligence that enables agents to operate complex digital workspaces skillfully. ComputerRL features the API-GUI paradigm, which unifies programmatic API calls and direct GUI interaction to address the inherent mismatch between machine agents and human-centric desktop environments. Scaling end-to-end RL training is crucial for improvement and generalization across diverse desktop tasks; however, it remains challenging due to environmental inefficiency and instability during extended training. To support scalable and robust training, we develop a distributed RL infrastructure capable of orchestrating thousands of parallel virtual desktop environments to accelerate large-scale online RL. Furthermore, we propose Entropulse, a training strategy that alternates reinforcement learning with supervised fine-tuning, effectively mitigating entropy collapse during extended training runs. We employ ComputerRL on open models GLM-4-9B-0414 and GLM-4.1V-9B-Thinking, and evaluate them on the OSWorld benchmark. The AutoGLM-OS-9B achieves a new state-of-the-art accuracy of 48.9%, demonstrating significant improvements for general agents in desktop automation. Our code and the new OfficeWorld benchmark are available at https://github.com/thudm/ComputerRL. The algorithm and framework are adopted in building AutoGLM (Liu et al., 2024b).

cs.AI↗

Can Large Language Models Master Complex Card Games?

Complex games have long been an important benchmark for testing the progress of artificial intelligence algorithms. AlphaGo, AlphaZero, and MuZero have defeated top human players in Go and Chess, garnering widespread societal attention towards artificial intelligence. Concurrently, large language models (LLMs) have exhibited remarkable capabilities across various tasks, raising the question of whether LLMs can achieve similar success in complex games. In this paper, we explore the potential of LLMs in mastering complex card games. We systematically assess the learning capabilities of LLMs across eight diverse card games, evaluating the impact of fine-tuning on high-quality gameplay data, and examining the models' ability to retain general capabilities while mastering these games. Our findings indicate that: (1) LLMs can approach the performance of strong game AIs through supervised fine-tuning on high-quality data, (2) LLMs can achieve a certain level of proficiency in multiple complex card games simultaneously, with performance augmentation for games with similar rules and conflicts for dissimilar ones, and (3) LLMs experience a decline in general capabilities when mastering complex games, but this decline can be mitigated by integrating a certain amount of general instruction data. The evaluation results demonstrate strong learning ability and versatility of LLMs. The code is available at https://github.com/THUDM/LLM4CardGame

cs.CL↗

Glyph: Scaling Context Windows via Visual-Text Compression

Large language models (LLMs) increasingly rely on long-context modeling for tasks such as document understanding, code analysis, and multi-step reasoning. However, scaling context windows to the million-token level brings prohibitive computational and memory costs, limiting the practicality of long-context LLMs. In this work, we take a different perspective-visual context scaling-to tackle this challenge. Instead of extending token-based sequences, we propose Glyph, a framework that renders long texts into images and processes them with vision-language models (VLMs). This approach substantially compresses textual input while preserving semantic information, and we further design an LLM-driven genetic search to identify optimal visual rendering configurations for balancing accuracy and compression. Through extensive experiments, we demonstrate that our method achieves 3-4x token compression while maintaining accuracy comparable to leading LLMs such as Qwen3-8B on various long-context benchmarks. This compression also leads to around 4x faster prefilling and decoding, and approximately 2x faster SFT training. Furthermore, under extreme compression, a 128K-context VLM could scale to handle 1M-token-level text tasks. In addition, the rendered text data benefits real-world multimodal tasks, such as document understanding. Our code and model are released at https://github.com/thu-coai/Glyph.

cs.CV↗

DeepDive: Advancing Deep Search Agents with Knowledge Graphs and Multi-Turn RL

Augmenting large language models (LLMs) with browsing tools substantially improves their potential as deep search agents to solve complex, real-world tasks. Yet, open LLMs still perform poorly in such settings due to limited long-horizon reasoning capacity with browsing tools and the lack of sufficiently difficult supervised data. To address these challenges, we present DeepDive to advance deep search agents. First, we propose a strategy to automatically synthesize complex, difficult, and hard-to-find questions from open knowledge graphs. Second, we apply end-to-end multi-turn reinforcement learning (RL) to enhance LLMs' long-horizon reasoning with deep search. To encourage diversity and reduce redundancy, we design a redundancy penalty that discourages repeated similar queries. Experiments show that DeepDive-32B achieves a new open-source competitive result on BrowseComp, outperforming WebSailor, DeepSeek-R1-Browse, and Search-o1. We demonstrate that multi-turn RL training improves deep search ability and significantly contributes to the performance improvements across multiple benchmarks. We observe that DeepDive enables test-time scaling of tool calls and parallel sampling. All datasets, models, and code are publicly available at https://github.com/THUDM/DeepDive.

cs.CL↗

Pure-Pass: Fine-Grained, Adaptive Masking for Dynamic Token-Mixing Routing in Lightweight Image Super-Resolution

Image Super-Resolution (SR) aims to reconstruct high-resolution images from low-resolution counterparts, but the computational complexity of deep learning-based methods often hinders practical deployment. CAMixer is the pioneering work to integrate the advantages of existing lightweight SR methods and proposes a content-aware mixer to route token mixers of varied complexities according to the difficulty of content recovery. However, several limitations remain, such as poor adaptability, coarse-grained masking and spatial inflexibility, among others. We propose Pure-Pass (PP), a pixel-level masking mechanism that identifies pure pixels and exempts them from expensive computations. PP utilizes fixed color center points to classify pixels into distinct categories, enabling fine-grained, spatially flexible masking while maintaining adaptive flexibility. Integrated into the state-of-the-art ATD-light model, PP-ATD-light achieves superior SR performance with minimal overhead, outperforming CAMixer-ATD-light in reconstruction quality and parameter efficiency when saving a similar amount of computation.

cs.CV↗

Boosting Multi-modal Keyphrase Prediction with Dynamic Chain-of-Thought in Vision-Language Models

Multi-modal keyphrase prediction (MMKP) aims to advance beyond text-only methods by incorporating multiple modalities of input information to produce a set of conclusive phrases. Traditional multi-modal approaches have been proven to have significant limitations in handling the challenging absence and unseen scenarios. Additionally, we identify shortcomings in existing benchmarks that overestimate model capability due to significant overlap in training tests. In this work, we propose leveraging vision-language models (VLMs) for the MMKP task. Firstly, we use two widely-used strategies, e.g., zero-shot and supervised fine-tuning (SFT) to assess the lower bound performance of VLMs. Next, to improve the complex reasoning capabilities of VLMs, we adopt Fine-tune-CoT, which leverages high-quality CoT reasoning data generated by a teacher model to finetune smaller models. Finally, to address the "overthinking" phenomenon, we propose a dynamic CoT strategy which adaptively injects CoT data during training, allowing the model to flexibly leverage its reasoning capabilities during the inference stage. We evaluate the proposed strategies on various datasets and the experimental results demonstrate the effectiveness of the proposed approaches. The code is available at https://github.com/bytedance/DynamicCoT.

cs.CV↗

AgentRL: Scaling Agentic Reinforcement Learning with a Multi-Turn, Multi-Task Framework

Recent advances in large language models (LLMs) have sparked growing interest in building generalist agents that can learn through online interactions. However, applying reinforcement learning (RL) to train LLM agents in multi-turn, multi-task settings remains challenging due to lack of scalable infrastructure and stable training algorithms. In this work, we present the AgentRL framework for scalable multi-turn, multi-task agentic RL training. On the infrastructure side, AgentRL features a fully-asynchronous generation-training pipeline for efficient multi-turn RL. To support heterogeneous environment development in multi-task RL, we design a unified function-call based API interface, containerized environment development, and a centralized controller. On the algorithm side, we propose cross-policy sampling to encourage model exploration in multi-turn settings and task advantage normalization to stabilize multi-task training. Experiments show that AgentRL, trained on open LLMs across five agentic tasks, significantly outperforms GPT-5, Clause-Sonnet-4, DeepSeek-R1, and other open-source LLM agents. Multi-task training with AgentRL matches the best results among all task-specific models. AgentRL is open-sourced at https://github.com/THUDM/AgentRL. The algorithm and framework are adopted in building \textsc{\href{https://autoglm.zhipuai.cn}{AutoGLM}}.

cs.AI↗

AgentBench: Evaluating LLMs as Agents

The potential of Large Language Model (LLM) as agents has been widely acknowledged recently. Thus, there is an urgent need to quantitatively \textit{evaluate LLMs as agents} on challenging tasks in interactive environments. We present AgentBench, a multi-dimensional benchmark that consists of 8 distinct environments to assess LLM-as-Agent's reasoning and decision-making abilities. Our extensive test over \num API-based and open-sourced (OSS) LLMs shows that, while top commercial LLMs present a strong ability of acting as agents in complex environments, there is a significant disparity in performance between them and many OSS competitors that are no larger than 70B. We identify the typical reasons of failures in environments and LLMs, showing that poor long-term reasoning, decision-making, and instruction following abilities are the main obstacles for developing usable LLM agents. Improving instruction following and training on high quality multi-round alignment data could improve agent performance. And different from existing assumptions, training on code present ambivalent impacts on different agent tasks. Datasets, environments, and an integrated evaluation package for AgentBench are released at https://github.com/THUDM/AgentBench.

cs.AI↗